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The Rogue, uncovered!
WAKFU Community Manager * Member Since 2012-03-01
posté April 25, 2012, 11:16:42 | #1
The Rogue, uncovered! The Rogues are heading for the World of Twelve on May 2nd! Read on to find out more about their amazing versatility in combat!


The Rogues are WAKFU’s most feared bandits, and for good reason: they’re so versatile. Pistols, bombs, blades and gadgets are the main components of their devastating arsenal, and they won’t hesitate to use each and every one of them to achieve their nefarious goals!

As you’ll soon find out, we’ve kept their unique system of bombs, but their gameplay has changed, and their class spells have been overhauled. Each elemental branch has its own theme, and we’ve tried to make them more coherent.

Bombs

A Rogue’s bombs have several unique features: they don’t block movement or line of sight, and they have charges. When a bomb no longer has any charge, it will explode. But bombs can also be thrown directly at a target, in which case they will explode immediately, just like grenades!

You can increase a bomb’s charge using the fire spell “Barbed Fire”, but you can also decrease it using the detonator, or by simply throwing or attacking the bomb itself.

An exploding bomb will trigger all other bombs present in its area of effect.Can you imagine the devastation you could wreak with a few well-placed bombs?

The earth rogue

The Earth branch is based on the firing of pistols. Each pistol shot is different, be that in its range, area of effect, or cost in points, making this Rogue particularly versatile!

  • Machine Gun: an unpretentious burst that will allow you to finish off (or make a hole in!) your target at low cost.
  • Piercing Shot: particularly effective against strong targets, this spell ignores a target’s resistances!
  • Crossfire: a perfect diagonal shot for hitting hidden targets or surprising your opponent.
  • BLAM!!!: if your enemies have been stupid enough to gather together in a group, BLAM!!!’s area of effect will make them rapidly think twice about making the same mistake again!
  • Pulsar: this powerful shot will consume all of your AP and MP and will inflict damage according to the number of points consumed.


The air rogue

Air Rogues are sneaky and deceitful. They won’t hesitate to slap their opponent about and stick their longsword right in their ribs! What’s more, each of their spells has a surprise up its sleeve: a unique effect on a critical hit!

  • Slap Shot: the Rogue whips out its dagger to tear its opponent to pieces. On a critical hit, the target will suffer reduced Air resistance.
  • Rogueise: this spell will pull the target towards the Rogue, and position the Rogue behind the target. On a critical hit, the target will become Confused.
  • Boomerang Dagger: the Rogue throws its dagger in a circular arc. On a critical hit, they will receive an extra pistol shot.
  • Barbecued Ribs: this spell offers great close-combat damage, and at low cost. It is so powerful on a critical hit that the target loses 1MP.
  • Longsword: the Rogue brandishes a longsword and deals a powerful close-combat attack to its target. The blow is so powerful that the Rogue is pushed back one tile. However, on a critical hit, the opponent it also pushed back one tile!


the fire rogue

If you like blowing things up, the Fire branch is made for you! Specialists in gadgets and explosives: a Fire Rogue always has a detonator to hand!

  • Burning Bomb: this bomb will explode four turns after it is placed, with a chance of inflicting the Burning state.
  • Barbed Fire: the Rogue uses a piece of magical barbed wire as a whip to teach its enemy a lesson. When cast on a bomb, this spell gives it a charge.
  • Blaze: using this spell, a Rogue can turn a bomb or Boombot into an electrical conductor, causing damage around the bomb or Boombot.
  • Blinding Bomb: three turns after being place, this bomb will emit a blinding flash, inflicting the Blindness state.
  • Flaming Glove: the Rogue uses its Flaming Glove to pull itslef closer to its bombs.


Rogue specialities

Active Specialities

  • Hotwire: this specialty allows a Rogue to ignite its Earth shots.
  • Detonator: this inexpensive spell will reduce the bomb’s charge each time it is cast, and will increase the bomb’s damage when it explodes.
  • Magnetic Glove: a Rogue can use this Glove to carry and throw its bombs, or push back their opponents, inflicting damage in the process.
  • Boombot: this spell summons a small, remote-controlled robot which can push bombs and set them off! If you fire on it, the range of your shot will be extended.
  • Acciobomb: if a target is situated close to a bomb, Acciobomb will move the opponent to the bomb closest to it. If there is more than one bomb at the same distance from the target, the bomb will be chosen at random.

Passive Specialities

  • Bomberfan: increases the damage of bombs, and the Rogue’s resistance to this damage.
  • Surprise Shot:each time the Rogue fires its pistol, it has a chance of triggering an extra Water-based shot.
  • Master of Air: converts some of the Rogue’s Initiative into Air damage.
  • Runaway: with each blow received, the Rogue has a chance of fleeing in the opposite direction (from 1 to 3 tiles).
  • Rogue Master:this passive allows the Rogue to gain Initiative and Mechanics. It also has a chance of recovering an AP if one of its bombs explodes.
 
The Rogues might not be ready to reveal all of their secrets just yet, but at least you have a much better idea about them and their unusual style of play. Just make sure you’re around on 2nd May to see what else they’re hiding behind their headscarves!




posté April 25, 2012, 11:23:15 | #2
fuu yeah rouge looks awesome Air rouge :3


posté April 25, 2012, 11:36:08 | #3
Woah, really nice. Earth spells looking exactly like Water/fire from before the beta. And air? Woah, not even one spell shown in the preview.

Am amazed.

_/.


This post has been edited by Azurayin - April 25, 2012, 11:36:27.
posté April 25, 2012, 11:51:54 | #4

Quote (Azurayin @ 25 April 2012 11:36) *
Woah, really nice. Earth spells looking exactly like Water/fire from before the beta. And air? Woah, not even one spell shown in the preview.

Am amazed.

_/.
I kinda loled when i've seen: Air rouge and then first move was: fart.

Looking at earth branch i think they should be water or they should change their animation.


This post has been edited by Kikuihimonji - April 25, 2012, 11:53:20.
posté April 25, 2012, 12:15:36 | #5
It would be funny if you could activate your teammates bombs too. I can imagine a team of 5 rogues making a labyrinth out of them, unless the bombs don't block.


This post has been edited by [MOD]Dalikaeor - April 25, 2012, 12:23:56.
Reason for edit : A Rogue’s bombs have several unique features: they don’t block movement or line of sight, and they have charges.
posté April 25, 2012, 12:18:31 | #6
♥ Com certeza irei criar um char do Rogue.

Google translate : ♥ Of course I will create a character from Rogue

MOD: Please use some translation to English. -Nenooki
 


This post has been edited by [MOD]Nenooki - April 25, 2012, 12:23:41.
posté April 25, 2012, 12:21:23 | #7
Really bad promo class video... u guys used old footage as i can see... Anyway waiting for rogue gonna be my next char.


posté April 25, 2012, 12:37:00 | #8

Quote
But bombs can also be thrown directly at a target, in which case they will explode immediately, just like grenades!

Maybe magic grenades (or impact grenades but those are propelled by a launcher not hand thrown). But seriously just like grenades? :|


posté April 25, 2012, 13:17:41 | #9
They look amazing fantastic work. c:


posté April 25, 2012, 13:28:59 | #10
basically:

Earth Rougue - Good for World Bosses because ignores hisresistance and have a great damage with Pulsar

Air Rougue - Closed Combat PvP ftw, perfect <3

Fire Rougue - Classic bomb system AoE for great battles PvE or maybe Party PvP


posté April 25, 2012, 13:35:08 | #11
Thats what i been waiting for, info on Rogue.

Also, when is the official thread about class skill changes?

Cheer


posté April 25, 2012, 13:43:45 | #12
come May 2nd, where Wakfu will be only Rogues, Xelors, Enis, Fecas, Iops and Enus...



And cras...oh wait they getting nerfed..


This post has been edited by jabpat2 - April 25, 2012, 14:29:19.
Reason for edit : silly me...
posté April 25, 2012, 14:18:53 | #13
but then is the masquraider going to air


posté April 25, 2012, 14:36:51 | #14
Inb4 super tactical earth Rogues, who cast Pulsar and pass in every turn.


posté April 25, 2012, 14:42:04 | #15
Inb4 haters and complains.
Oh, wait...


posté April 25, 2012, 14:50:42 | #16
so much choice! O_O

i dont know what to pick, maybe do a hybrid character with either air or earth with fire?
may2nd gonna be so much fun!


WAKFU Community Manager * Member Since 2012-03-01
posté April 25, 2012, 14:53:30 | #17

Quote (MasterVong @ 25 April 2012 12:21) *
u guys used old footage as i can see...

That's right, the video was shot with the old effects.

On may 2nd, earth spells will actually have earth visual effects.  


posté April 25, 2012, 15:58:19 | #18
My favourite Dofus character, the only class that made me keep playing the game and now it's back to Wakfu! Just hope they are not going to be any op or so, hopefully just like the first Dofus Rogues, which people hated but in fact they were very cool too play!

Pulsar looks strong, but if it really deals 8 damage per ap/mp at level 100, it's not that strong. Not any close to Temporal Burn.

Fan of strategy and bombs, fire branch there I go :]


posté April 25, 2012, 16:11:24 | #19
air rogues are weapon based?

the class for me  


posté April 25, 2012, 16:42:04 | #20
There is one thing I found completely weird. Only fire branch relies on bombs and yet 4/5 of their active support spells are based on bombs. Looks like every earth and air Rogue are going to have some spare points, differently from fire which is going to lack points.


Edit:

After reviewing their spells it seems that air and earth are going to rely more on passive support spells, giving them certain advantages over fire ones who are not going to be able to level Runaway without sacrificing a spell, as an example.


This post has been edited by Arthropoda - April 25, 2012, 16:48:39.