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Changelog 0.311 “A Perceptive Shadow.”
posté January 06, 2012, 22:09:03 | #181

Quote (SullivanGrave @ 06 January 2012 21:39) *
Big mistake. You count only on certain number of people and on certain situation. What if you have to deal against opponent who even or stronger than you where increasing damage might be not so good (reflexion, damage increasing) or with enemy who avoid damage (high mp, invisibility, teleport).
At any case you can't only rely on damage. In long least fight you need atleast 1 Eniripsa. Different classes in team means that team have more potential in most situations.
Yes, not all classes "properly" balanced for support, but why they should be perfect in that? In situation when you losing most of your hp and enemy keep pushing on you, it's seems to be nice having Cra, who would use his beacons to win some time and Eniripsa, who healing you. Feca would provide great defense if battle lead to the end and you about to lose. Peace armor with 50% protection would save anybody at this situation, even for a short time.
Yes, game isn't perfect, but supportive classes not useless. They do their job, you just never seen a good ones.
Idk how you've been playing, but I for myself have been going pure hp build with my guild with damage output party combination and never had to rely on enis.
Sadidas? hell yest, best support class so far imo.
and as for AI difficulty? please, mobs are simple to read, get 4 mp n u can solo most of them.
high mp = lockable
invisibility = is a joke now
teleport = annoying
overall, if u have 1 sadi in ur group, it's no hassle at all.


posté January 06, 2012, 22:12:13 | #182
I was playing Cra and here's what i can say:
Adding more stats and deleting bonuses for skills - thats just bull.
Before:
Most of my damage bonus was from skill bonus not eq as i was dependant on +1 ap from gobbal set. This way i had a nice bonus from spells and i could stock up my points (150 points is a lot...) for additional ap so i could get rid of gobbal and get eq with greater bonus to damage.
Now:
I can't exp myself and i must think - stock up my points for AP bonus or adding all points into stat which gives you fire damage. Since that stat needs to be high in order to make a difference i will put that into AP. So till i get +1 ap im left with no bonus whatsoever... (and who wants support who is a pushover in his party?)

More centering on group exping - also bull.
It hurts solo players. Maybe it could be better if there would be some "Group Creaton Centre" (yeah. bad name but its self explinatory - better name is always possible) but there isnt any so people like myself who arent hardcore/team players or arent in any guild are left on ice.

Shifting exp and skill exp and so on - come on...
I think this is only i think to make people play MORE and this way PAY more in the future not to balance exping since those who know where and how will still get their new chars exped on lev 50+ with help of friends in a matter of days...


And i got question: will this game have micro payments (+more exp, exclusive items etc. for money) or free/premium accounts or just pay to play?

PS. Sorry if im offending someone or look like some furious ten but all those changes i felt like a slap on my face from dev team... (and i really started to like that game, ive even convinced my friends to play wakfu, now this game seems too hardcore for me...)


Quote
you just never seen a good ones.
Tell that to solo players or small guilds =/


posté January 06, 2012, 22:20:14 | #183
Who said i was talking about monsters?
Try fight against other players, you know it's FUN. It's like what game is actualy is.
I mean, why people trying to fight "with game"? Why don't you guys fight against other player, with a god damn brain, just for fun. Yes, we don't have that in-game yet, but what a problem to do that?

Game is still beta. They can change anything as they wish, even if some people doesn't like something. IMO game was too fast in play before, now you actualy have to train yourself hard, solo or in party.
Why people keep think they know things better than Ankama? They have shut a whole 2 classes to rebalance and oh look, Rogues actualy need to be rebalanced. Good move, isn't it?

I am saying, if i am ot right or don't actualy understand something right - mods mark that post as spam, flood, offtopic or whatever.

Game updates makes game balanced, that what i see. I would give all my stuff again if i thought that update is good in genereal, without thinking about GOD DAMN MYSELF.

P.s. - Yes. i am going to talk crap all the time.


This post has been edited by SullivanGrave - January 06, 2012, 23:24:39.
posté January 07, 2012, 00:45:52 | #184
SOOOOOOOOOOOOO hard to lvl up


posté January 07, 2012, 02:44:46 | #185
Sure.
AND WAKFU ========================= ONLY GRIND... so.. exsist better games... (example Dofus) :F


posté January 07, 2012, 10:41:44 | #187
make sram and play. dont waste time with other classes or dont play this game. i know this team from dofus. people cried 5 years saying there is nothing to do against srams.. and not changed srams overpower. beleive me. ppl who played dofus will understand what im trying to say.


posté January 07, 2012, 14:52:42 | #188
I started playing Wakfu because it was diffriend from Dofus.. Now it just looks the same :\


This post has been edited by [Knonaut] - January 07, 2012, 15:50:51.
posté January 07, 2012, 22:30:37 | #190
yay im not bored any more sram air looks coool!!!!!!! it rocks!!!

what i dont like is the monsters drop....i have been killing more gobb but on gob horn i got

i have a question.. if you add your perception does it add your percentage on maintainning invisble while attacking??



FKKKKKKKKKKKKKKKKKKKKKKKKKKK


posté January 08, 2012, 02:08:34 | #191
hello, i've got a question... i'm a fire sacrier, so the question is: why a sacrier can't cast more than 2 spells per turn with 6 ap while srams can do 3-4 spells in their turn and the same with clones?... and what about 2 wp punishment??? come on!!!! i really hope you will give us the chance to increase wp in the future <.<


posté January 08, 2012, 02:28:11 | #192

Quote (furry60 @ 07 January 2012 22:30) *
yay im not bored any more sram air looks coool!!!!!!! it rocks!!!

what i dont like is the monsters drop....i have been killing more gobb but on gob horn i got

i have a question.. if you add your perception does it add your percentage on maintainning invisble while attacking??



FKKKKKKKKKKKKKKKKKKKKKKKKKKK
I didn't like the drop rate too... I'm 2 days trying to drop tofu breastplate and all I've is Tofu Blood or some tofu weapon, so boring. I'm a Xelor lvl 20 and only now I'm hitting better than in the beginning, so I'm more excited than before to play =P

And about your question, I don't think so. The air spells have a % to keep you invisible after atk... So I suppose more lvl your spell has, more chance to keep invisible you've... The perception is only to keep you invisible during turns not counting using spells, I think is like this it works


This post has been edited by jaguinhu - January 08, 2012, 02:32:31.
Reason for edit : Missing information
posté January 08, 2012, 04:31:11 | #193
Skill shadow master helps to keep you invisible. At 20 lvl chances are damn good.
But for anybody i would recommend to use stabber instead to train faster and take shadown master in future, unless you want to go full hardcore and play with invisibility.

About sacriers.
Have you ever read forum about fire sacriers? They are not go get damage dealers. They are made specialy to lock and hold bunch of enemies and burn them down with your body. Punishment as skill not even an option. You need lots of HP, lock, fire protection and pay attention to skill that increase hp - it's extremely good in team play. In summary you must have a good damage dealing TANK character. They've been always good and never been nerfed badly, so might be oldest sacrier build so far. Also train air branch to have all skills, they are much cheaper than special skills in use, but works fine in battle.


This post has been edited by SullivanGrave - January 08, 2012, 04:39:06.
posté January 08, 2012, 23:13:15 | #194
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.


This post has been edited by Anidras - January 08, 2012, 23:14:56.
posté January 08, 2012, 23:46:09 | #195

Quote (Anidras @ 08 January 2012 23:13) *
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.
agree


posté January 09, 2012, 00:47:41 | #196
OH GOODIE!!!


posté January 09, 2012, 06:37:23 | #197
Nothing about Feca?
bye, guys.


posté January 09, 2012, 12:14:15 | #198
I think this should added more percentage on item drop its hard to get an item i want i only need A TOFU HELMET to complete my set i always got some other items :C if some one had extra trade on me add me Night-Killer REMINGTON


posté January 09, 2012, 13:17:33 | #199

Quote (asljnfsdjfds @ 08 January 2012 23:46) *

Quote (Anidras @ 08 January 2012 23:13) *
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.
agree
ya me too :/ i hate this new idea of points whille i understand points on support spells i totally disaggre at elemental spells they are just doing dofus all over again :'(
I miss v0.1 or even v0.2 :/


posté January 09, 2012, 13:46:21 | #200
I HATE DROP RATE!!!!!!!!!!!!!!!!!!!!! I WILL NEVER GET TOFU HELMET i already killed hundreds of tofu non of them dropped it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!