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Member Since : 2012-04-14
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posté May 14, 2013, 19:27:49 | #1
News just in: Cheese kills off the creative side of the brain studies show, studies based in France shows cheese is killing off creativity in the game design community as Ankama announce new Eni updates, check above for more info.


This post has been edited by JustD87 - May 14, 2013, 19:30:05.
Thread : Eniripsa  Preview message : #542537  Replies : 257  Views : 6783
posté February 21, 2013, 18:22:19 | #2

Quote (TroubleAqua @ 21 February 2013 17:20) *

Quote (Industrialman1 @ 21 February 2013 17:18) *
do so to be able to go to the boss one time, but if you lose, you can walk on it until you kill him,PS sorry for my bad english
1 fight per week. not 1 win.

If you lose, you have to wait another week until you can try again
I think you'll find Industrialman1 was saying they wanted it to be 1 win a week.

They weren't asking what it was.


Thread : News  Preview message : #463665  Replies : 106  Views : 3072
posté February 21, 2013, 16:13:41 | #3
It's nice seeing these changes some are awesome, like accessing the boutique in-game, new dungeons, I'm loving the new char creation screen.

This is a good step towards making up for how lame the Masqs seem to be.


Thread : News  Preview message : #462869  Replies : 106  Views : 3072
posté February 20, 2013, 18:59:48 | #4

Quote (Asulute @ 20 February 2013 18:28) *

Quote (JustD87 @ 20 February 2013 18:12) *
Dunno if anyone has noticed bu Claspontero is clearly a re-coloured version of the Pyrotechnics icon, so lazy...
Man with every update I can't help but feel bad for Troyle, everytime an update appears that none of us like he has to deal with all the backlash, and he didn't even have anything to do with the updates, it feels like we're constantly shooting the messenger....the really friendly and unphased messenger xD I have to say unlike the game itself he is 50% of the reason I still have faith the game has unused potential, the other 50% being the people I've met and made a connection with over the last year.
I'm pretty sure Troyle understand any complaints about the design/balance of things is not directed at him.

It just sucks that they're planning to remove a utility class like the current Feca and they aren't replacing that play style with anything, everything is just damage or heals now.

Theres no real secondary support class, something which can boost range/heals, mp/ap or tank or generally move through the battle bestowing buffs on allies, instead everything is just based upon base damage and it's so basic and boring, this is just another example of something which has potential and whoever came up with it's spells had no imagination. Why they just make 3 classes Iop, Eni, Cra and just give them all different looks it's pretty much the way the classes are heading.


This post has been edited by JustD87 - February 20, 2013, 19:05:36.
Thread : Devblogs  Preview message : #250107  Replies : 125  Views : 5664
posté February 20, 2013, 18:12:03 | #5
Dunno if anyone has noticed bu Claspontero is clearly a re-coloured version of the Pyrotechnics icon, so lazy...


Thread : Devblogs  Preview message : #250073  Replies : 125  Views : 5664
posté February 20, 2013, 17:54:40 | #6

Quote (Asulute @ 20 February 2013 17:46) *

Quote (GJTora @ 20 February 2013 17:20) *
I'm seeing tons of player non-Masques that will scream ''NERF! NERF! NERF!''
They will be so OP.
Clearly You main a Cra? lol

Don't be silly, remember all the Cra are dead because of the upcoming killer nerf of doom!! :p

-1 range, it's such a killer!!!


Thread : Devblogs  Preview message : #250059  Replies : 125  Views : 5664
posté February 20, 2013, 16:41:34 | #7
Is this a joke?

There are so many copy/paste spells here, Psycate is basically Light Speed, then there's a Gutting Gust copy paste, another fire ele class...

I was hoping for a new class to replace my Feca since Ankama are simplifying it, give me something which makes me think every turn not another boring damage spam class, yeah there are heals but there's no real variety added to strategy with this class, such a poor attempt Ankama, you seriously are disappointing.


Thread : Devblogs  Preview message : #249983  Replies : 125  Views : 5664
posté January 29, 2013, 13:05:09 | #8

Quote (Troyle @ 29 January 2013 12:21) *

The maintenance was supposed to last until 11am French time, 10am GMT.
I announced 11am GMT right away, because I expected a delay.

I just didn't expect the delay to take that long... ETA: around 1pm GMT, or maybe more.
There's always a delay, it happens every maintenence, I consider us lucky if it's just a 2 hour delay, we're generally looking at 4+ hours.

I can't believe people still expect the servers to be back up on time, I just don't bother trying to play Wakfu until the evening well after the maintenance is scheduled to be complete.


Thread : General Discussion  Preview message : #243599  Replies : 77  Views : 1830
posté January 24, 2013, 19:22:04 | #9

Quote (Kikuihimonji @ 24 January 2013 10:30) *

Quote (JustD87 @ 24 January 2013 01:13) *
I'm liking the changes, one thing i never understood about Iops is why is the Earth element so weak, it does less dmg per ap than both fire and air, meanwhile air allows a nice increase in damage due to power and fire has AOE spells.

I really think earth should be getting a damage boost, even if the damage/ap ratio was the same as fire it'd still be weaker since it hits less targets and some of the spells have a minimum range.

I'd love to know other peoples opinions on the Earth branch.
Earth can stun. And stun makes enemy loose whole turn.

The description of each element states that earth does high damage to individual enemies, yet it does less damage than either of the other elements, and earths stun doesn't apply nearly enough to warrant it's considerably lower dmg/ap.


Thread : Iop  Preview message : #242145  Replies : 15  Views : 1878
posté January 24, 2013, 01:17:32 | #10

Quote (Flyheal @ 21 January 2013 02:19) *
EDIT:Made this account just to not have to post on my main ^^

First thing.

Feca spells are gonna lose the ability to be cast on both Glyphs and Armors. Meaning that some spells are exclusively to activate Armors while other spells are exclusively to activate Glyphs.

This was one of the most appealing and interesting things about the Feca gameplay.

*Please* reconsider giving BOTH Glyph and Armor effects to each spell. Don't make it so boring. QQ


I can't express how much I agree with the above statement.


Thread : Feca  Preview message : #241887  Replies : 109  Views : 6112
posté January 24, 2013, 01:13:23 | #11
I'm liking the changes, one thing i never understood about Iops is why is the Earth element so weak, it does less dmg per ap than both fire and air, meanwhile air allows a nice increase in damage due to power and fire has AOE spells.

I really think earth should be getting a damage boost, even if the damage/ap ratio was the same as fire it'd still be weaker since it hits less targets and some of the spells have a minimum range.

I'd love to know other peoples opinions on the Earth branch.


Thread : Iop  Preview message : #241883  Replies : 15  Views : 1878
posté January 24, 2013, 01:00:50 | #12
So the most OP char in the game gets some minor tweaks, a bit weird buffing the unbeacon ability, but if you guys are looking to balance things i''d suggest nerfing those crits a bit more, it's really OP. (before anyone flames me I play a cra on my alt)

Just to give an idea of what I'm getting at, a cra does about the same damage as an Iop but with a much better range and then also has a teleport ability and high crit ratio. There's not another class in the game which is that OP.

edit:
I have questions regarding destructive arrow, the base damage is quite large, but my questions is regarding its effects, the damage gains from level of riddling, is this neutral damge, is the damage set to riddling times 2 or is it added to the base damage of the spell, for example 30 riddling x2 + 70 base damage would be 130 damage.

The last example there would be game breaking, I hope the damage is set damage and as a result 30 riddling x2 would be 60 damage, not damage which takes attack % into consideration as it would be way more powerful than anything else in the game.


This post has been edited by JustD87 - January 24, 2013, 01:32:05.
Reason for edit : Did some number crunching since my last post
Thread : Cra  Preview message : #241877  Replies : 124  Views : 4430
posté January 22, 2013, 16:29:29 | #13

Quote (Seguchi-sama @ 22 January 2013 15:19) *

Quote (Lathyris @ 22 January 2013 11:25) *

Quote (Arahitogami @ 22 January 2013 11:19) *
I'd be more interested in compensation for the weeks and weeks of bugged Ogrest Chaos making workshop repair entirely unmanageable >_>

+1 for this. x.x sure the losing game time is annoying, but as a crafter, i find the Ogrest bugs to be more so. D: Nothing better than going out and harvesting materials for several hours to come back and find no working machine for the craft in which you would like to level (hence needing to go to another nation to use theirs, and hope they have a working one) x.x

Yeah, me too. We work hard to fix workshops, and lose it again every week.

They should just do the logical thing and remove the game breaking ogrests chaos until they fix it, or come up with a better way of intergrating it in general.

Also it'd be silly for us to get compensated before they've fixed the issue with lag/dropping, how are they going to compensate us accurately if they don't know how long we're going to have to put up with the issue?

While I'm here is anyone getting pop-ups when you get that stupid splash page about wakfu before coming into the main site?


Thread : General Discussion  Preview message : #241533  Replies : 29  Views : 765
posté January 07, 2013, 17:48:51 | #14
Hey Jasca, feel free to add me and contact me if you need a party or want to know about anything, I'm happy to help, and if you need a group my guild often plays on both low and high level characters, so we're very likely to have characters who are your level.


Thread : General Discussion  Preview message : #238611  Replies : 10  Views : 602
posté January 06, 2013, 10:00:53 | #15
I know I'm reviving an old topic here, but how long do I have to get my current Feca to 105 so I can see him in his full glory before you guys gut him like a fish out of water?

What is the time frame for this revamp when should we expect to see it in action?


Thread : Feca  Preview message : #238445  Replies : 109  Views : 6112
posté December 06, 2012, 20:31:48 | #16

Quote (krutaismagisters @ 06 December 2012 20:13) *
So.. You say that you cant use turkeys, have to walk a lot etc., BUT if you spend so much time in bonta create character with bonta nation. Ur amaknian (or brakmarian/sufokian) so be a one. Be loyal to your nation.
Why should I only experience 25% of the game because I want to be loyal to a nation, I've always thought blindly following a nation is stupid since govs change often.

I've heard Rayne won't end the war, to be honest it wouldn't surprise me since Bonta benefits more from peace than war anyway.


Thread : Challenges & Politics  Preview message : #231977  Replies : 42  Views : 1433
posté December 01, 2012, 15:23:15 | #17

Quote (Miltank @ 30 November 2012 17:11) *


Sabilization Aura:

Not sure I get the idea of stabilizing my enemies.

So you didn't get that either? I don't understand why I'd want to stabalize enemies either, figured it'd be more useful to stabalize myself and allies around me.

That was one huge post there Miltank :p

It's interesting what you were saying about explosion arrow and the dmg share glyph, I think it sounds like the chars would be hit 3 times.


Thread : Feca  Preview message : #230893  Replies : 109  Views : 6112
posté December 01, 2012, 15:05:41 | #18
Ankama should allow governments to use taxes to repair the machines or drop the kama requirement altogether. I sense people would be more willing to help repair things if this was the case.

There should be Kama dispensers which distribute Kamas from the nations taxes in exchange for resources the Government wants. If Ankama created something like this it'd benefit all of us, encouraging people to get resources you need to fix machines in exchange for kamas.


Saying that, Chaos happens way too often in my opinion. If Bonta can't keep up with the broken machines; how can Sufo? Or any nation?

On a side note; I'm not a high level gatherer but if there's any resources you need I don't mind getting some. Kamas on the other hand I struggle to keep enough to use zaps...

Ps. I taste of bubbles!!

-Ala Fox


This post has been edited by JustD87 - December 01, 2012, 15:10:55.
Thread : General Discussion  Preview message : #230887  Replies : 3  Views : 267
posté November 23, 2012, 20:03:08 | #19

Quote (Kwoac @ 23 November 2012 18:09) *

Quote (Sargent-Wiggest @ 23 November 2012 16:54) *
Your not going to be the only one kicked. The french guy, Kwaoc , he said the French side like these changes. What I saw were people wanted the Feca class to be more Feca, protecting more. And I saw them complaining about some passives too. So here we have, in one side, mediocre opinions, positive ones ( French side ) , its not so bright there, and here bad opinions mostly ( Remington )

Well, the french side has adopted this Feca (far more positive opinions than mediocre ^^') but i'm still here and I really want the EN feedback (realistic ones).
We are not balancing the spells now but checking if the concept is functionnal and liked.
Kwoac
I've checked out the French side and have noticed quite a few complaints about the new spells system and WP cost. I did have to use a translator to view this but never the less there are still complaints.



Quote
I totally agree with the Feca going for the role protector as it was intended. We all know fecas are not balanced because they are pretty much tanks, supports and dmg dealers with map control. And of course there will be some rage, but nevermind that because you are giving the class a breath of fresh air making it truly unique and tatical and not derp as it stands now. Also, sargent-wiggest and theAAArgo are the same person so quit the retardness of posting with both acc to pretend multiple opinions.

As it stands the Feca is a jack of all trades but master of none, in otherwords yeah it's quite a flexible class and can do multiple tasks to reasonable standards but doesn't stand out at any individual task.

This makes the Feca a versatile support class who can support any party, however as an individual character they feel a bit underpowered, they don't do great damage and require the use of glyphs/armors to stand their ground.

The current build is not overpowered, maybe a little underpowered due to high WP cost and not having any real strengths.


This post has been edited by JustD87 - November 23, 2012, 20:12:32.
Thread : Feca  Preview message : #228845  Replies : 109  Views : 6112