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Meybe new Osamodas ?
Grizzled Dandelion * Member Since 2012-02-29
posté April 04, 2012, 06:26:38 | #1
Meybe new Osamodas ? My Suggestion is :

Support
Active :
1. Gobup
Cost: 3/3/3/3/2/2/2/1/1/1 WP
Range: (as it is now, 9lvl 1-5[X]
Conditions:
one per turn
Summons in play less then LEA
Efects:
on creature: captures it when it dies
on an empty cell: choose summon
LVL 0/1/2/3/4/5/6/7/8/9
[1] Summon is always controled by Osmadeus
[1] Summon passive boost [DMG]: +0%/+5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%/+50% (this is Whip - pasive)
[N] Summon passive got: N * -40%/-35%/-35%/-30%/-30%/-25%/-25%/-25%/-20%/-20% DMG,HP,Resist [ N > 1, but max. is -70% ]

[1],[N] - is number summon, example.
Example
You have +3 Leadership and 9lvl gobup, so you summon:
1 Turn: Use Gobup
call [1]Warchef [Osa can controled, and +50% dmg]
2 Turn:
Use Gobup call [2]Tofu [-20% HP,DMG,RESIST]
3 Turn:
Use Gobup call [3]Tofu [-40% HP,DMG,RESIST]

2. Symbiosa (Transform Dragon Form)
Cost: 6/6/6/6/5/5/5/3/3/3 AP
Range: self.
Conditions:
summons == 0,
Efects:
on osa: transform dragon,
on transform: go to normal osa,
+10%/15%/+20%/30%/+35%/+40%/+45%/+50%/+55%/+60% dmg
+2%/+4%/+6%/+8%/+10%/+12%/+14%/+16%/+18%/+20% max HP
+0/+0/+0/+0/+0/+0/+0/+0/+0/+1 AP
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 MP

3. Swap
Cost: 6/6/6/6/5/5/5/4/4/4 AP
Range: 1-X, X: 3,4/5/6/7/8/9/10/11/12
Conditions:
one per turn,
Efects:
on summon: swap position (telpeort)
on transform: target title (teleport)

4. HelpUP
Cost: 6/6/6/6/5/5/5/3/3/3 AP
Range: 1-X, X: 3/3/3/3/4/4/4/5/5/5
Conditions:
one target per turn,
Efects:
on summon main summon [1]:
heal of 4%/8%/12%/16%/20%/24%/28%/32%/36%/40% of its max HP
summon miss turn,

on summon [N]:
heal of 1%/2%/3%/4%/5%/6%/7%/8%/9%/10% of its max HP

on allay (not self):
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 got AP (one turn)
+5%/10%/15%/20%/25%/30%/+35%/+40%/+45%/+50% dmg

5. PowerUP
Cost: 3/3/3/3/2/2/2/1/1/1 WP
Range: 1-X, X: 1/1/1/1/2/2/2/3/3/3
Conditions:
one target per turn,
2x use one summon = end turn die summon
Efects:
on summon main summon [1]:
+25%/+50%/+75%/+100%/+125%/+150%/+175%/+200%/+250%/+300% dmg
-25%/-50%/-75%/-100%/-125%/-150%/-175%/-200%/-250%/-300% resist

on summon [N]:
+5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%/+50% dmg
-5%/-10%/-15%/-20%/-25%/-30%/-35%/-40%/-45%/-50% resist

on dragon form:
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 got AP,
+5%/10%/15%/20%/25%/30%/+35%/+40%/+45%/+50% dmg,

Passive :
0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20 lvl

1. Animal Blessing
osa:
+0/+0/+0/+0/+0/+1/+1/+1/+1/+1/+2/+2/+2/+2/+2/+3/+3/+3/+3/+3/+4 Leadershi
+0/+0/+1/+1/+2/+2/+3/+3/+4/+4/+5 slots type summon, and max. spirites
summon:
+0/+2/+4/+6/+8/+10/+12/+14/+16/+18/+20/+22/+24/+26/+28/+30/+32/+34/+36/+38/+40/ Lock
dragon form:
+0/+2/+4/+6/+8/+10/+12/+14/+16/+18/+20/+22/+24/+26/+28/+30/+32/+34/+36/+38/+40/ Dodge

2. Guard
on dragon forum:
When attacked:
teleport random position (Tofurby skill) (20% chance) [range 1-10]

on summon:
When attacked:
+25MP (20% chance)

3.Prespic Hair
dragon form / summon reflect 20% of HP lose
Phoenix Spirit
Summon at death:
Heals 20% HP
comes back to life once (20%)

Dragon form at death:
come back to egg one (40%)
// EGG
6AP, 0MP, HP = 20% MaxHP Osa, dmg 0%, resist 0%
Skills:
Shield 3AP: +400% resist (efeft one turn, use can one/3turn)
UP 3AP: +1 stat back,
PowerUP 6AP: +2 stat back,
Stat Back is 6, you back to life 50% HPmax

Link
on summon [1]:
at death: Heal 0%/4%/6%/8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%/38%/40% HP
+20% dmg [1] summon when osa attack (20% chance) (stack, max. 100%)
on transform:
+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+1 range
+20% dmg when transform osa attack (20% chance) (stack, max. 100%)

number/value stats is example... so can modificate.... but i think is ok.
Osa have 6WP... or PowerUP summon (got +big% dmg and -%big resist) and osa -WP... or summon +1 more summon (got -% stats)
you think?


This post has been edited by Nsuidara - April 04, 2012, 15:18:25.
Bellaphone Lover * Member Since 2012-03-09
posté April 04, 2012, 06:40:28 | #2
i love the dragon form idea i must say with 2ap it would finaly be more usefull x.x and alsot he sumon idea.. im suporting you bro! i want the osa class to be finaly changed so u dont just spamm one spec and spell the whole time

the devs should check this out!


This post has been edited by kilerama22 - April 04, 2012, 19:42:47.
Tofurby on Diet * Member Since 2012-02-03
posté April 06, 2012, 04:58:28 | #3
Hmm i like the idea that each passive special skill has an effect on either the summons or in dragon form , with this osas can make builds to be either a pure summoner or a dragon osa +1 for this


posté April 10, 2012, 16:43:12 | #4
Gobup
on summoned creature: unsummon it.
Main creature is alwayis controlled. But i think is too cool too.

Symbiosa
Pandawa paying more for it "barrel transformation". 3 ap price too small. I think it need to use main summon instead gobgob (poor useless gobgob).

Swap
1-12 swap? With target title? You're serious? Even with allies it is too cool, and sacri already have it.

HelpUP
+3ap +50% dmg for 3ap on ally. Strike out it.
Missing turn strike out. Heck, just return Steak and give ability to drop it on summon's cell.

PowerUp
+2 ap +50% dmg for 1wp? Iops can boost only 25% on maximum level of spell and without ap boost. And wp cost scaling not needed there.

Guard
Teleport random position (Tofurby skill). Just lold. It's Serious? Maybe simple avoiding or "paws off" will be better?

Phoenix Spirit.
dragon form
condition: wp > 3-1
2-40% come back to egg.
3-1 turns skipping. Egg have 50% of maximum hp and x1-1.5 resistances.
Burn all WP.


Grizzled Dandelion * Member Since 2012-02-29
posté April 16, 2012, 17:54:10 | #5
@UP, remember

5. PowerUP
2x use one summon = end turn die summon
one use ok... but again use (one summon) = die

Remember fight = 6WP...
1WP+ = one summon ... = max 6 summon, or 6-X summon, where X support spell use... :]

Guard no better, meybe bad... Type Build ?


posté April 18, 2012, 15:18:02 | #6

Quote (Nsuidara @ 16 April 2012 17:54) *
@UP, remember

5. PowerUP
2x use one summon = end turn die summon
one use ok... but again use (one summon) = die

Remember fight = 6WP...
1WP+ = one summon ... = max 6 summon, or 6-X summon, where X support spell use... :]

Guard no better, meybe bad... Type Build ?

+2 ap +50% dmg on ALLY. Ya, just once per target, but is good way for same "devotion xelors" on beta, needed only for spam devotion in party.

And how i think Osa is not ally-buffing class. It can buff summons, it can support
"strategic" like pushing, debuffing, locking and other, but not buffing allies...

Animal Guard
when master attacked, summons can get 25 MP (2-40%)/
in dragon form have a chance to push back an enemy when attacked in melee (2-40%).


This post has been edited by AvilTheMask - April 18, 2012, 15:21:53.
Grizzled Dandelion * Member Since 2012-02-29
posté April 29, 2012, 04:15:46 | #7
+2 ap +50% dmg on ALLY. Ya, just once per target, but is good way for same "devotion xelors" on beta, needed only for spam devotion in party.  where ?
i dont remember write "ally" only summons.
"PowerUP"

but, sure HelpUP is OP +2AP +50% dmg for 6AP/3AP ...
so, change
HelpUP only %dmg