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More variety in landscape zones non-Bonta
posté December 27, 2011, 07:30:21 | #1
More variety in landscape zones non-Bonta I apolagise if this thread has been made already, or over and over, but I did not see it mentioned in the list of suggestions passed to the Devs yet.

I was wondering why so far all the nations other then Bonta (and especially Sufokia) are lacking in a bit of contrast, stretching their theme amongst zones in a really uncreative way. It really becomes rather dull walking from one farmyard to the other in Amakna, and my eyes litterally burn in Sufokia after a while of walking on pure beach, beach, beach and beach.

Why is Bonta so nicely varied with deserts, farms, swamps, darker and light areas. Can't this interesting designchange be made in stylish ways amongst all other nations? I'm sure it would really help make the other nations more popular.


posté December 27, 2011, 09:18:25 | #2
What annoys me in sufokia is white sand wich looks like snow on the first sight.
Not to mention some beaches can be with rocks instead.

And yes i agree that bonta is really cool (wich is why i'm playing there) but amakna is way bigger and have some individual map like Kelba with tough boss (Black Crow) and more dungeons then other nations have (Riktus Dungeon and Kab Cave). Amakna also have more challanges wich really makes nations not balanced. Still after patch that allowed everybody to join other nations challanges it was obvious to me that there is no reason to play under Amakna standard.

Brakmar have nice market's and one cool map (with scaraleaves). Also their mine's looks best but outside is just like in sufokia - basically 1 big map full of gobbals (explain me what for so many gobbals are there when we all have gobbals near our own nation village - its just waste of map. There should be other monsters).

We will have some more maps added to sufokia and brakmar but current maps need some changes too (market place's are looking good thou).


posté December 27, 2011, 09:37:01 | #3
Marketplaces look fine, BUT, I wish the buildings had a bit more obvious 'fun' display outside of them to designate their role. I showed someone the game trough stream and the person commented that all the buildings looked the same - To which I can agree.

Although perhaps this might be an idea for the future, to have buildings look more defined on the outside as per their role (and perhaps with fun NPCs along or something)


posté December 27, 2011, 15:15:39 | #4
I agree, but I'd say their wish to make the maps with squares kinda affects this a lot. If they made maps actually look like real terrain instead of lego pieces, then they could make differences between each map much easier. Even though bonta have many different types of map, there could be much more and much better differences.

Right now its basically difference in colors between nations too, not much else. Bonta and Amakna are the worse ones in comparison, everything the same but in white/brown. Brakmar and sufokia even have some differences, but not so much.

Quote (Kikuihimonji @ 27 December 2011 09:18) *
What annoys me in sufokia is white sand wich looks like snow on the first sight.
Not to mention some beaches can be with rocks instead.

I think that's because of the poor design of maps. They are squares so they did not make the water-sand contact smooth, like real beaches are. It doesn't look like beaches at all because of that, just sand and some water together.


This post has been edited by Yechnagoth - December 27, 2011, 15:46:55.