October 23, 2013, 01:14:05 |
Quote (Troyle @ 22 October 2013 16:34)
- Some of its spells will be rebalanced: Hammer Time (up), Bombardment, Cybot (WP cost potentially revalued, modifications for transposition), Armor Plating and Groove (their bonuses will be merged), Stasis Flux (removal of the WP but use limitation), Fogginator (will correctly limit the amount of spells used to 5), but also Blockades that will see their HP modified.
Quote (TommyTrouble @ 22 October 2013 21:00)
I really hope they don't add a WP cost to Bombardment! God that's such a luck based spell as it is.
I believe looking at what was posted by Troyle, the WP potential reevaluation is on the Cybot, not Bombardment.
Quote (Beezle @ 22 October 2013 19:09)
I don't have a high level fogger yet but i smell a nerf, that really isnt needed.
The blockades HP cant be lower than it already is. Unless a more experience fogger can tell me otherwise. For max dmg reduction a fogger has to skip a full turn of potential dmg to coag itself. If you compare it to sacrieurs who can potentially deal decent dmg and stack their coag. Sac's will have that advantage over foggers. Sure bombardment might allow a fogger to coag and deal decent dmg, but its true dmg potential is based on luck. I dont see why ecas have to be the only class to have luck based spells. Best to leave it as it is ,or if you insist on doing something about the spell add a lil base dmg on it. Stasis flux... why would you want to limit it? if 6 WP not enough? Even though it has an unlimited use on fogger you'd have to be within a range of 2 from it. I know several bosses that would love to get such an AOE.
I also have to ask what this limitation on Stasis Flux would be. WP already limited it to around 6 a fight (varying up and down depending on if other WP spells were used and or how much WP was stolen from the enemy if they were a Stasis Fogger).
At max, Stasis Flux is already directing 100% of the damage back at the Fogger (whether in AoE around it, or targeted with WP spent). This is a lot of incoming damage to the Fogger and a Eni/Sadi can only heal the Fogger back up so much before Heal Resists become a problem. This already limits how much you can really use it in a fight as the Fogger will eventually kill itself helping an Ally.
I do not believe a turn limitation on Stasis Flux would be wise.
On the Fogginator, while it said it limited Stasis Spell usage to 5 in the revamp devblog, this was never followed through in the game. I am not saying it was a bug that it didn't limit it, but that they didn't even have it listed as something that would happen when using Fogginator in the spell description.
In the end it is only limiting the spell rotation of (with 12ap):
(8 spell casts) 6x Stasis Shot, 2x Ray of Stasis
(6 spell casts) 4x Stasis Strike, 2x Ray of Stasis
Other Rotations that didn't exceed 5 spell casts:
(5 spell casts) 3x Heart of Steam, 2x Ray of Stasis
(5 spell casts) 2x Aynaloxide, 1x Stasis Shot, 2x Ray of Stasis
That being said, I believe that it is fine leaving the the Fogginator without a Spell Limit as there is no spell limit normally on spells. Fogginator still hurts the Fogger for every Stasis Spell used. Along with the fact that you cannot get more than 12ap normally, without a Xelor or Feca (who knows after the revamp), you won't be able to cast more than that.
With Fogginator only affecting Stasis by lower the AP cost by 1 and hurting themselves, a limit on casts makes Stasis Shot, and to a lesser extent Stasis Strike, a bit more useless once you have 12ap. Though at lower levels it'll still be nice (I'm just thinking in the long run with the final level cap hitting 200 and all).
Please leave the Spell Limit off of Fogginator (and I'm saying this as a Fogger who's not even going to use those high hit combo, I'll be using the Heart of Steam/ Ray of Stasis one).
One last thing.
Since Groove and Armor Plating are being merged, this gives rise to the question, "What will be added?" As with two passives now as one, Fogger's will be short a passive.
Any ideas on what this new passive might be.
This post has been edited by kurokat - October 23, 2013, 01:16:27.