Back to www.wakfu.com

No flash

Forum

Osamodas Changes, Suggestions from the forum
posté March 22, 2012, 17:51:26 | #1
Osamodas Changes Hi, im the author of the Osadex 2.0 and i've been playing with 2 Osamodas for a month now, and i gathered some suggestions to make the class work better:

DRAGON FORM OSAMODAS

Dragon form osamodas is amazing, the amount of resistance and bonus damage you get is good enough to make some decent dmg. The thing is he still not as good as any other class or a summoner osamodas.

A simple solution would be, since you MERGE with your GobGob with Symbiosa to be on Dragonform, the osamodas should be regarded as "part-summon" and partially benefit from the passives that affects summons as Prespic Hair, Phoenix Spirit and Animal Guard.

The amout that he benefits from the passive should be determined by the Symbiosa level. You can also add a little fun by making a small chance that the Animal part take control of the Osamodas and plays for him the next round, the higher the benefits from the passive higher the chances to lose your mind to the GobGob.

SUMMONER OSAMODAS

Lot of ppl crying here and there about the WHIP spell. The spell is FINE and PERFECT as it is right now, although Chafer Lancer is not. Every summon around lancer level usually dies in 1-2 rounds due to the fact that Osa summons have LOW HP.

Chafer Lancer is a TANK summon, with his shield absorbing 5 attacks, its amazing the possibilities, but hes doing TOO MUCH DMG as a tank summon. A SIMPLE SOLUTION, reduce chafer AP from 6 to 5, That way he will use Footstamping only 2 times, or foot blow once or Foot Piercing once.

That also afect PvE in a positive way, since noone farm Chafers for the EXP, moskitos and mushds are way easier.

Sorry for any grammar mistake,

Mirajane Strauss.


posté March 22, 2012, 18:47:57 | #2
I am going to disagree with you. The main problem now is Whip because it is just way too effective, it destroys the whole purpose of any other build. There is no pure summoner build in Wakfu, at higher levels if everything you do is spam summons you will probably be outdamaged by Osas that have chosen to be earth, fire or air. The summoning branch in wakfu is meant to be linked to one of the three elements and not all about buffing summons. I know it may not look as it now, but it's Ankama mistake to overbuff Whip.



What would have to be done to fix the class? I have several ideas.


  • Make the air branch the branch which mostly benefits from dragon form.
  • Make earth branch the commander branch with low AP and MP costs on spells. That way makes it easier to control more than one beast. I also think that area of effects could be given to the command effect, that way you do not need to waste your AP on a summon, you can attack while commanding it. There could be more commands like ''Just attack, do not move''! Focus on this target! Use WP spells! No suicidal effects.
  • Gobgob should not count as a summon, it has a level cap based on casters level though. That way you can level have a leveled Gobgob and your summons out in the fight.
  • Fire Branch could have spells more based on summons, like area of effect damage that is only triggered to targets around a summon. States like Scalding and Flaming, etc. High resistance buff, HP buff.
  • Double damage from whip needs to be taken away.
 


This post has been edited by Niddhoggy - March 22, 2012, 18:52:23.
posté March 22, 2012, 18:52:49 | #3

Quote (Niddhoggy @ 22 March 2012 18:47) *
I am going to disagree with you. The main problem now is Whip because it is just way too effective, it destroys the whole purpose of any other build. There is no pure summoner build in Wakfu, at higher levels if everything you do is spam summons you will probably be outdamaged by Osas that have chosen to be earth, fire or air. The summoning branch in wakfu is meant to be linked to one of the three elements and not all about buffing summons. I know it may not look as it now, but it's Ankama mistake to overbuff Whip.



What would have to be done to fix the class? I have several ideas.


  • Make the air branch the branch which mostly benefits from dragon form.
  • Make earth branch the commander branch with low AP and MP costs on spells. That way makes it easier to control more than one beast. I also think that area of effects could be given to the command effect, that way you do not need to waste your AP on a summon, you can attack while commanding it. There could be more commands like ''Just attack, do not move''! Focus on this target! Use WP spells! No suicidal effects.
  • Gobgob should not count as a summon, it has a level cap based on casters level though. That way you can level have a leveled Gobgob and your summons out in the fight.
  • Fire Branch could have spells more based on summons, like area of effect damage that is only triggered to targets around a summon. States like Scalding and Flaming, etc. High resistance buff, HP buff.
  • Double damage from whip needs to be taken away.
i agree with you


posté March 22, 2012, 19:19:33 | #4

Quote (Niddhoggy @ 22 March 2012 18:47) *
I am going to disagree with you. The main problem now is Whip because it is just way too effective, it destroys the whole purpose of any other build. There is no pure summoner build in Wakfu, at higher levels if everything you do is spam summons you will probably be outdamaged by Osas that have chosen to be earth, fire or air. The summoning branch in wakfu is meant to be linked to one of the three elements and not all about buffing summons. I know it may not look as it now, but it's Ankama mistake to overbuff Whip.



What would have to be done to fix the class? I have several ideas.


  • Make the air branch the branch which mostly benefits from dragon form.
  • Make earth branch the commander branch with low AP and MP costs on spells. That way makes it easier to control more than one beast. I also think that area of effects could be given to the command effect, that way you do not need to waste your AP on a summon, you can attack while commanding it. There could be more commands like ''Just attack, do not move''! Focus on this target! Use WP spells! No suicidal effects.
  • Gobgob should not count as a summon, it has a level cap based on casters level though. That way you can level have a leveled Gobgob and your summons out in the fight.
  • Fire Branch could have spells more based on summons, like area of effect damage that is only triggered to targets around a summon. States like Scalding and Flaming, etc. High resistance buff, HP buff.
  • Double damage from whip needs to be taken away.

Its easy to say that "everything is wrong" and give a couple of guidelines what you should and should not do, hard part is give solid suggestion instead of "change air branch"

I agree that a Dragonform Osamodas should benefit more from AIR spells, but its not the way it is right now. And btw, all the changes i sugested are to support skills and not to the branch itself so "your" changes can also be done, except for the Whip.

If you take double damage from whip, you kill the class, unless you buff the summons in another way. You are a SUMMONER, you power comes from the summon, why do you care if you going earth fire or air unless you wanna control/buff you summons ? if you want to do damage yourself, go Dragonform or choose another class xD


Still, you have some good ideas, i just posted something more pratical and direct.


This post has been edited by IvanSouza - March 22, 2012, 19:22:01.
posté March 22, 2012, 20:26:41 | #5
-If Whip is perfectly balanced then Boohowl should gives a +500% to summon damage at all level since it's a much smaller and condensed version.

The spells that focus on buffing summons is the Fire branch. When a single spell from an Air branch totally shuts down a whole fire branch, you should know that something is wrong. Very very wrong.

-Don't touch the PvE content. By reducing the AP on chafer, you are nerfing the Chafer Lancer as a whole, not just as a summon and will make the AI derp even more. What made Chafer somewhat-OP is Whip. (And it's only OP in PvE. Smart players will just use a skill to move to the side, kill the Chafer in one turn and leave the Osa handicapped for the rest of the fight.)

-The only thing that Air branch needs right now is a damage boost but not too high. Dragon Osa already has great mobility and range. Giving too much damage boost will just make it a Cra V.2 where you can snipe something and kill it from a screen away.

-Considering a Dragon Osa as a summon might work but then only 2 extra passives will really work on a Dragon Osa which are Prespic hair for reflect and Phoenix for a chance to revive. Maybe leadership for extra lock but why the heck are you closing in with a Dragon Osa instead of attacking from a far?

It doesn't really make the class "viable" since you are still overshadowed by the summon type and by other classes anyway.

-Don't even think about making Gobball steak work on a Dragon osa. Being able to heal to max hp in one turn WILL BE OP. Combine it with your suggestion on how Prespic should work and watch as people create pure-HP reflect symbiosa.

Here is an idea on how they can buff Symbiosa and Osa as a whole.

-GobGob's level is now equal to 5-30% of player's level depending on the GobGob Skill's level. If my GobGob is at max Lv and my Osa level is 50, my GobGob base level will become 15 instead. The GobGob level must not be too high to prevent insane Symbiosa boost and so that "Gobble/Eat summon" will still be needed.

-Combine Animal Link and Phoenix spirit. Combine Animal guard and Prespic hair. Create 2 new supports skill that synergize only with Symbiosa. An example would be

Fly [Max Lv 9] : Consumes 1 MP and 1 WP to move up to 2 cells. Lock-escape type of skill if you are willing to use WP.

Burning Blood [Max Lv 9] : Consumes 1 WP to gain extra Crit rate, Resist and Damage for one turn. With this, you can still keep the moderate damage on Osa skills so that they will only deal higher damage if they are willing to level this skill and use their WP.

Nyeheh~


posté March 22, 2012, 20:51:11 | #6
meh im fine with osa atm,


posté March 22, 2012, 21:22:55 | #7
Nyeheh and anyone it might concern,

I like your suggestions regarding the support spells - which I think MUST be changed. As I've written in two other threads already, Ankama cannot work around this major flaw or mistake or miss (call it whatever you like) that Dragon Osa have no way of utilising its Wakfu points.

Not only is this "unfair", but it's sets us back so far that I am getting a lot of question marks if I turn into a dragon. ALL the other classes has something to dump their wakfu in, whether it be Increase, Uppercut, Beacon, Sanguine Armour etc - and since Wakfu is a resource in addition to your AP/MP - there should at least be ONE thing it can be used on, like:

The Burning Blood which gives additional damage, crit or whatever! This game is all about Wakfu, and once I cannot use this power I'm left confused and irritated. Having a support spell that gives me at least something for 5-6 uses in a fight is mandatory for any class.

I would love to discuss further with you two (Nyeheh and Ivan), but I don't even want to go into the Whip/Chafer Lancer discussion.


posté March 22, 2012, 21:39:13 | #8

Quote (Veloth @ 22 March 2012 21:22) *
Nyeheh and anyone it might concern,

I like your suggestions regarding the support spells - which I think MUST be changed. As I've written in two other threads already, Ankama cannot work around this major flaw or mistake or miss (call it whatever you like) that Dragon Osa have no way of utilising its Wakfu points.

Not only is this "unfair", but it's sets us back so far that I am getting a lot of question marks if I turn into a dragon. ALL the other classes has something to dump their wakfu in, whether it be Increase, Uppercut, Beacon, Sanguine Armour etc - and since Wakfu is a resource in addition to your AP/MP - there should at least be ONE thing it can be used on, like:

The Burning Blood which gives additional damage, crit or whatever! This game is all about Wakfu, and once I cannot use this power I'm left confused and irritated. Having a support spell that gives me at least something for 5-6 uses in a fight is mandatory for any class.

I would love to discuss further with you two (Nyeheh and Ivan), but I don't even want to go into the Whip/Chafer Lancer discussion.
i myself like these ideas but i don't like the lancer and whip idea


posté March 22, 2012, 22:53:38 | #9

Quote (Veloth @ 22 March 2012 21:22) *
Nyeheh and anyone it might concern,

I like your suggestions regarding the support spells - which I think MUST be changed. As I've written in two other threads already, Ankama cannot work around this major flaw or mistake or miss (call it whatever you like) that Dragon Osa have no way of utilising its Wakfu points.

Not only is this "unfair", but it's sets us back so far that I am getting a lot of question marks if I turn into a dragon. ALL the other classes has something to dump their wakfu in, whether it be Increase, Uppercut, Beacon, Sanguine Armour etc - and since Wakfu is a resource in addition to your AP/MP - there should at least be ONE thing it can be used on, like:

The Burning Blood which gives additional damage, crit or whatever! This game is all about Wakfu, and once I cannot use this power I'm left confused and irritated. Having a support spell that gives me at least something for 5-6 uses in a fight is mandatory for any class.

I would love to discuss further with you two (Nyeheh and Ivan), but I don't even want to go into the Whip/Chafer Lancer discussion.

I would love to read your ideas about Chafer and Whip.

the solution i suggested was changing the support and nerf 1 AP from chaffer.


Of course if you are gona REMODEL all Air, Fire and Earth spells my ideas sounds silly.

But its is something that could be done RIGHT NOW, make ppl stop complaining about Chafer OPnes and Dragon Form viable.

I love the idea os new support spells aswell. The idea about regarding Dragon Form as a summon is not give 100% of the passive buffs. Lets give it an example:

If you have Symbiosa 9, that will grant you 50% of every summon pasive skill, if you have Prespic and Symbiosa maxed would give you 10% dmg return. If you have Phoenix maxed 10% chance to revive, if you have Animal Guard maxed would give you 20% chance to gain the MP bonus. Gobbal Steak would give you +25% Dmg and heals for 30% max.


posté March 23, 2012, 09:44:24 | #10

Quote (IvanSouza @ 22 March 2012 22:53) *

Quote (Veloth @ 22 March 2012 21:22) *
Nyeheh and anyone it might concern,

I like your suggestions regarding the support spells - which I think MUST be changed. As I've written in two other threads already, Ankama cannot work around this major flaw or mistake or miss (call it whatever you like) that Dragon Osa have no way of utilising its Wakfu points.

Not only is this "unfair", but it's sets us back so far that I am getting a lot of question marks if I turn into a dragon. ALL the other classes has something to dump their wakfu in, whether it be Increase, Uppercut, Beacon, Sanguine Armour etc - and since Wakfu is a resource in addition to your AP/MP - there should at least be ONE thing it can be used on, like:

The Burning Blood which gives additional damage, crit or whatever! This game is all about Wakfu, and once I cannot use this power I'm left confused and irritated. Having a support spell that gives me at least something for 5-6 uses in a fight is mandatory for any class.

I would love to discuss further with you two (Nyeheh and Ivan), but I don't even want to go into the Whip/Chafer Lancer discussion.

I would love to read your ideas about Chafer and Whip.

the solution i suggested was changing the support and nerf 1 AP from chaffer.


Of course if you are gona REMODEL all Air, Fire and Earth spells my ideas sounds silly.

But its is something that could be done RIGHT NOW, make ppl stop complaining about Chafer OPnes and Dragon Form viable.

I love the idea os new support spells aswell. The idea about regarding Dragon Form as a summon is not give 100% of the passive buffs. Lets give it an example:

If you have Symbiosa 9, that will grant you 50% of every summon pasive skill, if you have Prespic and Symbiosa maxed would give you 10% dmg return. If you have Phoenix maxed 10% chance to revive, if you have Animal Guard maxed would give you 20% chance to gain the MP bonus. Gobbal Steak would give you +25% Dmg and heals for 30% max.
disagree :/ sorry, goodluck -1 here, just becus people complain about lancer opnes u gona nerf it? tanks are also there to do damage not just stand there, in most games tanks do the most damage.. im gona go against the nerf of tank and also about the whip idea :/ whip is just fine, what i agree tho is the dragon form. The dragon form shouldn't be counted as an sumon,,
---------------------------------------------------------------------------------------------------
We also need a fix in the duels for osa.. so if they lose there pet doesn't die :/


This post has been edited by kilerama22 - March 23, 2012, 10:26:13.
posté March 23, 2012, 16:29:44 | #11
Quote
Quote
in most games tanks do the most damage..



posté March 23, 2012, 16:43:48 | #12

Quote (IvanSouza @ 23 March 2012 16:29) *
Quote
Quote
in most games tanks do the most damage..
doesn't show any image and im gona stay by my words.. i disagree with chafer and whip but i do agree with dragon form that it should be removed as an sumon, i also agree with what Veloth said the most,


This post has been edited by kilerama22 - March 23, 2012, 16:44:37.
posté March 23, 2012, 18:10:53 | #13
Both whip and chafer should be nerfed.

I think that the summon attack bonus should be taken away form Whip because the air added effects that is unlocked by turning into a dragon sudgest that air summons are supposed to play beside a summon. I haven't tested air summon since the game came out but the symbiose and air added effects does not make up for losing your summons damage.

When chafer is possessed he can do his shield attack 3 times. Chafer rarely do this if he is not possessed. This deals too much damage compared to elite chafer which is 5 lv higher. Also the shield attacked can be preformed even if the shield is broken (chafer does not use the move if it's broken).


Less importance but still important is the problems with summon effects of earth and fire spells.
Earth Osas summon mode change is worth so much less then doing damage. The Fire spells effect of Moning and Gurgeling ends to early to do anything at all.


posté March 23, 2012, 18:53:25 | #14

Quote (FineTapWater @ 23 March 2012 18:10) *
Both whip and chafer should be nerfed.

I think that the summon attack bonus should be taken away form Whip because the air added effects that is unlocked by turning into a dragon sudgest that air summons are supposed to play beside a summon. I haven't tested air summon since the game came out but the symbiose and air added effects does not make up for losing your summons damage.

When chafer is possessed he can do his shield attack 3 times. Chafer rarely do this if he is not possessed. This deals too much damage compared to elite chafer which is 5 lv higher. Also the shield attacked can be preformed even if the shield is broken (chafer does not use the move if it's broken).


Less importance but still important is the problems with summon effects of earth and fire spells.
Earth Osas summon mode change is worth so much less then doing damage. The Fire spells effect of Moning and Gurgeling ends to early to do anything at all.
the only reason why u wana nerf is its becus its op right? -1 here .. u people want to nerf anything just cuz its very powerfull ^^ hey lets go nerf every single class so this two gentleman will be happy whos with me? *thumbs down*  


This post has been edited by kilerama22 - March 23, 2012, 18:59:16.
posté March 24, 2012, 05:02:44 | #15

Quote (kilerama22 @ 23 March 2012 18:53) *

Quote (FineTapWater @ 23 March 2012 18:10) *
Both whip and chafer should be nerfed.

I think that the summon attack bonus should be taken away form Whip because the air added effects that is unlocked by turning into a dragon sudgest that air summons are supposed to play beside a summon. I haven't tested air summon since the game came out but the symbiose and air added effects does not make up for losing your summons damage.

When chafer is possessed he can do his shield attack 3 times. Chafer rarely do this if he is not possessed. This deals too much damage compared to elite chafer which is 5 lv higher. Also the shield attacked can be preformed even if the shield is broken (chafer does not use the move if it's broken).


Less importance but still important is the problems with summon effects of earth and fire spells.
Earth Osas summon mode change is worth so much less then doing damage. The Fire spells effect of Moning and Gurgeling ends to early to do anything at all.
the only reason why u wana nerf is its becus its op right? -1 here .. u people want to nerf anything just cuz its very powerfull ^^ hey lets go nerf every single class so this two gentleman will be happy whos with me? *thumbs down*