March 01, 2012, 14:36:36 |
#1
Makawhats? Makabras!
The Makabras make up a brand new series of items introduced yesterday to accompany the game’s release. These rings and weapons, available exclusively from the Boutique, have a very interesting peculiarity: they evolve! Intrigued? Read on… 
Makabras are equipment items that have lain underground for many a year in the different regions of the World of Twelve, far, far from the light of day. Buried amidst the remains of the World’s creatures for such a long time, these items now yield an array of weird and wonderful properties…
Certain superstitious adventurers fear these mysterious items, believing them to be incarnations of death and suffering… After all, they are said to be possessed by the souls of creatures which prowl around amongst the rocky foundations of each archipelago.
Thanks to these souls, though, Makabras can evolve as though they were living creatures. Naturally, this discovery has helped many adventurers swallow their fear – owning a Makabra has suddenly become a highly lucrative prospect!
Makabras evolve by being used in fights.
All you need to do is equip your item for fights (you don’t necessarily have to use it) and it will gradually level up: combat experience will make your Makabra progress.
Additionally to evolving your character, you can now also level his equipment up.
Balance with other ingame items is respected, the role of Makabras is first to bring a bit more variety.
In short, the Makabras are your chance to gain that “je ne sais quoi” that could make all the difference in battle!
To finish up, here are a few examples of the Makabras that could soon be yours. All bonuses are unlocked progressively with each level gained, based on a strictly increasing experience curve:
Level 1 – Damage: 4 HP; Bonus: +1 HP
Level 50 – Damage: 25 HP; Bonus: +75 HP, +10 Initiative, +2% Critical Hits, +10 Damage (all)
Level 100 – Damage: 50 HP; Bonus: +150 HP, +20 Initiative, +4% Critical Hits, +20% Damage (all), +1 AP
Level 1 – Damage: 4 HP; no bonus
Level 50 – Damage: 20 HP; Bonus: +37 HP, +5 Initiative, +10% Heals
Level 100 – Damage: 40 HP; Bonus: +75 HP, +10 Initiative, +20% Heals, +1 AP, +1 Range
Level 1 – Damage: 4 HP; no bonus
Level 50 – Damage: 20 HP; Bonus: +37 HP, +5 Initiative, +2% Resistance (all)
Level 100 – Damage: 40 HP; Bonus: +75 HP, +10 Initiative, +5% Resistance (all), +1 AP, +1 Mechanics
Level 1 – Damage: 5 HP; Bonus: +1 HP
Level 50 – Damage: 25 HP; Bonus: +60 HP, +7 Initiative, +2% Critical Hits, +5% Damage (all)
Level 100 – Damage: 50 HP; Bonus: +120 HP, +15 Initiative, +4% Critical Hits, +10% Damage (all), +1 AP, +1 Range, +1 Mechanics
Level 1 – Bonus: +1 HP
Level 50 – Bonus: +50 HP, rebounds 5% of damage received
Level 100 – Bonus: +100 HP, rebounds 10% of damage received
You can find all of these Makabras in the WAKFU Boutique now – and even more will be available soon!

Makabras are equipment items that have lain underground for many a year in the different regions of the World of Twelve, far, far from the light of day. Buried amidst the remains of the World’s creatures for such a long time, these items now yield an array of weird and wonderful properties…
Certain superstitious adventurers fear these mysterious items, believing them to be incarnations of death and suffering… After all, they are said to be possessed by the souls of creatures which prowl around amongst the rocky foundations of each archipelago.
Thanks to these souls, though, Makabras can evolve as though they were living creatures. Naturally, this discovery has helped many adventurers swallow their fear – owning a Makabra has suddenly become a highly lucrative prospect!
HOW TO EVOLVE YOUR MAKABRA
All you need to do is equip your item for fights (you don’t necessarily have to use it) and it will gradually level up: combat experience will make your Makabra progress.
Additionally to evolving your character, you can now also level his equipment up.
Balance with other ingame items is respected, the role of Makabras is first to bring a bit more variety.
In short, the Makabras are your chance to gain that “je ne sais quoi” that could make all the difference in battle!
WHAT YOU NEED TO KNOW
- The experience of your Makabras is based on your own experience. The level of you Makabra will never be higher than yours.
- When wearing several Makabras, the experienced received will be divided between each, slowing down their progress.
- Only equipped Makabras can progress. Keeping it in your inventory will prevent it from receiving experience.
- Equipping a Makabra does not lower your character’s experience gain.It doesn’t increase it either, however.
A FEW EXAMPLES

Level 1 – Damage: 4 HP; Bonus: +1 HP
Level 50 – Damage: 25 HP; Bonus: +75 HP, +10 Initiative, +2% Critical Hits, +10 Damage (all)
Level 100 – Damage: 50 HP; Bonus: +150 HP, +20 Initiative, +4% Critical Hits, +20% Damage (all), +1 AP

Level 1 – Damage: 4 HP; no bonus
Level 50 – Damage: 20 HP; Bonus: +37 HP, +5 Initiative, +10% Heals
Level 100 – Damage: 40 HP; Bonus: +75 HP, +10 Initiative, +20% Heals, +1 AP, +1 Range

Level 1 – Damage: 4 HP; no bonus
Level 50 – Damage: 20 HP; Bonus: +37 HP, +5 Initiative, +2% Resistance (all)
Level 100 – Damage: 40 HP; Bonus: +75 HP, +10 Initiative, +5% Resistance (all), +1 AP, +1 Mechanics

Level 1 – Damage: 5 HP; Bonus: +1 HP
Level 50 – Damage: 25 HP; Bonus: +60 HP, +7 Initiative, +2% Critical Hits, +5% Damage (all)
Level 100 – Damage: 50 HP; Bonus: +120 HP, +15 Initiative, +4% Critical Hits, +10% Damage (all), +1 AP, +1 Range, +1 Mechanics

Level 1 – Bonus: +1 HP
Level 50 – Bonus: +50 HP, rebounds 5% of damage received
Level 100 – Bonus: +100 HP, rebounds 10% of damage received
You can find all of these Makabras in the WAKFU Boutique now – and even more will be available soon!


