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WAKFU 0.306
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June 22, 2011, 16:56:44 |
#1
WAKFU 0.306
Find out now the complete patch note of the 0.306 version of WAKFU.
Classes
Iop
Ecaflip
Enutrof
Sacrier
Xelor
Battle
Ecosystem
Politics
Haven-bag and Commerce
Interfaces
Sound
Bug fixes
Update vocabulary note:
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June 22, 2011, 17:01:12 |
#2
Awesome. Thanks Wakfu team
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June 22, 2011, 17:07:34 |
#3
I wish that ugly 0 timer bug was fixed
This post has been edited by Puroko - June 22, 2011, 17:15:19. |
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June 22, 2011, 17:15:21 |
#4
good work! thanx^^
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June 22, 2011, 17:20:48 |
#5
Alright so let's start talking about the changes!
If you get 5 points to each parameter (skills and atributes) per level, why do I have 197 on both? I don't think it's mathematically possible D: Unless you get 3/2;2/3 each level and so on. Also HOLY COW SKILLS ARE EXPENSIVE! This post has been edited by Makhi - June 22, 2011, 17:29:55. |
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June 22, 2011, 17:21:29 |
#6
i dont know what you guys are thanking wakfu for because i hate this patch skills got reset and are way more expensive now i had a lvl 3 compulsion lvl 2 virility and lvl 3 increase now i cant even get compulsion lvl 2 cuz of it so think im gonna quit playing BTW i am a lvl 22 iop
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June 22, 2011, 17:25:13 |
#7
Lvl 1 sacrifice... only 80 points... yea... wery good patch... -.-
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June 22, 2011, 17:26:16 |
#8
Yea, had to give up Blood Pact completely to compensate for the damage I need. No more tanking. At least I got an extra AP.
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June 22, 2011, 17:33:58 |
#9
OMG! At my current level, i used to have a special ability at max level. Not whining but.... Buahhh! lol
Well, let's figure it out how to use wisely those points now. Who can lend me some??? |
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June 22, 2011, 17:37:03 |
#10
Sweet update, lvl 50 char and can't get even 1 spell on max lvl ;] my iop is now useless thanks to no +30%dmg and 140hp from virtility that is now one big joke, also jump that have 2ra? and need W point wtf?
200 points to get spell from 4-5 lvl = 40 lvl of character to get that (if 5 points per lvl?)? |
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June 22, 2011, 17:37:30 |
#11
Why are they turning it more like dofus? Dx I left dofus for wakfu because wakfu didnt need characteristic points!!!!! DX!!!
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June 22, 2011, 17:40:05 |
#12
Epick nerf....
Sadida 55 lvl can not UP doll to max LvL. (2 lvl with 320 point max,for 3 lvl-need 350 points,it +6lvl..... 61 lvl....) Oh... |
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June 22, 2011, 17:42:08 |
#13
So...the new law is to give ongoing governer advantages by to reduce CP (or even their right to vote) for those who want to change or to 'bribe' citizens to vote for the present governer.
IMO This is not balance update for the politic system. It's too tyranny-inclined. |
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June 22, 2011, 17:44:55 |
#14
U guys suck now all characters are friken useless my lev 26 iop cant kill anything and i can only get compulsion lev 2 thanks for ruining the game!
BTW if you want to make the game better fix this and make more characters |
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June 22, 2011, 17:48:19 |
#15
wow... tell me, u guys lost ur mind isnt it? IOP is not anymore IOP, it is just a piece of junk. Im very impressed on u guys' stupidness thank u that u guys made the game really boring and sucks. u guys jst ignored about how hard we tried before we lvl up hard to master our speciall ability and look at this, Im 49 IOP but i cant even master one special ability, so im telling you guys, Ill quit this damn game unless u guys fix it.
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June 22, 2011, 17:50:11 |
#16
Extra features:
- Ruined fire sacier build - Xelors now can run faster away from mobs with lower cost... - Xelors can still get huge ammount of AP - Sacier can be tank now or nothing... - Skills costs too much, If you get two maxed, you are lucky. |
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June 22, 2011, 17:53:47 |
#17
jesus!!!
before the patch the one thing that made my ecaflip deal a decent amount of damage is because of crits from lvl 4 meowtbreak. now i can't even get it to lvl 3. |
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June 22, 2011, 17:55:46 |
#18
Yeah great patch...my sacrier is also useless and i just lost 9 citiens points even tho in wakfu limit was 120-200 and it said there were 160 on map so something is wrong with that also...
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June 22, 2011, 17:58:59 |
#19
Ok so here's my feedback about this +/- patch.
The good parts: Balancing yay. Fixing bugs yay. Xelor and sacrier got sound YAY. Xelor fixed hammer yay. Haven bag additions yay. Bad parts: Messed up skill system. I love the part that you separate skills from characteristics but seriously now we can't even max 1 skill? :c Dear Ankama you know i love ya, if not i wouldn't have been here since you guys announced wakfu several years ago, but you cannot keep making the same mistakes over and over again :C. I know you are trying to balance things out but HOW IN THE WORLD YOU DO THIS.... |
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June 22, 2011, 18:00:33 |
#20
What confuses me is that the new point costs are not even in proportion to the skill's utility.
Ecaflip's Tarot (a spell that hurts you as often as it helps you, and can't be shut off once raised) costs 60 points just to get it to level 1 and another 90 to get to level 2, but Xelor's Dial (which is nothing but helpful) requires only 10 to level 1 and 30 to level 2? Before, my Xelor had Master of Time maxed out and was saving points until something interested me, but now I can only raise it to level 2 (and I'll have to gain 15 more levels just to get it to level 3, and who knows how many more after that to max it again), hampering my character's ability to steal AP until then, and forcing me to abandon other skills I wanted to raise. I understand they don't want you to be able to max out all ten skills, but with these new point costs I don't think it'll be possible to max more than two. This also kills the whole "Getting spells at low-level" idea that the game was based on. Getting Ecaflip's Tarot (to take the most extreme example I've seen so far) at level 6 is pointless, since you have to level to 13 just to use it at all (and you have to use your points on nothing else in the meantime). The same for Sadidas' Dolly Knowledge (which requires 40 points - you get it at level 6, but can't do anything with it until level 9). Level 1 of the skills needs to be low enough that you can drop points into them as soon as they're unlocked, otherwise it makes no sense to give you those skills at low level. At the very least, they really need to lower the point costs for the first level of the skills, and/or raise the amount of skill points you get per level. This post has been edited by Schmendrick - June 22, 2011, 18:09:56. |
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