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Member Since : 2011-05-02
57 Posts (0.08 per day)
Most active in : General Discussion
posté December 08, 2011, 01:10:32 | #1
Resumed: kill things or plant stuff. Maybe visit a dungeon and get killed.
That's what you will be doing for day one into infinity. No, there are no goals nor any remarkable progression or change from start to end, what you get in the first 30 minutes is what you will be doing for the next 100 hours.


Thread : General Discussion  Preview message : #115219  Replies : 6  Views : 988
posté December 04, 2011, 02:53:30 | #2
The trend answer will always be "because BETA!" at this point. So truly, don't bother asking. It leads nowhere, really. Never does.Just wait until the game's released and they haven't fixed most things. Although then it'll be "because just released!", and after that likely "because it's been only a year since release!" and then it switches to "It took WoW X amount of years to be X amount of good!". Happens to most games and their respective forums.


This post has been edited by DamianVM - December 04, 2011, 02:56:42.
Thread : General Discussion  Preview message : #114715  Replies : 20  Views : 1843
posté December 03, 2011, 15:16:22 | #3

Quote (DeathsProxy @ 03 December 2011 09:50) *

Quote (DamianVM @ 03 December 2011 00:14) *

Quote (DeathsProxy @ 02 December 2011 23:51) *
Hey it worked in FF11, they made it impossible for most class builds to solo

Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.

Yet now everything can pretty much solo everything and most of the game content has no purpose or usefulness. Sadly when a game starts correctly in execution, it suddenly takes an U turn and crashes against the nearest wall avaible.

And... thats why the game aint been released yet? Besides a MMO thats been released with imbalances and issues aint exacally a rare thing. Its not ususally till 6 months later that things in the game function as "intended". Its something we shouldnt let game companys get away with, but there so cute and cuddly and when they pee on the carpet we all say "Awww look how cute he is" and just bend over and accept the fault.

And yes im comparing game companys to puppies!

I was actually refering to FFXI. The more it updates, the more it deteriorates. (Kind of like Dofus, as mentioned above.)


As for P2P, I am not against it myself. I just want them to make the game WORTH the fee before making it P2P. Paying for "We promise this game will eventually become good! At some point. Maybe. With luck and some more time, anyways. Possibly." would be... well, not-intelligent. Add to that Ankama generally slows down as all hell if they don't see money incoming, regardless of the reasons. So the major withdrawal of players when P2P comes around is bound to be a decisive point, where either they understand how they are walking down the FFXI path ("We lose players! Quickly, add more pointless stuff that amount to nothing!") or they actually try and add something that lures players into the game. At this point the only reason to play this over Dofus is the idea of being annoyed with Dofus' loading screens or being a grindtryhard player. Not to say it's something strictly bad, but it IS something sad. Wasted potential, so much wasted potential.

@Hydroxyl~ Actually, multyclienting happens just as well in P2P areas of Dofus in most servers. It just takes more patience to build, but I stumble upon autogenerated Cra armies quite often in Solar per example. Which is a shame, yeah, you'd figure that would prevent it. Granted they are fewer than in the F2P areas, though... Those are just a big no-no.


This post has been edited by DamianVM - December 03, 2011, 15:18:41.
Thread : General Discussion  Preview message : #114639  Replies : 31  Views : 2836
posté December 03, 2011, 00:14:34 | #4

Quote (DeathsProxy @ 02 December 2011 23:51) *
Hey it worked in FF11, they made it impossible for most class builds to solo

Also to note, id play to pay this game, 6 euros/pounds is nothing tbh.

Yet now everything can pretty much solo everything and most of the game content has no purpose or usefulness. Sadly when a game starts correctly in execution, it suddenly takes an U turn and crashes against the nearest wall avaible.


Thread : General Discussion  Preview message : #114575  Replies : 31  Views : 2836
posté November 29, 2011, 16:59:57 | #5
Here's to hoping they start to actually apply at least half of those "main tasks" at some point in the game.


Thread : General Discussion  Preview message : #114083  Replies : 34  Views : 3040
posté November 29, 2011, 14:59:11 | #6

Quote (Ryuubichan @ 29 November 2011 13:11) *

Quote (DamianVM @ 25 November 2011 21:04) *
in this game 95% of the classes CAN'T do most things without the help of others. I mean, I don't think it's a matter of opinions when it's so... balant. The only reason most classes can keep on leveling in this game is because low level enemies still give experience, if you take that out you'll see everyone staled forever or idling for grouping. :/
Well, the game was meant to be group based and not solo based. Furthermore imba classes seem perfectly fine for me, I mean you can't have a lvl 50 healer (eni) deal the same dmg as a lvl 50 nuker (iop). Thus it's a rpg noduh.
Each class has it's own role so I really don't see the point in ppl whining over some classes being a bit OP (thus dealing more dmg).
Even pvp related, Xelors owning ppl in pvp due AP loss seemed okay to me (not playing Xelor btw), I mean.... that's a Xelors job. -they got nerfed so bad now that it doesn't matter anymore-
P2P

So your ideal of making a game group based is make a focused share of classes be able to solo pretty much as they please and make the rest have to whore for help or slug their way around? That doesn't increase people's willingness to group, it increases the number of people that use the classes that need no grouping. Specially when the factor that matters the most in the game is dealing higher damage (currently, hopefully at some point they make everything else as viable.)
The roles currently matter not so long there are enough damage dealers to overcompensate it. Which is easily done since the gap between their and everyone else's output in their "role" is laughbly huge.


Thread : General Discussion  Preview message : #114065  Replies : 31  Views : 2836
posté November 28, 2011, 21:11:51 | #7
There's always the fansubs, thankfully they keep up properly.


Thread : The Animated Series  Preview message : #113943  Replies : 4  Views : 997
posté November 28, 2011, 20:55:58 | #8

Quote (Felipe-DF @ 26 November 2011 14:05) *
I actually don't like the idea of naming a server a character a person made up and nobody else knows.I would like current existing Wakfu character like Yugo or any other existing Wakfu characters.

While I agree, popularity polls would end up making the server be named Evangelyne or Tristepin... And we have enough of those running rampant in-game as is.


Thread : General Discussion  Preview message : #113935  Replies : 41  Views : 2701
posté November 27, 2011, 21:20:27 | #9

Quote (MarsQuake @ 27 November 2011 19:15) *
i think other xelor spells are more important than rollback atm

Yeah. Totally. I mean, the work invested for months and months by 1/3th of the server population is nothing compared to a single class being as useless as the rest.


Thread : General Discussion  Preview message : #113759  Replies : 9  Views : 885
posté November 25, 2011, 21:04:59 | #10

Quote (Anidras @ 25 November 2011 15:13) *
IMO wakfu > dofus in terms of gameplay and balance, so if i payed to play dofus im going to pay to play this 100%.

Sadly you cant apply a microtransaction system to this kind of games...

... But the gameplay is almost the same minus the cooldowns, and this game is much more unbalanced. At least in Dofus you can still manage stuff even if underpowered in comparision, in this game 95% of the classes CAN'T do most things without the help of others. I mean, I don't think it's a matter of opinions when it's so... balant. The only reason most classes can keep on leveling in this game is because low level enemies still give experience, if you take that out you'll see everyone staled forever or idling for grouping. :/


Thread : General Discussion  Preview message : #113221  Replies : 31  Views : 2836
posté November 25, 2011, 14:14:51 | #11

Quote (Yechnagoth @ 25 November 2011 09:23) *

Quote (DamianVM @ 25 November 2011 03:24) *

Quote (kaerius @ 25 November 2011 02:02) *
Though to be honest the biggest problem with this game isn't the bugs it's the lack of developer skill in creating good mechanics and balancing. Though the balancing issue is one you run into in most MMOs, it's still disheartening to see sledgehammer style balancing(this looks good *smash* not anymore!)

A lot of classes are unfinished, or just have terrible mechanics(feca armors, fire/water panda dizzy mechanic, rogue bombs, osa lack of capturable summons, and now the entire xelor class, to name a few).

Ahhh, feels like good ol' Dofus. Now all they have to do is make Cras and Eniripsa balantly overpowered - like, brutally so - and it'll be pretty much the very same.
Actually, Cras were one of the worst and most neglected classes in Dofus for 3-4 years, their lvl 100 spell was also terrible, they are only overpowered now, after so much complaint that I think they ended buffing them way too much.

But, yeah, they kinda fail at balancing, Wakfu is supposed to be group based, yet XP in groups is lower than solo, and classes don't really feel much different than each other. They seem to be running away from limiting spells with cooldowns, but if they did it, the balancing would be much easier, if its even possible to balance without them.

Indeed, I meant mostly in the past two-three years. It's funny how the huge amount of multy-accounting bots are generally composed only of Cras, that just goes to show just how much Fanpleasing they went through with them. Playing a Feca always felt more fun for me anyways, and Masqueraiders are entertaining as well, albeit clunky due to lack of tweaking... But balance will never be their forte, I guess. Classes most favored by the casual flock will always become overpowered, making a serious player that just happens to like that class extremely beyond the reach of others.
Loved how playing "newbie classes" in Dofus basically ended up meaning "Play this and win forever."


Thread : General Discussion  Preview message : #113071  Replies : 29  Views : 1579
posté November 25, 2011, 14:07:03 | #12

Quote (Niddhoggy @ 25 November 2011 04:55) *
I'm sorry to say this but, if you guys think the official game is going to be similar to the actual beta you guys are very close-minded. This is just a beta version - small portion of the original game.

That's not how it works. (Dofus would also like to tell you otherwise.)
We can hope, we can CLING to hopefulness, but I am afraid everything points for this to be pretty much all they've managed so far.


Thread : General Discussion  Preview message : #113061  Replies : 31  Views : 2836
posté November 25, 2011, 03:27:35 | #13

Quote (Rokugatsu @ 24 November 2011 22:49) *
If you think the game is that bad and not worth to pay 5 euro (5 euro! Geez, its 3 packages of stupid chips guys, everyone has 5 euro), then why do you play it now?
Of course it will be P2P, and thanks Ankama for that. Cash shop is the worst that could happend...

A good chunk of people, counting myself among, aren't currently playing. We have the game installed, check every now and then when an update comes and test what they've added, then get depressed at how underwhelming and uninspired the changes have been, and come here to bent our frustration for no real purpose other than release and hopeful complaining/discussion. A big share of people, really. Remaining on stand-by until further notice. Again, the chips would be more enjoyable.


This post has been edited by DamianVM - November 25, 2011, 03:31:34.
Thread : General Discussion  Preview message : #112975  Replies : 31  Views : 2836
posté November 25, 2011, 03:24:57 | #14

Quote (kaerius @ 25 November 2011 02:02) *
Though to be honest the biggest problem with this game isn't the bugs it's the lack of developer skill in creating good mechanics and balancing. Though the balancing issue is one you run into in most MMOs, it's still disheartening to see sledgehammer style balancing(this looks good *smash* not anymore!)

A lot of classes are unfinished, or just have terrible mechanics(feca armors, fire/water panda dizzy mechanic, rogue bombs, osa lack of capturable summons, and now the entire xelor class, to name a few).

Ahhh, feels like good ol' Dofus. Now all they have to do is make Cras and Eniripsa balantly overpowered - like, brutally so - and it'll be pretty much the very same.


Thread : General Discussion  Preview message : #112973  Replies : 29  Views : 1579
posté November 24, 2011, 17:43:55 | #15

Quote (monixion @ 24 November 2011 17:39) *
The game's been in Beta for roughly 4 years now, I can't really blame them for wanting to make some money off of it soon XP

You can, taking in mind it's their own fault it has been in beta for 4 years. Poor planification and execution has none to blame but them, it's silly to ask money for an unfinished product that ended up being nothing like you promised in the first place... o.o` I speak mostly out of sadness, rather than angst/angry. They planned such an awesome thing, and it ended up being nothing like it. o~o


Thread : General Discussion  Preview message : #112819  Replies : 31  Views : 2836
posté November 24, 2011, 17:32:44 | #16

Quote (jaquenhgar @ 24 November 2011 17:18) *
c'mon guys,if what i've heard is right,it' gonna be a monthly fee of 6 dollars.when i go out on saturday i spend like 5 time more,and i'm kind of poor X( .i can afford wakfu if i drink a beer less lol

"Well, let's see. I can purchase fried chicken, or pay for a buggy and unbalanced game that shows no improvement nor progress in the process of 4 years of development, where even should I wish to help them make it an actually worthwhile and bugless game I would be unable, because my community is ignored as no one is being paid to monitor it."
"My, suddenly I feel like eating fried chicken." 


Thread : General Discussion  Preview message : #112789  Replies : 31  Views : 2836
posté November 24, 2011, 15:48:05 | #17

Quote (XbluZeX @ 24 November 2011 15:37) *

Quote (Cronqvyst @ 24 November 2011 15:23) *
Anyways, my strategy will simply be not playing the game as soon as it releases and just wait for some patches after release to see how the game is going and then maybe decide if I'll pay for the subscription or not. But I'm praying that they delay the release date to fix and polish the game. This scene you described is truly disapointing.
your strategy is my strategy.
and just like what Burgingham said,if they give us a feature then they should prepare for it,they give us a bug report function so they should process it, they made an international server with english as the language so they shouldve prepared an english CCM,but thats just me.

Thirded strategy, and thirded on the preparations aspect.
Mind you, if anything just for the sake of marketing. If you release a Beta knowing the current state of the market and what people will expect (specially after 4! years of development, where many could've made wonders.), it's common sense to not let half of the community build up hate, disgust and complaints towards the game before you even start charging for it. It's both loss of profit and horrible adversting just for lazing it out in planifications and catering to the "lawl mah class is so powerfawl, every1 elze just haterz XD" side of the community - like they did and still do in Dofus - which, in the end, is just a small cluster.


Thread : General Discussion  Preview message : #112729  Replies : 29  Views : 1579
posté November 24, 2011, 15:19:19 | #18

Quote (Cronqvyst @ 24 November 2011 13:48) *
Ankama is certainly trying.

If only...


Thread : General Discussion  Preview message : #112717  Replies : 29  Views : 1579
posté November 23, 2011, 16:44:22 | #19

Quote (ptxenogear @ 23 November 2011 15:52) *
Gonna hate myself for this but, I'm in favor of P2P.

This means no troll accounts, less farmer troll accounts, less multi client gods (double or triple client users who PK players since they're 3v1). This means players like Sabotage will have a harder time to fix elections.

Course this means I can't play because it's hard to pay monthlies unless they franchise Wakfu to a local provider (one that's in the Philippines)

Nah, none of those apply. Well, slightly less "troll" accounts maybe. But there's a LOT of people with money to waste on silly things, there will always be "troll" accounts, thousands of them, and multyaccounters. Thousands of them as well.
The only thing P2P will bring is mostly dead servers, doubt a lot of people is willing to pay for this. Other than said people with money to waste, that is.


This post has been edited by DamianVM - November 23, 2011, 16:45:15.
Thread : General Discussion  Preview message : #112187  Replies : 31  Views : 2836
posté November 22, 2011, 19:51:42 | #20
I'd try a couple of entries, but indeed the visual area is a major bother to pull, seeing as it has to be strictly original material... To see my characters represented as one of my child-level scribbles, I'd rather keep them in my head. Partly honor, partly shame. Ahahaha... ._.


Thread : General Discussion  Preview message : #111897  Replies : 41  Views : 2701