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Dev Talk Special Edition #2
WAKFU Community Manager * Member Since 2012-03-01
posté April 20, 2012, 15:45:18 | #1
Dev Talk Special Edition #2 For this second edition, the subject was Guilds and Forgemagic.

To answer the questions, we dispatched the two developers Talentyre (Developer Guilds) and Bouillie (Developer Forgemagic).

WarWeak was also ingame to answer a few of those, and moderate.

Guilds

Will there be Guild PvP in next patch?

Talentyre: No, guild PvP will not be in next patch. We pretty much revamped the whole guild system to start again on firm ground and add more features later.

Will we be able to change the name of Guild ranks?

Talentyre: Yes, you will be able to edit them, and therefore name your master “God” and members “Slaves”, if you wish so.

Will our guilds get back some of our experience and level up directly when the feature is implemented?

Talentyre: No, because it would be almost impossible to make the accumulated experience match the new guild system: everyone will start from scratch.

Will there be a Haven-Bag customization available with Guilds?

Talentyre: No, such customization is not planed yet. Other abilities will depend on your guild level though.

Where will we find the Guild chests and shops?

Talentyre: All guilds will have a common meeting place, where the guild chest and shop will be. The guild chest will only unlock and get bigger based on the guild level. Other bonuses will be available to guild distributer based again on the guild level.

Will the guild level be displayed on your character?

Talentyre: Guild levels will not be visible on the character, but a guild ladder is planned, where you can see the highest ranked guilds.

Will the guild ladder be international?

Talentyre: Yes.

What kind of bonus will we be able to unlock with our guild?

Talentyre: Among guild bonuses you will find special emotes, a cloak, an insignia… Concerning the stat bonus, I’ll let your wonder…

Will we be able to edit the guild message?

Talentyre: Yes, one of the powers that can be given to a guild rank is to set the guild message. The one sent to all members when they log in.

Will we have guild alliances?

Talentyre: No, this is not planned yet.

What are the rights we can give to guild ranks?

Talentyre: Recruit/remove a member, add/remove a rank, change a rank (rights and name), take an item/kamas from the chest, edit the guild description and edit the guild message.

Is there a limit in the amount of members a guild can have, based on its level?

Talentyre: No, no limit on the member count.

How much space will be available in the guild chest?

Talentyre: It will have 40 slots in the first tab and 3 additional tabs, unlocked with the guild level. For example, the 1st tab will unlock when your guild reaches level 7.

How many ranks can we create in a guild?

Talentyre: You cannot create more than 10, and their name cannot exceed 15 characters.

What type of experience will we be able to give our guild to level it up?

Talentyre: Your combat (except spells) and crafting experience will be given to your guild.

Forgemagic

Where will the Forgemagic workshops be placed in the world? What use will they have?

Bouillie: Workshops will be placed close to the canons in the trade bridges and will allow you to dismantle an item and get runes. These runes can then be used by all to improve items.

What’s the difference between Forgemagic in WAKFU and in DOFUS?

Bouillie: The difference with DOFUS is that the profession Forgemagic isn’t required to get runes and use them. In fact, this profession doesn’t even exist in game.

Will all items be compatible with runes?

Bouillie: All items are not improvable. The goal is to have some items with one or two bonuses and customizable.

How to calculate the power of a rune?

Bouillie: The level of the item the rune comes from will influence its strength, and its rarity will influence the chance to get one.

How many runes will we be able to set on our equipment?

Bouillie: The most powerful items can receive up to 3 runes.

Can we have critical failures on forgemagic?

Bouillie: There won’t be failure while using runes. However getting a rune is very random and it’s possible to destroy an item and get nothing in return.

Can runes be improved?

Bouillie: Such system is not planed yet.

Can we remove a rune that was set on an item?

Bouillie: Runes cannot be removed, but can be replaced. The replaced rune is lost.

Will items with runes be tradable?

Bouillie: Items with runes don’t change; you can always sell and trade them.

Will a rune’s type depend on the item it was created from?

Bouillie: The type of rune does not depend on the item stats. However the rarest runes will only be acquired on rare items.

Do runes use a special inventory slot?

Bouillie: Runes are normal items, and therefore will use a normal inventory slot.

What chance do we have to obtain a rune when dismantling an item?

Warweak: No value will be communicated on the rates.

What are the prerequisite to use forgemagic?

Bouillie: None: every subscriber can use forgemagic.

Will we be able to set runes on all items with random bonuses?

Bouillie: Not all items can be used with forgemaigc, but both items with fixed and random bonuses can be set.

How to know if an item can be forgemaged?

Bouillie: Those who can be used in forgemagic will have rune slots close from their icon.

How to replace a rune?

Bouillie: You will just need to drag and drop the new rune on the old one. You will have to be careful where you drop it!

Others

What solution do you have concerning WorldBosses?

WarWeak: They will have a random spawning time. Instead of a fixed time, it will be a time window. We will not communicate anything about this window so players cannot predict easily the repop of a worldboss.

Masqueraider?

WarWeak: We cannot communicate about it for the moment, but be sure that we don’t forget it!


posté April 20, 2012, 16:09:06 | #2
Ah good to hear that.. still im wondering when the kamen raider come  


posté April 20, 2012, 16:40:54 | #3
I can't see the most important question. Will overmaging be possible? Including adding AP/MP to the items, which normally don't have it?


This post has been edited by krowakot - April 20, 2012, 16:42:26.
posté April 20, 2012, 16:42:34 | #4

Quote (krowakot @ 20 April 2012 16:40) *
I can't see the most important question. Will overmaging be possible? Including adding AP/MP to items, which normally don't have it?
Hopefully not.


posté April 20, 2012, 17:45:31 | #5

Quote (krowakot @ 20 April 2012 16:40) *
I can't see the most important question. Will overmaging be possible? Including adding AP/MP to the items, which normally don't have it?

Well considering that the items that are able to be forged will have 3 rune slots and there is no failure on runes its only difficult to obtain them, I think that there won't be AP or MP runes because it would be possible to put 3 AP runes on a single item, unless they don't have the possibility of adding the same rune twice which I doubt they have done it that way.


posté April 20, 2012, 18:12:42 | #6
One thing I'm not sure about here;
-
Will our guilds get back some of our experience and level up directly when the feature is implemented?
Talentyre: No, because it would be almost impossible to make the accumulated experience match the new guild system: everyone will start from scratch.
-
What type of experience will we be able to give our guild to level it up?
Talentyre: Your combat (except spells) and crafting experience will be given to your guild.
-
Wait so complete reset? Or if you have high level profs already then tough luck?

I don't understand how these two statements can work together.


posté April 20, 2012, 19:16:01 | #7

Quote (Cairen @ 20 April 2012 18:12) *
One thing I'm not sure about here;
-
Will our guilds get back some of our experience and level up directly when the feature is implemented?
Talentyre: No, because it would be almost impossible to make the accumulated experience match the new guild system: everyone will start from scratch.
-
What type of experience will we be able to give our guild to level it up?
Talentyre: Your combat (except spells) and crafting experience will be given to your guild.
-
Wait so complete reset? Or if you have high level profs already then tough luck?

I don't understand how these two statements can work together.
yay we got hard time to scratch .. lol  


posté April 21, 2012, 00:35:29 | #8
so is it possible to dismantle 999 Smithy daggers instead of trashing them and having a chance to get runes as powerful as high level ones or is there a fixed loot table for certain item level ? can level 14 goball set items get runes intended for level 100 (Twink rogues?)

exactly how strong are the runes? 2% damage, 5% damage, 30% damage, 1 AP?


posté April 21, 2012, 00:35:44 | #9
Quote
Quote
One thing I'm not sure about here; - Will our guilds get back some of our experience and level up directly when the feature is implemented? Talentyre: No, because it would be almost impossible to make the accumulated experience match the new guild system: everyone will start from scratch. - What type of experience will we be able to give our guild to level it up? Talentyre: Your combat (except spells) and crafting experience will be given to your guild. - Wait so complete reset? Or if you have high level profs already then tough luck? I don't understand how these two statements can work together.
Now, I could be wrong, but I think what it means is that on release, guilds will not take a chunk of players existing exp and use it to level up the guild, but will start to from there on in.


posté April 21, 2012, 03:45:43 | #10

Quote (Venusquake @ 21 April 2012 00:35) *
so is it possible to dismantle 999 Smithy daggers instead of trashing them and having a chance to get runes as powerful as high level ones or is there a fixed loot table for certain item level ? can level 14 goball set items get runes intended for level 100 (Twink rogues?)

exactly how strong are the runes? 2% damage, 5% damage, 30% damage, 1 AP?

Quote
How to calculate the power of a rune?
Bouillie: The level of the item the rune comes from will influence its strength, and its rarity will influence the chance to get one.


so no powerful runes out of smithy daggers


This post has been edited by Chrolo - April 21, 2012, 03:46:08.