July 25, 2012, 20:06:45 |
#41
Once we're level 105 all we have is PvP and things like this really need to be taken into account.
This is completely and utterly your opinion and not fact, i am a lvl 105 air iop and i rarely do PvP. I favor doing dungeons, arenas and lvling my guild and i have been doing this for a while now.
I agree with ankamas changes to the air iop as the mobility was a problem do to the lack of ranged moves, and of the PvP that i have done i have always found it a problem against most opponents.
I do not believe air iops are overpowered, air iops were made for close combat damage and nothing more, the only support spell that we do have can be applied in very few situations (since the damage buff does not apply if you move off the aoe). This means our "power" is seen directly where as other classes have power but it is conveyed through team members through support spells. That power could be through healing or allowing team members to do more damage.
Its all about the situation.
Firstly the current situation the game is in and by this im referring to the current sets available, what is making a few air iops VERY good is the black crow set as it is perfectly suited for us (although it is very hard to get hold of
Secondly the situation you see the air iop/character in, people tend to pick on and remember the times when a particular class shines; this for an air iop being at the start of a fight next to an opponent. Instead not seeing the times when classes lack; this for the air iop being when they have ran out of wakfu (which is burnt out very quickly with jump and uppercut) and are at a distance from an opponent.
-Jazza
This post has been edited by MidgetMike17 - July 25, 2012, 20:12:52.


