October 28, 2011, 20:29:45 |
#1
Gemlin - Improvement
Hello all. There I am again with some random idea I had.
On Dofus we had pets, we could choose whatever pet we wanted and there we are a bit forced to live with a jelly monster until the end of our virtual lives!
When you start playing Wakfu you will see a cat trying to catch that little slime. As you certainly have a hero spirit, you decide to kill it and protect the jelly. As reward, that monster will follow and guide you through the World of Twelve.
- Suggestion:
The meeting
Gemlins are forgotten souls that roam around the spiritual World of Incarnam. They are only available in Incarnam and only one will follow you as a master, however, outside Incarnam they don't exist! Since they're souls, they are forced to turn into shiny eggs when you travel to the world of twelve.
The new life
Once outside incarnam, Gemlins will turn into eggs and stay inside inventory. The time needed to hatch the egg depends on your influence in the world of twelve. You need to fill it's Wakfu or Stasis bar and get to level 5 in order to hatch it. You fill it's Wakfu or Stasis bar by doing actions such as planting, killing monster, cutting trees.
Once the egg hatches a creature will follow you and evolve with you during your gaming life. All of it's bonus will be based on your playing style, including it's form. The creature you will firstly meet is a small and cute hairball. You can name it whatever you want, but it can't be changed later on!
Evolving
The evolution tree of Gemlin is based on your actions. Not only on Wakfu and Stasis, but also on the type of monsters you kill, on the type of build you choose and also on the level of your professions.
Gemlins get a level when your character levels. Everytime it levels a window will be shown and you will have a collection of characteristics that can be chosen to enhance your pet ability, you can only choose one at time, and the possibilities are all based on your behavior and since it is only acquired at level five, you will start the customization at level five only. I will show you an example.
Characteristics:
Elemental Balance: 60% fire, 40% air:
Based on elemental evolution. If you have 5 spell levels as a total and 3 out of those 5 levels are distributed on Fire Spells, the fire balance will be 60%.
- The elemental balance increases the bonuses of a monster.
Wakfu/Stasis Bar: 1% Wakfu, the influence of Wakfu/Stasis bar is mostly to decide if you are getting a wakfu like evolution or a stasis like evolution.
Profession Bonus: they're gems that can be equipped when you reach a certain level of a certain profession. It works the same way as the actual gems present in the game, like Vitality Gem and Prospecting Gem.
Monster Count Effect: 3 feline points, 7 bird points.
Bow Meow: 3 (feline) -> +3 points
Red Piwi: 5 (bird) -> +3 points
Gogoo: 1 (bird) -> +2 points
Note: the points given will depend on the monster killed. This is to prevent higher level people from farming certain monster species in order to get a specific bonus.
- Character levels from 5 to 6, window is shown:
- Congratulations Gemlin is now level 6! Distribute your points!
Options:
- Skin - Wings - Eye - Paws/Claws - Tail - Size - ( you need to choose one )
Then (if you choose Skin):
- Fiery Fur Level 1: +1% fire damage: 4 mammal points.
- Fiery Feathers Level 1: +1% fire resistance: 4 bird points.
- Scalded Skin Level 1: +1% fire resistance: 4 insect points.
- Fiery Scales Level 1: +1% fire resistance: 4 reptile points.
- Flame Skin Level 1: +1% fire damage: 4 amphibian points.
- Purplish Skin 1: +1% air damage: 4 insect points.
- Light Skin Level 1: +1% air resistance: 4 amphibian points.
- Greenish Skin: +1% air damage: 4 insect points.
- Purple Feathers: +1% air damage: 4 bird points.
- Red Pointed Skin: +1% fire resistance: 4 insect points.
Note: 4 out of 10 are air based stats (40% of their stats, the same as your elemental balance).
That's just an example. Everytime you level will will be able to level only 1 ability shown. The maximum quantity of levels per level is 3. The monster count will be reset every time you level.
At higher levels you will be able to have a ferocious friend that may help you with your life in the world of twelve. If you get to level 50 Farmer, you will earn a Farmer Gem. This gem will give the ability to help you with farming, your friend will gather the same thing your character gathers with a penalty of +50% speed, at level 100 the penalty goes to 0% (same speed as the character).
That is just a simple example, I'm sure it can be expanded much more and give the players the chance to have their own pet. This idea was inspired by a game I really love, SPORE.
Thanks guys, I don't have more time to type now, may write something more later on and sorry about my english, I'm not fluent
On Dofus we had pets, we could choose whatever pet we wanted and there we are a bit forced to live with a jelly monster until the end of our virtual lives!
When you start playing Wakfu you will see a cat trying to catch that little slime. As you certainly have a hero spirit, you decide to kill it and protect the jelly. As reward, that monster will follow and guide you through the World of Twelve.
- Suggestion:
The meeting
Gemlins are forgotten souls that roam around the spiritual World of Incarnam. They are only available in Incarnam and only one will follow you as a master, however, outside Incarnam they don't exist! Since they're souls, they are forced to turn into shiny eggs when you travel to the world of twelve.
The new life
Once outside incarnam, Gemlins will turn into eggs and stay inside inventory. The time needed to hatch the egg depends on your influence in the world of twelve. You need to fill it's Wakfu or Stasis bar and get to level 5 in order to hatch it. You fill it's Wakfu or Stasis bar by doing actions such as planting, killing monster, cutting trees.
Once the egg hatches a creature will follow you and evolve with you during your gaming life. All of it's bonus will be based on your playing style, including it's form. The creature you will firstly meet is a small and cute hairball. You can name it whatever you want, but it can't be changed later on!
Evolving
The evolution tree of Gemlin is based on your actions. Not only on Wakfu and Stasis, but also on the type of monsters you kill, on the type of build you choose and also on the level of your professions.
Gemlins get a level when your character levels. Everytime it levels a window will be shown and you will have a collection of characteristics that can be chosen to enhance your pet ability, you can only choose one at time, and the possibilities are all based on your behavior and since it is only acquired at level five, you will start the customization at level five only. I will show you an example.
Characteristics:
Elemental Balance: 60% fire, 40% air:
Based on elemental evolution. If you have 5 spell levels as a total and 3 out of those 5 levels are distributed on Fire Spells, the fire balance will be 60%.
- The elemental balance increases the bonuses of a monster.
Wakfu/Stasis Bar: 1% Wakfu, the influence of Wakfu/Stasis bar is mostly to decide if you are getting a wakfu like evolution or a stasis like evolution.
Profession Bonus: they're gems that can be equipped when you reach a certain level of a certain profession. It works the same way as the actual gems present in the game, like Vitality Gem and Prospecting Gem.
Monster Count Effect: 3 feline points, 7 bird points.
Bow Meow: 3 (feline) -> +3 points
Red Piwi: 5 (bird) -> +3 points
Gogoo: 1 (bird) -> +2 points
Note: the points given will depend on the monster killed. This is to prevent higher level people from farming certain monster species in order to get a specific bonus.
- Character levels from 5 to 6, window is shown:
- Congratulations Gemlin is now level 6! Distribute your points!
Options:
- Skin - Wings - Eye - Paws/Claws - Tail - Size - ( you need to choose one )
Then (if you choose Skin):
- Fiery Fur Level 1: +1% fire damage: 4 mammal points.
- Fiery Feathers Level 1: +1% fire resistance: 4 bird points.
- Scalded Skin Level 1: +1% fire resistance: 4 insect points.
- Fiery Scales Level 1: +1% fire resistance: 4 reptile points.
- Flame Skin Level 1: +1% fire damage: 4 amphibian points.
- Purplish Skin 1: +1% air damage: 4 insect points.
- Light Skin Level 1: +1% air resistance: 4 amphibian points.
- Greenish Skin: +1% air damage: 4 insect points.
- Purple Feathers: +1% air damage: 4 bird points.
- Red Pointed Skin: +1% fire resistance: 4 insect points.
Note: 4 out of 10 are air based stats (40% of their stats, the same as your elemental balance).
That's just an example. Everytime you level will will be able to level only 1 ability shown. The maximum quantity of levels per level is 3. The monster count will be reset every time you level.
At higher levels you will be able to have a ferocious friend that may help you with your life in the world of twelve. If you get to level 50 Farmer, you will earn a Farmer Gem. This gem will give the ability to help you with farming, your friend will gather the same thing your character gathers with a penalty of +50% speed, at level 100 the penalty goes to 0% (same speed as the character).
That is just a simple example, I'm sure it can be expanded much more and give the players the chance to have their own pet. This idea was inspired by a game I really love, SPORE.
Thanks guys, I don't have more time to type now, may write something more later on and sorry about my english, I'm not fluent

