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Weather and Fights
posté February 18, 2012, 19:31:11 | #1
Weather and Fights Simple. Have you guys gone to Mt. Zinit? If yes, you guys noticed that there are lightning effects in the boat fight, simulating the bad weather. It would be just awesome if such features were implemented to normal fights, with lower probability (not every turn). In order to have that, there should be more than just cloudy and rainy weathers.

*Low Probability: 5% chance of occurring in the beginning of a turn.
**Medium Probability: 25% chance of occurring in the beginning of a turn.
***High Probability: 50% chance of occurring in the beginning of a turn.


Lightning Damage:

It is possible to see the shadows of an upcoming lightning. They'll strike in the end of the turn, doing damage based in the HP of the target. There are two types of lightning effects.

  • Single Strike: does damage to a single target, -10% HP. Summon: 3 to 4
  • Area of Effect Strike: does damage to targets in a circular zone of size 3, they're rare. -5% HP. Summon Number: 1 to 3.

Weather: stormy***, cloudy**, rainy*.

Puddles:

Water pools will appear in the start of a turn and last until the end of the fight. Walking over it will result in lowered fire damage plus MP loss of 2. They cover 1 square.


Weather: rainy*, stormy**.

Snowball:

Snowballs may appear in the start of a turn and from then an on it gets bigger every turn. If hit in close combat, the snowball will roll doing damage to all targets on the way. They cover 1 square. Damage is based on chance.

Weather: snowy*
  • Size 1: 1 water damage, -1 AP (10%).
  • Size 2: 5 water damage, -1 AP (20%).
  • Size 3: 10 water damage, -1 AP(30%).
  • Size 4: 20 water damage , -1 AP(40%).
  • Size 5: 30 water damage , -1 AP(50%).
  • Size 6: 40 water damage, -1 AP(60%).
  • Size 7: 50 water damage, -1 AP(70%).
  • Size 8: 60 water damage, -1 AP(80%).
  • Size 9: 70 water damage, -1 AP(90%).
  • Size 10: 80 water damage , -1 AP(100%).
Gusts:

Gusts will strike players during Windy Days, they have the ability to push players. They may come from any direction pushing all players 1 square.

Weather: windy**


Tornado:

Tornadoes are very rare, but tend to cause extremely mess when they form. They will pull players and reduce their MP, eventually keeping them locked in the zone for a few turns. They last 2 turns before disappearing. The main problem is that they suddenly appear in the start of a turn.

  • Cross area of Effect of size 4
  • -3 MP (100%), -30 Hypermovement Levels.
  • Pulls 3 squares.

Weather: windy*, stormy*

Fire:

Low chance of happening but extremely dangerous. Fires will cover only one square, but become bigger in the start of every turn and cover more squares. The damage is based on the temperature of the weather. I'm not going to calculate anything, but walking over it should do between 20 and 100 fire damage.

Weather: stormy*, sunny*


That's it. There are lots of other possibilities, I believe I've introduced the basic ideas. The good point of having this feature is that it will improve the tactical fighting.


This post has been edited by Arthropoda - February 18, 2012, 19:50:19.
posté February 18, 2012, 20:18:22 | #2
It's an interesting concept but I'm not a huge fan of large amounts of RNG is MMOs, it's cool when it works in your favor but nothings worse than having a monster down to 2hp then when your turns starts and you get wtfpwned by RNG (aka critical failure in Dofus) then rage hard. If there's too many random factors in a battle it removes a lot of the satisfaction in victory and just makes you rage harder when you lose.


This post has been edited by felppe - February 18, 2012, 20:19:59.
posté February 18, 2012, 20:23:41 | #3
@felppe

I see your point, however this feature can be used for your benefit, that's why it improves the tactical gameplay. Also, in most cases it will not be catastrophic, the maximum it can do is force you to take different movements than the ones you were expecting to do. Only Tornadoes will eventually become annoying, yet 5% chance is really low.

I can see Pandas exploiting this system, but oh well, certain classes will clearly have a better advantage over it


This post has been edited by Arthropoda - February 18, 2012, 20:25:46.