Back to www.wakfu.com

No flash

Forum

cyrus33's profile
Statistics
Member Since : 2012-02-29
10 Posts (0.03 per day)
Most active in : Advanced Gameplay
posté July 27, 2012, 09:35:38 | #1
GOOD LUCK.


Thread : Politics  Preview message : #202821  Replies : 30  Views : 1586
posté June 13, 2012, 17:13:28 | #2
Well another reset is for the weak..
No for another reset, 100% dumb if you messed up your build,and want another reset because of your bad decision.go play playstation and xbox if you want lot of reset *just press reset button and you can start again*.


Quote (Graveraider @ 13 June 2012 15:15) *

Quote (KamOlaZ @ 13 June 2012 13:18) *
+1 for a reset item buyable at the shop, either separated, one for stats one for spells, or one for full reset.



Mess up? Go to the shop and buy a reset.

+1 for this
It better if I can buy reset for reasonable price to try new builds or to fix my build mess up than wait for another reset.
Reset using ogrines is for rich ppl , and dont have time to think carefully about there build ,making shortcut and taking advantage to the ppl who dont have lot of money to buy game cash..i play a lot of MMORPG with reset items on game shop.and i found it sucks.Reset on game shop are the same as unbalancing the game.
yeah wakfu can get more money with reset items,but slowly killing the game.


This post has been edited by cyrus33 - June 13, 2012, 17:21:09.
Thread : General Discussion  Preview message : #192145  Replies : 96  Views : 5061
posté June 12, 2012, 15:32:38 | #3
I disagreed.. no need for another reset.
wtf this game is not a private server,that you can reset when you want or make some mistake.there are some ways to make a good start with new system.you can use your other char as the experiment,ask someone and wait.no need to rush things up.you guys need to do make another char,wait for another reset.well if you do bad things you need to pay for it.


Thread : General Discussion  Preview message : #191713  Replies : 96  Views : 5061
posté June 12, 2012, 13:24:00 | #4
Earth Sacrier VS. Fire Sacrier(1 v1 PVP) is it possible that Earth Sacrier can beat Fire Sacrier?


This post has been edited by cyrus33 - June 12, 2012, 15:58:40.
Thread : Sacrier  Preview message : #191623  Replies : 1  Views : 665
posté June 12, 2012, 12:56:29 | #5
Well IMO your Earth Sacrier build is nastiest guide i saw.
hope no more victim to come..


This post has been edited by cyrus33 - June 12, 2012, 12:57:21.
Thread : Sacrier  Preview message : #191595  Replies : 7  Views : 2139
posté May 16, 2012, 05:32:18 | #6
Dungeon is Great and no need to weaken the mobs or boss.
i understand with this high lvl dungeon are extremely hard to clear.
i know i group who can clear the Vamp Dung in 10-20 mins.
and it fast. and they dont need a Earth Sacrier tank.because the will choose Str Feca ,because earth feca got more resist, can do i minimum damage and give ap,Str iop is also good in tanking in Vamp/bats dung because of resist and also have minimum damage, i saw 1 earth iop got hit by ghoul, and have damage 30-50 from ghoul.Another thingt is hard to partition the points of Sacrier.if you know how to be a damager and a tank sacrier work.another thing if you put str on sac.you better put moribound and angr so you can use a the str damage percentage.And imo angr and moribound is likely for air/fire sacrier.and if you put moribound and angr you will have lack of points the supporting skills that earth sacrier needed.
so where is Earth Sacrier? i thought that earth sacrier is the best tank of this game? but without resist coagulation he cant tank good.and not be choose by the group.
Earth spell is lame to lvl. because if only buffed damage and lock.and earth sacrier dont need a lot of damage.And ppl dont have a goal to lvl there earth spell because they only get lock percent, and fix percentage of coagulation till they hit 100, so what is the point leveling earth spell? earth sacrier need more resist/coagulation not so much lock because lot of bosses is stay on the spot like in nun,calamar, crow dungeon and other place who got the boss stay on there spot till they die.And some bosses have teleport spell like in vamp castle, how can you lock the boss with high dodge and teleport spell?

what im talking about is just like this .. adding some coagulation percentage when earth sacrier spell when leveled.

Example Idea :


Crackrock Blow

LVL 1-10 Earth Spell = 1% Coagulation
LVL 11-30 Earth Spell = 2% Coagulation
LVL 31-40 Earth Spell = 3% Coagulation
LVL 41-50 Earth Spell = 4% Coagulation
LVL 51-60 Earth Spell = 5% Coagulation
LVL 61-70 Earth Spell = 6% Coagulation
LVL 71-80 Earth Spell = 7% Coagulation
LVL 81-90 Earth Spell = 8% Coagulation
LVL 91-95 Earth Spell = 9% Coagulation
LVL 96-100 Earth Spell = 10% Coagulation

So they have a goal leveling earth sacrier spell.all earth spell of sacrier is hard to lvl because of high AP needed and do little damage.lock and - MP,is only work in low lvl dungeon and mobs.but if you hit high lvl dung -lock and -MP is not that good in tanking bosses because they are jumping around and teleport to your mates and if you sacrifice you will die fast because of low percent of shield.Im just lucky because i have good mates, and help me get vamp set to have +1 AP, and 100 makabra to get another +1 AP. how about the lowbies? they will wait till there makabra hit 100? get ap sets?
put another AP on there stats? in the first place it is good. but when you hit high lvl dung + 1 AP
is not that good.Cuz you can get your ap form makabra and sets and put to your health points or resist.


More Coagulation Shield Please.thx


This post has been edited by cyrus33 - May 16, 2012, 05:41:48.
Thread : Suggestions  Preview message : #185869  Replies : 9  Views : 470
posté May 15, 2012, 22:52:58 | #7
I got full vamp set..and lvl 100 makabra..
im full hp and got 8 ap.

did you try the vampire castle?or nun?



without fire resist Nun boss can hit you 600-700 per turn.
let say i got 200 shield.. i will get 400-500 damage.and got AOE , so will surely die if 2 of your mates hit with 300 damage each. 600 damage..


another thing is Vamp boss got drain WP and hit 300-500 damage,how can you sacrifice or sanguie armor?you can only depend on your 200 weak shield.and when he rage he will hit 700-900. you cant spam everytime with your earth spell sometimes you need to transposition the mobs to get the angle of your mates and its more important than to spam your earth spell ,you cant always get +ap with feca field buffs when you have sacrifice state always change position while burning ap field buffs and they will get mad at you.getting ap in xelor is only a chances they always die first in dung..

Earth Sacrier is nuts atm.. they need to put more Coagulation.or maybe put some resist percentage.
When your an Earth Sacrier.. choosing Angr than transposition is not good, transposition is much need than Angr, when your an Earth sacrier, Angr can give you low percentage of damage and some lock with angr points,but its useless in Vamp dung cuz the boss draining WP,you cant shield yourself with Sanguie Armor,and you will decide to choose on Sacri or Sanguie , and its not good. and when you choose Nun dung you will be killed by the high damage mobs and boss, so how can be the Earth sacrier and a good tank?.another thing is when your using 1 account with Earth Sacrier full tank character dying in the battle is not good without getting loots/exp.im only lucky because i have a loyal guild and friends who can give the equipment i need even if i die in the battle.how about the other ppl who dont have a trusty mates? i loved being tank and sacrier,i dont need to change my class just for the other ppl think. i already face the fact that im not that usefull in PVP. but its hard to accept that even in PVE i sucked.

And another thing lot of group ATM is not choosing earth sacrier to there group.cuz of there low capability of tanking and support, better they choose 2 feca-2 Eni-2 fire cra awesome party hunt,and lot of ppl choose fast dung than getting a tank who always do is to get there shield,i have a good guild and lot of friends who can go to high lvl dung in bonta, but they will choose damager than a tanker,transposition is much need than to do great combo your talking about crack rock or blah blah earth sacri spell and get your low shield.you cant charge the mobs everytime with your precious coagulation shield cuz you will surely die in high lvl dung.dude, if you dont have a experience in vamp/nun dung..you better try em now so you will know what im talking about. not all player have good mates who can support them everytime and understand there lack of tanking capability.i only used 1 account,and i dont want to have other account to form good party and go dung.your talking like you know everything because maybe you have multi account and you dont feel the suffering.all i can see in your reply is all about nerd math not the experience and situation in dungeon.okey, im happy to see your reply.thx for your info.lol

MORE COAGULATION PLS..


This post has been edited by cyrus33 - May 15, 2012, 23:20:37.
Thread : Suggestions  Preview message : #185795  Replies : 9  Views : 470
posté May 15, 2012, 18:13:25 | #8
Suggesting Add more Coagulation Percentage on Sacrier. Im a lvl 100 earth Sacrier..

all points i put in hp

Sacrifices = Max
Blood Pact = Max
Transposition = Max
Tattoed Blood = Max
Sanguie = Max


its hard to tank even i got high hp..
without a resist i can only survive for some turn, just to save/protect my mates and do the role of tank.

if i put some STR i will get damage and resist,but its hard to decide on my specialties point and because it will conflict..

possible build with HP/STR Earth Sacrier:

Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie = Tank/Support/Positioning

with this build it sucks because Smasher/Sanguie/Sacrifice need to use WP, IMO much better if sacrifice only need AP and MP ( maybe 4 AP and 2 MP) .


Sacrifices,Blood Pact, Anggrr,Tattoed,Moribound =tank/damage
(i know that mori and angr is for fire/air sac, but putting some STR just to get resist is nuts, so that is why you better put mori/angr so you can use some str percentage to have damage,sacrifice not max is pointless in tanking specialy on the high lvl dungeon,and lot ppl much better pick with fire sacrier if anyone going to use this build on earth sacrier)

Another thing if i put STR im going to be nerf in other dungeon.

------------------------------------------------------------------------------------------------
And lot of Group always choice Earth Feca because they can tank/damage/support/Give AP.


While Earth Sacrier with this build (Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie) can do = Positioning/Tank/Sacrifice/


You cant feel your being useless in lower lvl dungeon, but if you hit Crow/Vampire/Nun Dungeon you will wish that you choice fire/air sacrier,and regret being an Earth Sacrier.



I already face the fact that im a loser/filler in PVP,but i cant accept that earth sacrier is useless even in tanking mobs/boss .


This is my Spell Suggestion on Sacrier Earth Spell:


Add more coagulation percentage in every earth spell.

Example Idea :


Crackrock Blow

LVL 1-10 Earth Spell = 1% Coagulation
LVL 11-30 Earth Spell = 2% Coagulation
LVL 31-40 Earth Spell = 3% Coagulation
LVL 41-50 Earth Spell = 4% Coagulation
LVL 51-60 Earth Spell = 5% Coagulation
LVL 61-70 Earth Spell = 6% Coagulation
LVL 71-80 Earth Spell = 7% Coagulation
LVL 81-90 Earth Spell = 8% Coagulation
LVL 91-95 Earth Spell = 9% Coagulation
LVL 96-100 Earth Spell = 10% Coagulation

And this Life transfer specialties, i think no want to put some points on this spell.because you need 1 wakfu per use and much needed on sacrifice or sanguie,i think it will be better if you can give/pass coagulation state to your mates than Incurable state that make suffer.


Sacrifice need to be change (just MP or AP per use, maybe 4 AP and 2 MP per use, so can do more sanguie and good tanking )

sorry for my english and spelling hope you get my idea .. imy suggestion is not OP, just to balance a little and i dont want the earth sacrier and have a better tanking ability on sacrier.thx


This post has been edited by cyrus33 - May 15, 2012, 18:22:40.
Thread : Suggestions  Preview message : #185733  Replies : 9  Views : 470
posté May 15, 2012, 16:07:57 | #9
The best thing is give another one for the ppl who already used there potion and complaining about the bugs, and give another one to the ppl who dont use there potion.

so after the hotfix..

ppl dont use there potion = 2 pcs
ppl already used there potion = 1 pcs


Thread : General Discussion  Preview message : #185669  Replies : 9  Views : 935