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New Gameplay for Sram’s Shadow!
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December 21, 2011, 16:33:59 |
#1
New Gameplay for Sram’s Shadow!
We have great news for you all: the highly anticipated Sram’s Shadow character class is set to debut within the next WAKFU Content Update! Arriving January 4th, have a peek at what these master assassins have in store for the World of Twelve.
Being mirror images of their god, Sram, these disciples have a nasty habit of hiding in the shadows, playing tricks, and even going as far as stabbing their friends in the back (literally!) The Invisibility MechanicInvisibility plays a large role for the Sram. Lacking any real long-range attack, the assassin relies heavily upon stealth in order to get up close and personal – preferably from the rear where one gains the greatest advantage – while taking on minimal damage. Staying hidden until revealed to the enemy, the Sram will stay among the shadows until either landing on a locked cell or by carrying out an attack, whether or not he is successful. However, due to his uncanny speed, the act of pushing an enemy to-or-fro won’t reveal the Sram, unless of course the enemy of course takes damage – such as by being pressed against the combat boundaries. At the start of a turn belonging to an adversary of a Sram, a “Perception” roll is carried out. Being a new characteristic, it will be an additional stat made available within the coming Content Update to all classes; and just like Initiative, it will also start at a value of 100. This roll of Perception has two basic parameters to consider:
The longer the Sram stays invisible, the more “Shadowy Cloak” they accumulate. At each successful Perception roll, or upon the use of certain spells, the state gains an additional level. And when a Sram finally reveals himself, the Shadowy Cloak gives a bonus based on the accumulated level. It’s almost like adrenaline! The Stabber MechanicThe “Stabber” state is a particular aspect available to all Srams without leveling up a specialty. It appears when the Sram attacks from behind, and accumulates for each consecutive attack, no matter the Elemental Spell used. Increasing damage done by 1% per state level, the state will eventually vanish if the assassin ends a turn without dealing Backstab damage. The passive specialty, “Master Stabber”, considerably increases the effects of this state and allow the Sram to be more effective. The Fire BranchThe Fire branch taps into the sinister-side of the Sram, focusing on pain and suffering, particularly through the “Hemorrhage” state. Inflicting Health Point loss equal to its level (non-reducible and non-boostable) at the beginning of the opponent’s turn, the state will disappear if the Sram does not reapply it (or, re-open the wound).
The Water BranchFor the Sram, the Water branch corresponds to his ability to pilfer from his enemies. If he isn’t stealing physical items, he can take his enemies’ capabilities, as long as he manages to hit them from behind!
The Air BranchThe Air branch is very linked to the Sram invisibility. It offers bonuses if the Sram hit his enemy while being invisible. It also allows the Sram to move his enemies or to get out of difficult situations by pushing them back. Each air spells has a scalable probability to not cancel the invisibility based on the cost of the spell.
Sram SpecialtiesActive Specialties
The specialties “Shadow Trap” and “Double” have an additional specificity allowing the Sram to cast them while being invisible and remaining undetected – these are the Shadow Spells. Bei den Spezialitäten "Schattenfalle" und "Spiegelbild" handelt es sich um sogenannte Schattenzauber. Daher können sie im unsichtbaren Zustand gewirkt werden, ohne dass der Sram dabei sichtbar wird.
Passive Specialties
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December 21, 2011, 16:47:48 |
#2
no traps ????
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December 21, 2011, 16:51:48 |
#5
no trap (_ _!)
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December 21, 2011, 16:55:37 |
#7
Finally a Sram!! <3
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December 21, 2011, 17:00:45 |
#8
Looks very interesting, can't wait to try them out
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December 21, 2011, 17:16:23 |
#9
Finaly im so happy !!!!!!!!!
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December 21, 2011, 17:23:46 |
#10
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December 21, 2011, 17:58:36 |
#11
At the start of a turn belonging to an adversary of a Sram, a “Perception” roll is carried out. Being a new characteristic, it will be an additional stat made available within the coming Content Update to all classes; and just like Initiative, it will also start at a value of 100.
Please tell me they didn't just add a whole stat just for one class? So now, anyone who wants a chance against it has to basically invest in a stat which has no other function but anti-Sram? This roll of Perception has two basic parameters to consider:
This post has been edited by GoldfishGod - December 21, 2011, 17:58:47. |
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December 21, 2011, 18:49:11 |
#12
yes no trap, trap only for da weak ,long live ankama !!!!
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December 21, 2011, 19:23:37 |
#14
Yay! Can't wait!
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December 21, 2011, 19:27:18 |
#15
muahahahah this stram is going to be strong because no1 will invest points in perception to contrastate the stram!! He can virtually attack ann stay invisibile for all the fight!! I smell a nerf incoming
the only thing we will see is if they give us a Set that gives perception and element dmg This post has been edited by ReilaTheMadness - December 21, 2011, 19:27:42. |
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December 21, 2011, 19:31:32 |
#16
Why stay invisible for the whole fight? He will become visible after he attack or after someone will hit him I guess. Or I didnt understoond something?
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December 21, 2011, 19:55:51 |
#17
Why stay invisible for the whole fight? He will become visible after he attack or after someone will hit him I guess. Or I didnt understoond something? With high perception he can attack from behind and remain invisibile
Plus, i suppose u can attack then run back and use invisibility again... This post has been edited by ReilaTheMadness - December 21, 2011, 19:56:16. |
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December 21, 2011, 20:46:31 |
#18
that Perception stat is a fload of gobball... uhhh. nevermind. I can understand the lack of traps but adding this?!
oh ankama, you so crazy. |
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December 21, 2011, 21:08:01 |
#19
LOL, imagine sram vs sram, both went invisible searching for each other...ha ha ha ha!
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December 21, 2011, 21:23:33 |
#20
when i see this i cant stop laughin' look around lol
(Look Around You: Thanks to this spell, the Sram has a chance to turn his enemy around, no matter what the attack is.) |
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