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WAKFU Update: Fair Arenas - Part 2
WAKFU Community Manager * Member Since 2012-03-01
posté July 10, 2012, 10:49:58 | #1
WAKFU Update: Fair Arenas - Part 2

Bug fixing and improvements

General

Due to several rebalancing and modifications in level design, resources have been reseted on the Bonta, Amakna, Sufokia and Brakmar archipelagos. Plantations made by players will no longer be visible.

Classes

Cra
  • Bat’s Eye: level 5, 7 and 9 of this spell's range are enhanced. The range will be 1-7, 1-8 and 1-9 (instead of 1-6, 1-7 and 1-8).
  • Beacons: don’t trigger Cra Precision anymore.

Eniripsa
  • Transcendence: heal bonus is correctly applied during the activity of the spell.
  • Rebirth Mark: In case of multiple death on several turns/fights, the list of spells will correctly be recovered and the controlled creature will be playable

Eniripsa & Pandawa
  • Transcendence: a carried character can’t cast this spell anymore.

Enutrof
  • Drheller: Collection spell will no longer be greyed out when next to a Pouch

Feca
  • Volcanic Glyph: they will no longer trigger each other. They will now trigger like other Feca glyphs

Iop
  • Uppercut: can’t be cast on an empty cell.
  • Gutting Gust: can’t be cast on an empty cell.

Osamodas
  • Boohowl: damage bonus transfer will now be effective for the summon during its turn
  • Symbiosis: visual effects will display at the correct height when the Osamodas is under his dragon form

Rogue
  • Magnetic Claw: the bomb count stays correctly displayed when the player carries a bomb with “Magnetic Claw”.
  • Slap Shot: its range can’t be modified anymore.
  • Boombot: spells will now have a description

Sacrier
  • Colonnades: Damage bonus when hitting on the back will now be taken into account

Sadida
  • Voodoll: a Totem linked to a target displays correctly target’s HP and not caster’s as yet.
  • Voodoll: when a target linked to a Totem dies whereas the player has his mouse pointer on the Totem, the pointer showing the target vanishes correctly after the fight.

Sram
  • Forceful Blow: Damage bonus when hitting on the back will only be available until the end of the spell
  • Double: now receives the perception bonus given by Invisibility

Xelor
  • Aging & Temporal Burn: using these two spells in a combo doesn’t allow a free Temporal Burn anymore and thus, raising its level very quickly. Temporal Burn will now always use its AP.

Battle

During a fight, a character having Willpower has on his characteristic page the necessary information about his resistance against AP/MP loss and his chances to trigger this loss on his opponent as well. With the update, this information will be displayed correctly.

Damage bonus when hitting on the back will now be applied correctly when the caster is on a relief.

Against Vampyro, a character trapped on the platform and then freed will be correctly considered as an obstacle if he stays in position. It will no longer be possible to pass through him.

The shield appearing over characters under the effect of a Feca armor during a fight will now display at the correct height for all flying characters (Eniripsa, Osamodas in Symbiosis, etc.).

Monsters

General
The following boss’ AI have been improved:
  • Vampyro
  • The Nun
  • Black Crow
  • Moowolf
  • Gobbsage

This improvement prevents particularly a few seconds of inactivity before they start to play, or prevent them to miss a turn without any reason.


For a better fight’s balance, the boss became immune to Feca’s spell rebound.

Some monster types have had their AP amount rebalanced.

Black Crow
During the aerial phase, the Black Crow is not considered as an obstacle in fight anymore.

Lunar Dungeon
Moon Priestess can’t kill the Moon with Stafflash anymore.

Chafer Dungeon
Toxic mist vanishes correctly.

Vampyro Dungeon
Vampyro’s passive spell Wakfu Burner displays now correctly the WP loss inflicted. The players will stop thinking they have more WP than they really have.

When using Clinging to Life, Vampyro earns 3 MP instead of 5.

Trigger Clinging to Life destroy every summons in the battle’s area.

Nun Dungeon
Players can’t reach the three cells behind the nun anymore.

The Nun can no longer hit herself when her spell Spectral Charge hits a totem.

Drhellers
Drhellers missing in some mines have now been reintroduced in the Amakna Drhellery, Not Mines of Bonta, Sidimote Mines of Brakmar and the Cradle Mines of Sufokia.

Treechorns
A rooted Treechorn will now have a correct animation when dying.

Rats
Ti will now be possible to plant their seeds on the first part of the Monk Island (the path after exiting the boat).

Moskito
A Moskito will no longer receive his entire HP when hitting a Blazing Beacon.

Guilds

The two Guild’s insignias buyable at level 2 are now correctly ordered on the Guild Point.

An error was mixing the Kralove and Flower logos on guild capes and standards. This has now been fixed.

From now on, you will be able to give crafting experience to your guild with a profession level 100.

Items

The comparison between two equipment's bonuses is correctly displayed for progressive roll equipment such as Makabra. Before, the system was comparing the level of the equipped weapon with the level of the item you were looking at and that was making the results false.

It is now possible to stack two items, even if it reaches the maximum stacking height of the two items, if this allows removing one of the items stack. For example, if you have two stacks of 1 weat and 998 weat in your inventory, you will be able to merge them into one stack of 999 weat without problems.

You can also unmerge a set if you have the enough empty slots in your inventory.

Little Round Token and Candy Token will now be correctly sorted under the Token category in the inventory.

Carnivore Epaulettes will now display correctly on the character.

Veh Cheese can no longer be used in combat.

Tokens from the Crobak Dungeon will now be dropped correctly.

The key to the Archmonster room in the Three Pistes' Cave will be acquirable again.

Fairyworks will correctly have light effect.

Pets

Pets will no longer gain experience passed their maximum level: level 50.

Jobs

You don’t receive a message of full inventory anymore if you craft stackable items.

From now on, the following recipes don't require Jelly anymore:
  • Mechba Shovel Recipe: 10 Kokonuts replace the 3 Blue Jellies;
  • Barrier Recipe: it no longer requires 15 Blue Jellies;
  • Pospodrol Hammer Recipe: it no longer requires 2 Lemon Jellies;
  • Wheelbarrow of Cawwots Recipe: it no longer requires 7 Lemon Jellies;
  • Tailor’s Workshop Recipe: it no longer requires 10 Strawberry Jellies.

The billhook will display correctly when harvesting Crowned Thistle.

Smithmagic

Characteristics are now correctly updated after embedding a rune onto an equipped item.

The crushing interface no longer accepts gift.

The Agility Rune level 10 give now +2 Agility and not +0 anymore.

The amount of traded/recycled items you are receiving is now correctly updated if you trade something during a smithmagical recycling.

Prison

Leaving the prison, the feedback chat displays now correctly the list of items you have been deprived of.

Mount Zinit

General
It is no longer possible to change to market mode in the Mount Zinit cave.

Chapter 1
  • In the Greedoblop’ s Den, after he was beaten, the option “Point the rod” will no longer be available.
  • When loosing half your HP during the fight versus Aguabrial, Ullu will appear correctly to give you your HP back.

Chapter 2
  • Barry can no longer be attacked. The fight against him and his fellows starts automatically at the end of his dialogue.
  • Barry’s sound effects have been improved.

Quests

The amount of earned rewards is now correctly displayed in the quest interface.

Achievements

Chafer Burner: the step “Killing the boss first” is now possible.

Castle Wagnar: his awards are now correctly displayed.

Challenges

Holey Forest: the challenge “Return of the Croaker” is no longer available in selling (as it is already available at the very beginning).

Holey Forest: the challenge “Starsky and Mushd” is now available.

Haven Bag

The colour of Merchant and Garden Haven-Gems are not inverted anymore.

All Haven Bag decoration items will now be usable in the decoration room.

Makabras

Makabras with the maximum level don't consume any experience. It allows to distribute experience more fairly between the equipped Makabras that didn't reach their maximum level yet. As an example, if you are level 105, your level 80 Makabra Ring gains experience faster if your Makabra Sword is level 105 because the whole fight experience goes now to your ring instead of being divided between the two Makabras.

Others

For players with several icons above the head (eg. a member of the government who belongs to a group), the icons are now displayed alternately instead of being overlaid.

Some benches in the World were not interactive. Now, they are.

It is no longer possible to start a trade with a character under the tomb form.

It is no longer possible to play an emote infinitely by changing a set piece.

The chat issue when using the emote “Be indecisive” was solved: the right character will now display in the chat interface.


posté July 10, 2012, 10:59:28 | #2
So SE-Derek's post early in the day was true though a bit incomplete. All class related changes are very minor changes.


This post has been edited by Resonate - July 10, 2012, 11:35:38.
posté July 10, 2012, 11:27:29 | #3
Seems like they fixed some fundamental bugs.

Sadly a few really important bug fixes are still missing... at least in the patch notes. I really hope the list is incomplete. (examples: Pandawa's Merry bug, bugs regarding the dodge scroll, bugs that cause quest items like the wicker basket to stack, quest rewards that turn up in the quest item inventory etc. - all listed in the bugs forum)

Still... this is probably one of the best updates since release. There is some new content to play around with and a healthy amount of minor adjustments.

I won't get my hopes up for a new ikiakit to store crafting related materials in this update.


posté July 10, 2012, 11:31:32 | #4
Pets
Pets will no longer gain experience passed their maximum level: level 50.

----------------

Click here

Tofu
Bonus :+25% Damage Max

--------------------

errrrr .... I might be wrong, but I recall that when I subbed for a year, I did it cuz the tofu was supposed to give + 50% dmg at max lev, now I see 25 % is max
*criessssssssssssssssssssssssssssssssssssssssssssssssssssssss*
whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy ??????!!!!!!!!!!!!!!



This post has been edited by powerrace - July 10, 2012, 11:32:39.
posté July 10, 2012, 11:36:26 | #5
sorry but.. the tofu always gave +25% damage. And not 50%


posté July 10, 2012, 11:36:52 | #6
No 25% was the original bonus as stated in pre-order package before release.


WAKFU Community Manager * Member Since 2012-03-01
posté July 10, 2012, 11:42:30 | #7

Quote (VanillaCantata @ 10 July 2012 11:27) *
Sadly a few really important bug fixes are still missing... at least in the patch notes. I really hope the list is incomplete.

(...)

I won't get my hopes up for a new ikiakit to store crafting related materials in this update.

This is the complete list of changes.
Anything that isn't listed here or there will not be deployed with today's update.


posté July 10, 2012, 11:46:30 | #8
Thanks for the clarification, Troyle.

I still got some hope left that the issues I mentioned will be resolved in the next update.


posté July 10, 2012, 11:52:20 | #9
me bad then, I don't know why I was so sure max bonus was 50 %

errrr
tho I'll keep cryingggggggggggg
cuz me poor lil osa hasn't been rebalanced= improved, it is still among the weakest chars in wakfu
*sobsssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss*

and I do have a question: what made the devs change the dofus thinngie where osas were the ones able to res players (at any free pos within range in battle field) with only enis being able to res in wakfu? not fair for the poor lil osas like me

also, I don't understand why almost all classes can buff their allies, while the wakfu osas can only buff their own summons; it would be more logical to apply the dofus mechanism, where osas can buff all their allies (and their summons)
*sobs a lil more*  


posté July 10, 2012, 12:16:45 | #10
Reported so many times but Ankama still forgets to fix the Rogue's Firewall. That branch is pretty much unplayable and you don't care of buffing or fixing the glitches it has.

And no extra storing, ages after you took our only way of storing things away from us.

Why can't you fix things that actually matter for a change? No-one cares if effects on characters didn't apply on the right heights when things like these remain unfixed.


posté July 10, 2012, 12:18:36 | #11

Quote (Troyle @ 10 July 2012 10:49) *
Due to several rebalancing and modifications in level design, resources have been reseted on the Bonta, Amakna, Sufokia and Brakmar archipelagos. Plantations made by players will no longer be visible.
I don't understand this. Is this an eco reset? And if so what does the "plantations made by players will no longer be visible" bit mean?


posté July 10, 2012, 13:38:43 | #12
New patch, bug fixes, new stuff ... where is my stat reset?


posté July 10, 2012, 16:06:41 | #13
Due to nerfs and buffs alot of people have changed ther stats and alot of them missed it up including me which made them realy weak and bad compared to other people...that why stats reset is realy needed not giveng reset this update means we have to wait another month for the next update last reset was when they relased the new island... we realy need reset this update actualy i was looking forward for it alot this update...so please we need a reset.


posté July 10, 2012, 16:39:35 | #14
Actually it is good that they didn't make a reset just now. Lots of you wouldn't know , that from Arenas rewards are items with +spell level slots for runes.

I hope they will make a reset maybe next week and add WB revamp as soon as possible, so next week!. 


WAKFU Community Manager * Member Since 2012-03-01
posté July 10, 2012, 16:44:12 | #15

Quote (Kuba-Enu @ 10 July 2012 16:39) *
I hope they will make a reset maybe next week and add WB revamp as soon as possible, so next week!.

Ultimate Bosses will not come before august.


posté July 10, 2012, 18:19:52 | #16
EDIT: Too bad... I thought a bug was resolved that wasn't listed in the patch notes, but I was wrong in the end. Just retested it... Pandawa's Merry state is still bugged.


This post has been edited by VanillaCantata - July 10, 2012, 19:25:10.
posté July 10, 2012, 18:35:28 | #17
What? No reset?


posté July 10, 2012, 18:45:03 | #18
Xelor was NERFED D=
 


posté July 11, 2012, 00:29:51 | #19
Fire rogue's firewall now works ! Gratz Ankama, finally! It's pretty sweet.  


posté July 11, 2012, 04:13:18 | #20
So is removal of all MP when using Aging + Temporal intended or a bug? It is ridiculous. 20 levels worth of points wasted on damn Rollback only to curse it now for ever occurring. By removing MP after Aging + Temporal is practically a death sentence. You are forced to stay there and wait for mob to lock you in and then rape you.


This post has been edited by MeanEYE - July 11, 2012, 04:29:03.