March 15, 2012, 16:21:22 |
#1
Dev Talk #2
Before starting this Dev Talk we wanted to bring you a first taste of the upcoming patch, scheduled for March 27th, 2012.
This should answer some of your questions, notably concerning high level content. As a matter of fact, we focused our efforts on this point. Here are some examples of what you will find in this patch:
New concept for high level areas. Non-conquerable islands that can be accessed by all nations will be added. They offer a unique high level bestiary with a surprise that should cause you difficulties, and bring exclusives loots. Despite being a real challenge, this will give you access to brand new high level items.
Wild Gobballs will be made harder, to bring more challenge.
The drop system has been reviewed:
Pandawa class is being reworked on, notably to bring Dizzy and Merry at the core of its overall mechanic:
Tools will be removed, to free inventory space. They will no longer be needed to practice a profession. Bonuses provided by “golden” items are replaced with consumable crafted items that will be added soon. This allows accessories equipment slots to be dedicated to cosmetic items.
Iron ore will be available in bigger quantities. Mining points will be added.
It is only a first look: all of the content of this patch will be unveiled in the changelog that we will publish on the patch day, as we always do.
Let’s now get back to our answers to the most recurring questions.
A quest inventory is being worked on. Items that cannot be deleted or traded will be stored there to free inventory space. It is the case of Moze's Amulet for the Mount Zinit quest.
Thanks to Mummifying Candies in the Boutique you can already leave your pet for one week without being fed. However, we are thinking about other possibilities that could use the Haven-Bag as a kennel. We do not plan on adding this type of solution in short-term due to development priorities reasons.
This should answer some of your questions, notably concerning high level content. As a matter of fact, we focused our efforts on this point. Here are some examples of what you will find in this patch:
New concept for high level areas. Non-conquerable islands that can be accessed by all nations will be added. They offer a unique high level bestiary with a surprise that should cause you difficulties, and bring exclusives loots. Despite being a real challenge, this will give you access to brand new high level items.
Wild Gobballs will be made harder, to bring more challenge.
The drop system has been reviewed:
- Rates are re-balanced
- Sets and some items become harder to loot, particularly rare unique items.
- Resources are mainly easier to find when you are in a group, and those of lower quality (ie wool, gobball horn) will abound much more.
- A minimum prospecting value is now required to drop specific items.
- In a group, players with lower prospecting are not penalized by those with a higher one.
- The amount of players in a team increases the amount of items obtained. However, it doesn’t change the quantity of items available.
Pandawa class is being reworked on, notably to bring Dizzy and Merry at the core of its overall mechanic:
- FIRE spells now interact with Dizzy.
- EARTHY spells now provide an additional bonus based on the Merry level.
- Merry, Worn Out and Dizzy switch to 100 levels.
- Overall re-balancing of specialties spells.
Tools will be removed, to free inventory space. They will no longer be needed to practice a profession. Bonuses provided by “golden” items are replaced with consumable crafted items that will be added soon. This allows accessories equipment slots to be dedicated to cosmetic items.
Iron ore will be available in bigger quantities. Mining points will be added.
It is only a first look: all of the content of this patch will be unveiled in the changelog that we will publish on the patch day, as we always do.
Let’s now get back to our answers to the most recurring questions.
Will we be able to reset our characters stats and skills?
Not quite yet. You request has been heard and it is something that we want to add to the game, but it requires a lot of development and isn’t part of our current priorities.Could an infinite bag be added to inventories for quest/cosmetic items?
A quest inventory is being worked on. Items that cannot be deleted or traded will be stored there to free inventory space. It is the case of Moze's Amulet for the Mount Zinit quest.
What’s planed for pets in case of long offline period?
Thanks to Mummifying Candies in the Boutique you can already leave your pet for one week without being fed. However, we are thinking about other possibilities that could use the Haven-Bag as a kennel. We do not plan on adding this type of solution in short-term due to development priorities reasons.


