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Multiman Assemble
Community Manager * Member Since 2012-03-01
posté November 18, 2013, 16:00:00 | #1
Multiman Assemble

General

  • [New] Sidekicks: The new Sidekicks feature is coming to WAKFU! Entirely explained in this Devblog, it will allow you to add one or two Sidekicks to your group, counting as normal characters but under your control. Perfect for solo players and groups in urgent need of a member!
  • Experience curve: It will be reevaluated especially for mid and high levels. Players will keep their level and progression percentage to reach the next level. All details can be found in this Devblog. Items level 71+ with Wisdom bonuses will have these bonuses divided by 2.
 

Classes

Feca
  • Class revamp: Unfortunately, this revamp has to be postponed to February (there will be no update in January), but we will still give you its details in December. The reason of this delay is that we want to give more time to the Sidekick feature (the same team works on Sidekicks and class revamps). This will also give us more time to gather your feedback on the class revamp and better adapt it. This does not impact the planning for the other revamps: Feca and Pandawa will both be revamped in February.
 

Combat

  • [New] Combat challenge system: In combat, a challenge will be offered to the players (two in dungeons). If they succeed, an XP and Prospecting bonus will be given for the fight. A couple examples: Don’t be backstabbed, End all your turns in contact with an enemy.
  • Looting rules: A character dying in combat (KO) will still loot if the combat is won by his team, as long as he doesn’t leave the fight (giving up or disconnecting).
  • Wisdom and Prospecting: Abilities and bonuses together, it will no longer be possible to exceed a specific value (not yet decided) in Wisdom and Prospecting regarding Loot attribution and Experience gain. Enutrofs’ PP will not be limited in combat, but will be limited during Loot attribution.
 

Monsters

  • Bow Meow family
    • All members of this family will have their HP reduced by 20%
    • Damages of Scrabbling (Bow Meow)have been reduced by 20%
    • Their hairballs will have the same color as their fur.
  • Zinit: Monsters on the boats leading there (beginning of the quest) will have their HPs and Damage lowered by 25%.
 

Events

Almanax
  • Due to lack of time, there will be no modification applied to the quests of January and February. They will work like last year and ask you to kill monsters or explore areas, for example.

Kwismas Island
  • General: Kwismas is coming! From December 10 to January 14, you will be able to visit the “World of Kwismas” from the Trool Fair, and enjoy its exclusive content. And this time, players who completed the quests in 2012 will be able to do them again! The content will be the same as last year, and a few additions:
    • Upon entrance, your spells will be replaced by 4 identical spells for everyone,
    • A PvP area for snowball fights,
    • Gifts containing surprises to place next to Kwismas trees, and to open starting from December 25,
    • 2 dungeons: Father Kwismas's Workshop & Father Kwismas's House,
    • Kwismas quest line, the reward of which will be the emote “throw a snowball”,
    • 5 titles, including “Father/Mother Kwismas” available in one of the quests,
    • 12 Haven Bag decorations, 1 Kwismas set, 5 consumables and 3 Fairyworks,
    • 5 achievements, including one asking you to throw 100 snowballs!
    • The same lovely Kwismas monsters as last year,
    • And more surprises like new decorations to buy at the Kwismas Island machine!

Spring Has Sprung
  • General: Starting from January 27th to February 9th, you wil be able to discover the Spring Has Sprung event  in Astrub! This new event, accessible to all (subscribers and non-subscribers) will include:
    • A main quest
    • Two environmental quests
    • Acheivements
    • New decorative items
    • Two costumes to get!
 

Astrub

  • Improvements: Some dialogues will be reworked for more clarity. A new reward has also been added for the main quest, new “living” areas have been added and new secrets can be discovered. If you follow the main quest, Ullu will offer you to join him to Zinit or stay and choose a Nation with the quest “Pledge Your Allegiance”. If you don’t complete the main quest, you’ll be able to choose your Nation at level 15.
  • Guild of Hunters quest: It will be possible to complete the step about the Bow Meow seeds.
 

Nations

  • Ecosystem: Due to many Haven Worlds added in this update, we will have to reset the Ecosystem of the following areas: Amakna, Bonta, Brakmar, Sufokia, Sadida Kingdom, Shhhudoku Kingdom, Forfut, Monk Island, Bilbiza, Wild Estate, Calamar Island, Wabbit Island, Kelba.
  • Outposts: Will be improved with new quests (following the main quest of Astrub), the possibility to become a Guard with a side quest, new visuals for all Profession masters, the addition of places for profession masters, a new garrison on the walls (accessible in groups only), and a guard camp on the HQ of each government.

 

Islands

  • Wild Estate
    • A new Drago-Express will be added next to the Haven World to the East of the Island, to preserve the good positioning it offered before the revamp of the island.
    • It will be impossible to plant cereals on the paths of the island.
    • Angry Excarnates will correctly have an icon in the Timeline.
    • Great Wild Gobball: Its miniature will now be the right one.


Quests

  • Relic as quest reward with the Guild of Hunters: We’re considering adding a new relic as reward of a Hunting quest. The idea would be to give a long quest that would reward you with a relic. The goal of this quest would be to bring back X resources of every single boss of the game from level 1 to 100 (temporary limitation and not yet decided). This quest would be available as soon as arrival in Astrub, and give you a long term goal: obtain a relic by visiting the entire world and all its dungeons, from Shin Larva to Vampyro.
  • Whirligig in the City: Will correctly ask to kill 5 Whirligig instead of 50.
  • Astrub, the Beginning, First Mission, Plantar Vault & Prove Yourself Again: The compass will behave correctly.
  • Environmental quests
    • Pirate environmental quests at the end of the Nations have been removed. They were not adapted to the level of these areas.
    • Experience gain when completing an environmental quest has been adapted to the new experience curve.
    • Monsters of environmental quests have been rebalanced: their levels will match the level of the quest, the experience gain in combat has been adapted, their HP have been reduced, it will no longer be possible to harvest their seeds, they will no longer count in the balance of the ecosystem of the area.
 

Guild

  • Presplak Costume and other old costumes: The state of the new costumes has been added to the old ones. Note that their appearance is no longer available in-game. You should acquire the new ones to have their appearance.
 

Haven Worlds

  • New Haven Worlds: 38 Haven Worlds will be put on auctions to reach 150 Haven Worlds per server. These should be the last Haven Worlds added for now. The first 16 will be put on auctions as follows (the next ones will be announced in January):
    • December 11:
      • Amakna – Gobballfield
      • Bonta – Kara - Windy Village
      • Brakmar – Pabong Fields – North
      • Sufokia – Jumpin' Jungle – Kokokobana
    • December 18:
      • Amakna – Singing Fields – Trouffe Estate
      • Bonta – Thicket of Yurbut – North
      • Brakmar - Sidimote Moors – North
      • Sufokia – Jumpin’ Jungle – North
    • December 25:
      • Amakna – Holey Forest – Center
      • Bonta – Thicket of Yurbut – Center
      • Brakmar – Gnashville – Bridge
      • Sufokia – Jumpin’ Jungle – South
    • January 1:
      • Amakna – Emelka – North
      • Bonta – Thicket of Yurbut – South
      • Brakmar – Gnashville – Center
      • Sufokia – Steamulating Shore – South
  • [New] Rotcere Mine: This building will give a bonus of +10 Prospecting to all guild members, and +5 Prospecting to visitors. It will require a Guild Hall level 3.
 

Professions

  • Powerful Dazzling Belt recipe: This recipe will no longer be hidden and become visible to prevent any mistake and item loss.
 

Smithmagic

  • [New] Revamp: We reduced the random aspect that could be very problematic with Smithmagic. We also added many improvements. All information can be found on this Devblog.
  • Smithmagic Hammer: This item will allow you to improve a rune already embedded. You will still be able to get them on the Boutique.
  • [New] Smithhammer (temporary name): This item will allow you to change a support or damage rune into another one of similar level. These hammers will be available in-game as world drops (with a drop rate 10 times higher than the former hammers) or in the Boutique. Each one of them will have a type (HP, Dodge, Lock, Initiative for Support, CMC Damage for Damage) depending on the bonus they can change a rune into. Example: if you use a Smithhammer Dodge on boost with +40 HP, their bonus will change to +20 Dodge.
 

Items

  • Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
  • Jacko & Wizard Costumes: They will be tradable.
  • Snow Bow Meow & Baby Schnek pets: They will now be tradable.
  • Items with Wisdom bonus: Following the revamp of the experience curve, the Wisdom bonus provided on items has had its value doubled, regarding the rules of item balancing. Therefore, we will rebalance all items offering a significant Wisdom bonus, particularly those of level 71+. They will have their Wisdom bonus divided in half, without any modification added to their other stats.
 

Interface

  • To simplify the reading of bonuses on embedded equipment, items descriptions now include an additional tab, displayed by default, indicating all cumulated bonuses of the item and its runes.
  • Inventories: You will no longer loose items when trading them with a full inventory.
  • Recruitment channel: When typing in this chat, your message will no longer come with a “/r” and error message.



Speechless Crobak * Member Since 2006-01-31
posté November 18, 2013, 16:34:53 | #2

Quote (Troyle @ 18 November 2013 16:00) *
Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.

Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.

This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?

Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.


Grizzled Dandelion * Member Since 2012-10-12
posté November 18, 2013, 16:42:08 | #3
100 relic pieces - I really like this. I tend to be of the unlucky sort. At least this way I have a chance!


Short Strich * Member Since 2012-02-29
posté November 18, 2013, 17:00:49 | #4

Quote (Hudski @ 18 November 2013 16:34) *

Quote (Troyle @ 18 November 2013 16:00) *
Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.

Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.

This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?

Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.

It's a 0.1% drop from bosses.

10% drop from bosses, definitely doable. You can see 0 to 6 in a fight.

EDIT:
I agree with the poster above, please do not cap PP and wisdom, there's no reason for doing it.


This post has been edited by Smaakpapil - November 18, 2013, 17:02:22.
Nun Shall Pass * Member Since 2008-01-09
posté November 18, 2013, 17:10:44 | #5
Oh dear, another few months waiting for Feca revamp... And what about Srams?
I'm also curious about the smithmagic revamp, will it finally be good?

I only like the visual changes and exp fix in this update so far.


Bellaphone Lover * Member Since 2012-02-14
posté November 18, 2013, 17:16:07 | #6
A cap on pp? Excuse me I'm going to go weep in a corner now.


This post has been edited by Ninjjo - November 18, 2013, 17:31:26.
Bellaphone Lover * Member Since 2012-06-09
posté November 18, 2013, 17:36:17 | #7
oh please I'm begging you ankama give to all classes a ''restat emergency'' :s


Eccentric Moogrr * Member Since 2012-07-17
posté November 18, 2013, 17:38:42 | #8

Quote (Troyle @ 18 November 2013 16:00) *
Nations Outposts: Will be improved with new quests, the possibility to become a Guard, new visuals and dialogues for all Profession masters, etc… Drago-Express: New visual aspect to give them a Nation look.
Yes! Oh yes! I love the Sufokian and Brakmarian one the best! Drago-Express should really change its name to just Wakfu-Express or something since not all are classed as Drago's. Still, I love it all. Best Xmas Present ever.  


Speechless Crobak * Member Since 2012-04-04
posté November 18, 2013, 17:46:19 | #9
I do surely like the change in relics. Brings some hope to obtain a relic, someday. Now it's purely luck-based and you have the same chances to drop it in the very first fight, but also you might never see it, even after 3000 fights.

And I'm suspicious about the wisdom/pp cap, nearly as much as I appreciate relics feature.

Let's count how much wisdom we can possibly get now, for, say, a lvl 90 character. 100 from mea culpa, 40 from almanax blessing, 10 (I believe?) from a guild, and ~100 from equipment (maybe more, didn't try it out after the item revamp). That makes 250 wisdom. Well, if not everyone has stacks of mea culpa, 150 wisdom is still easily reachable. I simply hope you aren't going to cap it at 100 or less.

As about prospecting, meh.. My iop can walk in 100 and even 200 pp gear and do stuff with ease, my earth enu usually has 250-300ish pp in combat. From what I know people are managing to get enu's pp up to 500 in combat. Why that? Not because we're greedy. But because the whole drop system is so much retarded and droprates/pp locks are ridiculous at higher level. So, if you're going to cap pp for non-enu chars at some very low number, it will simply push players to create more enu chars. (Wait, how, there are still players who didn't make an enu alt?!) I'm okay with prospecting capped somewhere at 250, but not lower.


Grizzled Dandelion * Member Since 2012-06-18
posté November 18, 2013, 18:21:01 | #10
Thanks a lot for making us waste 2 months trying to drop a stupid relic and making it "easier" now. I won't pay anymore for a game that's unpredictable at this point.


Bellaphone Lover * Member Since 2013-07-14
posté November 18, 2013, 18:24:02 | #11
Man, I love the design you gave to Brakmarian dragonturkeys. After I watched the wakfu anime I was disappointed that Brakmar didn´t really have any rollercoasters to use for travelling.

But... I´m upset with your idea of capping prospecting and wisdom. I like the new idea of relics, but that doesn´t give you a reason to make everything else related to farming harder. Don´t forget about that pp lock...


Short Strich * Member Since 2011-10-31
posté November 18, 2013, 18:30:15 | #12
Dear players,

we know we promised you earlier to revamp the whole drop system. But instead we had a great new idea: we will cap prospecting. Instead of raising the base drop rates or making all drops you don't get craftable, we will limit the factor you can multiply the basic droprate with (PP), so our game gets even grindier. We know all the fun is about trying to drop gear and we won't take that fun away from you by shortening the amount of time you need to achieve this goal.
Our first step was to remove one of the 2 conquest island, who gave a whole nation a 10 PP-buff. It was just unfair and unbalanced.
To stop you all from complaining, we will add litte, random competitions that raise your PP at the end of the fight. But don't expect it to be much or easy to get.

We know we promised you all to nearly drop as good as Enutrof's but please all understand that we changed our mind and accept this. Our ideas aren't static and we hope you all like the new concepts we created, with the goal of keeping Wakfu as grindy as it is (and make it even grindier). That's why you still play the game, isn't it?

Sincerly,

your developers

PS: We still think our loot table system is great, especially when it comes to non-boss-drops. When you bring 6 people you shouldn't get 6 times the chance to drop equipment. Instead, all possible equipment drops are randomly distributed among all characters and only one character rolls at a certain item. The concept is so great we consider it to be used for material drops and all boss drops too.


-----------

Sorry. I'm just so disapointed because i'm still so stupid to believe Ankamas promises, instead of being as pessimistic as many players who play the game for much longer then me. But Ankama is doing it's best to change that.
I can't understand why Azael states that they aren't happy with the current drop system and, as a next step, lowers drop rates even more. If they plan to raise basis drop rates later, the PP-cap should wait for that change. Otherwise, the meantime (between PP-cap and base-drop-rate-raising) will be even worse then the actual situation. Which was.. bad. That's why changes were necessary in the first place.


Teethless Sharkie * Member Since 2012-03-05
posté November 18, 2013, 18:35:49 | #13
couple questions:

will relic fragments be tradeable? (i hope they will)
will 10 pp building grant pp to guildmates OUTSIDE hw (I hope it will)


Featherless Piwi * Member Since 2013-01-15
posté November 18, 2013, 18:38:08 | #14
Excellent change with the relics, it give us hope to those who can't drop one. ._.


Eccentric Moogrr * Member Since 2013-08-17
posté November 18, 2013, 18:42:25 | #15
Cock and bull story. The feca revamp pdf has release almost exactly a year ago. That was 2012. It was suppose to get worked on 2 months ago (?) now i have to wait another 2 months? This is border-lining on incompetence.. The best build i've made with a feca trying to stay true to its resist nature requires gear that i can only drop once a week at 1.5 % drop rate. And the feca BARELY passes 500 % dmg. its hgihest resists is around 300. Even if with peace armor the feca will get around 450 % for as long as peace armor can last.. Everyone can get 550- 700 % dmg..

ALL you have to F**K-ing do its tamper the cost of GoA or deglyphment. DOES this make sense to you. -> A feca NEEDS 2 wp , 2 ap ( lowest spells) to activate glph and 3 AP just to telelport; after that's all said and he need another 3 ap to remove a freaking glyph. When the feca has 1 wp he can forget about teleporting when there are no more glyphs out there..
You were able to change the fire feca armor ( a few a now less useful ). Why can't you just change the cost of GoA or deglyphment.. GoA is the most crippling thing for a feca. You could have event done the feca revamp is parts. You've had so much time, just so much time.

Oh you want to work on the multimen stuff, well i hope my feca's multiman, can remove his glyphs, give me feca more resist or dmg, or transpose with him cost free.


Now that im done ragin someone give me a fire/earth dmg feca build. Need feca with 600 % in both elements, and atleast 250 resist all. thank you very much.

-Bee


Lord Madgobb * Member Since 2011-03-01
posté November 18, 2013, 19:30:32 | #16
I can already see the mass complaints from people who already have relics


Quote (Beezle @ 18 November 2013 18:42) *
Need feca with 600 % in both elements, and atleast 250 resist all. thank you very much.

-Bee
good luck with that 600% in both is very difficult unless you're a rogue, enu or mask especially with those resists lol


Speechless Crobak * Member Since 2011-06-30
posté November 18, 2013, 19:51:28 | #17



I really hope you will make these costumes, they are really good.


Ugly Gobball * Member Since 2011-04-27
posté November 18, 2013, 19:57:01 | #18

Quote (Ninjjo @ 18 November 2013 17:16) *
A cap on pp? Excuse me I'm going to go weep in a corner now.

I'll join you in that corner, my Enu was built after yours to start with. And yes Varis, its me Midnighte, i'm alive.


Tofurby on Diet * Member Since 2012-09-14
posté November 18, 2013, 20:09:28 | #19
Nice ^^ . well everyone get ready for some bugs and like 1 hour de bugging hot fix XD


posté November 18, 2013, 20:19:11 | #20
wow where's the drop revamp you promised? This is a relic revamp, not a drops revamp. What about regular equips? What happened to tokens? Enus will still be required to drop things even if they don't keep their extra prospecting when dropping things since their equips are made to have prospecting.

the relic change is nice but lying to your customers is wrong and that's why people stop subscribing

  • What happened to respec quest change?
  • Craft revamp?
  • You promised fecas a revamp since the summer of 2012. Why is it that revamps are taking years to finish? can't you hire more people than just Grou?
It's actually sad that you have to end up adding "multiman" because your servers are so empty

If you listened to the changes we want you wouldn't need to

Oh well this beta will probably go into 2015, thankfully I only sub monthly.