January 24, 2012, 16:16:15 |
#1
Rushu Rush!
After some thoughts i came up with an idea that those nice dungeon's could have been done better way. Basically you have to bother a lot to get for your nation small bonus that can be taken from other nation after as long as they bother too.... etc. Also rewards should be better, gradually. The more you kill the better reward or the same reward but multiplied.
First of all bonus for nation.
I think that reward such as 3 lock, 3 dodge or 3% res is not worth the effort (and time) to fight for it. Bonus should be higher if you kill nice amount of monsters.
I'd say for Gobbal rush it could be 1 wisdom every 50 gobbals killed.
For Tofu rush it could be 1% hp every 50 tofu killed.
For other rushu rush's with googoo/piwi (or actually with other rushu's that could be added like snapper rush, flower rush, blibli rush and scara rush) instead of giving bonus like 3 dodge, 3 ini, 3 lock, 3 resist - it could be:
1 dodge every 20 enemies killed
1 lock every 20 enemies killed
1 initiative every 20 enemies killed
1 resist every 20 enemies killed
Also i was thinking that those bonuses could apply to every nation respectively.... Well what i mean is that when people from your nation get score in rushu rush - bonus will apply to your nation only, but if other nation will get higher score - your nation will keep old bonus and your score while that other nation will simply have better bonus then your nation.
Simply put every nation will work individually to get highest bonuses possible but it wouldnt affect stats and bonuses of other nations. Thos erushu rush's should be individual for every nations.
Why all this? Because after recent changes in stats and resist/damage gained not applying from spell leveling - i think we should at least have some way to improve ourself and rushu rush could be great thing to unite. We would work togather for our nation good.
And about bomb rewards i think it should be like:
15 enemies defeated = 1 mini bomb
30 enemies defeated = 1 big bomb
45 enemies defeated = 2 mini bombs
60 enemies defeated = 2 big bombs
75 enemies defeated = 3 mini bombs
90 enemies defeated = 3 big bombs
....and so on, so we dont have to keep looking to drop rush key's and we can decide to stay inside and fight to kill as more as possible to get as much as possible from 1 entry.
First of all bonus for nation.
I think that reward such as 3 lock, 3 dodge or 3% res is not worth the effort (and time) to fight for it. Bonus should be higher if you kill nice amount of monsters.
I'd say for Gobbal rush it could be 1 wisdom every 50 gobbals killed.
For Tofu rush it could be 1% hp every 50 tofu killed.
For other rushu rush's with googoo/piwi (or actually with other rushu's that could be added like snapper rush, flower rush, blibli rush and scara rush) instead of giving bonus like 3 dodge, 3 ini, 3 lock, 3 resist - it could be:
1 dodge every 20 enemies killed
1 lock every 20 enemies killed
1 initiative every 20 enemies killed
1 resist every 20 enemies killed
Also i was thinking that those bonuses could apply to every nation respectively.... Well what i mean is that when people from your nation get score in rushu rush - bonus will apply to your nation only, but if other nation will get higher score - your nation will keep old bonus and your score while that other nation will simply have better bonus then your nation.
Simply put every nation will work individually to get highest bonuses possible but it wouldnt affect stats and bonuses of other nations. Thos erushu rush's should be individual for every nations.
Why all this? Because after recent changes in stats and resist/damage gained not applying from spell leveling - i think we should at least have some way to improve ourself and rushu rush could be great thing to unite. We would work togather for our nation good.
And about bomb rewards i think it should be like:
15 enemies defeated = 1 mini bomb
30 enemies defeated = 1 big bomb
45 enemies defeated = 2 mini bombs
60 enemies defeated = 2 big bombs
75 enemies defeated = 3 mini bombs
90 enemies defeated = 3 big bombs
....and so on, so we dont have to keep looking to drop rush key's and we can decide to stay inside and fight to kill as more as possible to get as much as possible from 1 entry.
