
March 21, 2012, 17:16:21 |
#68
Quote (RenomGT @ 18 March 2012 14:58)

DasRav,
if you are just one player... you don't need the same amount of items as a full group

that without this changes the group of "6" will spend more time than you playing alone and this game was made to be played in group.
now the minimum pp for drop can be bad because this block a player of playing alone.(sry about my mistakes in english)
RenomGT
I think it makes sense that, if an enemy has an item and kill the enemy, I can loot the item. Of 6 guys kill the same enemy, they also get ONE item. But ti seems you need a guy good at searching bodies to find those items...
Lets say that I go to a dungeon alone and clear it, while a group of 6 also clears it. How does it make sense that the 6 get more items for one run?
The 6 can do the dungeon a LOT faster, so they already get more items over the same ammount of time spendt doing it. That was my point regarding more drops for more people, that I am against artificial item rewards for groups.
My point regarding minimum prospecting was that it adds nothing to the game but an artificial barrier. It would be a bad change if no class had an extra benefit from prospecting, because then you would just add the need for everyone to get the stat on an item or two. But since the Enutrof benefits from prospecting, this change will force every group to have one or more Enutrof to be optimal. If you need minimum prospecting to get good items, solo people without prospecting are artificially punished for no reason that makes sense to me.