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Hotfix for 1.05 - 09.05.2012
WAKFU Community Manager * Member Since 2012-03-01
posté May 04, 2012, 17:53:11 | #1
Hotfix for 1.05 - 09.05.2012

Classes

  • Due to the changes added to the Xelor class, we decided to reset all characters abilities and specialties

Xelor

  • Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
  • Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
  • Aging: damages should now apply correctly

Characters

  • Characters no longer receive spell experience when they reached the character level cap

Territories

  • Mount Zinit chapter 2 will NOT be open to players yet

Fights

  • Stunned/ Sleepy states: the target of these spells can no longer be locked.


Monsters

Forfut

  • Spawn is now increased to 2 to 6 monsters in the area instead of 1 to 5
  • Emphasis of the resists/vulnerabilities of monsters to give a more tactical aspect to fights and reduce their duration (more potential damages) if this aspect is used correctly
  • 20% XP bonus on the Ghourmand
  • The two Borbats are now tamable by Osamodas
  • Optimization of Vampyro AI in its last phase
  • Vampyro is now immune to the Rebirth Mark

Monks

  • Emphasis of the resists/vulnerabilities of monsters to give a more tactical aspect to fights and reduce their duration (more potential damages) if this aspect is used correctly
  • Small increase of Rats HP
  • The Rattler is now a basic undead
  • Combat border (Gangrene) has been modified and now inflicts 30HP loss per AP spent
  • The Nun Dungeon state was fixed: it is now correctly applied to all players in the fight
  • 20% XP bonus on Friar Tubs
  • Added more gameplay on Friar Tubs, unlocked with 4 and more players in the fight

Items

  • Added the Mea Culpa Potion

Bug fixing

  • Fixed a bug allowing to stack up the guild insignia bonus
 


posté May 04, 2012, 17:59:32 | #2
another reset?


posté May 04, 2012, 18:05:59 | #3
1. TK's AP without breaking dial (If I understand correctly)... good... but, will it give additional damage bonus, as it was until last big update, or not?
2. Xelor's dial chages, which you posted. As i understund this will be additional effect, and dial, as usual, will give 50/75 bonuses?
3. Reset?
4. What about images and mummification? I didn't test them after last patch, but there was a lot of realy important problems, which made these abilities ineffective and sometimes dangerous to the player.


This post has been edited by Venari - May 05, 2012, 02:33:47.
posté May 04, 2012, 18:07:26 | #4
Not yet a fix to bomb walls? It's the key ability of a fire Rogue and it's not working... still


posté May 05, 2012, 01:19:25 | #7
timekeeper spell is changing and dial gets another effect so i hope all xelors will get a reset  


posté May 05, 2012, 01:29:43 | #8
No fix for piercing arrow?
The rebound isn't work as intended or this will be the "new" rebound for Piercing Arrow?


posté May 05, 2012, 09:44:02 | #9
Will the dodge point scroll problems be fixed?


posté May 05, 2012, 10:52:10 | #10

Quote (tiefblau @ 05 May 2012 09:44) *
Will the dodge point scroll problems be fixed?
+1

If not, it would be good to at least hear the issue is in hand and will be addressed soon


posté May 05, 2012, 14:51:35 | #11
Timekeeper don't store dmg anymore!!! And limit to only 3 times a turn!!! It was already limited to 6 times a turn......
Why does ankama have to ruin such a great spell.......


posté May 05, 2012, 17:37:21 | #12
As far as i see these none of these Xelor changes had been installed yet, except for the aging. And I still wait for the removal of xelor's limitation of 1 use per target in Temporal Burn spell, or, if you guys intend to keep it that way, at least an official announce about it.


posté May 05, 2012, 17:48:54 | #13
I was testing yesterday and everytime my Piercing arrow crits, my beacon didn't active.
Fix this too, please. Losing damage because of crits is a problem.


posté May 05, 2012, 18:28:47 | #14

Quote (Troyle @ 04 May 2012 17:53) *
ClassesXelor
  • Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
  • Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
  • Aging: damages should now apply correctly

Territories
  • Mount Zinit chapter 2 opens to all players (subscribers AND non-subscribers)
The part about the territories is FALSE.
I tested it with my non-subbed account......the game denies me any access beyond aquabrail.


posté May 05, 2012, 18:34:38 | #15

Quote (shaderex @ 05 May 2012 18:28) *

Quote (Troyle @ 04 May 2012 17:53) *
ClassesXelor
  • Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
  • Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
  • Aging: damages should now apply correctly

Territories
  • Mount Zinit chapter 2 opens to all players (subscribers AND non-subscribers)
The part about the territories is FALSE.
I tested it with my non-subbed account......the game denies me any access beyond aquabrail.
Good sir, if you can read it says that the update will take place on the 9th of May.


posté May 05, 2012, 23:14:53 | #16

Quote (shaderex @ 05 May 2012 14:51) *
Timekeeper don't store dmg anymore!!! And limit to only 3 times a turn!!! It was already limited to 6 times a turn......
Why does ankama have to ruin such a great spell.......
Because Ankama are idiots.

I even wrote about it before the patch. Nerfing Dial wont be a significant nerf to Fire Xelors. Fire Xelors are too strong because of Temporal Burn, not the Dial. As always, their nerfs are way off the target.

*sigh*


posté May 06, 2012, 02:13:26 | #17

Quote (LeroyoreL @ 05 May 2012 17:48) *
I was testing yesterday and everytime my Piercing arrow crits, my beacon didn't active.
Fix this too, please. Losing damage because of crits is a problem.
ya got same problem as you 


posté May 06, 2012, 06:56:29 | #18

Quote (DrPunk5 @ 05 May 2012 18:34) *

Quote (shaderex @ 05 May 2012 18:28) *

Quote (Troyle @ 04 May 2012 17:53) *
ClassesXelor
  • Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
  • Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
  • Aging: damages should now apply correctly

Territories
  • Mount Zinit chapter 2 opens to all players (subscribers AND non-subscribers)
The part about the territories is FALSE.
I tested it with my non-subbed account......the game denies me any access beyond aquabrail.
Good sir, if you can read it says that the update will take place on the 9th of May.
Ah. k.
Well, chapter 2 is accessible in game and there was another hotfix update. So i thought this was the one.
Guess i'm gonna have to wait.


posté May 06, 2012, 19:21:33 | #19
No reply from Troyle about the earth cras?


posté May 06, 2012, 19:53:03 | #20

Quote (LeroyoreL @ 06 May 2012 19:21) *
No reply from Troyle about the earth cras?
Ankama staff usually don't work on weekends. You will have to wait for tomorrow.



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