Incorrect login detailsYour account is permanently bannedYour account has been placed under a protective block for security reasons. Please contact support.Your account has been deletedYou have reached the limit of authorised attemptsYour account name has been blacklistedThis Ankama account is protected by the Authenticator.
Open the Authenticator application.
Select your account.
You will have 30 seconds to retype your account information.
I am really sad that you already started to decompose fun gameplay and good work that you made with Xelor revamp.
Using Underhand for teleport purpose after nerf is far too expansive and not practical at all. Wasting it once per turn is already too much that I don't eve think about casting it few times per battle...
Also since Temporal Distortion destroys Time Rift (and deal 0 damage) we can't even fully use that wasted WP by sacrificing whole turn to teleport more than one character. That's 6ap, 1WP and probably some MP for moving one character while dealing 0 damage.
Sad think is that there will probably be more changes like this that will ruin this fun class.
Mummification was cool too the way it was.
We can't do anything fun and Xelor-like now.
I would rather pick weaker, practical and fun gameplay than strong and boring one.
Also this Character “follow”... I really hope that we won't see summoned BOT ARMY from Dofus.
There are some nice changes too in this update but this nerf is so thick stinky mist in front of them that i shall not pass. I hope that they will reconsider these Xelor changes.
I really don't understand this. I had no problems fighting xelors in pvp. They were fine and fun. They had something great and now ... its just... i have no words on how bad those changes were.
Ankama. Why you keep destroying something that you made fun in the first place? Why you ruin the tactical aspect of the game? Everybody were happy with xelors, they just needed some bug fixing and maybe better Sinistro's thats all. Same happened to Sadida - it was fun and cool to play before the revamp, it just needed few changes but you have completly changed the gameplay of it and ruined the cost of some spells to kill the fun.
Troyle|2013-08-26 16:00:00Applying the rules: Negative laws will now apply when the action begins (combat or gathering) to avoid losses due to a change of law during the action took place. Also, Positive laws will only apply at the end of an action to avoid any abuse.
So I click a cawwot and it doesn't say I'm going to lose any cp for the action.
I click to harvest.
I lose 200~ CP.
I step away and didn't even harvest it.