February 03, 2012, 14:47:27 |
#1
Adding some emphasis to your role in the world
Yes, I know there's a whole cartoon about Wakfu, I know about characters background, as I know about Wakfu history, the point I want to make in this topic it's not about the whole "Wakfu History" concept, but about the importance of your character in the Wakfu universe.
I'll take Dofus as an example as at least half of you guys know that game.
The first time I logged into Dofus, I guess it was 5 years ago or so, I was amazed. Every single character Class had an huge background, and every character had it's own personality, it's own Philosophy, that huge world was full of things to learn, nothing was a coincidence.
From when, in the undergrounds of Tainela, Ganymede taught me how to play the game, the same Ganymede who is now the guardian of the Gobball Dungeon.
I remember spawning at my class God/Goddess' statue, and loved the Npc greeting you with "Welcome to the world of Eleven.. [...]" explaining me about my class' role in the world, about the jobs they suited for (remember the Sacrier Saketsu, in the Butcher shop or the Eniripsa alchemist, Nibe Lulle).
The Newbie quests which made me meet all the Astrubian Npcs, talking me about how the 11 Classes saw eachother, the Xelors, who were always in competition with Ecaflips since their ability to see in the future couldn't beat the Eca's luck when it came to betting, Or the Srams always trying to steal treasures from the Enutroves.
I remember myself playing the first year of Dofus doing basically nothing but running around talking to Npcs, going to the Amakna libary and spending all my kamas to buy the books about the Dofus history, running to the Class temples and talking with the "Class masters Npcs", who explained me why an Ecaflip would use a Sword and not a Dagger, or why an Osamodas prefers an Hammer to a Staff. Making tons of characters just to see if the dialog would have been different if I used another class to talk to the same Npc.
I liked how Ankama used to care about details, how every single Npc spread around the World of Amakna could add up a piece to that puzzle which was the history of Dofus, it was like reading an endless book.
I remember the day Pandawas came out with the whole Pandala island, full of new Npcs, a whole new library with books, new Monsters, four new villages, one for each element since the pandawas were the only class who could choose any of the four, and a lot of background for the new class, like the martial art of Pandawushu, which taught you how to use a shield (still remember the funny scene of the Pandawan Master just kicking your shield once and saying "Now you have mastered the art").
The grandmaster teaching you about Pandawas bringing the KanoJedo to Amakna.
As I loved their Asian-Looking architecture and culture, and all the jokes they used to make about beer and alcohol in general. (That's probably why Pandawas are still my favourite class after all)
Now that I'm playing Wakfu I don't feel like a character of a novel like i did in the first years of Dofus 1, I feel like another player in a game, a pretty good game, but still a game.
I miss that "being part of the Ankama universe" thing I used to feel when I first started Dofus, might be just me not seeing the game with the eyes of a new player anymore, but still I'm pretty sure I'm not the only one who felt this change.
My suggestion is to put more emphasys on the 14 classes' role in the world, adding the class temples in the nations, and adding a few Npcs with their own stories, talking about the story of Wakfu and giving you simple, maybe unrewarding quests that requires you to discover some of the Wakfu/Dofus secrets. Another good Idea could be adding some "Wakfu history trivia" events.
Might sound like a bored, nostalgic Old-Timer thing, but I'de be glad to hear your opinion.
I'll take Dofus as an example as at least half of you guys know that game.
The first time I logged into Dofus, I guess it was 5 years ago or so, I was amazed. Every single character Class had an huge background, and every character had it's own personality, it's own Philosophy, that huge world was full of things to learn, nothing was a coincidence.
From when, in the undergrounds of Tainela, Ganymede taught me how to play the game, the same Ganymede who is now the guardian of the Gobball Dungeon.
I remember spawning at my class God/Goddess' statue, and loved the Npc greeting you with "Welcome to the world of Eleven.. [...]" explaining me about my class' role in the world, about the jobs they suited for (remember the Sacrier Saketsu, in the Butcher shop or the Eniripsa alchemist, Nibe Lulle).
The Newbie quests which made me meet all the Astrubian Npcs, talking me about how the 11 Classes saw eachother, the Xelors, who were always in competition with Ecaflips since their ability to see in the future couldn't beat the Eca's luck when it came to betting, Or the Srams always trying to steal treasures from the Enutroves.
I remember myself playing the first year of Dofus doing basically nothing but running around talking to Npcs, going to the Amakna libary and spending all my kamas to buy the books about the Dofus history, running to the Class temples and talking with the "Class masters Npcs", who explained me why an Ecaflip would use a Sword and not a Dagger, or why an Osamodas prefers an Hammer to a Staff. Making tons of characters just to see if the dialog would have been different if I used another class to talk to the same Npc.
I liked how Ankama used to care about details, how every single Npc spread around the World of Amakna could add up a piece to that puzzle which was the history of Dofus, it was like reading an endless book.
I remember the day Pandawas came out with the whole Pandala island, full of new Npcs, a whole new library with books, new Monsters, four new villages, one for each element since the pandawas were the only class who could choose any of the four, and a lot of background for the new class, like the martial art of Pandawushu, which taught you how to use a shield (still remember the funny scene of the Pandawan Master just kicking your shield once and saying "Now you have mastered the art").
The grandmaster teaching you about Pandawas bringing the KanoJedo to Amakna.
As I loved their Asian-Looking architecture and culture, and all the jokes they used to make about beer and alcohol in general. (That's probably why Pandawas are still my favourite class after all)
Now that I'm playing Wakfu I don't feel like a character of a novel like i did in the first years of Dofus 1, I feel like another player in a game, a pretty good game, but still a game.
I miss that "being part of the Ankama universe" thing I used to feel when I first started Dofus, might be just me not seeing the game with the eyes of a new player anymore, but still I'm pretty sure I'm not the only one who felt this change.
My suggestion is to put more emphasys on the 14 classes' role in the world, adding the class temples in the nations, and adding a few Npcs with their own stories, talking about the story of Wakfu and giving you simple, maybe unrewarding quests that requires you to discover some of the Wakfu/Dofus secrets. Another good Idea could be adding some "Wakfu history trivia" events.
Might sound like a bored, nostalgic Old-Timer thing, but I'de be glad to hear your opinion.

