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Suggestion of spending Kamas, How can you live without money?
posté February 27, 2012, 15:58:44 | #1
Suggestion of spending Kamas Hello, everybody;

In Wakfu, the F2P players can't gain or spend Kamas, they only can make money. I think that all the players should gain kamas on battles and on missions. How can we live without money? Money is for we buy things, make things, how can we do it only with jobs and professions? And if i can't pay P2P service?

I think that the money should be gained for everybody.


posté February 27, 2012, 16:12:27 | #2
It's exists, Ankama calls it Ogrines, not implemented yet in Wakfu.


posté February 27, 2012, 17:12:57 | #3
I have no idea what's going on in this thread.
Are you suggesting free players get the ability to make/spend kamas?

What would that have to do with kamas as reward for battles?

What on earth do Ogrines have to do with anything?


posté February 27, 2012, 17:21:57 | #4
I'm confused as well...can we get some clarification pls.  


posté February 27, 2012, 18:18:28 | #5
Let me translate this seemingly English written post...

What I think he is saying is how can a player survive if he cannot gain and spend kama's
(Which he says free to play players cannot do)

He then says we need Kamas to buy and make things, How do you expect him to do well only being able to make things from his profession.

This is what I feel he's saying, and the answer to that is simply that free 2 play is exactly what it states, free. Think of it as a trial, you cannot do everything or people would not buy the full thing. Ankama is a business and Wakfu is a product. =]


This post has been edited by Kaiyuu - February 27, 2012, 18:19:02.
posté February 27, 2012, 18:49:20 | #6
Ooooh i understand now... i've read quickly. =P


posté February 28, 2012, 00:18:11 | #7
Yes! That's right.
I'm from Brazil and i don't speak English very well...
So, reducing my topic: i think Wakfu's kamas system should be the same as Dofus's kamas system.
Thats it.


posté February 28, 2012, 14:41:58 | #8
The system as it was in beta (gaining kamas from mining) promotes professions and allows you to reap real reward from them. I like it, means its not just about fighting  


posté February 28, 2012, 16:52:19 | #9

Quote (Mikaelxelor @ 28 February 2012 00:18) *
Yes! That's right.
I'm from Brazil and i don't speak English very well...
So, reducing my topic: i think Wakfu's kamas system should be the same as Dofus's kamas system.
Thats it.
That would kill of the entire "player managed economy" Wakfu is based on.
In real life you don't get money from killing a pig, you get meat that can be sold to make profit.
In Wakfu is meant to be the same, no matter how broken the system is in it's current state.

Also, you're not forced to craft your own kamas since by focusing on combat, you could just sell the drops you get as reward from battles, since high level monster drops can easily be sold for a fair price.

That, of course, if you subscribe.
You can't expect to have the same features of a paying player if you don't contribute to the game's development.

-Lindel 


posté February 28, 2012, 20:00:28 | #10

Quote (Lindel @ 28 February 2012 16:52) *
Also, you're not forced to craft your own kamas since by focusing on combat, you could just sell the drops you get as reward from battles, since high level monster drops can easily be sold for a fair price.-Lindel
That's how it worked in Dofus. Right?

Because 99% of items gained as drops weren't wanted by anyone, and ended up being sold to NPCs at base prices. NPCs Wakfu does not have.

Most drops aren't worth the trouble of selling with this current merchant system. I'd say base-price NPCs are really needed.


posté February 28, 2012, 21:15:38 | #11

Quote (Tysta @ 28 February 2012 20:00) *

Quote (Lindel @ 28 February 2012 16:52) *
Also, you're not forced to craft your own kamas since by focusing on combat, you could just sell the drops you get as reward from battles, since high level monster drops can easily be sold for a fair price.-Lindel
That's how it worked in Dofus. Right?

Because 99% of items gained as drops weren't wanted by anyone, and ended up being sold to NPCs at base prices. NPCs Wakfu does not have.

Most drops aren't worth the trouble of selling with this current merchant system. I'd say base-price NPCs are really needed.
Far from being true, there were really a few resource with no market in dofus, just to make some examples: Gobball Wool, Hooves and Horns were needed for all kind gobball sets, from regular to Gobkool and Royal Gob set, Saliva was needed by alchemists, the Tofu feathers were needed for tofu set, as well as the beaks, even Piwi feathers were used to craft the Adventurer set, considering it was crafted by combining all the Piwi sets... I could keep going, just pick whatever drop and look it up on Dofus Wiki, you'll se everything (or almost) is needed.
Also resources like Gobball Horns, Acorns, Rib Chops, Red Jellies, Vampire Blood and Larva Skins were exchangeable to Characteristic scrolls.

You're half right, people didn't bother to see the value of the drops and just sold everything to NPCs right away, that doesn't mean such resources had no market. Of course, some of them had a value in stacks, but heh, I'm pretty sure every resource can be sold for more than what NPCs offer, which most likely 1 kama.

NPCs is not what is needed, but some more Auction Houses (maybe specific ones, like Dofus' Bonta and Brakmar) would really help the game's economy grow.


posté February 29, 2012, 00:12:52 | #12

Quote (Lindel @ 28 February 2012 16:52) *

Quote (Mikaelxelor @ 28 February 2012 00:18) *
Yes! That's right.
I'm from Brazil and i don't speak English very well...
So, reducing my topic: i think Wakfu's kamas system should be the same as Dofus's kamas system.
Thats it.
That would kill of the entire "player managed economy" Wakfu is based on.
In real life you don't get money from killing a pig, you get meat that can be sold to make profit.
In Wakfu is meant to be the same, no matter how broken the system is in it's current state.

Also, you're not forced to craft your own kamas since by focusing on combat, you could just sell the drops you get as reward from battles, since high level monster drops can easily be sold for a fair price.

That, of course, if you subscribe.
You can't expect to have the same features of a paying player if you don't contribute to the game's development.

-Lindel
But, if you see, in real life, if you have a profession, you will gain money, and in Wakfu it not that way.
Can you explain it to me?


posté February 29, 2012, 01:32:15 | #13

Quote (Mikaelxelor @ 29 February 2012 00:12) *

Quote (Lindel @ 28 February 2012 16:52) *

Quote (Mikaelxelor @ 28 February 2012 00:18) *
Yes! That's right.
I'm from Brazil and i don't speak English very well...
So, reducing my topic: i think Wakfu's kamas system should be the same as Dofus's kamas system.
Thats it.
That would kill of the entire "player managed economy" Wakfu is based on.
In real life you don't get money from killing a pig, you get meat that can be sold to make profit.
In Wakfu is meant to be the same, no matter how broken the system is in it's current state.

Also, you're not forced to craft your own kamas since by focusing on combat, you could just sell the drops you get as reward from battles, since high level monster drops can easily be sold for a fair price.

That, of course, if you subscribe.
You can't expect to have the same features of a paying player if you don't contribute to the game's development.

-Lindel
But, if you see, in real life, if you have a profession, you will gain money, and in Wakfu it not that way.
Can you explain it to me?
Are you suggestingin Wakfu you have no way to gain money through professions?

Of course Wakfu economy can be seen as a really ancient and simplicistic system compared to RL one, but still, it's quite easy to understand the way it works.
Just think about it, why would a Kama minter make Kamas, if he/she is not going to use them?
The only reason money are made is for the purpose of spending them.

That happens because all the players have the ability to make something through professions, but aside from what they can create, they need other things, things that other players can make.

So yes, you do get paid for selling what you create with your own work.

Just like any shop works in real life, you gain money through selling something other people need and can't make by themselves.

And as I mentioned in the previous post, even grinding on monsters will reward you with some small drops that someone else might want.

-Lindel
 


posté March 01, 2012, 06:42:21 | #14
And the gouverneur has the ability to control inflation/deflation with the taxes