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unskillfulone's profile
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Member Since : 2011-05-16
218 Posts (0.3 per day)
Most active in : General Discussion
posté February 02, 2012, 05:17:00 | #1
Too many bugs will just make people stop playing it, it's always good to see new stuffs, but when new things become old, people will be frustrated if the same problems have not changed. And some will just leave because of the bad experience.


Thread : General Discussion  Preview message : #128039  Replies : 11  Views : 1007
posté January 31, 2012, 02:25:23 | #2
That's helpful, I didn't know how to post a picture before.


Thread : General Discussion  Preview message : #127465  Replies : 13  Views : 668
posté January 30, 2012, 17:21:39 | #3

Quote (fikoko @ 30 January 2012 17:18) *
they can push you away, walk back and dash into you.
which has a rediculous high chance of stunning you.

to an extent you could get stunned for turns in a row.
Well smart boy, I can guess that you come out the way to deal with this kind of stuff pretty quick. So I won't leave any comment further, unless...


Thread : General Discussion  Preview message : #127331  Replies : 13  Views : 934
posté January 30, 2012, 17:16:47 | #4
Cool !? Sadly can't capture them, need a group to kill it.

Does wild warchieves act like the way mature Drhellers do, walk back and charge back at you??


Thread : General Discussion  Preview message : #127323  Replies : 13  Views : 934
posté January 30, 2012, 16:05:23 | #5

Quote (Kikuihimonji @ 30 January 2012 15:46) *
Correct me if i'm wrog but does it mean that we can get max 100% element damage and 50% element resistance if we max out all spells?

Yup, and the condition you describe do happen when my two friends, lvl 70 air iop tries to hit a lvl 70 air eni.
the lvl 70 air eni has 70% air resist because he levels air spells and using Boowolf set, but pawned by air iop because the iop gets more than 200 % air damage.

if you have good resist, you'll surely take less damage from hitting, and deal more damage. But when two characters with the same major element, I guess class become more important

I'll post a picture for more detail then ... Do some math,minus the nation bonus in the left and you can see how it works


Dropbox gallery

copyright from the game,and Amakna

Pretty sure you know which pic is the one that I am posting
 


This post has been edited by unskillfulone - January 30, 2012, 16:22:46.
Reason for edit : add pictures
Thread : General Discussion  Preview message : #127313  Replies : 4  Views : 632
posté January 30, 2012, 15:22:23 | #6
Nope, each element has 5 spells, the Sum of 5 spells lvl divided by 5 then multiple by 1% as damage

bonus. Sum of 5 spells lvl divided by 10 multiple by 1% as resist bonus


Thread : General Discussion  Preview message : #127295  Replies : 4  Views : 632
posté January 30, 2012, 12:16:21 | #7
If it's a hard boss fight. There must be some people in the group that will die. If you consider it a bug, you'll make nobody want to die in the battle and ruin the relationship.

Maybe this is a bit exaggerate, but you can lock a fight so only people that is in the same group of yours can join, nobody will disturb you. Or if you are merciless My friend usually kill the newbie first before we start to attack.


Thread : Bugs  Preview message : #127249  Replies : 1  Views : 239
posté January 30, 2012, 11:50:48 | #8

Quote (fikoko @ 30 January 2012 05:07) *
wakfu is a directionless sandbox like game.
the more friends you have, the more fun it gets.

if you spend the majority of your time trying to talk to someone who replies with que?
and that is your only form of interaction with the players.

You won't have any fun at all.
Me ?? I find out Google is useful when I was in French server. So get some friends too, and help me type faster


Thread : General Discussion  Preview message : #127231  Replies : 58  Views : 3195
posté January 29, 2012, 03:14:45 | #9
I post a reply, get many replies

GFG makes his point, and its true.

Wakfu, I admit is a new kind of gameplay that is similar to Dofus but different from others.

But because it's new, it still needs improvement, and I can see it isn't a easy job because after so many
years, Ankama actually makes lots of fix, but most of them create new problems, or failed to solve the problem. Making the game progressing in a slow pace. Even becoming worse recently.

The art of Wakfu is appealing, I guess that's why I can still play it, but I don't need subscription to feel it.


Thread : General Discussion  Preview message : #126875  Replies : 58  Views : 3195
posté January 29, 2012, 02:47:42 | #10
Can't really catch what you're saying, but I can't see lots of guys playing in Sufokia, so I make some powder and move to Amakna already.

Too few people play this nation.


Thread : Politics  Preview message : #126873  Replies : 8  Views : 533
posté January 28, 2012, 12:05:00 | #11
Eh... I hope more old players show up. Attention!! this is a Long topic

My experience
I really wanted to play v2 Beta before. But I went to the web to see there's only closed Beta. So
when the news about v3 Beta released. I felt excited and joined it in May last year. It was hard in the beginning with lack of guides (There is the guide, but it takes me some times to find out the Gremlin is the guide) and most people you meet speak French. Still, I make some friends and we hunt high lvl monsters to lvl faster also keep our spells strong enough for Group PvP. I manage to make my Air cra to lvl 60+ and I stop from there inside the French Server. It's fun to see the Marloboss in Amakna, the black crow, being chased by the Drheller inside Bonta mine and war with Amakna with my friends. I have a lot of fun with the game.

Opinion
Simply the game is good in my opinion, but after so many fix, I will say the game didn't improve a lot. In later update, I think Wakfu starts to become Dofus. The ecosystem is the only thing that make this game outstanding. Crafting has flaws, but it gives players a chance to do something else than killing. However, other aspects are not really good.

Spell level sounds nice, but after so many fixes, It's getting worse. The ideas in v2 is good. The amoun of spell exp you got depends on the lvl of monsters you get. So if your spell lvl is lv0, you gain more spell exp then exp when fighting the bow meow.(Hope it's true, because I only saw it in really old post from Devs) the one in v3 is challenging and fun because you can't get your spell exp over exp. Good, but why take 10 spell exp to lvl a spell from 0 to 1 which it used to be lvl 1 to 2 in the early version ?? And when I continue to lvl up my current character, I found out the gauge between each spell lvl are larger than before. Why makes it so hard?

Grouping is what an online game is for, but it isn't really popular in Wakfu for a long time. When I first join. The gobballs in gobball fields in Bonta always show up with a group of 5~9 gobballs, making players yelling for group in the zone. Now, it's so normal to see a lonely gobball...
And I miss the yelling too.

The Kamas was hard to earn before, but after 1 year, the new version makes Kama so easy to earn just like Dofus. Yeah, you mint you own Kamas, but It was hard to get mineral before because there isn't mineral in the map sitting at there waving at you, they only exist in Mine, and if you want to get them you often need to kill Mature Drheller that guard the mineral, and because Drheller respawn pretty quick, it's always good to go in group(that's what makes it fun). Now... Lots of mineral, easy to earn Kamas, lots of kamas, what to trade between players ??

Guides still lack for newbies, but I am not going to comment about it, because I figure out the way to play this game after some experience. Since I think it's better for you to find the post inside this forum to know how to play. It's a bit funny to see someone who said he played this game before but doesn't know what and how good a nation's Bonus is

States were different from Dofus, but now... I don't see much difference except spell lvl. the fix... I think is sometimes good sometimes bad, they still didn't improve it but make it similar to Dofus.

Taxes is one thing that really depress me, Just put in on the show case and you lose kamas.... Seriously, this isn't working even with the treasure box implement !! It wasn't like this before.

AI is always a pain for programmer, but some fix already change some funny AI, more skills added for Boss like Trool, so a Cra can't Kite it. Maybe there will be more in the future, since it's not perfect yet.

Craft is good,but a pretty annoying thing is that no matter how complicate a thing you make, you only got 100 xp. For example, lvl 70 Herbalist before can made a pot called blood essence ?? require tofu blood,Crow blood blah bah... lots of ingredients, I happily made one, yeah 100 xp. and you have more than 10k to go. I really think it's a flaw.

The last part, most important, which has already been told by lots of people, this game is not finish, I know the company is working on the previous elements I mentioned, but you only have 1 month left.

Other Stuff (not really for the topic)

This game is surely a pain for the company since its manager quit recently, and Amakna is also working on another game called Slage... I guess I'll not subscribe for the game, I might wander in this forum to see if there are more positive topics. I just play this version for too long, already have enough fun with it
I appreciate how Amakna put its effort in this game. But I see a lot of old people who used to speak inside the forum often quit after some period of time, if this game is not improving, or finished, it'll continue to lose more experience players.

Least important stuff
The least important thing I might want to say is that I'm currently working on Osamados, I still like Cra, but I think I should have try something else rather still stick to one class,the Osamados is fun to play, I control my spell precisely so I can learn what each element are created for, there aren't many topics about Osamados in this forum and in the Wakfu world, but I think Hybrid build is good for me now, just restart recently. Having fun soloing and capturing most mob inside Sufokia, will travel to other nation soon Osamados is a good class or PvE because you got Summons that help you deal damage while you train your spell somewhere far away. But the flaw of this class is that they haven't implemet the GobGob spell, I see that the spell Gobgob use has lvl and spell exp, but I dont know how to earn it. Flaw ?? Or just me playing dumb ?

Thx for reading this if you really did Hope more older player shows up, I see some players older then me leave there comment. Where is GoldfishGod ??


Thread : General Discussion  Preview message : #126637  Replies : 58  Views : 3195
posté January 27, 2012, 15:21:33 | #12

Quote (911563214 @ 27 January 2012 15:14) *
What does it mean by Sram being balanced?

Just curious.
If a class being "balanced" Means that they will be nerfed :p

Like the water Xelor before, Water Xelor used to be the strongest class before. But Amakna balance it,
making its last spell nerfed  


Thread : General Discussion  Preview message : #126311  Replies : 33  Views : 1581
posté January 27, 2012, 15:08:17 | #13

Quote (LeoAdeliet @ 27 January 2012 15:02) *
Man, Zidrune is going to leave?!! Now what is left ?! Zidrune was the most Legendary manager, don't know if wakfu can surpass that shock...
Another surprising news, Should add it to the summary


Thread : General Discussion  Preview message : #126303  Replies : 33  Views : 1581
posté January 27, 2012, 14:40:50 | #14
Well, I'll summarize it.

System

Spell exp and the exp will be revised
Add a new PvP system
indoor plumbing (and electricity!)(I don't understand this one...)
A goal for this game will be added (News #1) (Defeat the Ogrest ??)

Class

Ecaflip is available again
Sram is going to be "balanced"
Cra will have stronger beacon
Sacrier will be stronger and change in the angrr function
Pandawa especially water pandawa will be "balanced"
More balancing between classes (News #4)

Other Stuff

Current Wakfu Manager Zidrune, is going to leave.

About the classes.... The Devs never talk about balancing the Iop...


This post has been edited by unskillfulone - January 27, 2012, 15:49:54.
Thread : General Discussion  Preview message : #126279  Replies : 33  Views : 1581
posté January 27, 2012, 02:11:17 | #15
Like it  


Thread : Suggestions  Preview message : #126177  Replies : 3  Views : 385