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Fix it
posté December 02, 2011, 23:33:28 | #1
Fix it Here are few idea's from me about some things that should be changed or implemented in the future:

1.Give more receipes for chef profession.

Every 5 levels of chef profession should have at least 2 different receipes (3 would be best). Currently some receipes are too hard to make or the food we get is sometimes useless for us (for example healing bonus) but have have no choice but to keep making it just to increase level of chef profession, while there could be many different bonuses added in new receipes. Also if i'm not wrong there is food thatgive 20 lock but theres no food for 20 dodge. Also waiting to get 95lvl chef just to have boost damage for water spells while all other spells are obtainable earlier seems not fair.

2. Crafting machines for haven bag should not require materials from their profession.

Especially high level equipement should never be material for those (simple example: armorer. You need 3x riktus toga that require you to have 55 lvl armorter first). It actually misses the point of having crafting machine in your haven bag. It could be usefull to make some items while training on islands or away from market places (emelka, sadida kingdom, drhellery, etc) but because you need 55lvl armorer first... its just useless.
Also would be more handy to have it if we could get profession exp inside bag. At least for crafting gem - it wouldnt hurt environment (like it could if we would get experience from harvest proffesions in haven bag because people could simply collect seeds and ruin rest of resources while gaining stasis). But making their craft receipe with different materials would be enough.

3. We should be able to collect cuttings from tree's at earlier level then wood.

I don't want to decrease level required to get cuttings thou. I want to increase level required to cut down tree's. Simply because people just ruin forest by leveling proffssion faster with destruction. Collecting cuttings takes more time and give same result in experience. After that player will have the choice to either plant those cuttings collected or to use them for proffesion and just cut down tree's for stasis. Currently i noticed its way easier to keep stasis % up. After all training for level gives you stasis after every fight. This would just make it more fair for both sides or at least would protect some tree's so that everybody can grab the cuttings to plant some trees if needed.

4. While talking about lumberjack profession i still get the feeling that we should be able to get 3x planks from 1 wood not 1 plank from 3x wood.

Seriosuly we destroy whole tree and we get around 1-5 wood. Wich means that average we get 1 plank from 1 tree. Ridiculous. And it takes some time to get tree grow back (so that we can cut it for wood again) unlike for example wheat that we can cut right away when it grow by 1 stage.

5. Private chat have to be fixed.

Sometimes when i have active logs and guild chat i cant see private messages. I need to deactivate those 2 chats just to see if someone was "whispering" to me. This leads to missunderstandings as some people might feel ignored by me.

6. Bonta Swamp need different tree's.


Orange coloured birches doesnt fit there, and we already have them in Kara. There's no point for making them grow in swamp. Instead, there could be Brambles. They would fit to surroundings.

7.Guild Member Window need information about nation of the members.

Maybe some guilds just addd only people from the same nation but my guild isnt like that. We have players from all 4 nations and sometimes it gets confusing who is from what nation. A simple option to see all members nation would help. Showing the name of the map they are currently in would be awsome too but that isnt important.

8. Merchant gem need more room for Display Windows (2 more for ever gem) or there should be Display Windows with more slots for items (10 is not enough).

I already have haven bag full of garden and merchant gems and just 1 craft gem and i dont have enough slots for all items. Also i dont have room for Deco Gem wich only makes decoration items useless. giving more slots for display windows or more place in merchant gems for those windows would for sure encourage some to make their haven bag look cool with deco gems. If it comes to display windows with more slots - they could be obviosuly made on higher level of proffesion handy man.

9. Recently i noticed there are no Palmito and Dry Pine planks!! Those should be added to make it fair for all nations.

10.Now about locations few things should be added to Wakfu world:
  • Vampyro Palace in Amakna (i saw bridge leading there from Sword Crossing)
  • Zombies and Bat-monsters should exist in Vampyro Palace.
  • Chafers should roam in Brakmar
  • Craklers should be added for Brakmar (i feel they fit there best as its vulcanic zone - good place for golems and alike)
  • Tropical Island should be added to Sufokia (with Weeping willow trees)
  • Monkey and ape monsters should exist in that Tropical Island
  • Turtles should be added to Sufokia
  • Trools should be added to Bonta
  • Mushroom-monsters should be added in Brakmar or Bonta
11. Replace Sic'em more spell for sadida.

Out of all classes and their bugs i feel this spell is the worst. It does nothing. It was supposed to change target for dolls attack (wich is useless and pointless actually) but it doesnt even make it. Its like if sadida's have 9 specialites to choose from instead of 10 like all classes. This spell had Nettle state before wich was bugged back then (was making dolls waste their turns by doing nothing). Now it doesnt even have this effect but knowing Tree and Green Guard can trigger this, it was making Sic'em more a waste. And now? It just even worse. This spell gives problem since many patches, yet its still not changed. Not to say that Nettle state is still bugged togather with dolls Artifical Inteligence (AI). I don't know why but when nettle state happens, dolls run about from 1 target to another without attacking them. Sometimes they get locked while they should attack target when they are close to it. Sometimes they dont attack at all wich waste their turn and only make things harder for sadida in danger. Not to say that nettle doesnt give unlimited Mp properly. It only give 25MP, wich is why dolls end up their turn before reaching enemy. Also sic'em more description says that "dolls attack enemy or totem linked to it". Well they never attack totem, because they cant target it! Before patch 0.305 (or maybe 0.304) they were aiming at totem when they were close to it. More! They were attacking it more likely because of better damage via totem. this is how they should work. Attack totem like everything else can. Please fix that already.

And if it comes to replacement for Sic'em more spell i have an idea. Wakfu-filled flowers or other plants. They wouldnt block line of sight and everybody could step on them (just like everybody can step on glyph or rouge's bombs). They would give 1 wp to someone who will step on them (and will be destroyed, trampled by giving that WP away). This spell could cost 6ap with range 1-3 max and could end sadida's turn. Those flowers could require 1 leadership (or not).

Why i was thinking about this? Because sadida bonus is wp and other classes have their bonuses in special abilites placed somehow. Xelor have devotion for ap, Iops have a lot of damage boosting, cra have range passively, ecaflips have critical hits bonuses in there and rouges have their trap damage boost passively and by powder, enutrofs have abilites to give self additional MP and eniripsas have healing bonus passively also (all have their bonuses that comes after few turns in battle - in special abilities somehow!!). And sadida dont. Nothing to get this bonus in special abilites somehow. That should be changed. Either by giving wp from sacrificing dolls or by this idea i just gave (with the spell that would replace sic'em more).

This replacement spell i suggested could be also usefull to give wp to other players. Would also give some strategy with lock/dodge, as after placing those wkafu-flowers sadida could give bonus to enemy (if sadida would automatically end turn after planting those).

12. Fix bug with monsters (and summons) waiting whole 30 seconds with doing nothing.

Its terrible, especially if you are summoner class.

13.Make weather influence fight

No one really care's about weather, even farmers because they have garden gems. Goverment funds are usually spend on challanges. And actually thats the only thing for those tax'es. Maybe if weather were more important people could think twice if change of weather is necessary. Weather could for example affect dodge, lock and ini values. Rain could give more dodge, Sunny days could give more initiative and cloudy days would boost lock. Or maybe rain could give bonus to water element/resist, cloudy weather air element/resist and sunny days fire element/resist? But then what weather would give earth element/resist? Still i think weather mechanics could be improved.

14.Give bonus exp to group's.

Currently training in group gives no profits. Time of training is longer and number of monsters must be equal to twice the number of players in order to get same exp as solo. This is ridiculous. Makes the game less social and disaffect many platers to play togather or to play at all. People wouldnt play online games if they couldnt play them with other people. They could simply play some offline games alone. Also its impossible to find good mob for 5 and 6 people. Its already hard to find mob with 8 monsters for 4 players.

Experience bonus should be higher the more the players are in group. I dont know what % would be best but i know that killing 3 monsters in group of 2 players should give some more experience then killing alone 2 monsters to make it worth grouping up.

15.Royal monsters should have fixed respawn.

I havent seen any royal tofu in my whole gameplay time. Royal gobbal i have seen but long ago, in summer i think. They seem to appear right after new patch but when killed.... they doesnt respawn. Only royal piwi have respawn because of the candle's light at night. But what with other royal monsters? Why only 1 person can get the achievement with royal monster finished? Its not logic. 4 hours respawn would be fine enough but at current state even 1 day respawn would be cool.


posté December 03, 2011, 15:42:43 | #2
I read it all, how long did you take to write all of this? o: And about royal monsters, I think you can kill them at their respective dungeons. About the group exp, I think Ankama will add it, because Dofus has it, makes no sense that Wakfu, a game that is even more directed to group playing, doesnt have it.


posté December 13, 2011, 14:27:58 | #3

Quote (Kikuihimonji @ 02 December 2011 23:33) *
Here are few idea's from me about some things that should be changed or implemented in the future:

1.Give more receipes for chef profession.

Every 5 levels of chef profession should have at least 2 different receipes (3 would be best). Currently some receipes are too hard to make or the food we get is sometimes useless for us (for example healing bonus) but have have no choice but to keep making it just to increase level of chef profession, while there could be many different bonuses added in new receipes. Also if i'm not wrong there is food thatgive 20 lock but theres no food for 20 dodge. Also waiting to get 95lvl chef just to have boost damage for water spells while all other spells are obtainable earlier seems not fair.

2. Crafting machines for haven bag should not require materials from their profession.

Especially high level equipement should never be material for those (simple example: armorer. You need 3x riktus toga that require you to have 55 lvl armorter first). It actually misses the point of having crafting machine in your haven bag. It could be usefull to make some items while training on islands or away from market places (emelka, sadida kingdom, drhellery, etc) but because you need 55lvl armorer first... its just useless.
Also would be more handy to have it if we could get profession exp inside bag. At least for crafting gem - it wouldnt hurt environment (like it could if we would get experience from harvest proffesions in haven bag because people could simply collect seeds and ruin rest of resources while gaining stasis). But making their craft receipe with different materials would be enough.

3. We should be able to collect cuttings from tree's at earlier level then wood.

I don't want to decrease level required to get cuttings thou. I want to increase level required to cut down tree's. Simply because people just ruin forest by leveling proffssion faster with destruction. Collecting cuttings takes more time and give same result in experience. After that player will have the choice to either plant those cuttings collected or to use them for proffesion and just cut down tree's for stasis. Currently i noticed its way easier to keep stasis % up. After all training for level gives you stasis after every fight. This would just make it more fair for both sides or at least would protect some tree's so that everybody can grab the cuttings to plant some trees if needed.

4. While talking about lumberjack profession i still get the feeling that we should be able to get 3x planks from 1 wood not 1 plank from 3x wood.

Seriosuly we destroy whole tree and we get around 1-5 wood. Wich means that average we get 1 plank from 1 tree. Ridiculous. And it takes some time to get tree grow back (so that we can cut it for wood again) unlike for example wheat that we can cut right away when it grow by 1 stage.

5. Private chat have to be fixed.

Sometimes when i have active logs and guild chat i cant see private messages. I need to deactivate those 2 chats just to see if someone was "whispering" to me. This leads to missunderstandings as some people might feel ignored by me.

6. Bonta Swamp need different tree's.


Orange coloured birches doesnt fit there, and we already have them in Kara. There's no point for making them grow in swamp. Instead, there could be Brambles. They would fit to surroundings.

7.Guild Member Window need information about nation of the members.

Maybe some guilds just addd only people from the same nation but my guild isnt like that. We have players from all 4 nations and sometimes it gets confusing who is from what nation. A simple option to see all members nation would help. Showing the name of the map they are currently in would be awsome too but that isnt important.

8. Merchant gem need more room for Display Windows (2 more for ever gem) or there should be Display Windows with more slots for items (10 is not enough).

I already have haven bag full of garden and merchant gems and just 1 craft gem and i dont have enough slots for all items. Also i dont have room for Deco Gem wich only makes decoration items useless. giving more slots for display windows or more place in merchant gems for those windows would for sure encourage some to make their haven bag look cool with deco gems. If it comes to display windows with more slots - they could be obviosuly made on higher level of proffesion handy man.

9. Recently i noticed there are no Palmito and Dry Pine planks!! Those should be added to make it fair for all nations.

10.Now about locations few things should be added to Wakfu world:
  • Vampyro Palace in Amakna (i saw bridge leading there from Sword Crossing)
  • Zombies and Bat-monsters should exist in Vampyro Palace.
  • Chafers should roam in Brakmar
  • Craklers should be added for Brakmar (i feel they fit there best as its vulcanic zone - good place for golems and alike)
  • Tropical Island should be added to Sufokia (with Weeping willow trees)
  • Monkey and ape monsters should exist in that Tropical Island
  • Turtles should be added to Sufokia
  • Trools should be added to Bonta
  • Mushroom-monsters should be added in Brakmar or Bonta
11. Replace Sic'em more spell for sadida.

Out of all classes and their bugs i feel this spell is the worst. It does nothing. It was supposed to change target for dolls attack (wich is useless and pointless actually) but it doesnt even make it. Its like if sadida's have 9 specialites to choose from instead of 10 like all classes. This spell had Nettle state before wich was bugged back then (was making dolls waste their turns by doing nothing). Now it doesnt even have this effect but knowing Tree and Green Guard can trigger this, it was making Sic'em more a waste. And now? It just even worse. This spell gives problem since many patches, yet its still not changed. Not to say that Nettle state is still bugged togather with dolls Artifical Inteligence (AI). I don't know why but when nettle state happens, dolls run about from 1 target to another without attacking them. Sometimes they get locked while they should attack target when they are close to it. Sometimes they dont attack at all wich waste their turn and only make things harder for sadida in danger. Not to say that nettle doesnt give unlimited Mp properly. It only give 25MP, wich is why dolls end up their turn before reaching enemy. Also sic'em more description says that "dolls attack enemy or totem linked to it". Well they never attack totem, because they cant target it! Before patch 0.305 (or maybe 0.304) they were aiming at totem when they were close to it. More! They were attacking it more likely because of better damage via totem. this is how they should work. Attack totem like everything else can. Please fix that already.

And if it comes to replacement for Sic'em more spell i have an idea. Wakfu-filled flowers or other plants. They wouldnt block line of sight and everybody could step on them (just like everybody can step on glyph or rouge's bombs). They would give 1 wp to someone who will step on them (and will be destroyed, trampled by giving that WP away). This spell could cost 6ap with range 1-3 max and could end sadida's turn. Those flowers could require 1 leadership (or not).

Why i was thinking about this? Because sadida bonus is wp and other classes have their bonuses in special abilites placed somehow. Xelor have devotion for ap, Iops have a lot of damage boosting, cra have range passively, ecaflips have critical hits bonuses in there and rouges have their trap damage boost passively and by powder, enutrofs have abilites to give self additional MP and eniripsas have healing bonus passively also (all have their bonuses that comes after few turns in battle - in special abilities somehow!!). And sadida dont. Nothing to get this bonus in special abilites somehow. That should be changed. Either by giving wp from sacrificing dolls or by this idea i just gave (with the spell that would replace sic'em more).

This replacement spell i suggested could be also usefull to give wp to other players. Would also give some strategy with lock/dodge, as after placing those wkafu-flowers sadida could give bonus to enemy (if sadida would automatically end turn after planting those).

12. Fix bug with monsters (and summons) waiting whole 30 seconds with doing nothing.

Its terrible, especially if you are summoner class.

13.Make weather influence fight

No one really care's about weather, even farmers because they have garden gems. Goverment funds are usually spend on challanges. And actually thats the only thing for those tax'es. Maybe if weather were more important people could think twice if change of weather is necessary. Weather could for example affect dodge, lock and ini values. Rain could give more dodge, Sunny days could give more initiative and cloudy days would boost lock. Or maybe rain could give bonus to water element/resist, cloudy weather air element/resist and sunny days fire element/resist? But then what weather would give earth element/resist? Still i think weather mechanics could be improved.

14.Give bonus exp to group's.

Currently training in group gives no profits. Time of training is longer and number of monsters must be equal to twice the number of players in order to get same exp as solo. This is ridiculous. Makes the game less social and disaffect many platers to play togather or to play at all. People wouldnt play online games if they couldnt play them with other people. They could simply play some offline games alone. Also its impossible to find good mob for 5 and 6 people. Its already hard to find mob with 8 monsters for 4 players.

Experience bonus should be higher the more the players are in group. I dont know what % would be best but i know that killing 3 monsters in group of 2 players should give some more experience then killing alone 2 monsters to make it worth grouping up.

15.Royal monsters should have fixed respawn.

I havent seen any royal tofu in my whole gameplay time. Royal gobbal i have seen but long ago, in summer i think. They seem to appear right after new patch but when killed.... they doesnt respawn. Only royal piwi have respawn because of the candle's light at night. But what with other royal monsters? Why only 1 person can get the achievement with royal monster finished? Its not logic. 4 hours respawn would be fine enough but at current state even 1 day respawn would be cool.
1. Totaly agree, have a lv. 16 cheff and it is extremly difficult to lvl further, you have a choice of going fishing, to get tons of fish for soup and get some exp., or farm tofus and get higher exp. but fail 40% of the time, and in both cases get tons of food nobody wants(not even for 1k for 10x).
Also herbalist, i know it's a gathering proffesion, but you get a new recepy and resource every 10 lvls., wouldn't even bother if they couldn't make canon powder, since potions aren't their job since chefs and bakers.

2. Totaly agree too. It's extremly hard to get any of these even under extreme prices, are difficult to make, the ingredients are almost impossible to get, you don't get exp. from them, and if you make them, you'll probably not even need them anymore. I mean if you don't get exp. for crafting from them, they could at least be easy to make, but no; they are made from some of the highest lvl. items from respecting profesions, and require bisarely high lvls. on handyman to make.

3. Particially agree, you can also collect seeds at earlyer levels than you can plant them, but they're kinda useless then. If you mean that you can plant trees before you can cut them is ok, but has to be a small difference to prevent overpopulation.

4. That is kinda silly, reality - wise, but the game never has been really strong on realism(graphic and item wise), but they could just make more planks per wood, and increase all plank cost.

5. There should be another writing field in the normal chat for wispering, instead of another tab, bu otherwise is ok.

6. The game isn't finished, so they'll probably introduce some new species of low lvl. trees(i hope, for osa they have to bring new mobs, or so i heard).

7. A good idea, should also make map markers for guild members, collors meaning country(gray-none yellow-amakna blue-bonta red-brakmar purple-sufokia).

8. A new function for deco gem would be nice(name too), you can already place some decorations in other rooms, a storagem would be nice(chests for item storage).

9. I don't know, maybe on islands?

10. Not shure, but the game is beta, so they'll be probably aded soon(vampiro's palace and the like).

11. I'm preatty shure they fixed that, but there are a lot of complains on monster AI elsewhere, so hang on 'till the next pach.

12. Yeah they are allready working on that, I think the conections problems have something with the AFK mobs.

13. A nice idea, there was also something about sick mobs in bad weather conditions or over/underpopulation transmitting sickneses to players, could be conected, maybe in some next pach, if they decide to make it.

14. Yeah some people said they're working on that, but must prevent large hordes of guilds attacking big lvl. mobs and all get extreme amount's of exp., on the other hand, right now the exp. is too low, so wait untill the patch, and see.

15. As said they are in dungeons(though I never saw a tofu dungeon), but the royal gobball is at the end of the second part of gobball dungeon(you continue by boat). No clue for tofu dungeon for royal tofu though. But there were royal gobball spawns reported at random outside gobball dungeon(i saw a dead one), so there must be a random rare spawn too.


posté December 14, 2011, 22:26:45 | #4

Quote (cody5 @ 13 December 2011 14:27) *
9. I don't know, maybe on islands?

15. As said they are in dungeons(though I never saw a tofu dungeon), but the royal gobball is at the end of the second part of gobball dungeon(you continue by boat). No clue for tofu dungeon for royal tofu though. But there were royal gobball spawns reported at random outside gobball dungeon(i saw a dead one), so there must be a random rare spawn too.

I don't understand what you mean by "maybe on islands". I know where are those tree's but there's no planks from them. No receipe for planks from those tree's.

And about royal monsters... it doesnt count for achievement if you kill royal monster inside dungeon. You have to kill it in the wild - in map with that achievement in order to complete it. And yes i saw one person who had gemliface from Cania Plains achievement. Just one. And i don't know anyone who finished royal gobbal achievement. I know some people could make it as there are wild royal monsters for sure..... just what is the respawn for them? You can wait whole day and meet none. Few months ago when we had blibli's in Gnarlad Barklee forest i noticed that royal blibli (yup there was one, black and big) was appearing in the wild when Ash tree population was high (right before Clan Memer's limit). I thought its the key to make royal monsters appear. It was possible when we had -3cp for disobedience and +1cp for devotion. Now its just too hard to check out as there will eb always someoen who will destroy your whole effort of trying to check it out. If you have patience - go figure if its still work this way. Still i think that 4 hours respawn wouldnt hurt anyone (respawn randomly on the map to not abuse it by 1 player).


posté December 14, 2011, 23:56:52 | #5

Quote (Kikuihimonji @ 14 December 2011 22:26) *

Quote (cody5 @ 13 December 2011 14:27) *
9. I don't know, maybe on islands?

15. As said they are in dungeons(though I never saw a tofu dungeon), but the royal gobball is at the end of the second part of gobball dungeon(you continue by boat). No clue for tofu dungeon for royal tofu though. But there were royal gobball spawns reported at random outside gobball dungeon(i saw a dead one), so there must be a random rare spawn too.

I don't understand what you mean by "maybe on islands". I know where are those tree's but there's no planks from them. No receipe for planks from those tree's.
There's a lot of items that aren't used in any recipe, and I'm sure they know about it and will eventually make them useful.

Quote
2. Crafting machines for haven bag should not require materials from their profession.
Crafting yourself is not the only way to acquire those ingredients, you can also buy them or have someone make them for you. And since you need lvl 55+ handyman anyways, its not like its supposed to be an easy recipe. There's workshops even at lvl 100 handyman. They are not something you necessarily need, since there are workshops in other places, rather something hard to get that can make it easier when crafting things (and I'm sure you'll spend much more time on 55-100 than you did on 1-55, so its not really useless)
If anyone could easily make workshops for haven bags then there would be no point to use the ones in cities and other places.

Quote
8. Merchant gem need more room for Display Windows (2 more for ever gem) or there should be Display Windows with more slots for items (10 is not enough).
I'd rather go for the later, in higher handyman levels have better windows, which I assume they will eventually make, there is already a kit display window which nobody uses after the small kit display window, I have no idea how many slots it have, never seen it. So there could be as well be big versions of the current ones.

Quote
10.Now about locations few things should be added to Wakfu world:
Same thing as 9.: they haven't even finished the current areas.

Quote
13.Make weather influence fight
That would be nice.

Quote
14.Give bonus exp to group's.
Definitely, and make a better "anti-leech" mechanic, the current one is way too simple and gives stupid situations like low levels killing a large group by themselves and getting low xp.


This post has been edited by Yechnagoth - December 15, 2011, 00:00:00.