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Member Since : 2012-02-16
180 Posts (0.23 per day)
Most active in : General Discussion
posté March 20, 2014, 14:57:32 | #1

Quote (Elithril @ 20 March 2014 12:45) *
They shouldn't roll back Amara. We only have 10 players, i highly doubt anyone found out how to duplicate before the servers went down.
Don't exaggerate to much old friend. I could name at least twice als much currently active players, players not accounts(!). But i agree, the chance someone discovered the exploit and used it in ways corrupting the whole server is nearly nonexistent.


Thread : General Discussion  Preview message : #696087  Replies : 61  Views : 833
posté March 18, 2014, 13:11:17 | #2
Just because one doesn't bother to max it, a spell might still be interesting. Let's see (personal opinion obviously):

Ecaflip:
Hunter: at least i can't predict where the Ecaflip will land exactly. Thus i'm only using it as AP dump or to escape a tight spot.
Dice Roulette: needs close range and has a 50% chance to hurt the Ecaflip himself if not critical.
Battle, maybe: unlike other earth spells it limits movement options.

Eniripsia:
Revitalizing or Renewing Word: depends on playstyle.

Enutrof:
Refinement: destroys loot and its range is rather short compared to most Water spells.


This post has been edited by Rimali - March 18, 2014, 13:21:03.
Thread : General  Preview message : #693839  Replies : 11  Views : 556
posté March 18, 2014, 12:06:08 | #3
Ecaflip healing a wounded companion (Rough tongue since this Update, yeah!):
 


Thread : General Discussion  Preview message : #693781  Replies : 185  Views : 15988
posté March 02, 2014, 19:03:26 | #4
In the Tutorial there's just one Class to choose from. Afterwards you'll select between a lot of different ones.


Thread : General  Preview message : #686925  Replies : 4  Views : 894
posté March 01, 2014, 12:04:05 | #5
Currently not, but they plan to add it on the asian server, so maybe in future.

Click here 


Thread : Ecaflip  Preview message : #686585  Replies : 4  Views : 241
posté February 26, 2014, 23:59:32 | #6
Ultimative Boss gets +30% Crit through God Oginak + Wheel of Fortune (Ecaflip's Tarot):
 


Thread : General Discussion  Preview message : #685563  Replies : 185  Views : 15988
posté February 26, 2014, 13:11:20 | #7
The WS-Support is awesome in longer fights if you don't need to move too much. I keep my distance (+2 range) and use D-Six and Craps, plus Die Alright, which results in up to 4 critical Hits in a normal round. The Bow meow helps extremely to build up a high WS over time and is useful as a movable barrier.
(My specialties: 0 9 9 0 9 / 20 20 20 0 12+)


Thread : Ecaflip  Preview message : #685303  Replies : 9  Views : 782
posté February 24, 2014, 18:06:19 | #8
Answer:
Spoiler: (highlight to show)
It's in the training room with the archer at the right side, hidden in one of the big bags.



Thread : General Discussion  Preview message : #684549  Replies : 2  Views : 196
posté February 24, 2014, 17:56:33 | #9

Quote (LioVamp @ 24 February 2014 16:03) *
i wish I had such problems equipping multimen with 2 relics
Maybe he just wanted to shift them to another character on the same account.


Thread : Bug Archives  Preview message : #684545  Replies : 5  Views : 372
posté February 23, 2014, 17:16:24 | #10

Quote (SeventhBeat @ 23 February 2014 06:00) *
Lastly, me and my friend want to go to differing nations based on our professions. I'd like to be a handyman, they want to be a farmer. If we, say for instance go to a place like Brakmar, would we still be accomodated for these two professions or would we have to go to the nation more aligned with our professions? We want to try and be in the same nation if possible. (Bonta / Amakna.)
The only mentionable difference in regards to professions is a slightly increased(+10% XP) leveling speed for one resource related job, since there are easily reachable workbenches for all professions at the entry point of every nation now. Amakna: Farmer, Bonta: Lumberjack, Brâkmar: Miner, Sufokia: Fisherman

You can reach the necessary level for a resource in a shorter time, but that's not really relevant. (Except you want to get the seal of companionship and own enough money.)


Thread : General Discussion  Preview message : #684151  Replies : 2  Views : 196
posté February 21, 2014, 16:18:46 | #11
Well, there is a post in the french forum: Click here

Rough translation:Hello everyone,
A fix for observed lags (mainly Aerafal) will be applied on our servers.
For this reason all of our game servers will go down for maintenance today at 16:00.
We will get back to you to inform you of their reopening.
Thank you for your understanding.
 


This post has been edited by Rimali - February 21, 2014, 16:20:26.
Thread : General Discussion  Preview message : #683467  Replies : 20  Views : 326
posté February 19, 2014, 17:36:18 | #12
I expect the reason ist so you can't avoid the Outlaw system or to keep newbies from rushing into the nations.
Simply do the quest or get yourself the books from the almanax - yes, they actually have a purpose. Every character who reads one for the first time gets XP and they aren't consumed. Once you've got some of them you can push every character above Level 20 within seconds.


This post has been edited by Rimali - February 19, 2014, 17:43:05.
Thread : General Discussion  Preview message : #682597  Replies : 11  Views : 409
posté February 19, 2014, 00:32:41 | #13
Seems like i need a blue ray player now *grins*


Thread : News  Preview message : #682355  Replies : 12  Views : 488
posté February 15, 2014, 16:04:30 | #14
Different healers, different styles.
I for example prefer Renewing over Revitalizing Word and use Sadist Mark as an additional delayed heal which my teammates can trigger themselves.

Main Spells:
Invigorating Word, Healing Word, Fortifying Word, Sadist Mark
Additional:
Renewing Word, Fear Flask(level unimportant)

Main Specialties:
Eniraiser, Expert Healer, Massacuring Mark
Additional:
Absorption, Coney (or Regeneration), Constitution

Stats:
1 AP, 1 MP, 1 Range. Afterwards either:
  • Only Chance: reliable, guarantees a high minimum heal. The way to go if you want to be rather shure about the result and like additional water resistance.
  • Only Crit: if (water%+healing%) is over 400 stronger at average, but with high variation. Iops, Fire & Water Masqueraiders with Carneval and Northern Brutes will love you.
  • 1/10 of level Crit, rest Chance: less gambling, but with regular nice surprises.
Gear:
The same as for a pure water Eniripsia. +Fire% are nice, but not really a priority.

Instead of damaging enemies by using Unnatural Remedies, i first focus on Sadist Marks for those which didn't already get one. They don't really hurt, but are a prepared heal for the one killing the target and all allies positioned around it. Your teammates are thus able to heal themselves and each other quite considerably (once they got used to it), which reduces their dependency of your turns.

Compared to BlackClover, her build dominates in fights where the group is standing rather close together. Mine is more flexible and shines if your group is or gets widespread and/or fights bigger groups of enemies.(personal opinion, obviously)


Thread : Eniripsa  Preview message : #680921  Replies : 3  Views : 1093
posté February 14, 2014, 16:00:14 | #15

Quote (TommyTrouble @ 29 January 2014 20:22) *
Control is a foundational part of this game's systems, and a very good number of classes and spell branches become very nearly unplayable the moment you start shaving off their access to Control equipment.

The addition of what will be 1 more Control in a few months, via a pet, is very nice. But it does not make up for Belts, Epaulettes, Breastplates, and who knows how many other new Shushu items that totally lack the Control stat.
Let's see, without control:
  • Fecas, Sadidas, Rouges, Xelors, Cras, Foggernauts are limited to three mechanics or summons.
  • Osamodas to one summon.
  • Ecaflips to Bow Meow or Chance for a Kittikaze (with tarot).
  • Enutrofs, Srams, Eniripsias, Iops, Sacrieurs, Pandawas, Masqueraiders don't care.
The only ones which are seriously "nearly unplayable" without extra control are Doll Army Sadidas, Firewall Rouges and Dual Summon Osamodas. Three specific playstyles of fourteen classes.

Dual Summon Osamodas suffer like Air Srams from a dated mechanic. With higher levels you need more and more control for the possibility to call strong enough summons. The central problem isn't the lack of control gear, it's the way Osamoda's Blessing works. 


This post has been edited by Rimali - February 21, 2014, 03:30:22.
Thread : Devblogs  Preview message : #680401  Replies : 47  Views : 1980
posté February 12, 2014, 21:28:57 | #16

Quote (SeriousBelly @ 12 February 2014 21:04) *
anyone know about Wall, Perk Up, and Terrestrial Transfer?

-Rizarealm
Walls 75%(Lvl. 10): increases your resistance by +10% if you've got less than 75% of your health

Perk Up 50%(Lvl. 4): at begin of turn you heal 4% of your max.Health if your current health is below 50%.

Terrestrial Transfer: you lose 20% of all your earth resistance, but the other elements resistances get increase by 10% of it.


Thread : General Discussion  Preview message : #679139  Replies : 12  Views : 552
posté January 31, 2014, 18:40:48 | #17

Quote (Roddyhorse @ 27 January 2014 06:49) *
please please PLEASE make more female outfits like this. i'm kinda tired of my osa looking like she's wandering around naked, but i love a feminine touch. this outfit covers your whole body and it looks rather nice.

A guildcolor version ot the female costume would be awesome.


Thread : News  Preview message : #672589  Replies : 37  Views : 2148
posté January 26, 2014, 13:08:15 | #18
Kill the other Bworks and his healing ability reduces.


Thread : News  Preview message : #669851  Replies : 10  Views : 804
posté January 17, 2014, 16:15:59 | #19
Well, depends on the server. On Amara at least 1/2 of the Haven Worlds weren't sold yet.


Thread : News  Preview message : #665139  Replies : 3  Views : 249