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Some Suggestions
posté March 26, 2012, 05:27:38 | #1
Some Suggestions I have some suggestions that I personally think are worthwhile looking into it.

Auto-move all the items without confirmation - do it like every other MMO out there. Move all stacks by default and Shift-click if you want to move different amounts. Its so annoying every time.

Auto go to a place you have visited before or at least auto summon to your phoenix. - Yes its an MMO and yes it means long distances. But usually those long distances are somewhat minimized by use of mounts or other machinations. It can even mean just click to a place in the map (that you have visited before) and go to a phoenix you have activated, walking even. just auto walk there as long as it takes. more willing to wait, watching my chara walking rather than clicking every 3 seconds (or holding the left click until my finger locks into place)

Insignia and/or visual sets slots. - I want my ninja insignia to work even when I'm chopping wood or gutting cows. There is no need to go to my inventory everytime i want to look good and then auto replace with my trapper knife or pickaxe. In addition, the boutique items? Useless other than fashion items. so they should have their own slots because I'm not willing to remove all my bonuses just to look good dying. -FIXED-

Fire of love - Its own slot as well. what, I can't mine and hold a lamp at the same time!? -FIXED (except when you have an insignia and want to use Fire of Love)-

Key ring - For the love of Christ, Keys should be put into their own pouch or something. They are keys. they weight in grams not in kilos so put the into a 'keyring' slot that maybe it holds 5 sets of different keys (upgradable)?

Trapper Seeds - Same as keyring idea.

Offline Death Penalty Counter - I'm not going to say offline HP regen because such a system can have multiple of bugs and people taking advantage of it. But, how about an offline death penalty countdown? those 3 minutes when you die, and then you are suddenly bored to play anymore, either because of hard day and whatnot, don't need to haunt you for MORE than 3 minute whether you are online or offline. There is no need to put the whole system to hold just because I logged of to take a breather from the game, so those 3 minutes should up when they say they are up.

The ideas I present are not that big but could really improve the gameplay of casual players. Of course everything in the list is open to suggestions and/or constructive criticism.


This post has been edited by Layven - March 29, 2012, 05:00:45.
Reason for edit : Forgot the Death Penalty Suggestion/ Some fixes in newest patch
Grizzled Dandelion * Member Since 2011-07-25
posté March 26, 2012, 08:04:27 | #2
>> Insignia and/or visual sets slots.
>> Fire of love
These problems are already promised to be fixed. See devblog #3 for information: they want to remove tools for mining/gathering, so you can wear insignias and fire while crafting.

"Auto-walk" feature... Yes, i want it too. At least as some "push button, click a mouse and your char will run in that direction until bump into the wall".

Offline death penalty - not necessary. 3 minutes is balanced amount of time.
For example, I *often* die with my ecaflip with bad Taro combo. But, i can enter in combat with 30-50 hp with noob mobs (bow meow) to level up a bit water spells (and regen hp that way). After 1-2 fights - no "De Darm" penalty.

Keys/Seeds - disagree with you. We should have a "packing inventory" challenge in the game. If you are crafter, you are expected to have enlarged havenbag chest or unused showcased in havenbag. If you are not a crafter, 1-2 slots for Seeds is OK to you. For casual players, well, they should trash unused/unwanted items. And if you are fond of crafting, dungeoneering and using different pvp-pve sets - you are no longer a casual player. That's what i think.


posté March 26, 2012, 14:26:34 | #3

Quote (theSunLike @ 26 March 2012 08:04) *
>> Insignia and/or visual sets slots.
>> Fire of love
These problems are already promised to be fixed. See devblog #3 for information: they want to remove tools for mining/gathering, so you can wear insignias and fire while crafting.

"Auto-walk" feature... Yes, i want it too. At least as some "push button, click a mouse and your char will run in that direction until bump into the wall".

Offline death penalty - not necessary. 3 minutes is balanced amount of time.
For example, I *often* die with my ecaflip with bad Taro combo. But, i can enter in combat with 30-50 hp with noob mobs (bow meow) to level up a bit water spells (and regen hp that way). After 1-2 fights - no "De Darm" penalty.

Keys/Seeds - disagree with you. We should have a "packing inventory" challenge in the game. If you are crafter, you are expected to have enlarged havenbag chest or unused showcased in havenbag. If you are not a crafter, 1-2 slots for Seeds is OK to you. For casual players, well, they should trash unused/unwanted items. And if you are fond of crafting, dungeoneering and using different pvp-pve sets - you are no longer a casual player. That's what i think.

Im not saying the 3 mins are not balanced. In fact quite the opposite. What I'm talking about is when logging off and you have the 3 minutes penalty the timer shouldnt just pause and resume after you have logged in but rather the timer should keep on going until it is due, whether your character is online or offline.
I mean honestly, I personally lose some motivation when i die multiple times and maybe I die and have to log off because of work and it can happen after i die and have the penalty. So imagine a sum of times logging on the game, ready to play, hours later, and you have the penalty and have to wait until the timer goes off. Thats the predicament I'm talking about. Not the general 3 minute penalty.

As for the keys/seeds idea, Im not talking about crafter stuff. Nothing goes in the pouches rather than keys and seeds.
Seeds be damn, keys shouldnt take 1 slot each. (My first idea was the keys and then I extended it to seeds as well, but I'm mostly talking about keys)


This post has been edited by Layven - March 26, 2012, 14:27:52.
Reason for edit : Minor errors
Grizzled Dandelion * Member Since 2011-07-25
posté March 26, 2012, 15:15:16 | #4
Ow, sorry, missed that point.
Technically, removing De Darm after long offline could be made this way:
1. Server remembers the time when char died. Server remembers when char logs off. (possible, when account log off)
2. When char logs in, server calculates time difference
3. Substract the difference from De Darm all countdowns, and remove them if time is expired
4. Replenish low health if time difference is high enough

The major downside to this is "system". As a programmer myself, I believe that devs made unificated system for such sort of (de)buffs. And if they fix De Darm as we want it, it would be a high probability, that other (de)buffs will work the same. You ate some candy or drunk a potion and its effect is disappeared after your long offline.

UPD: edited.


This post has been edited by theSunLike - March 27, 2012, 07:43:29.
Reason for edit : refined ideas
posté March 27, 2012, 06:25:37 | #5

Quote (theSunLike @ 26 March 2012 15:15) *
Ow, sorry, missed that point.
Technically, removing De Darm after long offline could be made this way:
1. Server remembers the time when char died.
2. When char logs in, server calculates time difference
3. Substract the difference from De Darm countdown, and remove it if time is expired

The major downside to this is "system". As a programmer myself, I believe that devs made unificated system for such sort of (de)buffs. And if they fix De Darm as we want it, it would be a high probability, that other (de)buffs will work the same. You ate some candy or drunk a potion and its effect is disappeared after your long offline.

Candy is after a fight so i dont think it will really be affected by the timer, but as for potions that have like 15 minutes of use... yes. they should be affected as well. Take the good and the bad, without discarding none.
If you drink a potion that lasts for 15 minutes and you log off after 5, why do you expect it to last when you come back online after hours?
I'm sorry if I sound a little one sided but honestly, offline timer for buffs and debuffs should be added and its up to users' discretion how they use and when they use their items.


Grizzled Dandelion * Member Since 2011-07-25
posté March 27, 2012, 07:45:31 | #6
I'm for this change. Both for positive and negatve effects. Edited my post: changed text from "when char died" to "when char logs off"
It'll be easier to implement this. Don't need to remember timestamp for each effect - only one for character/player log off.


This post has been edited by theSunLike - March 27, 2012, 07:48:09.
posté March 27, 2012, 09:33:01 | #7
Let's see what we have here...

>>Auto-move all the items without confirmation - do it like every other MMO out there.
Yes, please.

>>Auto go to a place you have visited before or at least auto summon to your phoenix. - Yes its an MMO and yes it means long distances.
No, we have Zaaps and Dragoturkey expresses to serve as at least some form of money sink. Adding more of those would be nice, but an autopilot would make the game much too automated. A means of returning to your Phoenix would be handy, though - maybe as a consumable.

>>Insignia and/or visual sets slots. - I want my ninja insignia to work even when I'm chopping wood or gutting cows.
Included in the current patch, as far as I know.

>>Key ring.
While a specialised type of bag is an interesting (And good) idea, making items impact on your inventory negligible sort of defeats the purpose of bags in the first place.

>>Offline Death Penalty Counter
Wouldn't mind it. 3 minutes is an annoying wait, but it's short enough to not be too bad.


Squited Arachnee * Member Since 2011-02-02
posté March 27, 2012, 13:01:55 | #8
  • Auto Walking: No. This will make the game easier for multi clienters.
  • Auto Move the items: please! It's so annoying being forced to click 'OK' all the time.
  • Key Ring: indeed, we really need that.
  • Bag of Seeds (monster seeds and plant seeds): really interesting, would be very useful.
  • Insignia special slot: I think being able to modify you appearance without changing your stat bonuses is quite good, specially in pvp. You need to have a vulnerability, I think it's fine the way it is now.
 


Short Strich * Member Since 2011-04-27
posté March 27, 2012, 13:14:55 | #9

Quote (Niddhoggy @ 27 March 2012 13:01) *
  • Auto Walking: No. This will make the game easier for multi clienters.
  • Auto Move the items: please! It's so annoying being forced to click 'OK' all the time.
  • Key Ring: indeed, we really need that.
  • Bag of Seeds (monster seeds and plant seeds): really interesting, would be very useful.
  • Insignia special slot: I think being able to modify you appearance without changing your stat bonuses is quite good, specially in pvp. You need to have a vulnerability, I think it's fine the way it is now.

I have to agree with Nidd on the first one, I think the game should be more difficult for multi-clienters or it could just lead to a 1player game with groups of 6 running all over the place.

Keyring sounds great, as does the bag of seeds Idea.


posté March 28, 2012, 05:16:35 | #10
There is that problem with the multiclients... forgot about it.

So ok, the autowalk feature might not be viable... even though i hate it when i have to press every 3 seconds to the screen to stay in one direction. maybe wasd or arrow keys movement? at least...

@Grichmann. We have enough junk filling our bags without the keys filling more space. Thats where the keyring came from


posté March 28, 2012, 13:26:44 | #11
Yeah, I know. Lack of inventory space is one of the problems you have to deal with in the game, with bags and Haven Bag storage providing a means to do so - and a decent part of work for two crafting professions. Which is why I don't really mind specialised bags that have more slots than a normal bag of a similar level/rarity, but can only store items of a certain kind.
Granted, keys make up a minor part of all the items you get to carry around - minor enough that I'd much prefer specialised storage for equipment, if I had to choose one item type to implement that for - but they're there for a reason.


posté March 28, 2012, 14:24:57 | #12

Quote (Grichmann @ 28 March 2012 13:26) *
Yeah, I know. Lack of inventory space is one of the problems you have to deal with in the game, with bags and Haven Bag storage providing a means to do so - and a decent part of work for two crafting professions. Which is why I don't really mind specialised bags that have more slots than a normal bag of a similar level/rarity, but can only store items of a certain kind.
Granted, keys make up a minor part of all the items you get to carry around - minor enough that I'd much prefer specialised storage for equipment, if I had to choose one item type to implement that for - but they're there for a reason.
I get what you want to say. But as you have already said, keys are minor part of all the rest of the junk we carry around. I'm not saying just bring different bags for all other professions so suddenyl i have so much space i can store whatever i want.
its just that keys are just there to bug people. yeah i got a key, it weights 5 grams. it needs the same item slot as ore and weapons..... yeah.
Dont mean to rant but its because they are such a nuance that i want a keyring so they are just out of sight and stop blocking all the important stuff.


posté March 28, 2012, 14:37:58 | #13
Oh, no problem at all. This section is basically for rants, anyway. I can sympathise with your point of view, as well. I'd simply rather not have a given type of item (Any type of item - quest items being an exception simply because you can't acquire them twice) be made an exception from the inventory space management system. I like that sort of consistency.


Bellaphone Lover * Member Since 2012-03-06
posté March 30, 2012, 17:19:17 | #14
key ring is a must have ,realy
my lowbies keep getting the piwi keys but unless there is no level lock on the dungeons (as in, i could be level 50 and still enter them if i wanted) they arent any use to me as im a bit of an antisocial hour player. but i realy realy HATE deleting stuff...casue a short time after, i often need the stuff again and the games allways punish me by not dropping what i want after i delete the things.

hm..bags. general bags are great, though we need bigger bags. this game is heavy on items and item drops. we realy NEED specific bags.
after all, we can only have 3 bags equipped. which means we could have 1 main bag and 2 special bags, or a main bag a special and a general.

would be nice to have crafted special bags that are large capacity/specific items, like someone allready said.
they could hold maybe 20 slots, but be specific to a type.
farmers bag (seeds ect)
and so on.

but we could also do with special storage items for the haven bags.
for example...a Farmers Chest.
created by handymen, it needs you to have 10 of each seed type in your inventry along with the mats (wood type) when you make it. allows you to store up to 500 or 999 (up to the devs i guess) of each farmer seed in your Haven bag.
same could go with a herbalist chest, a Woodsmans chest, miners chest (thought it might only need 10 of each ore and 1 of each gem) fishermans chest.

(if there are more items per ype than an inventory can hold, you could make it in two parts. half a chest part at a time as it were, the merge the two parts to make one whole)

this way, you could keep a cataloge of seeds. or a spare set for if your nation goes extinct with some (probably mostly of use to wakfu100% nuts, farm nuts like me and your friendly nation Ecologist)