April 05, 2012, 10:37:41 |
#41
I stll can't get the first point... Does it mean that attack bonus can' t go below 25% or does it mean what it actually says?
if I have 375% bonus the minimum valor I can have is 300%?
You know how the damage done is calculated right? If he has 200% elemental damage and you also have 200% elemental resist. Before the patch, you should completely nullify the elemental damage boost, making him only hit with the base spell damage. Now after the patch, that elemental damage reduce will cap at 75% and he will still hit you for base damage+125% elemental damage. This is of course a nerf to all tanks and especially tank feca rendering them stacking elemental over 75% useless. Peace armor works different so its not the case for peace armor since it reduce the total damage of both base and elemental damage.
if I have 375% bonus the minimum valor I can have is 300%?
EDIT: Based on what troyle comfirmed atleast.
base spell damage X (bonus atk - enemie bonus res).
What i was wondering is if the definition given in the first point is right and if indeed what the patch did was only to insert a minimum elemental bonus cap of 25%, wich would be different from what is written.
Ankama is really dumb with maths: the Osamodas's agi whip's description says "doubles the summon damage" while it adds +100% elemental bonus, sram's guile is "half damage for every use" while it just gives -50% elemental bonus.
The example that Troyle confirmed was tricky since it has the fact that the enemy's attack would have been gone below 25%, and Troyle is not a Dev.
Maybe they Wrote the first point of the changelog considering only monsters bonus damage, wich usually don't go past 100% easily. Is someone testing ? can't play right now...


