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June Update: Bugs shall not pass!
posté May 31, 2012, 10:40:22 | #1
No fixes for Xelor's bugs ? Sad  


This post has been edited by IeSwain - May 31, 2012, 10:41:19.
posté May 31, 2012, 10:47:58 | #2
A question: will Osamodas specialties affect dragonform?


posté May 31, 2012, 10:58:53 | #3
What is the xelor bug?
Don't think they gonna change any class spells this round. Instead they are just focusing on bugs.


posté May 31, 2012, 11:09:43 | #4
They say they aren't deploying the hotfixes because it might have an impact on the stability of the game and then I read number 1 and I laugh Yeah capes showing correctly can ruin the game.

Anywho, good news. I think it's a smart step. But let us not forget that the new spell system might have quite several bugs


posté May 31, 2012, 11:12:09 | #5
So, instead of making new content, you're going to fix some bugs and call it new patch? Bugs from thise list aren't even the most important ones and I didn't even notice any of them in game. Will there be at least some balancing fixes? Like nerfs for Xelor, Eni, Sac and Feca?
Oh well, looks like I'll wait with buying another p2p until July.


This post has been edited by krowakot - May 31, 2012, 11:13:42.
posté May 31, 2012, 11:18:46 | #6
not even on cra's buff skills bugzzzz..


posté May 31, 2012, 11:22:22 | #7
complaining wont help, just let em do their job. We are buyer, consider it so, when youre not pleased, you can always and feel free to do anything bout it except posting some rant. If you called it input rather than rant/complain, write it in a better tone. They also some guy that have 24hr in their lives, maybe kids and family, instead playing games like us, they use it to code, bug fixing and for me, thats not fun. Your burst of anger wont help. Cheers


posté May 31, 2012, 11:24:01 | #8
Mmmh, I like it they're finally getting those bugs fixed
Of course, new content 'n all is required as well, but bugs just make the game play really annoying and I think it's a good decision they made this one of the current priorities.


posté May 31, 2012, 11:24:19 | #9
This are the list of the bugs they already fixed not theat they going to fix... Its makes me sick to read your complains at every single update , be positive people. Geez they r doing they work and quite good actually.


WAKFU Community Manager * Member Since 2012-03-01
posté May 31, 2012, 11:30:00 | #10
June Update: Bugs shall not pass! Learn more about what will come with our new update, released on June 12th!


June is coming, and more precisely June 12th!

Save the date, as you will get to experience our brand new Spell experience system in our new Update! If you did read it yet, you should have a look at the details we posted earlier this week.

Coming along this game changing feature, let us talk about the decision that was made concerning our new update.


Following your feedback after our last content updates, we decided to focus all our efforts in bug fixing.

Despite the excitement generated by the improvements and content addition, a negative aspect kept coming back over and over again: bugs! Those little annoying things that always harm your gaming experience have been kept alive for too long.
So, for next update, it has been decided, we’re going to fight back!

To do so, we established a real combat strategy.

First, we gathered the bugs that were the more often reported on the forums and to our Support. We forwarded them to our playtesters and generated a list of the most important bugs to fix.
This list has then been forwarded to the development team that already started working on it.
Our goal: fix as many of those bugs as possible for the next update, in June!

The overall objective is to start over on clean basis in order to have a safer look at the next content updates.

For transparency’s sake, we will unveil the ones that have already been fixed for the June update. We will have a close look at your feedback on this matter in order to address your questions the best way possible.

The reason why we don’t already implement these fixes is that they all impact the game in their own way. Therefore, we prefer to deploy all the fixes together in the June update and be sure to start on clean basis, instead of deploying many hotfixes that could harm the stability of the game.

Without further ado, here is the list of those that have already been fixed. Let them know that their days are now counted!


Bugs that will be fixed on June 12th:

Classes

  • Sadida: totems appear correctly during fights.
  • Sadida: The bug allowing to place a totem on a cell blocking the way but not the sight will be fixed
  • Rogue: will no longer be able to move with Runaway when KO’d
  • Rogue: The bug allowing targeting and spending APs while casting Pyrotechnics without the spell having any effect will be fixed
  • Rogue: The actual HP of the Boombot will equal the amount shown in its spell description (20 at level 0 instead of 40)
  • Rogue: Usage condition of the Boombot is made clearer
  • Rogue: A rogue carrying a bomb will now play the animations correctly when hit
  • Osamodas: The Spear Shark summoned by the Osamodas won’t summon Sharkies.
  • Osamodas: The Osamodas’ Knockout animation in Symbiosa will play correctly.
  • Sram: In case of success, targets of Diversion now have an animation
  • Sram: Maximum damage of the Critical Hit with Bloody Ripoff is now correct (58 instead of 57)
  • Sram: Maximum damage of the Critical Hit with Cold Blood is now correct (58 instead of 57)
  • Sram: When an invisible Sram leaves a fight, the arrow showing his position will no longer stay visible
  • Sram: Players will now be able to move correctly after walking on the position of an invisible Sram and succeeding a dodge test
  • Xelor and Pandawa: Sinistro can no longer be carried

Monsters

  • Kokokos and Kraloves won’t hit each other during fights.
  • When the Bernardo will be jumping, he will no longer receive damages if another monster is pushed against him
  • Tofurby will no longer go under cells of some specific combat ground when casting his Roly-Poly spell
  • Striches will now leave a body after death
  • Cracklers will now display their rolling animation correctly
  • The Crobaks Feather Tornado spell will now have a description and a visual effect.

Combat

  • The health bar won’t display on top of characters floating during fights (Eniripsa and Xelor, for example)
  • All the players will now see the Queen Schnek during the fight start cutscene.

Missions

  • The Mount Zinit quest items such as the Piece of Moze's Pendant or the Piece of Dowsing Rod will be placed in the quest items inventory.
  • Some players could not see Will-o-the-Wisp fly await and therefore couldn’t access to the next part of Mount Zinit’s Chapter one. The issue has been fixed.

Items

  • It will no longer be possible to perform a trade while another action is underway (breaking runes, placing items in a guild chest, etc.)
  • You will be able to place non tradable items in a chest
  • It will be possible to plant Ghouls seeds in Forfut in order to renew the ecosystem.
  • Capes that were cut in fights will now display correctly
  • “Heads or Tails” and “Feel Ill” emotes will now have a description
  • Dodge scrolls will now have a description
  • Constellation Key will display correctly during fights.
  • Hammer type weapons won’t shake during fights.
  • Some weapons changed size during fights. The issue has been fixed.
  • Character hairs will display correctly when using the “Harp” emote.
  • The Crobak Monocle will display correctly on characters.
  • The Domacion shovel will have an icon.
  • The “Add a compass” button wasn’t available on some dungeon keys (Bow Meow and Vampyro, for example). The button will now be available for all keys apart from the hidden dungeons and the ones available on each Nation (Tofu, Piwi, etc.).
  • The quantity popup will no longer appear when trying to trade a non-tradable item, or when deleting an item that cannot be deleted

Professions

  • The profession book of the Jeweler now displays all the recipes correctly

Sound

  • The chest opening sound will only play once and no longer twice

Bugs currently being corrected and under testing before they can be added to the update

Classes

  • Feca: Fire glyphs don’t take characters stats into account, nor Charges bonus
  • Feca: Water glyphs description shows a bonus per charges left of 3% whereas it actually is 1%
  • Feca: Staff glyph doesn’t provide the expected Critical Hit
  • Feca: A feca in Peace Armor placed on Vampyro’s Platform disappears
  • Sadida: When using the spell Sudden Chill on a doll, this one casts a spell and ends her turn instead of playing normally
  • Feca: If a character is in the area of effect of a glyph when it is cast, he gets the bonus during the Feca turn, and again during his own turn, doubling the effect of the glyph. This is not intended
  • Feca: Damage of the Volcanic Glyph doesn’t take fire damage bonus into account. It should however be the case
  • Sadida: The Tree can receive indirect effects due to bouncing spells (like Piercing Arrow or Invigorating Word). This will no longer be the case
  • Sadida: When a doll is activated with the spell Vaporize, the created Greedy is not directly under the “controlled” state. This should however be the case
  • Ecaflip: Ecaflip Precision should only apply to direct damages. This should avoid bugs such as: when Precision triggers on Fleabag, the opponent doesn’t lose HP and nobody wins any
  • Ecaflip and Xelor: Fumble with the spells All In or Temporal Burn doesn’t consume the spell casting cost
  • Eniripsa: When Transcendent, the Eniripsa is not completely immune to everything which shouldn’t be the case
  • Eniripsa: When an Eniripsa reaches 100 Hygiene, gaining more Hygiene brings him back to 0
  • Eniripsa: It is possible to cast Invigorating Word on an empty cell
  • Eniripsa and Xelor: When an Eniripsa with Absorption receives a Temporal Burn, Absorption applies twice instead of once
  • Eniripsa and Sacrier: It happens that support spells Constitution and Blood Pact disappear during a fight, without any reason
  • Enutrof: It happens that the Pouch don’t give any item
  • Enutrof: It is impossible to loot a Pouch with a Drheller if this one is placed in the area of effect of a Cra beacon or a Xelor dial
  • Enutrof: If an Enutrof is teleported on a Mine (with Assault for example) the Mine bonus don’t apply
  • Enutrof: In Drhellzerker, the Enutrof doesn’t convert he AP bonus of the Xelor's Sandglass into MP bonus
  • Enutrof: An animation is missing during death under the Drhellzerker form
  • Sram: Shadow Trap is visible to other players: only the caster should be able to see it
  • Sram: The Sram double should receive the base stats of his caster (equipment + characteristics). At the moment he receives infinitely all the bonuses applied to his caster when he is being summoned
  • Sram: Hemorrhage taking effect on the Sram when he is invisible allows the monsters to know his position
  • Sram: The “Stabber” state doesn’t apply when the target is killed with this spell
  • Sram: The effect of Torment doesn’t match to its description. The HP taken into account is the one of the Sram instead of the ones of his opponent. This should be the contrary.
  • Xelor: When a Xelor uses his spell Temporal Images while under the state Flea Love of the Ecaflip, only the real Xelor has the display effect of Flea Love. Other similar issues could betray the real Xelor, such as guild insignias and other spell visual effects
  • Xelor: When several allies are KO, the state Mummification brigns back all KO allies, wherever they are
  • Iop: Damages of the Critical Hit of Iop's Wrath are not right (x2 instead of x1.5)
  • Sacrier: Players in the same fight as a Sacrier don’t see his arms with the effect “Multi-Arm”
  • Osamodas: Dealing a normal hit with the Whip and then a critical hit in the same turn doubles the bonus. This shouldn’t be the case
  • Osamodas: There is a possibility to infinitely reflect damage between a summon under the state Prespic Hair and a monster with Spell Rebound. This shouldn’t happen

Monsters

  • In the Boowolf dungeon it is not possible to destroy the Moon at the beginning of the fight since it cannot be targeted. This prevents the accomplishment of the step “kill the boss first”
  • The Aspiration spell of the Gobby Bulga doesn’t allow send you back to your starting cell
  • IA bug of the Gobby Bulga: it doesn’t use Gobbit as intended to regenerate, and casts Aspiration although no characters is in range
  • It happens that Aguabrial blocks himself with the geysers during a fight
  • Bosses and World bosses are not immuned to the Ethereal state fo the Pandawa
  • Boowolfines Moon and Hairy Moon can lock
  • Boowolfines Moon isn’t stabilized and can suffer transpositions / attractions / push
  • The spell Borbrawl of the Borbat should remove 2 MP
  • Vampyro doesn’t regain his AP/MP with the spell Vamping It
  • Vampyro casts his spell Vampyrokylose on a character already stabilized
  • With Burner, Vampyro removes WP from his Ghouls. This shouldn’t happen
  • Vampyro can cast Vampyrokylose on his summons. This shouldn’t be the case
  • In the group interface outside of fights, the Royal Tofu doesn’t have his own boss icon
  • After casting his spell “You're Not Much of An Adventurer”, Black Crow should teleport in contact to a random opponent, whereas he just gets back to his previous position.

Combat

  • It can happen that two players use the same cell in combat

Items

  • When deleting an item from a chest, an inventory item can be deleted
  • Mummifying Candies don’t work correctly: pets lose their HP anyway
  • When equipping a Green Googoo Set, the xp progression doesn’t display after the fight
  • When a Kama is crafted and the inventory is full, a message is displayed saying that the inventory is full. This shouldn’t happen since kamas don’t use inventory space.
  • Wearing the Lunar Set affects the display of spell experience

Haven Bag

  • Some players stay stuck in their Haven Bag without any reason

Professions

  • It happens that some craft results disappear after being stored in the temporary inventory, when they were crafted with a full inventory

Quests and Challenges

  • The quest interface of Cavern Story displays 4 positions for only 3 rewards. It also shows experience received with the quest whereas it shouldn’t be the case
  • Ogrest Chaos challenges shouldn’t stop when another chaos appears in an area next

Guilds

  • In the Guild shop, the Insignia is placed under the Standard whereas it should be Insignia/Symbole/Standard

Sounds

  • The Sram of Trouble has a male voice and the Sacrier of Trouble a female voice. This should be the contrary

Miscellaneous

  • Notes on the world map cannot be removed
  • When flooding clicks, it can happen that the pointer turns in “target” mode, preventing the player from moving
  • Using quotation marks in a private message ends this one. This shouldn’t be the case
  • Open and close a private chat window prevents from receiving private messages. This shouldn’t be the case
 


posté May 31, 2012, 11:36:35 | #11
we hope you will win this war with bugs)


posté May 31, 2012, 11:38:00 | #12
I agree with the last three comments, keep it up Ankama! i think you guys are doing great!!
There are players that realize you guys are also doing the best you can.
There will always be players who complain thou guys.. rather focus on giving Ankama the positive feedback they deserve than replying to those who cant see the big picture.

Keep it up and cya'll in game!
Lots of love ~
A.P


posté May 31, 2012, 12:11:49 | #13
Seriously people, learn to read, then comment...


posté May 31, 2012, 12:16:40 | #14
Nice job, Ankana, hope you keep it up, as there are much more bugs left in the game. I am really happy I'm getting the functionality of my main specialty back.


posté May 31, 2012, 12:20:08 | #15
June 12

New Spell EXP.

...

-DANCE-

WAKFU MAG WHERE?!?!?

Nyeheh~


posté May 31, 2012, 12:47:38 | #16
woke up, opened the wakfu website, and like "WOW NIIIICE..." ..........BEFORE i read the 14 bugs that they're gonna fix.


posté May 31, 2012, 13:11:51 | #17
There's actually a lot more bugs than that, he merely listed a few that were fixed a few days ago.


posté May 31, 2012, 13:18:55 | #18
14+/-10 ? bugs ? is ok... but
2.05.2012 last update .... 12.06.2012 ... one month + 10 days... and ~24 bugs ?JOKE ?

Where balance class ??

Ahhhh. added new system exp spell... sooo hard... nad use one month...


dont nice.... IS SLOW and SMALL


posté May 31, 2012, 13:19:07 | #19

Quote (Nechrei @ 31 May 2012 12:47) *
woke up, opened the wakfu website, and like "WOW NIIIICE..." ..........BEFORE i read the 14 bugs that they're gonna fix.

It's a list of bugs that have already been fixed, only waiting to be implemented.

Not a list of bugs that will be fixed in the next patch.

They wouldn't add the part about Sadida totem at the bottom if they really plan on fixing only 14 bugs.

Also, they did mention that rebalancing the spell exp system is part of their game balance. New spell exp make it easier to rebalance classes later.

Sometime, haters just have to stop hating. :v

Nyeheh~


This post has been edited by Zeitzbach - May 31, 2012, 13:21:12.
posté May 31, 2012, 13:40:03 | #20
As so, please fix Milk Fountain (When Critical), Agressive Barrel and Ether.