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Ezraziel's profile
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Member Since : 2011-06-21
8 Posts (0.02 per day)
Most active in : General Discussion
posté March 06, 2012, 10:42:59 | #1
Don't know if it's just me, but "Come Grain or Shine" is still broken in Bonta.


Thread : Changelogs  Preview message : #146531  Replies : 36  Views : 2819
posté March 05, 2012, 00:21:51 | #2

Quote (Grichmann @ 05 March 2012 00:14) *
>In addition, due to the tactical nature of WAKFU, different items cater to different builds and therefore constant use of a Makabra may not be beneficial for all occasions.
This. Basically saying that some builds will rely on cash shop items. What balance, again?

What? They're saying nothing of the sort. What they mean is that the bonuses a Makabra provides are not always optimal for all builds and other weapons will still be relevant. I, like many others, despise the boutique but let's not infer wrongly.


Thread : General Discussion  Preview message : #145295  Replies : 3  Views : 550
posté February 24, 2012, 18:10:25 | #3
Modifications to the Cra Class Don't know if anyone is aware yet, but it was just posted on the French Forums the upcoming changes to the Cra Class.

[/url][url=http://www.wakfu.com/fr/forum/39-gloire-douze-forums-classes/206454-classe-cra]Click here

It's all in French, but the International user Niddhoggy translated the following:

  • Air Branch

  1. Homming Arrow: untouched.
  2. Windy Beacon: linear area of effect of size 3, damage now is based on the amount of AP used to activate it. 1 Damage per AP at level 1, 8 damage per AP at level 100. Still pushes 1 square.
  3. Plaguing Arrow: not significant changes (only damage balance)
  4. Retreat Arrow: higher critical hit damage, 12(1), 138(100).
  5. Storm Arrow: it now costs 2 AP and 2 MP, same range, Damage: 4(56). Critical: 7(96). Tornado State: 4(40)%.

  • Fire Branch
  1. Fiery Arrow: looks like the burning state has been taken away. Damage increased: 3(38), CH: 4(47).
  2. Incandescent Beacon: circular area of effect of size 2, 1 damage per AP used to activate, 10 at level 100. Possible to trigger chain reaction between more than one beacon if they are inside the area of effect.
  3. Lightning Arrow: from what I can tell, looks untouched.
  4. Burning Arrow: damage reduced to: 5(70), CH: 8(100).
  5. Explosive Arrow: didn't notice significant changes, but the damage has changed.

  • Earth Branch

  1. Arrow Blow: damage reduced slightly.
  2. Earthy Beacon: this one looks insane. I'm not sure if it is really it. The beacon will do damage based on AP used to activate 1(10) and also rebound the damage to other targets around it with a reduction of 30%, the area of effect remains the same. If that's true, that beacon is chaotic if there are lots of targets in the area of effect.
  3. Lashing Arrow: 1 AP and 2 MP cost, Damage: 3(48), CH: 5(80)
  4. Piercing Arrow: higher damage: 4(67), CH: 7(101)
  5. Destructive Arrow: does not cost WP anymore, adds level 3 of an unknown state. Costs 4 AP, damage: 4(54), CH: 6(75).

  • Support
  1. 'Archery': the only passive skill I could understand the changes. It gives 2(40) Dodge and also increase Mechanics up to +2.

The player SistinaChan also translated the following support changes:

  1. Disengage: No change applied.
  2. Unbeaconing: Gives your WP back, and deals damage around the beacon destroyed. (4 at level 1, 40 at level 9)
  3. Long Distance Combat: No longer gives CC, but gives damage %. (1% per MP at level 1, 10% at level 9)
  4. Bat's Eye: Decreases Lock.
  5. Disturbing Arrow: They are still looking for an idea to replace this.
 


This post has been edited by Ezraziel - February 24, 2012, 18:14:28.
Thread : Cra  Preview message : #342389  Replies : 26  Views : 1595
posté February 18, 2012, 20:22:41 | #4

Quote (Setos @ 18 February 2012 18:37) *
Side note: Why can't we see the 'English(EN)' forums?
It's blocked by IP. Still, you do not want to see the International Website or Forum, it's a barren wasteland.


Thread : General Discussion  Preview message : #336729  Replies : 8  Views : 612
posté February 14, 2012, 17:35:06 | #5
From what I'm reading, I'm assuming that they won't merge the International and North American servers for release?


Thread : General Discussion  Preview message : #131649  Replies : 16  Views : 1074