March 24, 2012, 00:27:56 |
#1
Us srams.
Here's some suggestions that might improve the sram.
- nerf guile's 'damage halved'; a skill that punishes you for using it sounds like a horrible idea. Making it - 20% or - 10% sounds alot kinder to a sram's ears than turning his daggers into a butter knife for a turn.
- The support spell 'invisibility' needs a rework, 2 wakfu and perception system does not reward the player for casting it, and could throw him the match the next turn. The dofus sram's invisibility was great, and there is no point in changing something that people like. Nor will 1 or 2 turns of invisibility suddenly make the sram overpowered or over advantaged.
- Double needs to be reworked, give it one thing or the other; HP or Damage when exploding, not giving both makes the double a one turn move at best
- Shadowy trap should be a spell, not a support branch skill that costs 1 wakfu to cast; even if it returns your wakfu after someone steps on it, 20 damage is hardly a reason to cast it at higher levels, unless you just love torturing mobs by endlessly removing their MP.
Minor glitches that need to be fixed
- When standing on a tile higher than the one the enemy is on, my backstabber does not get counted with my regular damage, so instead of doing 50 damage, I end up doing 20 for example. Just for standing on a tile higher than the enemy, it means anyone standing near a higher tile can negate my backstabber as long as they want, and half of the time throws me fights.
- double is extremely bugged at the moment, If I cast guile and then a double it gets 'damage halved' indefinately. So I have to waste the next turn getting rid of the useless double.
This post has been edited by Sparklyportal - March 24, 2012, 00:29:54.
Minor glitches that need to be fixed
This post has been edited by Sparklyportal - March 24, 2012, 00:29:54.

