
January 06, 2012, 20:56:05 |
#176
Quote (the-hero-of-darkness @ 06 January 2012 16:22)

i COMPLETLY agree on the whole classes, should not be even thing, for some reason everyone thinks an eni sohuld hit just as much as an iop, when people who picked eni picked to be a healer not a damage dealer, wakfu is more about the classes being themselves rather than all being able to dd. Ive played games where the support has only got like 1 attack move, and thats a poison spell. I honestly think the classes ARE balanced,
Sacrier:High hp, tank, high damage in bursts
Iop:consistant high damage(there the dd class they deserve it)
Sram: High damage from the back, but clever classes can easily stand next to a wall or what not
Cra: Lowish damage but at range so by the time iop has gotten to it, to inflict its close combat damage its already taken the iop down to below half.
but ye just imho
Okay, some classes should be damage based like Iop or Sram, the problem with support classes is that their support spells are not worth in fights in most of the cases. By this i mean, I'd rather party up with 2 other damage dealing Iop then having a mix party where I deal the damage and 2 other classes i just drag around. I just feel that the current spells of the support classes don't really give much of an impact on gameplay. AI's are simple once you figure out their movement pattern so in most of the cases you don't have to rely on a tactical based class such as a Xelor for instance.
Pure HP build and you're pretty much good to go on any class.