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Lamaquake's profile
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Member Since : 2011-10-26
9 Posts (0.02 per day)
Most active in : General Discussion
posté July 06, 2012, 01:39:47 | #1
i agree with this post completely, Guilds were meant to be just communities and entirely community based, they turned it into a competition and involved stats...

the guild bonus should be much more balanced, like you can only select one of the bonuses, that would make it better (and the bonuses should not be better or worse than eachother, just different)

i remember when people made guilds just for talking to other players and making friends, i really miss that


Thread : Suggestions  Preview message : #197545  Replies : 3  Views : 276
posté July 01, 2012, 14:09:09 | #2
the game is definetly worth playing if you can get people to play with, thats the main problem though


Thread : General Discussion  Preview message : #196485  Replies : 15  Views : 869
posté June 28, 2012, 15:49:33 | #3

Quote (Kikuihimonji @ 28 June 2012 13:16) *

Quote (Lamaquake @ 28 June 2012 02:51) *
these are just the nerfs of the patch that is being planned, i guess they wanted us to know in advance so that we would not make a class because they have these traits, when the full patch comes there should be buffs in there too

they said that some classes were beccoming capable of healing the ones who are being heavily nerfed are probably gaining the ability to heal
They could add healing glyph ^^ That would be cool.
they did have that as one of the first water feca glyph spells ^^ they must have been meaning to initially


Thread : General Discussion  Preview message : #195629  Replies : 13  Views : 801
posté June 28, 2012, 02:51:54 | #4
these are just the nerfs of the patch that is being planned, i guess they wanted us to know in advance so that we would not make a class because they have these traits, when the full patch comes there should be buffs in there too

they said that some classes were beccoming capable of healing the ones who are being heavily nerfed are probably gaining the ability to heal


Thread : General Discussion  Preview message : #195497  Replies : 13  Views : 801
posté March 03, 2012, 18:13:55 | #5
Bump*

no changes as far as i am aware to the stats,

i have bumped the guides because the wave of new players that have started playing recently


Thread : Guides  Preview message : #144227  Replies : 31  Views : 2868
posté March 03, 2012, 18:09:46 | #6
Bump*

Revised changes plz comment if the data has been changed after release


Thread : Guides  Preview message : #144225  Replies : 58  Views : 7733
posté February 28, 2012, 20:52:24 | #7

Quote (Tysta @ 28 February 2012 20:02) *

Quote (Lamaquake @ 28 February 2012 00:03) *
they have since buffed the utility from dodge, now 20 dodge more than opponents lock means 60% dodge.
Which only makes it sillier, since most air skills give dodge anyway. Why would we want it as an attribute on our armour?

Water wins by far; it has prospecting, HP, and the water damage stat.
it does not really matter all these sets are really weak anyway.

and surely avatar is the best out of them


Thread : General Discussion  Preview message : #139085  Replies : 22  Views : 1517
posté February 28, 2012, 00:03:09 | #8

Quote (Tysta @ 27 February 2012 23:25) *
Pretty sad now I've seen the stats on the air set.
As if anyone needs dodge. And of course, as if air users don't have enough of it already.
they have since buffed the utility from dodge, now 20 dodge more than opponents lock means 60% dodge.


Thread : General Discussion  Preview message : #138383  Replies : 22  Views : 1517