Back to www.wakfu.com

No flash

Forum

Kikuihimonji's profile
Statistics
Member Since : 2011-04-28
2610 Posts (2.45 per day)
Most active in : Character Classes
Posts/Topics
Title Replies / Views Last action
Thread opened Thread closed  
Temporary inventory for 1 hour.
By : Kikuihimonji - April 01, 2014, 11:15:04
The inventory that appear when our bags are full and we dropped something should allow us to walk…...
The : 2014-04-01 11:15:04
9 / 299 April 08, 2014, 22:00:34 By : Kikuihimonji
Thread opened Thread closed  
Placement Phase player-friendly
By : Kikuihimonji - March 18, 2014, 01:44:56
Has anyone of you ever got this situation where you noticed in chat that person XYZ is asking for he…...
The : 2014-03-18 01:44:56
4 / 125 March 20, 2014, 15:13:30 By : Kikuihimonji
Thread opened Thread closed  
Let us decide to lock or not
By : Kikuihimonji - February 17, 2014, 09:36:14
Sometimes i want to lock enemy but other time i'd prefer if it would just run away from me (if it have run away AI). Especially as a Cra i don't want to lock enemies but even with 0 Lock i can still lock them... and that may decide if i win or loose the fight. Another thing is that once someone manage to dodge - it will not gain any distance from enemy and will end up in the enemy lock zone aga...
The : 2014-02-17 09:36:14
6 / 199 February 18, 2014, 09:56:10 By : Kikuihimonji
Thread opened Thread closed  
Doll Link concept - the way it was in its former glory days and the way it should be revamped
By : Kikuihimonji - December 23, 2013, 01:35:20
This used to be my favourite passive that was combined well with Green Guard and Explodoll before the revamp. I would like to give some food for thought here about this passive. A lot of you can agree that its not worth investing points in this passive now. 10% redirection of dmg is not gonna save anyone when enemy can hit you for 2000 dmg normally. Therefore with hope for the revamp in mind i ...
The : 2013-12-23 01:35:20
6 / 465 December 25, 2013, 10:31:10 By : Kikuihimonji
Thread opened Thread closed  
The Hope.
By : Kikuihimonji - December 21, 2013, 11:48:38
For those who didn't noticed this in last reply from Sabi in Feca Revamp topic: [quote name='Sabi' …...
The : 2013-12-21 11:48:38
11 / 591 January 04, 2014, 04:41:27 By : aquabeauty
Thread opened Thread closed  
2 nice ideas that Ankama propably won't add to the game.
By : Kikuihimonji - December 14, 2013, 12:07:25
1. Make each doll gain +1 Lvl of Growth at start of every doll turn. The Growth will therefore det…...
The : 2013-12-14 12:07:25
0 / 182 December 14, 2013, 12:07:25 By : Kikuihimonji
Thread opened Thread closed  
Test your "searching for gear" skills.
By : Kikuihimonji - December 13, 2013, 15:32:39
So i am curious what is currently the best gear for Sadida. I'd prefer a gear that would allow me to be 3 element build with high resistance and high HP and with at least 10AP build (12 if possible). I want to know how much resistance i can get for each element (main issue: fire resist, but don't want to reduce other resistances for just fire). I was thinking to even build myself with STR/CHA/AG...
The : 2013-12-13 15:32:39
6 / 480 December 16, 2013, 23:35:58 By : Kikuihimonji
Thread opened Thread closed  
The wanted changelog v. 1.2
By : Kikuihimonji - December 07, 2013, 22:10:28
Some time ago i've made this changelog. Now i would still change something in it as i don't find it perfect yet. I might discuss it later. So here it is, the changelog that i would love to see one day: ClassesSadida[*]Doll: It will no longer cost WP to summon Seed. It will now turn doll to seed when cast on doll. Cost changed to 5AP 3MP at level 0 and 2AP at level 9. It will be possible to pl...
The : 2013-12-07 22:10:28
0 / 267 December 07, 2013, 22:10:28 By : Kikuihimonji
Thread opened Thread closed  
40 things that should be changed. * 1 2 
By : Kikuihimonji - November 30, 2013, 01:43:25
Be it rebalanced or revamped, call it as you wish, but here are the changes that would make Sadida the way it should have been revamped with the last revamp: [*]Doll – remove the WP cost from this spell; make it turn doll to seed [*]Dolly Sacrifice – make it not turn doll to seed but sacrifice it at once [*]Voodoll – make it have 40% of Sadida HP; make enemy hurt self when damaging...
The : 2013-11-30 01:43:25
23 / 1112 December 05, 2013, 13:30:01 By : Kikuihimonji
Thread opened Thread closed  
A random idea (i am not saying its good)
By : Kikuihimonji - November 13, 2013, 13:14:40
Make dolls with HP = Control and make them loose only 1HP when damaged....
The : 2013-11-13 13:14:40
15 / 585 November 14, 2013, 02:43:37 By : Ashescreed
Thread opened Thread closed  
If we could rebalance Sadida only...
By : Kikuihimonji - November 05, 2013, 10:05:15
In cotrary to other topic based on complete revamp of the class, here i think we should talk about the possibilities to rebalance Sadida, without giving anything new to it. Vaporize I think this spell should simply cost 1AP. Damage changed accordingly to 12 (or 11) base at level 100. The goal of this change is to let Sadida Control its dolls even with the last 1 spare AP while also giving S...
The : 2013-11-05 10:05:15
18 / 756 November 12, 2013, 02:08:36 By : HakazabaJub
Thread opened Thread closed  
If we could completly revamp the sadida...
By : Kikuihimonji - November 03, 2013, 23:03:25
So it's been said that there will be no revamp of this class (at least not any time soon). It was also mentioned that it will get dolls changed somehow. Also there was a rumour that they might actually revamp certain speciality (Lone Sadida). In other words its not yet decided how will Sadida turn out to be. Saying this i've decided to make a suggestion about complete revamp of this class. This sh...
The : 2013-11-03 23:03:25
14 / 637 November 12, 2013, 02:34:19 By : HakazabaJub
Thread opened Thread closed  
Puppeteer Master - new spell idea
By : Kikuihimonji - November 02, 2013, 22:06:43
I know that they are not gonna revamp Sadida, at least not in any near future. However i would like …...
The : 2013-11-02 22:06:43
4 / 467 November 14, 2013, 15:11:06 By : Gordeb-Nereob
Thread opened Thread closed  
Class specific pets
By : Kikuihimonji - October 28, 2013, 14:31:30
Here's the idea: Let us have coney, madoll, young dheller and gobgob as pets, but to not make for example osamodas to use madoll as pet (because why should it use sadida's doll as pet?) even if it would give summoner stats, let's make those pets like emblems: with condition that only certain class can use them....
The : 2013-10-28 14:31:30
3 / 192 November 03, 2013, 21:48:33 By : WwhitekrowW
Thread opened Thread closed  
Lets try again to think about possible changes to Sadida.
By : Kikuihimonji - October 25, 2013, 20:38:58
Starting with water spells i will try to suggest few modificiations. Obviously they could be different but they should give the overall idea of what should be improved about Sadida. To those who are fine with current Sadida: things can always be better then they are now. Remember that. I will try to make it as short as possible. Vaporize The issue 1: We cannot control the doll if we have ...
The : 2013-10-25 20:38:58
10 / 518 October 28, 2013, 14:14:59 By : Kikuihimonji
Thread opened Thread closed  
Speciality values does not change (Sadida) Ankatracker 
By : Kikuihimonji - October 09, 2013, 03:15:12
Character name: Nerida Ankama display name: Kikuihimonji Date and time: 9.10.2013; 3:10 am Map: Asturb Bug description: Leveling specialities: Dolly Sacrifice, Tree and Explodoll does not change the values of the dmg or heal done by these specialities. They are the same at level 0 (active) or 1 (passive) as on level 9 (active) or 20 (passive) as shown on the picture below: Reproduci...
The : 2013-10-09 03:15:12
1 / 152 October 09, 2013, 10:18:59 By : [Troyle]
Thread opened Thread closed  
Sacrier - revamp suggestion
By : Kikuihimonji - October 02, 2013, 15:08:15
There are players who are satisfied with current Sacrier as it is. Some people however would love to see the changes to this class as there seem to be no real synergy between elemental spells and passives. As being one of those who would like the changes i've decided to take things into my hands and suggest the revamp of already satisfying class - Sacrier. I've already did that to Sadida and Pan...
The : 2013-10-02 15:08:15
5 / 361 October 02, 2013, 19:47:11 By : Kikuihimonji
Thread opened Thread closed  
A golden rule for specialities that Ankama should take into account
By : Kikuihimonji - September 29, 2013, 11:59:34
Each speciality should increase something noticable on each level of the passive or active spell…...
The : 2013-09-29 11:59:34
0 / 227 September 29, 2013, 11:59:34 By : Kikuihimonji
Thread opened Thread closed  
The boss AI stops working - details
By : Kikuihimonji - September 28, 2013, 00:29:48
I did the fight with Shin Larva a while ago and i found out what makes it's AI stop doing anything. Basically if i place barrel and move away from its long distance spell range, the Shin Larva boss will not even try to move around the barrel to get to me, even though it could as barrel was the only obstacle there (boss was not even surrounded). This means that we cannot try to avoid the dmg ...
The : 2013-09-28 00:29:48
0 / 128 September 28, 2013, 00:29:48 By : Kikuihimonji
Thread opened Thread closed  
Pandawa - revamp suggestion
By : Kikuihimonji - September 27, 2013, 00:22:32
We are going to have Pandawa revamp soon after the Foggernauts. This is why i feel it's the best time to start topic aboud suggestions for Pandawa. Note however, that i was doing it some time ago and i just had in on my PC for a while, without sharing it with anyone untill now. I will try to explain each modification to the spell i've made and the reason behind it. Active specialities: K...
The : 2013-09-27 00:22:32
0 / 338 September 27, 2013, 00:22:32 By : Kikuihimonji
Thread opened Thread closed  
The use vs abuse * 1 2 
By : Kikuihimonji - September 22, 2013, 22:44:52
It has come to our attention that a new bug abuse has been discovered on the Dragon P…...
The : 2013-09-22 22:44:52
36 / 1500 September 28, 2013, 15:42:28 By : reaperboy
Thread opened Thread closed  
Sadida's desired modifications * 1 2 3  7
By : Kikuihimonji - September 17, 2013, 14:20:28
Many of players will agree that revamp of Sadida class didn't went as well as we have expected it to be. We have received a lot of good news before revamp and we all had great hopes for Sadida improvement. However the numbers and some mechanics (and some damage forumulas) made Sadida underpowered. We are still good at supporting allies, but when the damage is needed as support - we fail to help. T...
The : 2013-09-17 14:20:28
131 / 3544 November 02, 2013, 02:36:23 By : [MOD]Itsade
Thread opened Thread closed  
Sadida Class Review * 1 2 3  7
By : Kikuihimonji - August 04, 2013, 17:16:38
Using some of my free time i decided to write down this topic to clear the miss understandings conce…...
The : 2013-08-04 17:16:38
131 / 3921 August 13, 2013, 17:29:59 By : Neneko88
Thread opened Thread closed  
Nations reworked? DEVTRACKER  Ankatracker  * 1 2 3  6
By : Kikuihimonji - June 24, 2013, 12:23:20
Amakna: http://staticns.ankama.com/upload/backoffice/direct/2013-06-18/61a89f5d56578f96a31847d…...
The : 2013-06-24 12:23:20
116 / 3703 March 05, 2014, 10:29:58 By : Rokugatsu
Thread opened Thread closed  
The set that give AP for half of the set parts
By : Kikuihimonji - June 08, 2013, 21:25:03
How about a set with 8 pieces that will give us 1AP if we will have 4 of them and another 1AP if we will have 8 of them? I mean... that would allow us to choose wich part of the set we want to use without making us need to use all of the pieces and still have 1AP from it. I think it will give us more choices with other equipement sets. I am not saying what level it should be, but i would like to s...
The : 2013-06-08 21:25:03
4 / 387 June 09, 2013, 20:32:24 By : smallz117
Thread opened Thread closed  
[Suggestion] Cra Improvement * 1 2 
By : Kikuihimonji - May 29, 2013, 16:37:02
Link It look like this:  ...
The : 2013-05-29 16:37:02
23 / 1261 June 09, 2013, 23:27:29 By : Chrolo
Thread opened Thread closed  
Does chromatic mechanism work as intended?
By : Kikuihimonji - May 12, 2013, 17:01:56
I was really wondering why we have so low numbers in the spells that include chromatic in their description. Today i came to conclusion that if the formula stated near the spells would replace the x*Lvl of Sadida into x*highest dmg% of Sadida , then it would be even balanced. Tree - the formula is 1+0.06*Lvl of Sadi, wich means at 100 lvl we get 7HP heal for 1MP used If, however it wou...
The : 2013-05-12 17:01:56
9 / 1055 May 13, 2013, 22:23:50 By : Kikuihimonji
Thread opened Thread closed  
[Suggestion] Sadida Improvement * 1 2 3  8
By : Kikuihimonji - May 04, 2013, 20:55:33
Update It looks now like this:  ...
The : 2013-05-04 20:55:33
148 / 5253 June 22, 2013, 14:09:27 By : HakazabaJub
Thread opened Thread closed  
Suggestion on how Sadida could be revamped * 1 2 
By : Kikuihimonji - March 13, 2013, 23:44:28
by Kikuihimonji This suggestion include no charges on dolls, but HP. This is basically how i see sadida should work. Some of the ideas here could be used even if dev's will decide to make dolls have sewing points , but obviously everybody will agree that loosing charges per turn is awful idea, at least with so few of these charges on each doll. Anyway here it is: the suggestion for Sadida with HP on dolls...
The : 2013-03-13 23:44:28
32 / 1411 March 18, 2013, 22:09:24 By : HakazabaJub
Thread opened Thread closed  
New item type's
By : Kikuihimonji - February 27, 2013, 02:57:46
I had this idea long long time ago, but i never suggested it before and... forgot about it. Till no…...
The : 2013-02-27 02:57:46
0 / 217 February 27, 2013, 02:57:46 By : Kikuihimonji