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Changelog 0.311 “A Perceptive Shadow.”
posté January 09, 2012, 13:52:27 | #201

Quote (furry60 @ 09 January 2012 13:46) *
I HATE DROP RATE!!!!!!!!!!!!!!!!!!!!! I WILL NEVER GET TOFU HELMET i already killed hundreds of tofu non of them dropped it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I just need chest/boots/ammy and yea drop rate suck ^^


posté January 09, 2012, 21:41:16 | #202
have any of you guys complaining about the drop rate ever considered the possibility of the PROSPECTING LOCK?? 


posté January 09, 2012, 22:59:08 | #203
Prospecting - yes! The MOST usefull stat ^^.
I mean - hp,crit,+1ap/mp,lock or even wisdom aren't as valuable as prospecting beacuse its the MOST aiding stat in the game during combat =)

Now seriously - adding points to prospecting is just a waste of really precious stat points. All exping and droping items is for one reason - PvP. Where something like prospecting is just plane useless.

Drop rate is so small ive seen people congratulating when somebody droped anything...

So Venusquake - IF you want to drop some item after ANY battle then go ahead and add all points for prospecting BUT then you don't complain that other people even with lower level chars are killing you beacuse they were smart enough to put points to good use. Unless you dont wanna PvP but then again - that's what MMO'a are all abaut.


posté January 09, 2012, 23:39:31 | #204
@Kas1990
What he meant probably was the deal with Dofus drops, like a some item will not drop if total prospecting will not be for example 250. With all characters having base prospecting of 100 you will need 3 in your group to have a chance of drop.

However this is not true cause my friend dropeed Gobbal Hat while farming solo, so drop does not work that way in Wakfu.

Edit: MMO's are not only about PvP. Wakfu/Dofus yes, it's heavy PvP. However for example Rift, WoW, and probably SWOTR are more PvE focused with PvP as a bonus. And to be more honest MMO's are about playing with people.


This post has been edited by Zymeth - January 09, 2012, 23:50:48.
posté January 10, 2012, 04:54:04 | #205
Errr... guys i can understand everything, but doesn't it obviously?
Prospecting need to Enu - 1. They have skills that increase damage. 2. They have skill to increase drop rate.
In summary Enu is a tresure hunter (DUUUUUUUUUHHH), which should be used to increase drop rate.
And as i see, nobody ever thought about that, they just crying about drops.


posté January 10, 2012, 12:10:16 | #206
i know that Enu is a treasure hunter but if put all points on a skill that gives prospect on Enu it sucks cuz this version is a HARD VERSION and last the VERSION was an EASY one.....


posté January 10, 2012, 16:32:23 | #207
forcing enu's for party? lame.
drops, 1h and I got the full gob set, helm's drop is a bit low for some reason.
But that's that, lvl 30 and i kept SP farming for no reason, 2 spells on lvl 23 and 1 on 21; skills i consta-spam. I'll just stop here for now, w8ing for the "launch".


posté January 10, 2012, 21:02:11 | #208
You guys do know that the prospecting stat also increases the chance to successfully reduce MP and avoid MP losses now? If it works anything like the AP loss system with xelors (when you go over 100% chance to take an AP it creates the possibility of taking a second AP) then not only would prospecting increase Enutrof damage output but it would make them much more efficient at taking MP. Obviously you have to factor in the new hypermovement state that is applied when MP is taken as well, but I imagine this is still a good reason for most people to raise it.


posté January 10, 2012, 22:00:38 | #209

Quote (Ryuubichan @ 10 January 2012 16:32) *
forcing enu's for party? lame.

Well thats their role. Appart from being support. I mean if they were well designed you could have a enu debuffing enemies AND with some cool extra drop rate (which is their main role, inherited from Dofus and i dont have any problem for that part being exactly like dofus).
The main problem i see in this patch is that while their supportive (if they have any tbh i havent played as enu here in wakfu) role is better now (since mobs are more abusive), their drop part has been tweaked since in dofus you got PP from luck (and not only %water dmg like here), so in wakfu they are forced to choose between doing their support role (medium dmg + debuffs) or drop role.

Idk, i think its just another design error.


posté January 15, 2012, 05:46:27 | #210
All in the world has changed!! Good at all.. Including new things.. good at all the new haven bags and new enemies!
All cool... My Sacrier is powerful now.. I'm training to be more


This post has been edited by [Knonaut] - January 15, 2012, 05:49:16.
Reason for edit : this is not a meet-up thread
posté January 25, 2012, 13:19:02 | #217
the skill xp rate for low lvls are too high, this really should lower