April 04, 2012, 06:26:38 |
#1
Meybe new Osamodas ?
My Suggestion is :
Support
Active :
1. Gobup
Cost: 3/3/3/3/2/2/2/1/1/1 WP
Range: (as it is now, 9lvl 1-5[X]Conditions:
one per turn
Summons in play less then LEAEfects:
on creature: captures it when it dies
on an empty cell: choose summon
LVL 0/1/2/3/4/5/6/7/8/9
[1] Summon is always controled by Osmadeus
[1] Summon passive boost [DMG]: +0%/+5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%/+50% (this is Whip - pasive)
[N] Summon passive got: N * -40%/-35%/-35%/-30%/-30%/-25%/-25%/-25%/-20%/-20% DMG,HP,Resist [ N > 1, but max. is -70% ]
[1],[N] - is number summon, example.
Example
You have +3 Leadership and 9lvl gobup, so you summon:
1 Turn: Use Gobup call [1]Warchef [Osa can controled, and +50% dmg]
2 Turn: Use Gobup call [2]Tofu [-20% HP,DMG,RESIST]
3 Turn: Use Gobup call [3]Tofu [-40% HP,DMG,RESIST]
2. Symbiosa (Transform Dragon Form)
Cost: 6/6/6/6/5/5/5/3/3/3 AP
Range: self.Conditions:
summons == 0,Efects:
on osa: transform dragon,
on transform: go to normal osa,
+10%/15%/+20%/30%/+35%/+40%/+45%/+50%/+55%/+60% dmg
+2%/+4%/+6%/+8%/+10%/+12%/+14%/+16%/+18%/+20% max HP
+0/+0/+0/+0/+0/+0/+0/+0/+0/+1 AP
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 MP
3. Swap
Cost: 6/6/6/6/5/5/5/4/4/4 AP
Range: 1-X, X: 3,4/5/6/7/8/9/10/11/12Conditions:
one per turn,Efects:
on summon: swap position (telpeort)
on transform: target title (teleport)
4. HelpUP
Cost: 6/6/6/6/5/5/5/3/3/3 AP
Range: 1-X, X: 3/3/3/3/4/4/4/5/5/5Conditions:
one target per turn,Efects:
on summon main summon [1]:
heal of 4%/8%/12%/16%/20%/24%/28%/32%/36%/40% of its max HP
summon miss turn,
on summon [N]:
heal of 1%/2%/3%/4%/5%/6%/7%/8%/9%/10% of its max HP
on allay (not self):
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 got AP (one turn)
+5%/10%/15%/20%/25%/30%/+35%/+40%/+45%/+50% dmg
5. PowerUP
Cost: 3/3/3/3/2/2/2/1/1/1 WP
Range: 1-X, X: 1/1/1/1/2/2/2/3/3/3Conditions:
one target per turn,
2x use one summon = end turn die summonEfects:
on summon main summon [1]:
+25%/+50%/+75%/+100%/+125%/+150%/+175%/+200%/+250%/+300% dmg
-25%/-50%/-75%/-100%/-125%/-150%/-175%/-200%/-250%/-300% resist
on summon [N]:
+5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%/+50% dmg
-5%/-10%/-15%/-20%/-25%/-30%/-35%/-40%/-45%/-50% resist
on dragon form:
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 got AP,
+5%/10%/15%/20%/25%/30%/+35%/+40%/+45%/+50% dmg,
Passive :
0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20 lvl
1. Animal Blessing
osa:
+0/+0/+0/+0/+0/+1/+1/+1/+1/+1/+2/+2/+2/+2/+2/+3/+3/+3/+3/+3/+4 Leadershi
+0/+0/+1/+1/+2/+2/+3/+3/+4/+4/+5 slots type summon, and max. spirites
summon:
+0/+2/+4/+6/+8/+10/+12/+14/+16/+18/+20/+22/+24/+26/+28/+30/+32/+34/+36/+38/+40/ Lock
dragon form:
+0/+2/+4/+6/+8/+10/+12/+14/+16/+18/+20/+22/+24/+26/+28/+30/+32/+34/+36/+38/+40/ Dodge
2. Guard
on dragon forum:
When attacked:
teleport random position (Tofurby skill) (20% chance) [range 1-10]
on summon:
When attacked:
+25MP (20% chance)
3.Prespic Hair
dragon form / summon reflect 20% of HP lose
Phoenix Spirit
Summon at death:
Heals 20% HP
comes back to life once (20%)
Dragon form at death:
come back to egg one (40%)
// EGG
6AP, 0MP, HP = 20% MaxHP Osa, dmg 0%, resist 0%
Skills:
Shield 3AP: +400% resist (efeft one turn, use can one/3turn)
UP 3AP: +1 stat back,
PowerUP 6AP: +2 stat back,
Stat Back is 6, you back to life 50% HPmax
Link
on summon [1]:
at death: Heal 0%/4%/6%/8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%/38%/40% HP
+20% dmg [1] summon when osa attack (20% chance) (stack, max. 100%)
on transform:
+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+1 range
+20% dmg when transform osa attack (20% chance) (stack, max. 100%)
number/value stats is example... so can modificate.... but i think is ok.
Osa have 6WP... or PowerUP summon (got +big% dmg and -%big resist) and osa -WP... or summon +1 more summon (got -% stats)
you think?
This post has been edited by Nsuidara - April 04, 2012, 15:18:25.
Support
Active :
1. Gobup
Cost: 3/3/3/3/2/2/2/1/1/1 WP
Range: (as it is now, 9lvl 1-5[X]Conditions:
one per turn
Summons in play less then LEAEfects:
on creature: captures it when it dies
on an empty cell: choose summon
LVL 0/1/2/3/4/5/6/7/8/9
[1] Summon is always controled by Osmadeus
[1] Summon passive boost [DMG]: +0%/+5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%/+50% (this is Whip - pasive)
[N] Summon passive got: N * -40%/-35%/-35%/-30%/-30%/-25%/-25%/-25%/-20%/-20% DMG,HP,Resist [ N > 1, but max. is -70% ]
[1],[N] - is number summon, example.
Example
You have +3 Leadership and 9lvl gobup, so you summon:
1 Turn: Use Gobup call [1]Warchef [Osa can controled, and +50% dmg]
2 Turn: Use Gobup call [2]Tofu [-20% HP,DMG,RESIST]
3 Turn: Use Gobup call [3]Tofu [-40% HP,DMG,RESIST]
2. Symbiosa (Transform Dragon Form)
Cost: 6/6/6/6/5/5/5/3/3/3 AP
Range: self.Conditions:
summons == 0,Efects:
on osa: transform dragon,
on transform: go to normal osa,
+10%/15%/+20%/30%/+35%/+40%/+45%/+50%/+55%/+60% dmg
+2%/+4%/+6%/+8%/+10%/+12%/+14%/+16%/+18%/+20% max HP
+0/+0/+0/+0/+0/+0/+0/+0/+0/+1 AP
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 MP
3. Swap
Cost: 6/6/6/6/5/5/5/4/4/4 AP
Range: 1-X, X: 3,4/5/6/7/8/9/10/11/12Conditions:
one per turn,Efects:
on summon: swap position (telpeort)
on transform: target title (teleport)
4. HelpUP
Cost: 6/6/6/6/5/5/5/3/3/3 AP
Range: 1-X, X: 3/3/3/3/4/4/4/5/5/5Conditions:
one target per turn,Efects:
on summon main summon [1]:
heal of 4%/8%/12%/16%/20%/24%/28%/32%/36%/40% of its max HP
summon miss turn,
on summon [N]:
heal of 1%/2%/3%/4%/5%/6%/7%/8%/9%/10% of its max HP
on allay (not self):
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 got AP (one turn)
+5%/10%/15%/20%/25%/30%/+35%/+40%/+45%/+50% dmg
5. PowerUP
Cost: 3/3/3/3/2/2/2/1/1/1 WP
Range: 1-X, X: 1/1/1/1/2/2/2/3/3/3Conditions:
one target per turn,
2x use one summon = end turn die summonEfects:
on summon main summon [1]:
+25%/+50%/+75%/+100%/+125%/+150%/+175%/+200%/+250%/+300% dmg
-25%/-50%/-75%/-100%/-125%/-150%/-175%/-200%/-250%/-300% resist
on summon [N]:
+5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%/+50% dmg
-5%/-10%/-15%/-20%/-25%/-30%/-35%/-40%/-45%/-50% resist
on dragon form:
+0/+0/+0/+0/+1/+1/+1/+2/+2/+2 got AP,
+5%/10%/15%/20%/25%/30%/+35%/+40%/+45%/+50% dmg,
Passive :
0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20 lvl
1. Animal Blessing
osa:
+0/+0/+0/+0/+0/+1/+1/+1/+1/+1/+2/+2/+2/+2/+2/+3/+3/+3/+3/+3/+4 Leadershi
+0/+0/+1/+1/+2/+2/+3/+3/+4/+4/+5 slots type summon, and max. spirites
summon:
+0/+2/+4/+6/+8/+10/+12/+14/+16/+18/+20/+22/+24/+26/+28/+30/+32/+34/+36/+38/+40/ Lock
dragon form:
+0/+2/+4/+6/+8/+10/+12/+14/+16/+18/+20/+22/+24/+26/+28/+30/+32/+34/+36/+38/+40/ Dodge
2. Guard
on dragon forum:
When attacked:
teleport random position (Tofurby skill) (20% chance) [range 1-10]
on summon:
When attacked:
+25MP (20% chance)
3.Prespic Hair
dragon form / summon reflect 20% of HP lose
Phoenix Spirit
Summon at death:
Heals 20% HP
comes back to life once (20%)
Dragon form at death:
come back to egg one (40%)
// EGG
6AP, 0MP, HP = 20% MaxHP Osa, dmg 0%, resist 0%
Skills:
Shield 3AP: +400% resist (efeft one turn, use can one/3turn)
UP 3AP: +1 stat back,
PowerUP 6AP: +2 stat back,
Stat Back is 6, you back to life 50% HPmax
Link
on summon [1]:
at death: Heal 0%/4%/6%/8%/10%/12%/14%/16%/18%/20%/22%/24%/26%/28%/30%/32%/34%/36%/38%/40% HP
+20% dmg [1] summon when osa attack (20% chance) (stack, max. 100%)
on transform:
+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+0/+1 range
+20% dmg when transform osa attack (20% chance) (stack, max. 100%)
number/value stats is example... so can modificate.... but i think is ok.
Osa have 6WP... or PowerUP summon (got +big% dmg and -%big resist) and osa -WP... or summon +1 more summon (got -% stats)
you think?
This post has been edited by Nsuidara - April 04, 2012, 15:18:25.

