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Changelog 0.311 “A Perceptive Shadow.”
posté January 06, 2012, 15:04:35 | #161
Osa right now are bad but still playable. I still have some fun discover new mob i can catch in game though. But I can't stand the maintenance..... Ankama must hate me a lot ,_," .Still, i'm gonna spam the forum now . Speaking of osa, there still some good change after the patch -Gobgob eating skill now only cost 2 ap which mean he can eat faster a lot, the rest is just unacceptable !!


This post has been edited by Yakawarate - January 06, 2012, 15:05:11.
posté January 06, 2012, 15:39:09 | #163
I'm afraid I didn't undestand very well the new stats (intelligence, luck, agility and strenght), because I've a water Xelor with almost 100% Damage bonus from these new stats, but my damage didn't increase. Is it really useless? or Am I doing something wrong?


This post has been edited by jaguinhu - January 06, 2012, 15:46:28.
posté January 06, 2012, 15:44:16 | #164
I think that almost all the characters are underpowered.
They all do not much dmg exept for iop scram and cra.
Let me talk about Enutrof his water and fire spell suck so much they do 0 dmg.
Please change this and make them all even.



posté January 06, 2012, 16:06:56 | #165
Characters should NOT be all even.
Iop is damage dealer, he should be overpowered at melee, as counter part he should be weak against fast moving range fighters Cra, wichone should be weak against teleporting Xelors.
But in fact classes should be balanced for team play. As i see now they MIGHT be good balanced for team play, but it's only appear on late play since - Eniripsa healing is weak, Feca protection is low and rest of classes doesn't actualy provide their "strong sides" in fight. Positions of players also doesn't matter, since battle turn in to face to face or run'n'chase pretty fast.
What i think - Classes should be balanced, but not to make them even in fight, but to make them be themselves.


This post has been edited by SullivanGrave - January 06, 2012, 17:26:09.
posté January 06, 2012, 16:22:23 | #166
i COMPLETLY agree on the whole classes, should not be even thing, for some reason everyone thinks an eni sohuld hit just as much as an iop, when people who picked eni picked to be a healer not a damage dealer, wakfu is more about the classes being themselves rather than all being able to dd. Ive played games where the support has only got like 1 attack move, and thats a poison spell. I honestly think the classes ARE balanced,
Sacrier:High hp, tank, high damage in bursts
Iop:consistant high damage(there the dd class they deserve it)
Sram: High damage from the back, but clever classes can easily stand next to a wall or what not
Cra: Lowish damage but at range so by the time iop has gotten to it, to inflict its close combat damage its already taken the iop down to below half.

but ye just imho


This post has been edited by the-hero-of-darkness - January 06, 2012, 16:25:53.
posté January 06, 2012, 16:34:17 | #167
cool ))



posté January 06, 2012, 16:41:38 | #169
my game is not that updates from the Wednesday he says that is giving server error and can not atiualizar.
WHAT DO I DO?


posté January 06, 2012, 17:04:11 | #170
The only thing that needed to be fixed for Osa now is the Symbiosa skill. Give us a reason to get past lv 3.

The higher level version of Symbiosa is simply a lower costing and longer range version. Return the additional +1 AP MP at lv 9 along with making the bonus better as you level Symbiosa or something.

Nyeheh~


posté January 06, 2012, 19:20:23 | #172
I've lost one saved zaap, Bonta Outpost Zaap... I need to come back to Incarnam, is there another way to go there inside Bonta HQ?

I just can't belive how it's happened


posté January 06, 2012, 20:56:05 | #176

Quote (the-hero-of-darkness @ 06 January 2012 16:22) *
i COMPLETLY agree on the whole classes, should not be even thing, for some reason everyone thinks an eni sohuld hit just as much as an iop, when people who picked eni picked to be a healer not a damage dealer, wakfu is more about the classes being themselves rather than all being able to dd. Ive played games where the support has only got like 1 attack move, and thats a poison spell. I honestly think the classes ARE balanced,
Sacrier:High hp, tank, high damage in bursts
Iop:consistant high damage(there the dd class they deserve it)
Sram: High damage from the back, but clever classes can easily stand next to a wall or what not
Cra: Lowish damage but at range so by the time iop has gotten to it, to inflict its close combat damage its already taken the iop down to below half.

but ye just imho
Okay, some classes should be damage based like Iop or Sram, the problem with support classes is that their support spells are not worth in fights in most of the cases. By this i mean, I'd rather party up with 2 other damage dealing Iop then having a mix party where I deal the damage and 2 other classes i just drag around. I just feel that the current spells of the support classes don't really give much of an impact on gameplay. AI's are simple once you figure out their movement pattern so in most of the cases you don't have to rely on a tactical based class such as a Xelor for instance.
Pure HP build and you're pretty much good to go on any class.


posté January 06, 2012, 21:34:57 | #178
Changed dramatically for the worse my two favorite breeds: Xelor and Osamodas.


This post has been edited by [Knonaut] - January 06, 2012, 22:31:09.
Reason for edit : The wipe has been discussed ad infinitum, this thread specifically states further complaints will be removed as it derails other discussion. The wipe was announced months ago.
posté January 06, 2012, 21:39:26 | #180
Big mistake. You count only on certain number of people and on certain situation. What if you have to deal against opponent who even or stronger than you where increasing damage might be not so good (reflexion, damage increasing) or with enemy who avoid damage (high mp, invisibility, teleport).
At any case you can't only rely on damage. In long least fight you need atleast 1 Eniripsa. Different classes in team means that team have more potential in most situations.
Yes, not all classes "properly" balanced for support, but why they should be perfect in that? In situation when you losing most of your hp and enemy keep pushing on you, it's seems to be nice having Cra, who would use his beacons to win some time and Eniripsa, who healing you. Feca would provide great defense if battle lead to the end and you about to lose. Peace armor with 50% protection would save anybody at this situation, even for a short time.
Yes, game isn't perfect, but supportive classes not useless. They do their job, you just never seen a good ones.