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Changelog 0.311 “A Perceptive Shadow.”
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January 04, 2012, 15:42:48 |
#1
Changelog 0.311 “A Perceptive Shadow.”
Are you ready to catch them all? In Content Update 0.311, become an assassin for hire as a new Sram’s Shadow character class or explore new character builds as additional characteristics, such as Perception or Agility, are introduced! But that’s not all, folks —discover everything that version 0.311 has to offer in: “A Perceptive Shadow.”
Characteristics
Character classes
Sram
Cra
Eniripsa
Iop
Pandawa
Osamodas
Sacrier
Sadida
Enutrof
Territories
Dungeons
Haven Bag
Items
User Interfaces
Sound
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January 04, 2012, 15:47:26 |
#2
Thanks for posting in english mascha!
Cant wait |
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January 04, 2012, 15:53:45 |
#4
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January 04, 2012, 15:55:54 |
#5
In-game says we're at version 0.312 now, not 0.311... I've got 0.312.71019.
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January 04, 2012, 16:01:03 |
#8
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January 04, 2012, 16:11:27 |
#11
They're not duplicating, I hope. They should be just making it easier to understand things, in the past known as water damage bonus probably will be known as luck, nothing more than that (I hope again). Because if they do that, it will be possible then to add fixed damage bonus to equipment without mixing the ideas.
I don't like one thing - wisdom related to experience gain and AP loss. This is pretty much what made Xelors on Dofus extremely unbalanced and nearly impossible to do such a thing. Besides that this patch looks okay, we can't say much without seeing it really. Edit: Oh, my idea about wisdom and AP loss might be wrong. On Dofus you actually need to choose between power and AP drain ability. On Wakfu, the way you earn damage is separated from the way you gain wisdom... this may balance the class if they don't integrate luck, force, agility and intelligence to the abilities list. This post has been edited by Arthropoda - January 04, 2012, 16:17:19. |
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January 04, 2012, 16:14:46 |
#12
i actually think luck and int is more confusing then water and fire... and yeah it's a copy but lets how far the copy will be...
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January 04, 2012, 16:22:11 |
#16
Finally more mobs for us osas to capture ;D
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January 04, 2012, 16:22:12 |
#17
I like this system a lot more than the previous one. This is more easily understandable, imo.
I'm eager to try the srams out as they are my favorite class but the servers are still locked... |
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January 04, 2012, 16:29:03 |
#18
no feca changes?
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January 04, 2012, 16:34:50 |
#20
I feel so confused which class to try first. I am sad no changes were made to he Luck Enutrof, they deserved some. However, after that power duplication on Treasure Tracker I can understand they want the chance build to be a strong ranged class, nothing too less complex than an Iop. Get 200 prospecting and bam, +80% water damage, or whatever they call now... 80% luck maybe xD
Edit: yeah, Drheller also deserved some changes. More spells would be welcome, luck and force related ones. This post has been edited by Arthropoda - January 04, 2012, 16:36:57. |
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