May 09, 2012, 19:40:54 |
#121
well, im not going to complain or anything, i just want to know what they want to achieve from stopping spell exp gains after achieving the highest level?
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Hotfix for 1.05 - 09.05.2012
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May 09, 2012, 19:40:54 |
#121
well, im not going to complain or anything, i just want to know what they want to achieve from stopping spell exp gains after achieving the highest level?
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May 09, 2012, 19:53:58 |
#122
Started a new character today to make some tests. here the results:
exp needed from a spell to go from lv 1 to 2 : 83; spell needed from a char to go from 2 to 3 : 830. spell level 3-4, exp: 159 car level 2-3, exp: 1590 spell level 4-5, exp: 260 car level 3-4, exp: 2600 spell level 5-6, exp: 388 car level 4-5, exp: 3880 and i will continue this way. basically In order to rise a spell to lv 100 u need to exp ONLY that spell until level 99. This imply some very big balance problem: 1. People wo abused wisdom or simply exped a lot are not will be stronger by far compared to any other player, but this should be fixed. 2. some classes will be a lot stronger than other cause they can simply live with 1-2 spells from 1 ranch (fire iop), while other that need a lot of spell to play will be really punished (sadida). 3. In order to reach a good build you should not use some spells that are useful only for they're effect until level 105 or whatever the cap level will be, this ruin the entire game experience for every single class. 4.Now not only the mono element build but also the mono-spell build is prized, and the game at the start encourage to choose a bi/tri elemental build XD 5. This mechanics are imposible to be understood by new players or by players that doesn't have an experience of several month/years. I don't know how the mysterious revamp to the spell system will be, but it should be done very soon, the game isn't playable in a non-casual way right now This post has been edited by stoicPunch - May 09, 2012, 19:58:54. |
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May 09, 2012, 20:43:10 |
#123
giving 70% xp to guild now drain 70% spell xp too.so hybrid builds are skrewed.only 2 spells build will be decent.we can press 2 buttons like monkeys do now, lol
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May 09, 2012, 21:02:35 |
#124
Concerning the spell experience, here is what I can tell you:
Spells were always meant not to receive any experience once the cap level was reached. Why was this left like that for so long? One can only wonder. However, please note that our devs are currently working on an ingame feature that would allow you to reassign your spell experience… But more on that later. How can you just reply with "But more on that later"? This leads to so many unanswered questions. What kind of spell experience reassignment do you mean? Will everyone get the same spell experience "later" even though some were able to level spells while their character were 100? Or will people get "spellpoints" each level to fill spells up like Diablo 2? Alot of spell experience can be wasted. Spells that are already lvl 100 will soak up alot of spell experience, and experience scrolls should be avoided at all cost now. People that lag out their turn will gain experience without gaining spell experience. Why introduce a spell cap now, when you're going to fix the spells later? We dont even know how long we have to keep our gimped character. Am I destroying my character more and more if I keep summoning earth dolls to tank for the team or just using support skills that are just as effective when they're lvl 1? My character needs more than 1 spell to survive. |
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May 09, 2012, 21:16:16 |
#125
Well, I'm not playing this game anymore, until Ankama release more news about spell exp and what they're planning for near future regarding this issue.
This post has been edited by dreamroxdomal - May 09, 2012, 21:16:59. |
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May 09, 2012, 22:12:41 |
#126
I'll stop play this game when my subscribe will end.
Bye |
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May 09, 2012, 23:26:10 |
#127
Hi, i'm reporting a major bug.
Click here It seems that sadida's totem is bugged. Please do something, a lot of sadidas are just not playable anymore. |
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May 09, 2012, 23:56:28 |
#128
Hi, i'm reporting a major bug.
Sadidas are most screwed class ever, and most bugged one. It's nice that they take care of xelor and cra to balance them but at least they can play normally unlike sadida-full-of-bugs.
Click here It seems that sadida's totem is bugged. Please do something, a lot of sadidas are just not playable anymore. Just imagine you summon doll and it doesnt do anything for 30 seconds. Imagine this happen to few dolls. Imagine this totem bug and overall "step-on-totem" dumb system. Nettle state reduce doll ap when nettling is cast so in fact it deal less dmg then it should - level speciality to get debuff on your own dolls? something is wrong. And doll's resist, doll's hp, sadida own damage output.... everything so low, even as for summoner its way too low. I can see 4 ap spell for 69dmg in iop spells and i can see 4ap spell with 32 base dmg in sadida ..... c'mon its so inbalanced! And this drain spell reduce heal with every doll on the field.... making it useless already with 2 dolls. 4 ap to heal 2 dolls for 16hp? I can't call it aoe healing. And now this spell level cap..... sadida already got nothing good. It was good in beta, in august. Started to be worse and worse with each month. But suddenly it became playable in the end of beta... just after lrelease it changed again... to the worse. Now sadida uses dolls' like iop uses its wp - for 1 time dmg boost. Yea that how it look basically - all because of dolls low hp/res..... even bow meow of ecaflip got more hp then main doll of sadida - greedy doll. This is ridiculous and we coudl talk about it for really long. The only good thing is that doll's own spells are equal to sadida level, so dolls will actually hit with 100lvl spells at lvl 100 sadida - thats the only thing that makes me keep playing sadida. But seeing how any fire aoe kills them all... no its just sad. Something has to be done. Sadida need some love. And that AI of dolls.... why they attack those cells with water in snapper dungeon or those cells with lava in scara dungeon? Why they attack kokonuts made by Rokoko? Why they run around to enemy back even though they wont have enough mp to get there instead of attacking enemy face or back that they can reach? Why they stop attacking and moving after they cast sudden chill? Why they prefer to attack normal monsters in last room of snapper dungeon (or water cells) instead of attacking Black zordfish, EVEN IF THEY ARE IN BLACK ZORDFISH LOCK ZONE? Little traitors, seriously - they run away from enemies and troll on sadida. And why they dont attack totem, when its linked to enemy? I can control dolls and i can attack totem like that but why they never attack totem? Why they WALk on totem instead, making it useless? Well yeah.... i keep playing because i have HOPE. I have hope ankama will fix bugs on sadida and that it will buff its spells to make them worth leveling and i hope totem will change to be an obstacle once again and that dolls will gain hp and/or resist.... all those hopes... And Troyle, you just gave me hope that ankama will change spell system so i am a bit relivied that i can use them all after all since they will be changed anyway. Still makabra items.... if they are equal to lvl 100 weapons.... we should be able to get them to level 100 when we reach level 100. But it doesnt seem to be like that. Why 2h weapon lvl slower anyway? Its not logical. Those who level 1 handed makabra weapon can use 2nd hand for shield or dagger to get more bonuses and to get 1 ap faster from maka item then those who level 2h weapon and cant use any other weapons while doing so.... and whats the whole point of weapon crafting if everybody's going to have makabra weapons anyway? [...] maybe let us give % of our exp to makabra weapons? I'd loose some exp just to make my makabra items equal to my lvl. |
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May 10, 2012, 00:22:30 |
#129
I hope the new exp system will be good.
And that when you introduce the new exp system, you will reset the current spell system first if you're gonna do the "Get to X level and get Y exp to use on ??? skill" type of system. Since I have a feeling that's where you are heading. Because it can actually be somewhat tactical if you do so and will make "+X level to Y branch" more effective since I can now stop leveling skills at 97 or 98 and just wear gears to get it to 100, saving the exp for other branches. However, Makabra exp will need a fix. You cannot simply punish players for giving money to you. Hopefully you are already finding a way to fix the makabra exp system as well. It will be nice if you just make it level up by using the "Feed your Makabra with Item" system to make it gain exp based on the level and quality of the loot. Nyeheh~ This post has been edited by Zeitzbach - May 10, 2012, 00:23:34. |
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May 10, 2012, 05:46:34 |
#131
I hope the new exp system will be good.
And that when you introduce the new exp system, you will reset the current spell system first if you're gonna do the "Get to X level and get Y exp to use on ??? skill" type of system. Since I have a feeling that's where you are heading. Because it can actually be somewhat tactical if you do so and will make "+X level to Y branch" more effective since I can now stop leveling skills at 97 or 98 and just wear gears to get it to 100, saving the exp for other branches. However, Makabra exp will need a fix. You cannot simply punish players for giving money to you. Hopefully you are already finding a way to fix the makabra exp system as well. It will be nice if you just make it level up by using the "Feed your Makabra with Item" system to make it gain exp based on the level and quality of the loot. Nyeheh~ Dont be a stupid. Old system exp spells is be normal Its be a free on combination to do result on battle New system givd only 1 spell 100 lvl fo new players Do you whant to play used all yours life only 1 button ?? |
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May 10, 2012, 06:10:31 |
#132
They just want to prolong gamefun with this levelexp cap. They just dont wanna a bunch of lvl105 players with all lvl100 spells when game content is not finished. I believe that till lvl200 all of your spells will be maxed anyway.
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May 10, 2012, 06:17:17 |
#133
I hope the new exp system will be good.
And that when you introduce the new exp system, you will reset the current spell system first if you're gonna do the "Get to X level and get Y exp to use on ??? skill" type of system. Since I have a feeling that's where you are heading. Because it can actually be somewhat tactical if you do so and will make "+X level to Y branch" more effective since I can now stop leveling skills at 97 or 98 and just wear gears to get it to 100, saving the exp for other branches. However, Makabra exp will need a fix. You cannot simply punish players for giving money to you. Hopefully you are already finding a way to fix the makabra exp system as well. It will be nice if you just make it level up by using the "Feed your Makabra with Item" system to make it gain exp based on the level and quality of the loot. Nyeheh~ Dont be a stupid. Old system exp spells is be normal Its be a free on combination to do result on battle New system givd only 1 spell 100 lvl fo new players Do you whant to play used all yours life only 1 button ?? If you put all points into 1 spell and only has 1 spell at lv 100 with all other spell at 1 then you're the idiots. You missed out so many free resist and offense. Also, if the lv 99-100 spell exp really is from 1-99, you can easily cheat that via +1 scroll or +1 level. Then pour the exp into the other skills instead while they are still cheap. But this is only a theory since we don't really know how it will work and I doubt Ankama will make it that we can only get 1 spell to lv 100 with all other at 1. Don't simply jump off the boat because you see a huge ice berg infront of you. The boat might crash into it or they might not crash at all. When the crash is unavoidable, that is when you jump. Most of the people jumping off are mainly those that abused "Wisdom" stat before this and rushed through the content and are now being punished for abusing the system. I'm a hybrid osa and will stay as one. (Because Dragon must play hybrid. Duh) Nyeheh~ |
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May 10, 2012, 06:33:15 |
#134
First,sorry my bad english ! The new exp system is good but this game is release now ! so no test, don't change the system like that.Should make it when wakfu release !srsly, at this time is too late...You know !maybe in future your class will be nerf spell and u will see.Ouma want exp system back to normal, let us earn XPspell when lvl cap pls.This is just my suggestion ! don't blame me
This post has been edited by Tedorido - May 10, 2012, 06:39:52. |
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May 10, 2012, 06:36:36 |
#135
The current exp system has already been abused and exploited to the point no new players can fight with the old players now.
And that you are awarded for cheating via wisdom and will be more powerful. There is no such thing as equal footing if an abuser will have 20-30% more resist and offense on all branches while also dealing more damage. If this new exp system will force everything back in order then good. Nyeheh~ |
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May 10, 2012, 07:21:54 |
#136
If you put all points into 1 spell and only has 1 spell at lv 100 with all other spell at 1 then you're the idiots. You missed out so many free resist and offense. Also, if the lv 99-100 spell exp really is from 1-99, you can easily cheat that via +1 scroll or +1 level. Then pour the exp into the other skills instead while they are still cheap. But this is only a theory since we don't really know how it will work and I doubt Ankama will make it that we can only get 1 spell to lv 100 with all other at 1. Don't simply jump off the boat because you see a huge ice berg infront of you. The boat might crash into it or they might not crash at all. When the crash is unavoidable, that is when you jump. Most of the people jumping off are mainly those that abused "Wisdom" stat before this and rushed through the content and are now being punished for abusing the system. I'm a hybrid osa and will stay as one. (Because Dragon must play hybrid. Duh) Nyeheh~ bull shit. Im have from skills 250% up damadge and 125% resist and it is fucking normal - i have max on skills - 5x100 lvl Im lost many time to do this at new system im having only 50% upped damage and 25 of resist summary If you agree fo this change you are an idiot max lvl be apped to 200 ? i don care Im on 100 lvl want givd what i whant and what game may givd to me for my interest |
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May 10, 2012, 07:26:36 |
#137
If you put all points into 1 spell and only has 1 spell at lv 100 with all other spell at 1 then you're the idiots. You missed out so many free resist and offense. Also, if the lv 99-100 spell exp really is from 1-99, you can easily cheat that via +1 scroll or +1 level. Then pour the exp into the other skills instead while they are still cheap. But this is only a theory since we don't really know how it will work and I doubt Ankama will make it that we can only get 1 spell to lv 100 with all other at 1. Don't simply jump off the boat because you see a huge ice berg infront of you. The boat might crash into it or they might not crash at all. When the crash is unavoidable, that is when you jump. Most of the people jumping off are mainly those that abused "Wisdom" stat before this and rushed through the content and are now being punished for abusing the system. I'm a hybrid osa and will stay as one. (Because Dragon must play hybrid. Duh) Nyeheh~ bull shit. Im have from skills 250% up damadge and 125% resist and it is fucking normal - i have max on skills - 5x100 lvl Im lost many time to do this at new system im having only 50% upped damage and 25 of resist summary If you agree fo this change you are an idiot max lvl be apped to 200 ? i don care Im on 100 lvl want givd what i whant and what game may givd to me for my interest And your highest is 42 Cra. Inb4IhaveanotherACC Nyeheh~ This post has been edited by Zeitzbach - May 10, 2012, 07:29:10. |
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May 10, 2012, 07:44:03 |
#138
1. TK's AP without breaking dial (If I understand correctly)... good... but, will it give additional damage bonus, as it was until last big update, or not?
2. Xelor's dial chages, which you posted. As i understund this will be additional effect, and dial, as usual, will give 50/75 bonuses? 3. Reset? 4. What about images and mummification? I didn't test them after last patch, but there was a lot of realy important problems, which made these abilities ineffective and sometimes dangerous to the player. They thought Xelor's were to OP to waste 6 rounds to get that high dmg. That's why they removed it, u could get so much dmg and 1 hit ppl and mobs. I did 4.1k dmg with T.burn before the changes on him, and I am only lvl 68 with him, so yea, it's a big change. Now it can only be cast once a turn, and that pretty much sucks, if u get rollback u cant cast in on the same target again... I hope they realize that Ankama have fucked up some xelor players "/ |
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May 10, 2012, 07:54:24 |
#139
They thought Xelor's were to OP to waste 6 rounds to get that high dmg. That's why they removed it, u could get so much dmg and 1 hit ppl and mobs. I did 4.1k dmg with T.burn before the changes on him, and I am only lvl 68 with him, so yea, it's a big change. Now it can only be cast once a turn, and that pretty much sucks, if u get rollback u cant cast in on the same target again...
Haha, good one. You want to see real nerf? Look at earth/air Cra. Xelor needs a lot more nerfs to get into Cra's level. I hope they realize that Ankama have fucked up some xelor players "/ |
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May 10, 2012, 08:11:28 |
#140
I noticed there has been a series of nerfs/changes for characters lately (One example that I have noticed is the Feca's Fecastopheles being nerfed by about 25%) and with talk of other nerfs (like the cra), I can't seem to find any changelogs with purely numerical nerfs/changes/buffs anywhere. Is there a list of nerfs/changes/buffs for the last month or so?
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