April 23, 2010, 22:09:16 |
#1
Bandits and what to do about them?
Ok, 1st let me get this off my chest before I give my suggestion. One of the main reasons I have played Dofus and now Wakfu, is that neither game, that is until now allowed PK’rs . Yesterday I simply tried to go from village to graveyard and kept being attacked by ppl 25 levels higher then myself. The reason, they told me in broken English was they were PK’rs. If for some reason the developers do not get this under control quickly, i see no point in me being involved with any more Beta testing of Wakfu.
Allowing players to become Bandits or criminals is all fine and good, provided the punishment for such an action is a stronger deterrent then the becoming of one. I am not talking about revenge, which is more on a personal level, but that of a community being able to enforce its laws, thus being able to punish the bad guys. Please note this does not affect the Wakfu/Stasis situation at all, this is only concerning Bandits.
Ok I would like to suggest a way to combat Bandits; we could have something like Bounty Hunters. Say at a common place the Govs Pad; we can pick up a warrant for said Bandits that will transport the BH right to them. The Bandits level should be known to hunter, and lower levels will not be able to get warrants for same or higher levels. This is not to be a fair fight, after all they are criminals. In order to get a warrant on said Criminal you should be at least 10 to 15 levels higher, yes I know it is not fair but the reason they are criminals is they are not being fair to the community in the 1st place. Now before you say, oh but I didn't mean to get all those points against me, well the criminal should be given a chance to turn himself in, and if he doesn't then the bounty hunter will fight and capture, thus putting him in jail. Bounty hunters can collect a small reward for turning in criminals.
Upon release from prison a Criminal shall also receive a heavy fine on xp for a (like the red thing when you lose a fight, but bigger) certain duration, and should have his fighting capacity cut in half during that time. Say for example a level 50 cannot defeat anything over level 25. Now I know this sound severe but in any society in real life as well it should be reflected in game, the punishment is meant to deter criminality. As it is presently Criminals really suffer little, to almost nothing at all. They should be encouraged to change their attitude and to become law abiding Citizens.
So what say you all?
Oh yea general board posting name and level of bandits in territory would be good. Like a reward poster
Allowing players to become Bandits or criminals is all fine and good, provided the punishment for such an action is a stronger deterrent then the becoming of one. I am not talking about revenge, which is more on a personal level, but that of a community being able to enforce its laws, thus being able to punish the bad guys. Please note this does not affect the Wakfu/Stasis situation at all, this is only concerning Bandits.
Ok I would like to suggest a way to combat Bandits; we could have something like Bounty Hunters. Say at a common place the Govs Pad; we can pick up a warrant for said Bandits that will transport the BH right to them. The Bandits level should be known to hunter, and lower levels will not be able to get warrants for same or higher levels. This is not to be a fair fight, after all they are criminals. In order to get a warrant on said Criminal you should be at least 10 to 15 levels higher, yes I know it is not fair but the reason they are criminals is they are not being fair to the community in the 1st place. Now before you say, oh but I didn't mean to get all those points against me, well the criminal should be given a chance to turn himself in, and if he doesn't then the bounty hunter will fight and capture, thus putting him in jail. Bounty hunters can collect a small reward for turning in criminals.
Upon release from prison a Criminal shall also receive a heavy fine on xp for a (like the red thing when you lose a fight, but bigger) certain duration, and should have his fighting capacity cut in half during that time. Say for example a level 50 cannot defeat anything over level 25. Now I know this sound severe but in any society in real life as well it should be reflected in game, the punishment is meant to deter criminality. As it is presently Criminals really suffer little, to almost nothing at all. They should be encouraged to change their attitude and to become law abiding Citizens.
So what say you all?
Oh yea general board posting name and level of bandits in territory would be good. Like a reward poster

