March 30, 2012, 01:36:41 |
#1
Gathering
Sorry my english is low.
+1 pick up / 10 level profesion
You pick up ...
Formula = Random( A , B ) + ( Int )( (Y - X)/10 );
[A,B] - normal drop
Y - skill level
X - obiect level (gathering)
Example 1 :
You have Y = 60lvl Farmer.
Wheat [X = 0lvl]
So, when you harvest...
You pick up [7,10] = Random(1,3)+(60-0)/10 Wheat Grain
You pick up [7,11] = Random(1,4)+(60-0)/10 Wheat Straw
Example 2 :
You have Y = 60lvl Farmer.
Babbage [X = 40lvl]
So, when you harvest...
You pick up [3,5] = Random(1,3)+(60-40)/10 Babbage Seed
You pick up [3,6] = Random(1,4)+(60-40)/10 [/b][b]Babbage
Example 3 :
You have Y = 40lvl Farmer.
Babbage [X = 40lvl]
So, when you harvest...
You pick up [1,3] = Random(1,3)+(40-40)/10 Babbage Seed
You pick up [1,4] = Random(1,4)+(40-40)/10 [/b][b]Babbage
is good idea ^^
next,
Speed Gathering
Time = (Y - X)/100,
when Time > 0,5 then Time = 0,5
Formula = A - A*Time;
A - normal Time
Y - skill level
X - obiect level (gathering)
Example 1 :
You have Y = 60lvl Farmer.
Wheat [X = 0lvl]
A = 5s
So, when you harvest speed...
Time = (60 - 0)/100 = 0.6, so...
Time = 0.5 (max. 50%)
Time Harvest = 5s - 5s*Time = 2,5s
This post has been edited by Nsuidara - March 30, 2012, 01:42:33.
+1 pick up / 10 level profesion
You pick up ...
Formula = Random( A , B ) + ( Int )( (Y - X)/10 );
[A,B] - normal drop
Y - skill level
X - obiect level (gathering)
Example 1 :
You have Y = 60lvl Farmer.
Wheat [X = 0lvl]
So, when you harvest...
You pick up [7,10] = Random(1,3)+(60-0)/10 Wheat Grain
You pick up [7,11] = Random(1,4)+(60-0)/10 Wheat Straw
Example 2 :
You have Y = 60lvl Farmer.
Babbage [X = 40lvl]
So, when you harvest...
You pick up [3,5] = Random(1,3)+(60-40)/10 Babbage Seed
You pick up [3,6] = Random(1,4)+(60-40)/10 [/b][b]Babbage
Example 3 :
You have Y = 40lvl Farmer.
Babbage [X = 40lvl]
So, when you harvest...
You pick up [1,3] = Random(1,3)+(40-40)/10 Babbage Seed
You pick up [1,4] = Random(1,4)+(40-40)/10 [/b][b]Babbage
is good idea ^^
next,
Speed Gathering
Time = (Y - X)/100,
when Time > 0,5 then Time = 0,5
Formula = A - A*Time;
A - normal Time
Y - skill level
X - obiect level (gathering)
Example 1 :
You have Y = 60lvl Farmer.
Wheat [X = 0lvl]
A = 5s
So, when you harvest speed...
Time = (60 - 0)/100 = 0.6, so...
Time = 0.5 (max. 50%)
Time Harvest = 5s - 5s*Time = 2,5s
This post has been edited by Nsuidara - March 30, 2012, 01:42:33.
