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Replaceable skills
posté December 19, 2011, 06:44:51 | #1
Replaceable skills First, sorry if this has been already suggested. I didn't bother to read all the topics.

To explain it simply, I mean a kind of same system that was in those crappy Pokemon games for Game Boy where you could obtain new skills but you had to replace some old skill if you had the max amount of them. I don't mean that they should be discoverable when the character levels up to a certain level. They could be obtained some other way too, like from challenges.

Even few more skills per element would make a lot more variety to strategies you could use. This is supposed to be a tactical mmorpg after all. Another aspect would be that you would still need to level up that new skill so you would have to think carefully whether is it profitable to replace some skill that you have already leveled some amount, or not.

It would also make your character more unique. After all, everyone wants to be a sadida but no one likes to be mass produced sadida

Well, this was just an idea that came to my mind while I happened to check this subforum. Give me your opinions. Hating it is okay too (I will take it personally and beat you up in game if possible though xD).


posté December 19, 2011, 14:14:27 | #2
first of all you cant say that pokemon games are crappy they re one of the best games that nintendo did and the most popular one and btw im still playin it i guess you played pokemon games enough so you know that they re gba game or maybe you ve never been able to play that games because you re not wise enough .

and an advice think twice before you wrte a comment..

what i think about your idea - i thnk it d be nice because i love pokemon games!! and i always want to change some spells of a class like fecas 3 spells from fire branch , sadidas k'mir or earthquake ...


posté December 19, 2011, 21:23:03 | #3
It would be always nice to be able to learn more spells even if we have to replace the old ones.
Idea itself is great. Still we should be able to get our old spells back (maybe after talking to Clan member) in case we did mistake or we get bored of new spells.

Those new spells could be obtained with new proffesion - Archivist. This proffesion would craft receipes for emotes and receipes for spells.

Other idea is to make them obtainable via achievement. Achievement could require you to collect some items including rare drops from dugneon boss's and high level crafting items.

Getting spell from challange could be too easy and would obviously limit appearance of other challanges as there will always be some people who would want them.


posté December 20, 2011, 01:53:01 | #4
I like this. Nothing to add, really.

And I can't argue that Pokemon games are pretty brilliant. Of course, they're on the silly side, even for a kids' game, but that's subjective. Arguments can be made about the balancing being poor, but the design and core ideas are brilliant.


posté December 20, 2011, 02:31:04 | #5
Well, would be a system of equipable skills, like you can have, I don't know, 8-12 equipable skills(elemental or not) of your spell book, so if you have a already leveled skill and gain another via challenge you can use any combination of they without losing all the levels that you get in past skills.

*edit*
or maybe could recycle the exp that you have already in one element to use in another skill of that element, if you realy have to delete past skills.


This post has been edited by LeoAdeliet - December 20, 2011, 02:33:43.
posté December 20, 2011, 13:14:25 | #6

Quote (Kikuihimonji @ 19 December 2011 21:23) *
It would be always nice to be able to learn more spells even if we have to replace the old ones.
Idea itself is great. Still we should be able to get our old spells back (maybe after talking to Clan member) in case we did mistake or we get bored of new spells.

Those new spells could be obtained with new proffesion - Archivist. This proffesion would craft receipes for emotes and receipes for spells.

Other idea is to make them obtainable via achievement. Achievement could require you to collect some items including rare drops from dugneon boss's and high level crafting items.

Getting spell from challange could be too easy and would obviously limit appearance of other challanges as there will always be some people who would want them.


Yeah, now that I think about it, obtaining them via achievements or some other ways would be a better choice than from challenges. Atleast for the most of the skills, 1 or 2 from some challenges wouldn't hurt right? For example how I finally managed to get the sitar emote from that Find the lost object challenge felt pretty awesome. I would love to see those green faces of the people who still haven't obtained some skill I have even after trying for millions of years

Another choice to obtain a skill could be a rare drop from some boss monster too.

I think there should be many ways to obtain skills though. Not all of them from differend boss monsters for example.

Another thing that come to my mind concerning this suggestion is that they should be class bounded right? Like iops and cras, for instance, still couldn't obtain same skills. Or what do you think about having some universal skills?


Quote (otep-vodoo @ 19 December 2011 14:14) *
first of all you cant say that pokemon games are crappy they re one of the best games that nintendo did and the most popular one and btw im still playin it i guess you played pokemon games enough so you know that they re gba game or maybe you ve never been able to play that games because you re not wise enough .

and an advice think twice before you wrte a comment..

what i think about your idea - i thnk it d be nice because i love pokemon games!! and i always want to change some spells of a class like fecas 3 spells from fire branch , sadidas k'mir or earthquake ...
However I think about it, you must be a troll right? Atleast you have all the classic elements that unexperienced trolls use (no capitals at the beginning of a sentence, errors on facts, cultivation of grammar errors and typos, cheeky and egosentric attitude.. Wait, you forgot leave out the chapter division!)

But don't worry, if you insist you're not, I promise to bait it next time out of courtesy  


posté December 28, 2011, 08:44:56 | #7
I did have an idea in regards to replaceable skills, although in a different way -


Having been watching the cartoon series, I noticed that Evangline was shooting frost arrows. Wakfu is new to me, so I have never been a Dofus player before and had to dig up some info. Most familiar to both will likely have noticed already that the Cra went from using water, to using air.

This brought up an idea: Why limit the classes to just 3 elements - Wouldn't it be nice to have a choice to pick 3 out of 4 elements from the start, barring one choice forevermore. It would cause diversity in between classes, and a more crafty method to build a class the way you'd like.


posté December 29, 2011, 09:11:00 | #8

Quote (Sandling @ 28 December 2011 08:44) *
I did have an idea in regards to replaceable skills, although in a different way -


Having been watching the cartoon series, I noticed that Evangline was shooting frost arrows. Wakfu is new to me, so I have never been a Dofus player before and had to dig up some info. Most familiar to both will likely have noticed already that the Cra went from using water, to using air.

This brought up an idea: Why limit the classes to just 3 elements - Wouldn't it be nice to have a choice to pick 3 out of 4 elements from the start, barring one choice forevermore. It would cause diversity in between classes, and a more crafty method to build a class the way you'd like.
Excellent idea! So good that it might have been my own.. You didn't steal it from my head, did you?

It could be hard to come up with good fire skills for sadidas as they are tree huggers though. But who knows, there might be some deranged individuals who want to burn their plants instead


posté December 29, 2011, 15:43:20 | #9
I always feel they're closely related to the 'druid' archtype you often see in other fantasy games (Obviously in a very different way, you won't see a druid practicing with 'voodoo' elements )

Fire is a very natural occuring element which does not neccesarely need to harm the balance of nature, least, not any different from tearing up the earth with gigantic roots. - Either way though, I could see sadidas resorting to fire in a more 'sun'-focussed way based on heat and light.


posté January 01, 2012, 23:13:21 | #10

Quote (Sandling @ 29 December 2011 15:43) *
I always feel they're closely related to the 'druid' archtype you often see in other fantasy games (Obviously in a very different way, you won't see a druid practicing with 'voodoo' elements )

Fire is a very natural occuring element which does not neccesarely need to harm the balance of nature, least, not any different from tearing up the earth with gigantic roots. - Either way though, I could see sadidas resorting to fire in a more 'sun'-focussed way based on heat and light.
Sadidas are more like shamans and i think they could have some fire spells. You know there is canibal tribe of sadidas so making bonfire's would fit them well. Also idea with sun (sunburns lol) is nice - they can turn weather to rainy with Sadida's Tear, they could also have spell that could change weather to sunny. And lets not forget that sadida's are lazy tree hugers - yes lazy, wich means loafing and taking sunbaths is just natural for them. And since they can make their dolls explode and also they have sacrifical dolls - there's always some way to make them have all elements. If not flames itself then some curse's could be for fire element.

[...]

Its just nice dream but i really doubt they will change everything (by adding new element for all classes). And yes i wish cra had water element even if it was replacement for air or earth, but that would make some fighting not balanced again. But your idea to give us all elements available and choosing 3 out of 4 branches at the beggining to level them up seems really cool. If you want my opinion i would give all 4 elements available for all. We still getting more damage % then resist %. If enemy have element type that you dont have - you will die faster from those spells and the winner will most likely be the one who started fight. And even if not i see no problems to allow us all to level up all 4 elements - seriously if al players had 100% resist and 300% damage to all elements they will still do decent damage. If you want to reduce damage to 1 you will need to have mroe resist then enemy have damage wich will be impossible anyway (unless they give us some uber equips with 100% all res but doubt that).


posté January 02, 2012, 12:03:16 | #11

Quote (Sandling @ 28 December 2011 08:44) *
I did have an idea in regards to replaceable skills, although in a different way -


Having been watching the cartoon series, I noticed that Evangline was shooting frost arrows. Wakfu is new to me, so I have never been a Dofus player before and had to dig up some info. Most familiar to both will likely have noticed already that the Cra went from using water, to using air.

This brought up an idea: Why limit the classes to just 3 elements - Wouldn't it be nice to have a choice to pick 3 out of 4 elements from the start, barring one choice forevermore. It would cause diversity in between classes, and a more crafty method to build a class the way you'd like.
That question was already been made, and already been answered in some past post more than once, you can't have all classes with all elements because you would end up with a all good, all invunerable, all elemental character, and that is not cool.
Come on, if I have water, I must be sure that it damages a iop!


posté January 02, 2012, 18:58:45 | #12
You misunderstood my suggestion. I am not saying classes should have access to all 4 elements at all times, I'm saying classes should have access to 3 out of 4 elements chosen from the start.

It's currently possible for classes to master 3 elements, this would still be the same as one (chosen) element would be blocked off permanently. The difference would be that classes would be more versatile in their playstyle, as not every .. Iop.. would have the exact same skilltrees.

Mind you, there is already versality between players as not everyone actually focusses on all three available element trees already. Power should really not be the con to this suggestion.



I'd rather prefer the rock-paper-scissor effect in this game to be based on skill and tactic as opposed to hardcoded elemental differences.