March 29, 2012, 14:22:19 |
#22
Still no love for Cra / Ecaflip Precision?
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Hotfix for 1.01 - 29/03/2012
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March 29, 2012, 14:22:19 |
#22
Still no love for Cra / Ecaflip Precision?
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March 29, 2012, 14:23:40 |
#23
Still no love for Cra / Ecaflip Precision?
I'm glad it's broken. It's a ridiculous passive that makes Cras far, far too powerful at the ridiculous range they have. Sad that it affects Ecaflips though. They need it This post has been edited by Hudski - March 29, 2012, 14:25:23. |
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March 29, 2012, 14:28:50 |
#24
Still no love for Cra / Ecaflip Precision?
I'm glad it's broken. It's a ridiculous passive that makes Cras far, far too powerful at the ridiculous range they have. Sad that it affects Ecaflips though. They need it The passive is actually less powerful than Powerful Shooting, Precision just gives burst damage whilst Powerful Shooting gives a sustained boost. Regardless, they broke the skill without informing us and now both Cras and Ecaflips who have invested in it are left hanging. I can understand that skills get broken in patches, I can understand it will take time to fix the skills and get them working. What I don't understand is why they haven't reset skill points invested in Precision whilst they sort their mess out. I've got over 20 levels of points invested in a skill that doesn't work. Have you any idea how frustrating that is? |
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March 29, 2012, 14:33:21 |
#25
Yeah, I can completely understand wanting your skills refunded so you can sort yourself out while they're fixing it. I wasn't trying to say that I'm glad your skill points are wasted, I am trying to say that I'm glad Cras are finally more balanced, even if it is by accident
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March 29, 2012, 14:42:02 |
#26
More keys... good.
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March 29, 2012, 14:53:28 |
#27
Still no love for Cra / Ecaflip Precision?
I'm glad it's broken. It's a ridiculous passive that makes Cras far, far too powerful at the ridiculous range they have. Sad that it affects Ecaflips though. They need it The passive is actually less powerful than Powerful Shooting, Precision just gives burst damage whilst Powerful Shooting gives a sustained boost. Regardless, they broke the skill without informing us and now both Cras and Ecaflips who have invested in it are left hanging. I can understand that skills get broken in patches, I can understand it will take time to fix the skills and get them working. What I don't understand is why they haven't reset skill points invested in Precision whilst they sort their mess out. I've got over 20 levels of points invested in a skill that doesn't work. Have you any idea how frustrating that is? |
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March 29, 2012, 14:57:44 |
#28
cool thing with the d/ces that was lovely
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March 29, 2012, 15:27:38 |
#29
The resources drop change is really BAD! I know you want groups to be at an advantage in this game, but please don't force this with some stupid mechanisms, like prospect locks and this...
Resources are really important ingame for us to train professions and make new set parts, and with this change you just stopped the fun and started the farmfest... when i see 2 leathers dropping from a group of 3 wild gobbals, I just know it is not a good idea to make such pathetic res drop. Please change the number of resources dropped, or else the game will be boring as hell, and making of new sets will be harder and more time consuming... |
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March 29, 2012, 15:28:06 |
#30
Anyone got the set stats for the new Moonwolf Set ?
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March 29, 2012, 15:45:41 |
#31
Only i see that now if two numbers floats out of character, that numbers are in the same place?
I mean, if its HP loss and coagulation, you see a red-green signs instead of numbers. If its doubled all-in, you see one number instead of two and so on. |
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March 29, 2012, 16:09:19 |
#32
Worldbosses are now immune to Madness, Stunned, Sleepy, Zombification, Blindness and Bound states
Are you serious? IMMUNE to zombification? Alright enis were doing some good damage to bosses, but no more or less than a cra of the same level. Heals might ignore resists but the base damage of heals is so low - at level 70 you can only do around 300 damage with 2 fortification words to a boss (8AP), and you can only attack for 6 turns before you're completely unable to attack. A cra, sac or iop can easily do the same damage to these bosses EVERY turn without having to burn through their WP. Now water enis are completely unable to damage them? I'm an eni that teams up with another eni and you've basically said "you can't do the world bosses content together anymore". Zombification is essentially the only way an Eni can deal damage, as the air + fire trees have extremely low base damage, and the class has 0 abilities to boost the damage of them. Against things like the moowolf we cannot deal more than 1 damage/hit with the other branches. Why are the bosses immune to a single class? Where's the bosses "immune to arrows", "immune to being punched?". They don't exist because it's completely unfair to the people that play those classes. I don't see how this is any different. Thanks Ankama, now I'm dead weight to my team and nobody will let me take a party slot against these. |
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March 29, 2012, 16:17:11 |
#33
There is something still not fixed ..Blood Pact can no longer work If you added someone while The Sac In the fight ..the amount of HP changes for example from 1400 to the original one like 600 or 700..(during the fight only )
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March 29, 2012, 16:39:32 |
#34
still no powerful shooting for cra's
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March 29, 2012, 16:48:55 |
#35
Sigh.
Quantity of common resources now adapts to the amount of players in the team (less drop in solo than multi) I've been playing around for an hour or so in the new patch and this has basically dropped the crafting materials I get per fight to about 1/10th of what it was before, in full PP gear. With 0 PP I'm getting 0-2 materials per fight against wild gobbal groups, with 109PP I'm getting 3-5 at best. I've also got an effective drop rate of '0' trying o get any of the equipment set pieces without bringing 2 or 3 enus. They needed to increase the rate of drops when in groups, not massively decrease the rate of drops for solo players. Now soloing for anything is a massive grind and I basically have to gather up 5 more people to help me grind for materials just to get the same amount of stuff I was getting before. Nobody likes an enormous grind and that's all this has added. Combined with my previous post I have to say this hotfix flat out sucks. There's a couple of nice changes (such as more keys available - bonuses of one of the water sets being fixed) but on the whole this patch is just absolutely horrible and made the game a lot, lot worse. I have no doubt whatsoever right now that if the game stays like this I'm gonna to end up not playing anymore. My class is effectively now useless, crafting anything is going to be an absolute monster of a grind and needs 6x the people farming mats as before. The game shouldn't be easier soloing, but at the very least soloing should be viable (at the very least for farming materials to craft!). Making everything take 6x as long to do is exactly what people were whining about pre-PP lock thread and this hotfix is effectively the nail in that coffin that is ruining the game for people. Please please please Ankama roll back this patch! It's horrible! |
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March 29, 2012, 17:13:30 |
#36
I agree with everything Kraed said there especially lowering the ressource drops again is a horrible idea. Ankama for once did something right by making it easy to drop ressources in vast amounts. It stil didn't make crafting to simple, there still was a grind, but one had at least the feeling of going somewhere, the oh so important feeling in an MMO to accomplish something.
Did the devs ever look at the number of crafts it takes to level up at the higher levels? Did they also compare it to how fast one rushes through the character levels? Basically all crafts but very few high end items become absolutely worthless like this. People will be long past some decent, or maybe somewhat unusual mid level craft till thy get their crafting level to the same stage. Now it is even slower and even more stuff becomes useless. I am raising 2 crafting professions and 90% of the stuff there I would never even think about making. I grind on some of the basic items and then later craft some high end good for selling or handing to my guild members. @Kraed, I agree with the zombification immunitty being bullshit, still Enis are more valuable than ever with the hp regen nerf. This might not be intended game mechanics, but I would go crazy without an eni in my team for some heal spars after actual battles |
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March 29, 2012, 18:58:01 |
#37
Just while I'm here, all the above is true. Also seeing as you are rebalancing recipes, could you have a look at the Handyman Tree, specifically between 40-60 and a bit beyond. Halfway through that and it's nightmarish.
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