April 07, 2012, 18:28:13 |
#1
Additional Haven bag items ideas.
The first one comes to mind would be a Mannequin.
The mannequin would be a blank canvas that could be changed to imitate any class and gender ingame, and would have all the same equipment slots so we could place full, unused sets on it and display them proudly for people to examine and see. This could also be a use for the merchant parto f the haven bag, where people would be enticed to come inside and browse through the selection of sets together, and perhaps can buy the full set for a fee in one payment?
If it's for aesthetics or as a sales prop, either was I think it'd be a great addition to the haven bag.
Secondly comes customizable chests.
Being able to create your own chest that say has 5 slots, that you can place anywhere and be of variant colours or designs depending on what it's created from would be another great addition, not only for the looks but the practical uses. Perhaps even a safe (which would be a high level craft) that needs a code to enter? Perhaps something like a 7 digit code. (And of course with permission to who can or can't interact with it, to avoid people trying to steal from afk players.)
Thirdly I suggest having a Monster pen.
How I imagine this would work is by collecting various things from handyman (Fences, gates, feeding truff and a watering hole) you could convert an area of two garden haven gems into a large pen, to which you could plant all various kinds of monsters. These monsters would not be able to become attacked, they're purely pets. The use of these would be for trappers to farm trapper resources from them, and perhaps since they're pet version of the mob, allow say gobballs to be sheered or piwis to have their feathers plucked. The time between when you're able to harvest a second time depends on the grade of food you have in the truff for them to eat, perhaps Alchemists or Chefs could come in there making more and more effective foods, where some might be more effective than others with different species. The way you'd remove animals is by paying a small fee for them to be 'deported to a caring home' to which they'll disappear from the pen. Limits on how many monsters per pen would possibly be around 3-5.
Lastly I have an idea for a Training dummy.
This would be a set of items that could be made by handymen at certain levels, to create certain levels of Training dummy for people to test their damage on, there'd be a range of dummies from some with small health (Low level craft) to some with higher health, and with the right type of oil (Or other type of item perhaps from herbalists) it would apply % buffs to their resistance (That would cap, obviously) This would be great for people to test their technique and to possibly even help other people learn how to play classes by testing their skills in a safe environment.
That's all I have so far, I'll be sure to update with any new ideas that come to mind, I'd love to hear people's response to these ideas, and possibly give some of their own.
This post has been edited by BloodStainedRose - April 07, 2012, 18:28:37.
The mannequin would be a blank canvas that could be changed to imitate any class and gender ingame, and would have all the same equipment slots so we could place full, unused sets on it and display them proudly for people to examine and see. This could also be a use for the merchant parto f the haven bag, where people would be enticed to come inside and browse through the selection of sets together, and perhaps can buy the full set for a fee in one payment?
If it's for aesthetics or as a sales prop, either was I think it'd be a great addition to the haven bag.
Secondly comes customizable chests.
Being able to create your own chest that say has 5 slots, that you can place anywhere and be of variant colours or designs depending on what it's created from would be another great addition, not only for the looks but the practical uses. Perhaps even a safe (which would be a high level craft) that needs a code to enter? Perhaps something like a 7 digit code. (And of course with permission to who can or can't interact with it, to avoid people trying to steal from afk players.)
Thirdly I suggest having a Monster pen.
How I imagine this would work is by collecting various things from handyman (Fences, gates, feeding truff and a watering hole) you could convert an area of two garden haven gems into a large pen, to which you could plant all various kinds of monsters. These monsters would not be able to become attacked, they're purely pets. The use of these would be for trappers to farm trapper resources from them, and perhaps since they're pet version of the mob, allow say gobballs to be sheered or piwis to have their feathers plucked. The time between when you're able to harvest a second time depends on the grade of food you have in the truff for them to eat, perhaps Alchemists or Chefs could come in there making more and more effective foods, where some might be more effective than others with different species. The way you'd remove animals is by paying a small fee for them to be 'deported to a caring home' to which they'll disappear from the pen. Limits on how many monsters per pen would possibly be around 3-5.
Lastly I have an idea for a Training dummy.
This would be a set of items that could be made by handymen at certain levels, to create certain levels of Training dummy for people to test their damage on, there'd be a range of dummies from some with small health (Low level craft) to some with higher health, and with the right type of oil (Or other type of item perhaps from herbalists) it would apply % buffs to their resistance (That would cap, obviously) This would be great for people to test their technique and to possibly even help other people learn how to play classes by testing their skills in a safe environment.
That's all I have so far, I'll be sure to update with any new ideas that come to mind, I'd love to hear people's response to these ideas, and possibly give some of their own.
This post has been edited by BloodStainedRose - April 07, 2012, 18:28:37.

