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Multiman Assemble

By #[Troyle] 2013-11-18 16:00
Devtracker
First Ankama intervention
New additions to the changelog

General

  • Count Harebourg story arc: The story continues! More information soon. Canceled: Production time will come up too short and it was decided to prioritize the Sidekick feature and Smithmagic revamp.

Astrub

  • Improvements: Some dialogues will be reworked for more clarity, new visuals and dialogues for profession masters to give them more of an Astrub look. A new reward has also been added for the main quest, new “living” areas have been added and new secrets can be discovered.

Nations

  • Ecosystem: Due to many Haven Worlds added in this update, we will have to reset the Ecosystem of the following areas: Amakna, Bonta, Brakmar, Sufokia, Sadida Kingdom, Shhhudoku Kingdom, Forfut, Monk Island, Bilbiza, Wild Estate, Calamar Island, Wabbit Island, Kelba.
  • Outposts: Will be improved with new nation quests (following the main quest of Astrub), the possibility to become a Guard with a side quest, new visuals and dialogues for all Profession masters, etc…

Island

  • Wild Estate: A new Drago-Express will be added next to the Haven World to the East of the Island, to preserve the good positioning it offered before the revamp of the island.


Smithmagic

  • [New] Revamp: A complete devblog will be published soon. All information can be found on this Devblog.

See message in context
Reactions 277
Troyle|2013-11-18 16:00:00Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.

Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.

This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?

Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.
100 relic pieces - I really like this. I tend to be of the unlucky sort. At least this way I have a chance!
Hudski|2013-11-18 16:34:53
Troyle|2013-11-18 16:00:00Relics: Following the feedback we received on the relics drop rate, and the importance of luck, we decided to remove them as drops and replace them with relic fragments that will have a drop rate 100 times higher. To obtain a relic, you will need to combine 100 fragments. This will allow everyone to really “farm” their relic (fragments will be unique for each relic) and allow you to share them with your friends or guilds to create a relic together. Fragments should also become an important trading good for those who wish to sell them.
Ah, so instead of farming one 0.01% drop, we're farming 100 1% drops.

Is this also why you're capping prospecting? Since prospecting is more effective the higher the drop rate.

This next bit is working entirely on the assumption that that's a "yes"...: Why are you constantly fighting to-and-fro with these relics? Why let their existence ruin broader, game-wide mechanics when they only apply to a minority of fights and content?

Come on, now. Don't cap wisdom and prospecting just because of relics. There's smarter, player-friendly ways to go about it.

It's a 0.1% drop from bosses.

10% drop from bosses, definitely doable. You can see 0 to 6 in a fight.

EDIT:
I agree with the poster above, please do not cap PP and wisdom, there's no reason for doing it.
Oh dear, another few months waiting for Feca revamp... And what about Srams?
I'm also curious about the smithmagic revamp, will it finally be good?

I only like the visual changes and exp fix in this update so far.
A cap on pp? Excuse me I'm going to go weep in a corner now.
oh please I'm begging you ankama give to all classes a ''restat emergency'' :s
Troyle|2013-11-18 16:00:00 Nations Outposts: Will be improved with new quests, the possibility to become a Guard, new visuals and dialogues for all Profession masters, etc… Drago-Express: New visual aspect to give them a Nation look.
Yes! Oh yes! I love the Sufokian and Brakmarian one the best! Drago-Express should really change its name to just Wakfu-Express or something since not all are classed as Drago's. Still, I love it all. Best Xmas Present ever. laugh 
I do surely like the change in relics. Brings some hope to obtain a relic, someday. Now it's purely luck-based and you have the same chances to drop it in the very first fight, but also you might never see it, even after 3000 fights.

And I'm suspicious about the wisdom/pp cap, nearly as much as I appreciate relics feature.

Let's count how much wisdom we can possibly get now, for, say, a lvl 90 character. 100 from mea culpa, 40 from almanax blessing, 10 (I believe?) from a guild, and ~100 from equipment (maybe more, didn't try it out after the item revamp). That makes 250 wisdom. Well, if not everyone has stacks of mea culpa, 150 wisdom is still easily reachable. I simply hope you aren't going to cap it at 100 or less.

As about prospecting, meh.. My iop can walk in 100 and even 200 pp gear and do stuff with ease, my earth enu usually has 250-300ish pp in combat. From what I know people are managing to get enu's pp up to 500 in combat. Why that? Not because we're greedy. But because the whole drop system is so much retarded and droprates/pp locks are ridiculous at higher level. So, if you're going to cap pp for non-enu chars at some very low number, it will simply push players to create more enu chars. (Wait, how, there are still players who didn't make an enu alt?!) I'm okay with prospecting capped somewhere at 250, but not lower.
Thanks a lot for making us waste 2 months trying to drop a stupid relic and making it "easier" now. I won't pay anymore for a game that's unpredictable at this point.
Man, I love the design you gave to Brakmarian dragonturkeys. After I watched the wakfu anime I was disappointed that Brakmar didn´t really have any rollercoasters to use for travelling.

But... I´m upset with your idea of capping prospecting and wisdom. I like the new idea of relics, but that doesn´t give you a reason to make everything else related to farming harder. Don´t forget about that pp lock...
Dear players,

we know we promised you earlier to revamp the whole drop system. But instead we had a great new idea: we will cap prospecting. Instead of raising the base drop rates or making all drops you don't get craftable, we will limit the factor you can multiply the basic droprate with (PP), so our game gets even grindier. We know all the fun is about trying to drop gear and we won't take that fun away from you by shortening the amount of time you need to achieve this goal.
Our first step was to remove one of the 2 conquest island, who gave a whole nation a 10 PP-buff. It was just unfair and unbalanced.
To stop you all from complaining, we will add litte, random competitions that raise your PP at the end of the fight. But don't expect it to be much or easy to get.

We know we promised you all to nearly drop as good as Enutrof's but please all understand that we changed our mind and accept this. Our ideas aren't static and we hope you all like the new concepts we created, with the goal of keeping Wakfu as grindy as it is (and make it even grindier). That's why you still play the game, isn't it?

Sincerly,

your developers

PS: We still think our loot table system is great, especially when it comes to non-boss-drops. When you bring 6 people you shouldn't get 6 times the chance to drop equipment. Instead, all possible equipment drops are randomly distributed among all characters and only one character rolls at a certain item. The concept is so great we consider it to be used for material drops and all boss drops too.

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Sorry. I'm just so disapointed because i'm still so stupid to believe Ankamas promises, instead of being as pessimistic as many players who play the game for much longer then me. But Ankama is doing it's best to change that.
I can't understand why Azael states that they aren't happy with the current drop system and, as a next step, lowers drop rates even more. If they plan to raise basis drop rates later, the PP-cap should wait for that change. Otherwise, the meantime (between PP-cap and base-drop-rate-raising) will be even worse then the actual situation. Which was.. bad. That's why changes were necessary in the first place.
couple questions:

will relic fragments be tradeable? (i hope they will)
will 10 pp building grant pp to guildmates OUTSIDE hw (I hope it will)
Excellent change with the relics, it give us hope to those who can't drop one. ._.
Cock and bull story. The feca revamp pdf has release almost exactly a year ago. That was 2012. It was suppose to get worked on 2 months ago (?) now i have to wait another 2 months? This is border-lining on incompetence.. The best build i've made with a feca trying to stay true to its resist nature requires gear that i can only drop once a week at 1.5 % drop rate. And the feca BARELY passes 500 % dmg. its hgihest resists is around 300. Even if with peace armor the feca will get around 450 % for as long as peace armor can last.. Everyone can get 550- 700 % dmg..

ALL you have to F**K-ing do its tamper the cost of GoA or deglyphment. DOES this make sense to you. -> A feca NEEDS 2 wp , 2 ap ( lowest spells) to activate glph and 3 AP just to telelport; after that's all said and he need another 3 ap to remove a freaking glyph. When the feca has 1 wp he can forget about teleporting when there are no more glyphs out there..
You were able to change the fire feca armor ( a few a now less useful ). Why can't you just change the cost of GoA or deglyphment.. GoA is the most crippling thing for a feca. You could have event done the feca revamp is parts. You've had so much time, just so much time.

Oh you want to work on the multimen stuff, well i hope my feca's multiman, can remove his glyphs, give me feca more resist or dmg, or transpose with him cost free.

Now that im done ragin someone give me a fire/earth dmg feca build. Need feca with 600 % in both elements, and atleast 250 resist all. thank you very much.

-Bee
I can already see the mass complaints from people who already have relics

Beezle|2013-11-18 18:42:25 Need feca with 600 % in both elements, and atleast 250 resist all. thank you very much.

-Bee
good luck with that 600% in both is very difficult unless you're a rogue, enu or mask especially with those resists lol


I really hope you will make these costumes, they are really good.
Ninjjo|2013-11-18 17:16:07A cap on pp? Excuse me I'm going to go weep in a corner now.

I'll join you in that corner, my Enu was built after yours to start with. And yes Varis, its me Midnighte, i'm alive.
Nice ^^ . well everyone get ready for some bugs and like 1 hour de bugging hot fix XD
wow where's the drop revamp you promised? This is a relic revamp, not a drops revamp. What about regular equips? What happened to tokens? Enus will still be required to drop things even if they don't keep their extra prospecting when dropping things since their equips are made to have prospecting.

the relic change is nice but lying to your customers is wrong and that's why people stop subscribing

  • What happened to respec quest change?
  • Craft revamp?
  • You promised fecas a revamp since the summer of 2012. Why is it that revamps are taking years to finish? can't you hire more people than just Grou?
It's actually sad that you have to end up adding "multiman" because your servers are so empty

If you listened to the changes we want you wouldn't need to

Oh well this beta will probably go into 2015, thankfully I only sub monthly.
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