Darkstorm's profile
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Member Since : 2005-08-20
50 Posts (0.02 per day)
Most active in : General Discussion
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 May 17, 2013, 16:44:52 |
#1
Yes, I'm aware.
I'm also aware that 50 (the most money I ever had at one time) x 30 is much much less than 25,000. I also know that 200 (the most money I'd ever seen anything sell for in the markets before the update) x 30 is also much less than 25,000.
So if 25,000 is now considered "a small kama fee" or "not that much", then that means there's been a whole lot of inflation since I last logged in, not just 30 times.
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 May 17, 2013, 15:36:43 |
#2
Wait, wait, what?
Quote (Hito @ 16 May 2013 10:00)  For a small Kama fee which hasn’t yet been decided, but should be around 25.000 Kamas, you will immediately change your Nation and see your Citizenship Points reset to zero.
... since when is 25,000 Kamas a small fee, especially for a level 30 character? I played this game for a long time (from the 0.2 Beta to a few months ago) and rarely had more than 40-50 kamas at a time. I'm not even sure I had that much. Even the most expensive items in the market didn't cost more than 200 kamas, and I couldn't even begin to afford those. 25,000 kamas doesn't sound like a small fee to me.
Or was I wrong in thinking that you were using European notation, and you really did mean 25.000 (i.e., 25) kamas? I could afford 25 kamas.
Or did that "monsters will drop kamas now" update really cause THAT much inflation to the point where prices are now literally tens of thousands of times higher than what they were? That means my character has gone from "dirt poor" to "dirt? I wish I could afford dirt".
This post has been edited by Darkstorm - May 17, 2013, 15:39:04.
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 May 17, 2013, 15:26:35 |
#3
I know there's no chance this will be implemented, but...
I'd like to see the class restored to the powerful AP-stealer it was in the Beta. In the Beta, I never cared about the Dial and the ability to do insane damage, I was a straight-up AP-stealer, using Water spells and the Sinistro (which, at the time, didn't immediately die without the dial) to cripple enemies. It was like playing a Gravity Control character in City of Heroes, and, like City of Heroes Controllers (Gravity or otherwise), it made the Xelor extremely adept at shutting down enemies, balanced by not having much in the way of damage or defenses.
Then came Hyperaction, and having Sinistro self-destruct after one turn, and so on and so forth, until everything I liked about the class was stripped away.
I want that beta Xelor back, not all this tick-and-tock dancing-dial fiddly bullcrap. Rather than getting stronger or weaker with every update, every single class is just getting more and more fiddly, causing what should be simple fights to turn into tactical nightmares that Gary Kasparov and Batman would have trouble dealing with.
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 April 17, 2013, 05:53:26 |
#4
It's not a theory, it's been said (by Izmar on the Dofus forums, though I can't find the post) that there is only one "race", human, and their appearance is based on the god they worship. Worshippers of Ecaflip start to look like cats. Worshippers of Osamodas start to grow horns and a tail. Worshippers of Enutrof start to look like old men and women. And so on.
The stronger the devotion, the more dramatic the transformation. (For example, Alibert is a worshipper of Enutrof, but not a very devoted one, so he hasn't turned into a little old man)
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 April 12, 2013, 06:14:46 |
#5
First impression: nice. This update is changing one of my least-favorite aspects of Ecaflips, that damned Ouginak-Ecaflip Tarot combination. I lost so many fights because of it that I stopped using Ecaflip's Tarot entirely (even though I loved the randomness the rest of the time).
And I'm highly amused to see Hunter brought back. (For those who've been around since the beta, Hunter was part of the Ecaflip's Air spells, back when we had an Air branch based on cat-like abilities)
I'm glad to see Die Alright's minimum range changed. It was a pain not having any 1-range attacks (except for one that requires spending Wakfu points) in the Fire branch.
At the same time, it changes other things I was enjoying. After I specced out of Tarot, I'd rebuilt my Ecaflip as a mainly-Fire Proc-Master, with Precision and Flealine Army both raised pretty high. I can still do that, but I loved the Flea Love proc (Fleahopper is not as interesting an effect to proc) and... well, I'm not sure about this new distribution of damage for Precision. (I'm not saying it's good, I'm not saying it's bad; I'm saying I'm not sure. Depending on how rare a Brain hit is in the current version, this may well be an overall buff to damage)
I think I need to start playing seriously again, but I don't look foward to having to re-respec into an Earth/Tarot build again. (I'll probably keep Precision) I hope there's a skill reset with all these changes.
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 March 17, 2013, 01:31:46 |
#6
Square-Enix has nothing to do with the game anymore.
The problem seems to be some hacker mad about his Dofus Private Server being shut down and initiating repeated DDoS attacks on the servers in revenge (affecting Dofus, Wakfu, and the webpage).
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 February 19, 2013, 19:50:12 |
#7
I love the sound of "Elite" spells. It reminds me of City of Heroes, which not only kept giving you new powers right up until the level cap (the level cap was 50, you got your last power at 49, and level 50 let you buff that final power), but it gave you powerful new abilities beyond the level cap by earning them in end-game content. (Six power categories were available, four more were planned, and you could "craft" more than one power for each category and swap them in and out at will)
I'd like to see something like that here. Or in Dofus. Or somewhere. I hate games where the only thing to do at the level cap is grind for slightly better gear.
Of course, I suppose Wakfu has to finish up its 110-200 content before they start worrying about beyond-200 content. (And I suppose I should actually get somewhere near 110 before I start worrying about endgame stuff)
This post has been edited by Darkstorm - February 19, 2013, 19:51:30.
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 December 04, 2012, 09:29:38 |
#8
... why didn't I hear about this until today? The month's barely begun and I've already missed my chance at the big prize. And the one gift I got today was underwhelming.
I was in a bad mood already, and this didn't help any. I feel like there's no point now in doing the rest of this.
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 May 02, 2012, 01:32:44 |
#9
From the way it sounds, Treasure Tracker's not being replaced, the +30 Prospecting bonus will be in addition to its current effects (so that's a buff to the spell, not a nerf). They will also still get their bonus Prospecting from casting spells while standing on a mine (since that wasn't mentioned as being changed at all).
The main thing that's changing is the inability to put characteristic points into Prospecting (or Wisdom), and that's for all classes, not just Enutrofs.
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 April 30, 2012, 21:40:30 |
#10
According to the list of changes, not much. Execution, Guile, and Trauma are having their critical hit damage changed. (When I first read it, I thought it meant they're getting buffed by 1.5, but now I think that it means they're changing the Crit damage to be 1.5 times normal damage)
This post has been edited by Darkstorm - April 30, 2012, 21:46:19.
Reason for edit : Re-reading the changelog
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 April 23, 2012, 16:29:22 |
#11
Heh. This discussion looks painfully familiar. Sounds like the argument I got a year ago when people were screaming that Air Iops were overpowered, and I tried to point out that the Air branch in fact had the weakest attacks for the class. Instead, I got people attempting to explain to me why 10 is a larger number than 16.
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 April 19, 2012, 10:48:43 |
#12
Quote (Archanorzz @ 19 April 2012 05:42)  FFS Earth ecas are op look at them... even without luck they do so much damage, and if they are actualy lucky they can just 1 hit own everyone.... and fire ecas are so horrible atm... even with luck you do so little damage and they wanna nerf us yay  someone said cras are weaker than ecas you kidding me? my friend 100 eca went against a 100 cra and cra killed him in 3 turns.
Absolutely nothing has been said about nerfing Fire Ecaflips. The only thing any developer has said about Ecaflips is that they want to change All In. That's it. Not even an explanation of how they're going to change it. (Most likely, just a tweaking of damage, rather than a complete redefinition of the spell concept. Along with All or Nothing, All-In is one of the few Wakfu-only Ecaflip spells that made it through all the versions of the Beta intact, appearing in even their 0.1 spell lists back in 2009, so it's unlikely they'll remove it now)
So there's literally no reason to start worrying that your character is going to be nerfed into uselessness.
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 April 18, 2012, 18:38:30 |
#13
Ecaflip's Tarot is meant to work with the Earth Branch. Most notably, if you draw the Ecaflip Card, in addition to gaining 3 AP, most of the Earth spells become a lot more powerful for that turn: Heads or Tails' damage literally doubles (while the healing doesn't), All In gains a chance to stun, Battle heals you if it does damage, and All or Nothing costs 0 AP instead of 2 AP (so you can actually get AP back by using it). Three Cards doesn't change.
Of course, putting any points into Tarot at all also opens up the risk of the dreaded Ouginak-Ecaflip combination, and can unpredictably change the flow of battle even when you don't get that combination. Ouginak on its own, with its -3 AP and making the next card you draw worse, can be crippling, and the Critical Fails of Black Bow Meow or the -2 MP of Hairy Hermit can have painful affects on strategy. (On the other hand, getting that Ecaflip Card can make it all seem worth it)
It is the most Ecaflip-ish skill they have, with the potential to make hard fights much easier but also to turn easy fights into disasters.
(Also, "dice" is the plural of "die", not the other way around. The skill only rolls one die, not two or more dice)
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 April 10, 2012, 12:33:46 |
#14
Not likely, because the game takes place a decade before the anime, when Yugo is still a baby. (You can hear him crying upstairs at Alibert's house in Emelka)
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 March 15, 2012, 17:35:45 |
#15
You heard it here first!
In addition to Rogues and Masqueraiders, Ankama will also be adding Roublards, Zobals, Halsabschneiders, Maskeradors, Ladrubis, and Danzals, plus one more class the article missed - Tymadors! All at the same time! Keep an eye out for this exciting update!
(... no, I'm not serious. Those are all just other names for Rogues and Masqueraiders in other languages)
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 March 14, 2012, 19:49:59 |
#16
Dofus had a skill reset system since the game opened, and only didn't have a stat reset system due to scrolling. (The game couldn't tell which points were scrolled and which weren't. It still can't, in fact, which is why you have the limited stat reset options you have now and no returned scrolls) Wakfu doesn't have the problems of scrolling, so reseting stats wouldn't have the same issues, and resetting skills is equally simple.
I really hope they implement one. My Ecaflip is a little more "random" than I'd like thanks to taking one level of Ecaflip's Tarot (it's a darn cool passive, which is why I took it, but since then I've been screwed over by Ouginak/Ecaflip far more times than I've been saved by Ecaflip/Ouginak).
I don't want to restart the character (because he has my Survivor title, my Survivor Set, fairly decently developed professions, some nice storage bags, etc), but I do want to get rid of that one level of Ecaflip's Tarot.
Maybe they should give Herbalists the ability to brew Stat and Skill Reset potions, like Alchemists could do when Dofus first opened. Even with rare ingredients, it'd be better than no way to reset them at all.
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 March 09, 2012, 16:50:11 |
#17
There's two graphics settings - one for the backgrounds ("Level of Detail"), and one specifically for fights ("Fight Quality Level"), and it's the second one that affects what other players' battles look like. Are you sure you have the right one turned up to "high"?
(Either way, it seems a strange thing to get all up in arms about)
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 March 09, 2012, 15:33:01 |
#18
I'm surprised nobody's said it yet:
Tactical Mode.
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 March 09, 2012, 15:28:12 |
#19
I wouldn't be surprised at all, considering that the other weapons all appear to be class-related. So I not only expect Makabra Cards for Ecaflips, I also expect a Makabra shovel for Enutrofs and Makabra daggers for Srams. Possibly a Makabra axe for Pandawas (which was, for some weird reason, their class weapon in Dofus).
I don't know what weapons are meant to be trademarks for Sadidas and Sacriers. (Possibly a club for Sadidas, since they were staff-users in Dofus but the Makabra Staff is clearly meant for Fecas. Sacriers don't have any trademark weapon - in fact, their "trademark" is being bad with all weapons. Dofus Rogues and Masqueraiders are specialized in Sword and Staff, respectively, so they'll also need new "trademark" weapons if Ankama doesn't want any overlap)
I would expect Makabra cards to be earth, though, since Ecaflip's card spells are the Earth branch. (Which doesn't stop the Gobball Cards from being Fire-elemental and Fire-boosting, so who knows)
This post has been edited by Darkstorm - March 09, 2012, 15:31:17.
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