February 15, 2014, 16:04:30 |
Different healers, different styles.
I for example prefer Renewing over Revitalizing Word and use Sadist Mark as an additional delayed heal which my teammates can trigger themselves.
Invigorating Word, Healing Word, Fortifying Word, Sadist Mark
Renewing Word, Fear Flask(level unimportant)
Eniraiser, Expert Healer, Massacuring Mark
Absorption, Coney (or Regeneration), Constitution
1 AP, 1 MP, 1 Range. Afterwards either:
- Only Chance: reliable, guarantees a high minimum heal. The way to go if you want to be rather shure about the result and like additional water resistance.
- Only Crit: if (water%+healing%) is over 400 stronger at average, but with high variation. Iops, Fire & Water Masqueraiders with Carneval and Northern Brutes will love you.
- 1/10 of level Crit, rest Chance: less gambling, but with regular nice surprises.
The same as for a pure water Eniripsia. +Fire% are nice, but not really a priority.
Instead of damaging enemies by using Unnatural Remedies, i first focus on Sadist Marks for those which didn't already get one. They don't really hurt, but are a prepared heal for the one killing the target and all allies positioned around it. Your teammates are thus able to heal themselves and each other quite considerably (once they got used to it), which reduces their dependency of your turns.
Compared to BlackClover, her build dominates in fights where the group is standing rather close together. Mine is more flexible and shines if your group is or gets widespread and/or fights bigger groups of enemies.(personal opinion, obviously)