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Bandits and what to do about them?
posté April 23, 2010, 22:09:16 | #1
Bandits and what to do about them? Ok, 1st let me get this off my chest before I give my suggestion. One of the main reasons I have played Dofus and now Wakfu, is that neither game, that is until now allowed PK’rs . Yesterday I simply tried to go from village to graveyard and kept being attacked by ppl 25 levels higher then myself. The reason, they told me in broken English was they were PK’rs. If for some reason the developers do not get this under control quickly, i see no point in me being involved with any more Beta testing of Wakfu.

Allowing players to become Bandits or criminals is all fine and good, provided the punishment for such an action is a stronger deterrent then the becoming of one. I am not talking about revenge, which is more on a personal level, but that of a community being able to enforce its laws, thus being able to punish the bad guys. Please note this does not affect the Wakfu/Stasis situation at all, this is only concerning Bandits.

Ok I would like to suggest a way to combat Bandits; we could have something like Bounty Hunters. Say at a common place the Govs Pad; we can pick up a warrant for said Bandits that will transport the BH right to them. The Bandits level should be known to hunter, and lower levels will not be able to get warrants for same or higher levels. This is not to be a fair fight, after all they are criminals. In order to get a warrant on said Criminal you should be at least 10 to 15 levels higher, yes I know it is not fair but the reason they are criminals is they are not being fair to the community in the 1st place. Now before you say, oh but I didn't mean to get all those points against me, well the criminal should be given a chance to turn himself in, and if he doesn't then the bounty hunter will fight and capture, thus putting him in jail. Bounty hunters can collect a small reward for turning in criminals.

Upon release from prison a Criminal shall also receive a heavy fine on xp for a (like the red thing when you lose a fight, but bigger) certain duration, and should have his fighting capacity cut in half during that time. Say for example a level 50 cannot defeat anything over level 25. Now I know this sound severe but in any society in real life as well it should be reflected in game, the punishment is meant to deter criminality. As it is presently Criminals really suffer little, to almost nothing at all. They should be encouraged to change their attitude and to become law abiding Citizens.

So what say you all?


Oh yea general board posting name and level of bandits in territory would be good. Like a reward poster


posté April 24, 2010, 04:41:23 | #2
Sounds like you are dealing with gripe and are mad at griefers. PK is player killer, ie dueler, combattant. You can pk for fun, you can aggress. It is part of the game, and an encouraged part (conflict breeds growth after all) You are talking about TK, ie TEAM KILLER. That is a griefer. There are several solutions

1) Post them here. Screen shot them.
2) Report them to governors. I don't know if this is implemented yet, but Kaoly mentioned governors being able to assign CP. There goes their protector bonus.
3) Call Apex Mundi. We won't forgive that crap


posté April 24, 2010, 06:32:51 | #3
i do believe in a game where we have to police our selves concerning the mobs we fight, there needs to be a mechanism in which those who could care less about the ecosystem and just take pleasure in killing any player who passes by, are dealt with. On one hand the game is supposed to be more player driven, but if there is no way to stop others from abusing that then whats the point? If conflict breeds growth, then what does chaos breed. I believe conflict breeds contempt not growth in this situation.


posté April 24, 2010, 07:03:38 | #4
Obviously not in this case. But i gave you perfectly useable in-game solutions. Call for friends help. There is no need for more rules to protect you from some douchebags who were probably doing it for 10 minutes a week for lulz.

And if you implement any kind of public reporting mechanism, automatically anyone could be made bountied. Would you like it if the same guy you kill goes and has his guild declare you a bandit?

Edit: the only time i remember a bounty system working ok was in outwar. Why? Because it was not vote-based. Or election based. Or in-game money based. People had to pay IRL money to bounty others, and it was public, who bountied who. There was very significant risk with bountying anyone.


posté April 24, 2010, 07:52:07 | #5
the only ppl having bounties on them Would be those who have 50CP or more. That is what i mean by Bandit, I am refering to the one in fight icon before you start fight. So non criminals would not have bounties placed on them. But would be able to collect bounties on System declared criminals.


posté April 24, 2010, 19:33:12 | #6



posté April 25, 2010, 01:18:45 | #7
I think an additional Bounty System would be good. Normal PKers that just do things against the law, like stasis or wakfu actions on the eco system etc., get the normal CP.
People that go out PKing could get an additional Bounty on there head. Would be kinda fun, then it would also make sense to actually hunt them down.


posté April 25, 2010, 06:44:14 | #8
And how would one determine TK? It could be accidental, self-sacrifice or just horseplay in-game. Do you suggest that every time a player kills another player in a pve fight, they get a red banner over their head that says GRIEFER, KILL ON SIGHT?

Alternatively, public bounties will cater to people with money. Anyone will be able to bully low lvl players by saying "if you kill my gobs i bounty you"


posté April 25, 2010, 10:19:57 | #9
Thats exactly why I like the idea.

Besides Bountys aren't worse than the normal Criminal Points. In the end you still go to prison for your CP time and don't lose money or anything, just that the "headhunter" gets something paid for your head. The best would be that the "Victims" have to set the money on your head and of course pay out of there own Purse.


posté April 25, 2010, 19:56:29 | #10
The only way that would be fair is if the bounty were public, and not anonymous. And if it were, it's a bad idea bountying a player that is essentially stronger than you. They would have more financial muscle to bounty you.

But maybe i am being overly liberal with this. After all, this game is about freedom.

http://www.giantitp.com/comics/oots0357.html


posté April 25, 2010, 20:45:12 | #11
Oh.. I just thought that you can only bounty people that have 50 or more CP in your nation.. but bounty anyone.. why not?


posté April 25, 2010, 22:35:14 | #12
Bountying criminals seems a step too far, no?

Let's leave bounty for now. I think it is a difficult issue and we could use other's input here.


posté April 25, 2010, 22:58:04 | #13
Just a slightly different approach (I don't think anyone has suggested this exactly, just yet)

Each nation gets a bounty-board in their village.

The top 10 "most wanted" characters (i.e. those with the top 10 highest "criminal rating" against that nation) are listed there, any individual who succeeds in killing them receives an amount of money, based on that target's position on the table. This amount is automatically assigned by the system (the money is either drawn from taxes or from "thin air", but nation-members are allowed to pay money towards a specific criminal (making them more valuable... because their victims are willing to spend kama for some pay-back).

Whoever kills the target will get the reward money irrelevant of their nationality, and multiple nations might have the same "most wanted" (meaning multiple rewards for the same kill). Imprisoned targets won't count, unless they manage to jail-break. Most bounties will be spending a bit of time in jail, and will probably emerge missing a chunk of their criminal rating, but to prevent repeated "jailbreaker farming" they would be kept off the list for the full duration of their sentence (the "Law" simply doesn't realise they broke out). Money from citizens will be reset after the target is next "imprisoned". If a criminal drops off the list (they get overtaken by "badder" people, or hand themselves in) the money is redistributed amongst those who are currently on the list (rather than completely wasted, or "kept" by the system tracking additional criminals).


posté April 25, 2010, 23:26:00 | #14
Goldfishgods idea sounds great.

Would also be a great addition from an RP point of view.


posté April 26, 2010, 00:21:48 | #15
Personally i have no problem with jail breaker farming, as they are still criminals. I would like to suggest that if they break out and do not break any more laws, then fine and good no need to go back on list. But if they continue to break laws then back on the list they must go.

Also a small note in most nations attacking someone from your own nation when marked illegal, is about 25 cps. Two such attacks make you a criminal and therefore IMO open game to being hunted down. Again it is not so much about vengeance, but in a society there must be a stronger deterrent to stop ppl from going to the criminal side then what is a present. It would be in the form of a punihsment mostly. Allowing Criminals to be able to upset the apple cart without any real punishment, creates anarchy in any situation game or rl.

This in no way effects the Wakfu/Stasis balance of a person.


posté April 26, 2010, 00:28:49 | #16

Quote (WellSacMe @ 25 April 2010 23:23) *
Personally i have no problem with jail breaker farming, as they are still criminals. I would like to suggest that if they break out and do not break any more laws, then fine and good no need to go back on list. But if they continue to break laws then back on the list they must go.
By "Jail-breaker farming" I meant... if someone is worth money to kill, but they can then escape jail it leads into a money-loop. They go into jail, you get money, they break out leaving them with high criminal points (keeping them on the "Top 10", you fight again, they go back to jail, you get more money, and repeat... Since the money is "from nowhere" this becomes an easy source of money, especially if they're a wiling accomplice.

Crime Points denote the amount of "Law" they've broken, skipping out on their sentence ahead of time is a crime in itself (If I'm correct the game recognises this by adding time onto any recaptured jailbreakers), and lets them retain Crime Points. The reason why they should go back on the list once beyond the time limit, if they still have the needed amount of Crime Points to keep them on the top 10, is because otherwise the system will have to track "top 10" and "ex-10 jailbreakers" (which is a list that could become quite large). Even the "grace period" of the "full sentence" needs to be tracked, but at least it goes away once the grace-period finishes.

A Murdered, who then jailbreaks, is someone who broke 2 crimes... not a "system reformed" Murderer.


posté April 26, 2010, 00:34:17 | #17



posté April 26, 2010, 15:42:24 | #18
Hello WellSacMe,

The devs are looking into adding Bounty Hunters - though I can't give you an approximate time of when they will be added.
There's still the possibility that the devs might change their mind, but as things stand, Bounty Hunters should be added in-game eventually.

Kaoly


posté April 26, 2010, 18:30:56 | #19
Thanks Kaoly


posté April 26, 2010, 22:58:43 | #20

Quote (Kaoly @ 26 April 2010 14:44) *
Hello WellSacMe,

The devs are looking into adding Bounty Hunters - though I can't give you an approximate time of when they will be added.
There's still the possibility that the devs might change their mind, but as things stand, Bounty Hunters should be added in-game eventually.

Kaoly



Thank you Kaoly, your response is very much appreciated.