December 21, 2011, 22:44:00 |
#21
nice cant wait but i dont like the new charchestistic thing you need to lvl it up so you can win vs sram? that is kind a stupid ...
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New Gameplay for Sram’s Shadow!
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December 21, 2011, 22:44:00 |
#21
nice cant wait but i dont like the new charchestistic thing you need to lvl it up so you can win vs sram? that is kind a stupid ...
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December 21, 2011, 23:35:44 |
#22
This seems really great. I just hope the chance to remain invisible after attack will be high enough. You know we can simply count and predict where Sram can move and attack him with aoe will mess the whole thing of remaining invisible.
From those spells it seems that sram at beggining of fight will hide in shadow and run away and will toy with opponent to not find him so he can get anough Shadow Cloak state. Also sram will have problem with lock from enemies if he will try to move behind after being already in lock zone but there are some nice tricks that might allow Sram to be iop's nightmare (and i so hope for it because they are just so powerfull that no one maybe just sadida have a chance to win vs iop) including jumping back after being attacked. I just hope that WP cost will be good enough to have fun and enjoy being invisible for longer. Just question: can we have more Double at time? Because we gain mechanism..... or is that only for shadow trap? Anyway cant wait to play with it. by the way wonder if Double can trick enemy in pvp (if it will always attack after Sram then it will be obvious who the real sram is... still if he will have same attacks and lock and dodge... people will need to hit it at distance to not get damaged from explosion.... 1 hit KO for summon seems lame but it will make some confusion and problems in battlefield for sure). Oh my waiting to 4th January!! Argh can't wait to test it out. ^^ |
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December 22, 2011, 00:58:52 |
#23
They should definitly turn perception into some more universally useful - For instance being able to detect Prespics too, it helping to detect mines better on an Enu.. Heck perhaps even letting you detect hoodlum classes beforehand?
It's a bit rediculous indeed to put points into perception if all it does is counter one class right now. |
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December 22, 2011, 02:00:24 |
#24
I hope this comes with feca skill tweaks/improvements
could really use one |
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December 22, 2011, 07:30:20 |
#25
Aw no traps.......was wating for that.......yet lets hope this invisibility thing works out......but still one kit K.O for double??? So it can't tank? whats the difference in double and xelor or rogue images then?
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December 22, 2011, 18:41:54 |
#27
Aw no traps.......was wating for that.......yet lets hope this invisibility thing works out......but still one kit K.O for double??? So it can't tank? whats the difference in double and xelor or rogue images then? You can controll it, you can confuse opponents with it, it does damage if attacked, your turn doesn't end.
They should definitly turn perception into some more universally useful - For instance being able to detect Prespics too, it helping to detect mines better on an Enu.. Heck perhaps even letting you detect hoodlum classes beforehand?
It's a bit rediculous indeed to put points into perception if all it does is counter one class right now. It will probably be added to some other classes's mechanics too. Question: 1. Does invisibility and trap use WP? 2. Does Hemorrage stay constant or decrease with turns? 3. Will traps be limited by mechanics? 4. Can sram get detected(from invisible) if he moves, or just when he attacks? For all of those: i hope not 5. Does the last water spell steal AP(whitch is useless, you get new AP every turn, plus xelors have a full branch of it) or was it a mistake in the text and steals 1WP(which makes sence, is usefull and was already in the old spells)? 6. Does water perception steal stay or is it only for 1 turn? 7. Does perception do any other effects besides invisibility (un)dettection? 8. Does Shadowy cloak dissapear when you become visible? 9. Does shadowy cloak have effects beside extra damage when attacking(like less chance of dettection)? |
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December 22, 2011, 21:13:46 |
#28
The new characteristic is probably going to be like Rear Damage, Summons, etc. It can't be increased by stat points, but via equipments and passive skills.
This post has been edited by Niddhoggy - December 22, 2011, 21:14:01. |
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December 22, 2011, 21:56:49 |
#29
Adlast! My favorite class ever is on! Get ready all you Iops, coze Santa Sram is coming to town.
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December 23, 2011, 01:24:55 |
#30
Oh well, I'll have no traps but at least backstabs will be worth my trouble.
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December 23, 2011, 03:24:01 |
#31
haaaaaa...... yes.... i m really waiting for this class!!!!!!!
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December 23, 2011, 06:02:31 |
#32
Ewwww. I don't like Sram's style.. Sooo idiot.. So dark.. So evil.. I'm not it! I'd like to test, but stay in.. no. I'm for Eniripsa, good and happy. I like healers..
Trouble is my specific hability.. and heal too.. HEHE --' |
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December 23, 2011, 18:18:11 |
#33
They're Srams
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December 23, 2011, 19:42:42 |
#34
Oh look, more Iop fodder
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December 23, 2011, 20:02:27 |
#35
jippie the scram i've bin waiting
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December 23, 2011, 20:20:05 |
#36
yay i was waiting for scram
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December 25, 2011, 15:21:18 |
#37
hooray finally it comes my one of my favorite classes
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December 25, 2011, 23:02:28 |
#38
How will sram backstabb, if being closer to the enemy means more chance of detection, exept if there will be a mechanic for invisibility, that someone can't be detected by someone, if he's behind him?
Does an invisible sram have a chance of getting locked, if he's invisible? Or does he only get detected if he damages without backstabs? |
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December 26, 2011, 05:32:51 |
#39
I hope invisibility works well with the AI.....cuz once upon a time in dofus i had a sram who was amazing at pvp cuz of invisibility but the AI always knew where my sram was even when i was invisible.
I hope they fix that....... |
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December 26, 2011, 17:49:07 |
#40
this gameplay for sram is good for me
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