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Lard of Combat
Community Manager * Member Since 2012-03-01
posté May 20, 2013, 16:00:00 | #1
Lard of Combat


Today, we reveal the new content that will arrive on the game on May 21.

Enjoy!
 

Mortal Bacon: The Dragon Pig, New Ultimate Boss

You already met the Dragon Pig yesterday, and it goes without saying that you’re about to take a beating! Only a few days left before meeting him fist to fist!

You can already study your opponent by watching this teaser video, until we publish a Devblog dedicated to this Heavy Weight beast.
 
 

Ultimate Bosses rebalancing

After getting your face revamped a couple of times by the Dragon Pig, you may find it useful to practice on the easier ones.

All Ultimate Bosses will receive significant modifications. Their gameplay will still be the same, but the random aspect of many fights has been reduced, and even removed in some cases.

To compensate, we of course rebalanced some of their attributes. But overall you should be able to build much more reliable strategies.

And the collectors should also be happy since each UB will now have 4 achievements to unlock, granting you no less than 2 Titles and 1 Model per Boss.
 

Converting Tokens to Kamas

Tired of these tokens using space but serving no purpose? Barter them for Kamas!

As we communicated some time ago, we will now implement a machine allowing you to barter your tokens for Kamas.
You will find it where the Nation Gambling Joints used to be.

And here are the exact conversion rates available:
  • 1 Bronze Token = 10 Kamas
  • 1 Dungeon Token = Donjon level * 4 Kamas
 

Clan Members wishes

When we talked about the Kama revamp, we also announced that we’d like to implement a mechanic where CM wishes would impact the Kama gains.

It’ll now be the case. We now lowered the normal Kama gain but also added and modified some bonuses provided by the CMs.

Each area will now have a bonus linked to this area, additionally to the world bonus:
  • Kama gain bonus
  • Wisdom bonus
  • Prospecting bonus

If no wish is fulfilled, there will be no bonus. If at least one wish is fulfilled, there will be a minor bonus. If all wishes are fulfilled, the bonus will be stronger.
 

A main square around the Clan Members

In order to give better visual identity to all Nations, more visibility and better use to the CM areas, we will reorganize spaces with: Jonks, Tofus and Gobballs, as well as the first area hosting the monster of the Nation.

These locations will now have a main square around the CM, and include the main important elements (Drago-Express, specific Workshops, Trade areas, etc.).
 

Nation transports

We will modify the location of some transports in order to ease your travels.

Each region will now have a main Zaap, and Drago-Express will be moved next to the main elements of each area.
 
 

Hunters’ Camps in Nations

Many of you set foot on Chillberg Island and got to meet the Guild of Hunters.

Since this Guild will become more and more important along the next udpates, we decided to start implementing it right now. It will now settle in all Nations and will offer you daily quests for the moment.
 

You will first only have access to a single quest. Once you completed it several times, you will unlock another one, which will then unlock a third one. These quests will consist of resources/seeds gathering or killing the Boss of the Dungeon of the area.
 

Environmental Quests in the Shhhudoku’s Kingdom

For a better coherence between our islands, and because it’s just nicer this way, environmental quests will be added to Shhhudoku's Kingdom. They will of course offer an experience reward adapted to the level of the area.
 

Costume/Insignia slot

Still undecided between wearing this gorgeous Pumpkwin Costume or go for the Guild Insignia of Doom making you so much stronger?

You can now wear both! All cosmetic Insignias will be renamed Costumes and will have their own equipment slot. Insignias granting bonuses will still be called Insignia and use the Insignia slot.
 

Note that a Costume will always display over an Insignia.
 

Nation change

Not such a patriot after all and feeling like the other Nations would have more to offer?

As we explained in this Devblog, you will now have two options to find your right place in the World of Twelve.

First: A quest repeatable every 30 days. You will only have to visit Astrub and pay 25.000 Kamas to the Ambassador of the Nation you wish to join.

Second: As the Scroll of Absolution, you will also find a Scroll of Allegiance in the Boutique, available and usable once a week per account.

What will it be? Amakna, Bonta, Brakmar or Sufokia?
 

What about Dungeons?

Each week (or almost) we will open a new dungeon. We will announce them with our Dungeons sheets, as we have been doing for the past weeks.

But if you can’t wait and want to know directly, the ingame Gazette will reveal them in exclusivity!
 

Gazette

Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette.

Bug fixing and improvements

General

  • Respec for all: Due to the many changes brought with this update, a spell and aptitude respec will be offered to all characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respect quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!&rdquo, completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.
 

Classes

Cra
  • Storm Arrow: Will no longer generate a Tornado. It damages are reduced to 50 (instead of 52) and its MP cost reduced to 1 (instead of 2).
  • Riddling Arrow: Damages are increased to 40 (instead of 39).
  • Lashing Arrow: its range is increased to 2-5 (instead of 2-4). It will now be limited to 2/target and per turn (instead of 2/turn).
  • Destructive Arrow: Damages with Riddling will be increased to 3 (instead of 2).
 
Ecaflip
  • Rough Tongue: Its damages are increased to 47 (instead of 31) for a cost of 3 AP (instead of 2).
  • Up to Scratch: Damages increased to 70 (instead of 66). This spell can no longer be cast if the Ecaflip is stabilized.
  • Fleahopper: Cost reduced to 2 AP (instead of 3). Damages reduced to 17 (instead of 26) and CH bonus reduced to +3% (instead of +7%).
  • Hunter: This spell can no longer be cast if the Ecaflip is stabilized.
  • D-Six: Winning Streak changed to +12 on a six (instead of +4).
  • Loaded Dice: Winning Streak changed to +5/-5 (instead of +3/-3).
  • Craps: Now has a condition “have a target”. Winning Streak changed to +4 (instead of +2) on a 7 and -8 on a 2 (instead of -4).
  • Die Alright: Winning Streak changed to +12 on a 6 (instead of +8).
  • Dice Roulette: Winning Streak changed to +2 (instead of +3).
  • Double or Quits: Its limitation will now be 1 (instead of 2) at level 9.
  • Black Bow Meow: Winning Streak changed to +2 in CH with a Fire spell and bonus changed to +40% Earth dmg (instead of +50%).
  • Roll Again: Now limited to 1/turn at max level (instead of 2) and changed to 50% chances to get back a WP (instead of 30%).
  • Ecaflip Die: Changed to +2x lvl of Winning Streak to Fire dmg (instead of +2x lvl of Winning Streak to CH dmg).
  • Ecaflip Precision: Changed to 50% chances to gain +30% dmg (instead of 40% chances to get +30% dmg), 25% to get +50% dmg (instead of 30% to get +50%) and 5% to get +130% dmg (instead of 10% to get +150%).
  • Flealine Army: No longer has 20% chances to cast Fleahopper, gains +5% to Water dmg for each dmg inflicted by Fleas (removed if no dmg is dealt, maximum +80% Water dmg).
  • Paws Off: A close enemy will correctly receive the “Critical Failure” aura each turn.
  • Winning Streak: Changed to +0.5 CH per lvl (instead of +1 CH per lvl), +1 MP at lvl 75 (instead of +1 MP at lvl 50) and +1 AP at lvl 100 (instead of +1 AP at lvl 75). APs and MPs offered by the state will no longer stack when it gains or loses levels.
  • Fleahopper: Its heal will now entirely apply (and will no longer be only based on damages).
  • Ecaflip's Tarot: Card have been modified:
    • God Ecaflip: Changed to +2 AP (instead of +3 AP).
    • God Ouginak: Changed to -2 AP (instead of -3 AP).
    • Wheel of Fortune: Changed to: Normal effect: Boost by 1 to 20% the Eca’s CH / Ecaflip effect: Boost by 40% the Eca’s CH / Ouginak effect: Boost by 30% the enemy’s CH (instead of: Normal effect: Boost by 31 to 50% the Eca’s CH / Ecaflip effect: Boost by 80% the Eca’s CH / Ouginak effect: Boost by 50% the enemy’s CH).
    • Black Bow Meow: Changed to: Normal effect: The Eca has 15% chances to CF / Ecaflip effect: Enemies have 10% to CF / Ouginak effect: The Eca has 30% chances to CF (instead of: Normal effect: The Eca has 30% chances to CF / Ecaflip effect: Enemies have 50% to CF / Ouginak effect: The Eca has 60% chances to CF).
    • Hairy Hermit: Changed to +2 MP (instead of +3 MP).
    • Fickle Dice: Changed to +1 to 50% dmg (instead of +1 to 100% dmg).
 
Eniripsa
  • Gangrene: The description of the Gangrene state has been modified to better explain its behavior.
 
Feca
  • Fecastopheles: The MP removals linked to this spell will take Hypermovement into account and generate some.
 
Osamodas
  • Black Hole: Can now heal allies by +2 to +17 HP.
  • Starry Armor: Heal increased to 24 (instead of 18).
  • Starry Motivation: Heal increased to 38 (instead of 30).
  • Lucky Star: Will no longer boost resists. Heal is increased to 40 (instead of 22).
  • Protective Command: Has been renamed to “Vital Command”.
  • Weakening Command: The resists loss will take place at the beginning of the Gobgob’s turn.
  • Summons: For balance reasons, we applied the following changes to these monsters spells:
    • White Gobbly: The AP loss of White Slobber will take resists into account.
    • Black Gobbly: The MP loss of Black Slobber will take resists into account.
    • Gobball War Chief, Fluffy War Chief: Horned Rush will no longer apply the Stunned state.
    • Tofurby: Roly-Poly will no longer applies Stunned.
    • Demonic Rose: Sharp Scent will no longer apply Lead Legs.
    • Young Wild Sow: Porker Spit will no longer cause Range reduction.
    • Moskito: Sting will no longer remove the state of the enemies and allies.
    • Little Mushd: Mud Spit will no longer apply Blindness.
    • Big Mushd: Stain will no longer apply Blindness.
    • Chafer Lancer: Will no longer negate damages from front.
    • Whirlitsar: Whirlichoo will no longer apply Blindess.
    • Whirlikid: The MP loss of Whirli-Shot will take resists into account.
    • Drheller: Drheller's Charge will no longer apply Stunned.
    • Crackrock: Stone Dance will take resists into account.
    • Exotic Crab: Slick Lick will no longer apply Poisoning.
    • Crobak Chief: On a Roll will no longer apply Stunned.
    • Rat, Skeleton Rat: Sickly Bite will no longer apply Poisoning.
    • Rat: The MP loss of Tooth Mark will take resists into account.
    • Blimprat: Ratatonia will no longer apply Contamination.
    • Borbat: The MP loss of Borbrawl will take resists into account.
    • Exotic Albatrocious: Guano will no longer apply Bad Luck.
    • Zinit Surimi: Sand Fling will no longer apply Range loss.
    • Greedodude: The MP loss of Blop Splash will take resists into account.
    • Prancing Chimera: The MP loss of Degassing will take resists into account.
    • Rokoko: Rokokortation will no longer apply Stunned.
    • Crossbow Whisperers: Murmarrow will no lonver apply Blindness.
 
Pandawa
  • Blisskrieg: Will be limited to 1/turn. Damage reduced to 101 (instead of 107).
 
Rogue
  • Fusillade: Can no longer be cast with the use of Magnetic Claw.
  • Barbecued Ribs: The MP loss linked to this spell will take Hypermovement into account and generate some.
 
Sacrier
  • Attraction: When pulling Infantry Whisperers from front, the Sacrier will no longer take damages.
 
Sadida
  • Voodoll: It will now be immune to Zombification in order to prevent the bypass of immunities (particularly with Bosses).
  • Intoxicated: Maximum damage has been lowered but the chances to apply stay the same. It will now correctly be removed on the second turn of the opponent if no other spell applied it again during the Sadida’s turn.
  • Brambly Armor: Can now be cast every turn.

Sram
  • Shadow Trap: The MP loss linked to this spell will take Hypermovement into account and generate some.

Xelor
  • Sinistro: The AP loss applied by the Sinistro will take resists into account and apply them as if it was an AP debuff.

Masqueraider
  • Air Branch: Spells damage will be correctly located.
  • Kickoff: Damage increased to 33 (instead of 32).
  • Scherzo: Damage increased to 28 (instead of 25).
  • Classtanet: Damage increased to 20 (instead of 17).
  • Classerole: Damage increased to 48 (instead of 42).
  • Classablanca: Damage increased to 40 (instead of 39). Now limited to 2/turn.
  • Psykotik: Damage reduced to 45 (instead of 48).
  • Dance of Death: Changed to +10 spell levels (instead of +9) at lvl 9.
  • Burst of Wakfu: No longer gives resists. The AP gain is changed to +2 (instead of +1).
  • Charade: Renewal gain is doubled.
 

Combat

  • Zombification: The resists of a Zombified enemy will now be taken into account when he receives heals.
 

Dungeons

  • YeChti'wawa's Kennel:
    • YeChti’wawa: Icy Wa-Wheeze will no longer hit his allies.
  • Ambassador's Wing:
    • Chafers are now immune to Rebirth Mark.
    • Missiz Freezz’s damage has been slightly increased.
    • Missiz Freezz can no longer be hurt by Zombification.
    • Missiz Freezz can potentially have more than one summons.
 

Monsters

  • Metastasis:
    • In order to improve its gameplay, it can now summon.
    • Now has the state “Immunity to Stase”.
  • Chafers: They will now be immune to the Rebirth Mark.
 

Ultimate Bosses

  • General: the random aspect of many fights has been reduced, and even removed in some cases. To compensate, we of course rebalanced some of their attributes. But overall you should be able to build much more reliable strategies.
  • [New] Dragon Pig: This new Ultimate Boss will be found in the Thicket of Yurbut in Bonta. Before facing him, you may want to have a look at this video, and read the devblog written by Zeorus.
  • Excarnus
    • Modification of the placement positions of the players and monsters,
    • Addition of 6 Gobbals to begin the fight,
    • Herd Spirit: Excarnus will now automatically summon 2 Gobballs at the end of each turn (after the first) in specific and displayed areas,
    • Call of the Wild Herd: this summon spell has been removed,
    • Totems: Evil Earth Totems and Life Totems will be present and active at the beginning of the fight. Once destroyed, their effects are removed and cannot be brought back by the boss. Life-Draining Totems and Macabre Totems have been removed,
    • Removal of the Stunned state on the Evil Earth Totem,
    • Weakened Soul combat border: Instead of preventing the use of AP, the state will now increase the cost of all AP spells by 2 AP,
    • Only the blocking areas will be affected by the area destruction of the UB,
    • Added 4 Achievements and 1 Supreme Achievement about Excarnus,
    • Added 2 titles linked to the Achievements,
    • Added a model linked to the Achievements,
    • Added a quest with Kama and XP reward upon death of the UB,
    • Feca's Intimidation Aura will correctly lower its resists.
  • Milkar
    • Moowolf Frenzy: Its level has been limited to 5 (+5 AP, +25% CH),
    • Canine Dodge: Modification of the random system,
    • Removal of the Counter: Milkar won’t be able to counter attack after a dodge,
    • Deep Wound : Rebalancing of its damages and application rate,
    • Rebalancing of the Dodge and Lock of Milkar,
    • Milkar can now be locked. However when locked he won’t end his turn but lose all his MP and gain 50% damage,
    • Call of the Moowolf Pack: this summon spell will no longer destroy areas,
    • Milimoowolves will now be summoned close from Milkar in a circle of 2,
    • AI: Milimoowolves will no longer run on the combat borders (except if forced by a player for example),
    • Added a few more Block points,
    • Added 4 Achievements and 1 Supreme Achievement about Excarnus,
    • Added 2 titles linked to the Achievements (including Milkar Milker which can now be obtained again),
    • Added a model linked to the Achievements,
    • Added a quest with Kama and XP reward upon death of the UB.
  • Black Crow
    • Modification of the random aspect of the spell rebound,
    • Lightning Speed: Its level has been limited to 5 (phase 2),
    • Violent Gusts: The application of MP loss has been slightly lowered,
    • Black Crow's Flurry: Is now limited to 1 CH (phase 1) per combat,
    • Up in the Air: Is now limited to 1 CH (phase 2) per combat,
    • Crobak: Only one can be summoned per turn (except with the spell “You're Not Much of An Adventurer&rdquo,
    • Crobak Shot: The resists loss in case of CH has been reduced to 30% instead of 50%,
    • Added a few more Block points,
    • Added 4 Achievements and 1 Supreme Achievement about Excarnus,
    • Added 2 titles linked to the Achievements (including Milkar Milker which can now be obtained again),
    • Added a model linked to the Achievements,
    • Added a quest with Kama and XP reward upon death of the UB.
  • Magmog
    • Meteor Shower: This spell has been removed,
    • Meteor: Magmog can now cast this spell all along the fight,
    • Flame Return: Modification of the random aspect,
    • The state Stunned has been replaced by “Shocked” (temporary translation). This state increases the AP cost of AP spells by 2 and doubles the movement costs (2MP instead of 1),
    • Improvement of the feedback (chat and visual) for a better understanding of the combat and gameplay,
    • Reduction of 25% of the Magmog’s resists,
    • Only the blocking areas will be affected by the area destruction of the UB,
    • Added 4 Achievements and 1 Supreme Achievement about Excarnus,
    • Added 2 titles linked to the Achievements,
    • Added a model linked to the Achievements,
    • Added a quest with Kama and XP reward upon death of the UB,
    • Feca's Intimidation Aura will correctly lower its resists.
  • Glyphs: 9 cells monsters will now correctly receive the effects of glyphs when they step on them.
 

Quests

  • Zinit Set and Amulet: They will be available again in the normal inventory (and no longer in the quest inventory). They will be correctly usable to complete the quest.
  • The Leaves of Others: This quest in the Sadida Kingdom will become soloable and correctly offer a reward.
  • A Snoofy Movie: This quest will become soloable and its objective changed to “Catch 5 Snoofles” (instead of 20).
 

Achievements

  • Rats and Monks: Achievements linked to these monsters will now complete correctly.
 

Almanax

  • Benediction: A bonus of +30% heals will be added to the current list of possible bonuses.
 

Mount Zinit

  • Aguabrial: Defeating him will correctly trigger the apparition of a teleportation cell allowing you to leave the area.
 

Nations

  • [New] Nation change: You will now be able to change your nation. You can either complete a quest (repeatable every 30 days) asking you to give 25000 Kamas to the Ambassador of the nation you want to join, or purchase the Scroll of Allegiance available on the Boutique and usable once a week per account.
  • Kamas gain: The Kama gain rebalancing initially announced will finally not be implemented. Kama gains will therefore stay unchanged.
  • CM wishes: They have been rebalanced in all Nations, and now offer new area bonuses (see below).
  • Area bonus to Kamas, Wisdom and Prospecting: Each area will now grant a bonus additionally to the world bonus:
    • Kamas gain (+0%, +10% or +20%),
    • Wisdom (+0, +5, +10),
    • Prospecting (+0, +5, +10).
  • If no wish is fulfilled, there will be no bonus (+0% Kamas, +0 Wisdom, +0 PP). If one is fulfilled there will be a small bonus (+10% Kamas, +5 Wisdom, +5 PP). If all are fulfilled, the bonus will be better (+20% Kamas, +10 Wisdom, +10 PP). The CM wishes interface has also been modified to include these bonuses on the area and the world.
  • [New] Central Square around the first CMs: We have reorganized the spaces where you can find Jonks, Tofus and Gobballs as well as the area in which you can find the first monsters of the Nation. They will now have a central square around the CM including the main important tools (Drago-Express, specific workshops, trading cells, etc.).
  • Relocation of Transports:
    • Drago-Express: New Drago-Express have been added to all Nations.
    • Zaaps: 2 Zaaps have been added to each Nation, 1 at the HQ and 1 in the Village (Jonk area).
    • Canoons: They will be modified. It will no longer be necessary to save them and they will all be visible on the map. There will be 4 per Nation (1 at the HQ, 1 on each of the 3 Trade Bridges) and they will allow to go to other Nations, for a cost of 500 Kamas.
  • [New] Hunters’ Camps in the 4 Nations: The Guild of Hunters will now settle in all Nations and will offer you three daily quests for the moment. You will first only have access to a single quest. Once you completed it several times, you will unlock another one, which will then unlock a third one. These quests will consist of resources/seeds gathering or killing the Boss of the Dungeon of the area.
 

Islands

  • Frigost: The experience provided by monsters of the island has been increased in order to better match the difficulty of the area.
  • Shhhudoku's Kingdom:
    • Environmental Quests have been added to this area for more coherence with the other islands. These quests will offer rewards and experience adapted to the level of the area.
    • The experience provided by monsters of the island has been reduced in order to better match the overall balance of the game.
 

Economy

  • Tokens to Kamas conversion: We will add machines allowing you to exchange your Tokens into Kamas. They will be found in the Gambling Joints. The conversion rates are as follows:
    • 1 Bronze Token = 10 Kamas
    • 1 Dungeon Token = Dungeon level * 4 Kamas
 

Smithmagic

  • Chest: Right clicking on an item in a chest will correctly show the runes set in this item.
 

Items

  • Fire of Love: It will no longer be possible to obtain more than one.
  • Trool Fair: All consumables available in the Candy Machine of the Troll Fair will now be stackable up to 99.
  • Rings: For balance reason, in the last update it became impossible to equip 2 identical rings. It will now also be the case with the Makabrakfire Ring.
  • Crobak Set: It will correctly apply its Air dmg bonus when 2 pieces are equipped.
  • Hagen Daggerz: Its damages have been rebalanced from 47 to 40.
  • Rogmourne: The MP loss linked to this item will take Hypermovement into account and generate some.
  • Wakfulily Seed: Can now be deleted from the inventory.
  • Scroll of Absolution: Can no longer be used in Prison.
  • Enutrof Prospecting Candy: Can now be stacked up to 99.
  • Imperial Summoner Armor: Stats changed to:
    • +150 HP (instead of 152)
    • +22% dmg all (instead of 10)
    • +25% summon dmg
    • +16% resists all
    • +17 Dodge
    • +5 Block (instead of 6)
    • +2 CH
    • +1 Leadership
  • Imperial Pyrotech Belt: Stats changed to:
    • +109 HP (instead of 120)
    • +12 Dodge
    • +15% dmg all (instead of 10)
    • +25% Mechanics dmg
    • +2 CH
    • +14 resists all (instead of 15)
    • +1 Mechanics
  • Imperial Assassin Cape: Stats changed to:
    • +1 AP
    • +59 HP (instead of 145)
    • +16% dmg all (instead of 10)
    • +10 dmg from behing (instead of 25)
    • +10% CH dmg
    • +15 Dodge (instead of 30)
    • +3 CH (instead of 4)
  • Rogmourne: Stats changed to:
    • +98 HP (instead of 101)
    • +1 AP
    • -15 Willpower
    • +4% CH
    • +25% dmg all
    • +10% Chdmg
    • +8% resists to AP/MP loss (instead of 18)
    • +1 lvl to all elementary spells
  • Black Crow's Ring: Its rarity is changed from Rare to Mythic.
  • Black Crow's Sword: Stats changed to:
    • +1 AP
    • +15 Initiative
    • +10 Dodge
    • +3% CH
    • +22% Air dmg
    • +22% Water dmg
    • +100 HP (instead of 115)
    • +10% CH dmg
    • +7% resists all
    • +1 lvl to Air spells
    • +1 lvl to Water spells
  • Phosphorescent Set:
    • Added the “Phosphorescent Breastplate” (temporary translation). Its stats will be as follows: +91 HP, +21 Initiative, +4% CH, +23% Earth dmg, +15 dmg from behind, +16% resists all.
    • Phosphorescent Clasp is no longer part of this set but can still be looted.
    • Warning: If you have a merged set before the Update, upon unmerging it after the Update you will receive the new version, with the Breastplate. In other words, the previous element of this set will be replaced by the Breastplate if your set is merged during the update.
  • Mecha-Cane: Will now be a two handed weapon. Note that if you were wearing a second weapon, it will appear in the temporary inventory upon reconnection.
 

Pets

  • New pets
    • Scarafly: It will grant you a maximum bonus of +60 HP, +25% Fire dmg and +20 Initiative,
    • Krakotte: It will grant you a maximum bonus of +60 HP, +20 Initiative and +25% Earth damage,
    • Surimi: It will grant you a maximum bonus of +60 HP, +20 Initiative and +25% Resists to Water dmg,
    • Young Wild Sow: It will grant you a maximum bonus of +60 HP, +25% Air dmg and +20 Initiative.
  • HP bonus: From now on, all pets will offer an HP bonus of at least +50HP additionally to their current bonus. The only exceptions are the Wodent with a bonus of only +40HP and the Gemlin that stays unchanged.
  • Rebalancing:
    • Striped Bow Meow: Now offers a maximum bonus of +125 HP (instead of +50),
    • Tofu: Now offers a maximum bonus of +25% dmg and +60 HP,
    • Quaquack: Now offers a maximum bonus of +25 Prospecting and +50 HP,
    • Mimimoowolf: Now offers a maximum bonus of +5 Block, +13% resists all and +90 HP,
    • Moofly: Now offers a maximum bonus of +3% CH, +13% dmg and +55 HP,
    • Yechti’Wawa: Now offers a maximum bonus of +40% CH dmg and +70 HP,
    • Snow Bow Meow: Now offers a maximum bonus of +30% heals (instead of +35%) and +70 HP.
  • Araknomecha: The explaination of “Mecha Defense” will now correctly display when hovering over the state in the inventory.
  • Macawker: Since it’s an achievement reward, it can no longer be traded.
  • Food: The description for the timing between meals in the pet interface has been clarified.
 

Inventory

  • [New] Costume / Insignia slot: All cosmetic Insignias have been renamed Costumes and will use a new slot. Insignias granting bonuses are still named Insignias and can still be equipped in their former slot. Note that a Costume will always display over an Insignia.
 

Gazette

  • New Gazette: Discover the new Gazette!



Tofurby on Diet * Member Since 2012-03-12
posté May 20, 2013, 16:40:09 | #2
lol....

Why the cra-.-? nerf the xelor!!!!


This post has been edited by Bocheii - May 20, 2013, 16:40:32.
Grizzled Dandelion * Member Since 2012-02-29
posté May 20, 2013, 16:47:26 | #3
NOOOOOOO MY PRECIOUS FECASTOPHELES ;_____;
NOOOOOO MY ECAAAA ;___;
Ah well, I like the rest.



Narcissistic Larva * Member Since 2012-02-04
posté May 20, 2013, 16:51:24 | #4
Again cra nerf?
...


Tofurby on Diet * Member Since 2011-05-23
posté May 20, 2013, 16:57:21 | #5
Arachnoshima Set: is this suppose to be Radioactive Set ??


Overweighted Chafer * Member Since 2011-11-04
posté May 20, 2013, 17:05:17 | #6
-Gemlin stays 50 hp
-Striped Bow Meow changes to 125 HP

can't hold all this bull


Narcissistic Larva * Member Since 2012-02-28
posté May 20, 2013, 17:14:21 | #7
Why always air cra got nerfs -.-



Community Manager * Member Since 2012-03-01
posté May 20, 2013, 17:16:58 | #8
Three additional points:
  • Mecha-Cane: Will now be a two handed weapon. Note that if you were wearing a second weapon, it will appear in the temporary inventory upon reconnection.
  • Brambly Armor: Can now be cast every turn.
  • Fleahopper: Its heal will now entirely apply (and will no longer be only based on damages).



Eccentric Moogrr * Member Since 2011-09-12
posté May 20, 2013, 17:24:56 | #9

Quote (Troyle @ 20 May 2013 17:16) *
Three additional points:
  • Mecha-Cane: Will now be a two handed weapon. Note that if you were wearing a second weapon, it will appear in the temporary inventory upon reconnection.
  • Brambly Armor: Can now be cast every turn.
  • Fleahopper: Its heal will now entirely apply (and will no longer be only based on damages).

What about Invi bug of srams?
Doing Trauma and Bloody Ripoff from Invisible state, make them halved damage..


posté May 20, 2013, 17:31:43 | #10
Nice I like all the buffs to water eca. And sadida? It's ok, they can wait for next year again


Tofurby on Diet * Member Since 2012-01-04
posté May 20, 2013, 17:42:37 | #11
Glad to see foggarnaut changes. The whole list of their nerfs is fully deserved.

On a side note, can we have a full list of new pet stats, or may I assume that every non-listed pet got +50 health to their current stats?


Soft Crackler * Member Since 2013-02-17
posté May 20, 2013, 17:43:19 | #12

Quote (Troyle @ 20 May 2013 17:16) *
  • Brambly Armor: Can now be cast every turn.

Thanks for it


And poor gemlins, they were only pet in the game, but now nobody will use them.


Narcissistic Larva * Member Since 2012-04-22
posté May 20, 2013, 18:14:22 | #13
They sort of improved the mask "Burst of Wakfu". I have to say the +20% resist was worthless to me, and the +1 AP every OTHER turn was pretty dumb. I guess +2 AP every other turn is still kind of dumb (especially since you can't see when you have the bonus available or not...) - just make it +1 AP per turn, seriously.


Eccentric Moogrr * Member Since 2011-07-14
posté May 20, 2013, 18:29:23 | #14
Ouch, changes to Ecas are rough. I like that now Ecaflip Die benefits the fire branch far better than the other branches and in a more consistent way, and should be slightly easier to rack up WS but why nerf the Winning Streak CH? :c I don't think it was worth it _that_ much.

EDIT: Also, I don't see it mentioned, but did the limitation of 3/turn to Fleahopper got removed?


This post has been edited by FurmentalAlchemy - May 20, 2013, 18:35:27.
Bellaphone Lover * Member Since 2011-01-30
posté May 20, 2013, 18:30:57 | #15
Intoxicated: Maximum damage has been lowered.

Just wanting clarification. Did Sadi's really get a nerf?


posté May 20, 2013, 18:34:45 | #16

Quote (WwhitecrowW @ 20 May 2013 18:30) *
Intoxicated: Maximum damage has been lowered.

Just wanting clarification. Did Sadi's really get a nerf?
Yes XD
Next patch they should lower greedy's and ultra powerful's hp to 8% make it even more useless


Bellaphone Lover * Member Since 2011-01-30
posté May 20, 2013, 18:43:27 | #17
Phew, good thing. Sadi's were pretty OP as is - very understandable, and deserved nerf.

Bramble armour every turn is nice. Goodbye air sadi QQ


Eccentric Moogrr * Member Since 2011-02-24
posté May 20, 2013, 18:49:15 | #18
'Call of the Moowolf Pack: this summon spell will no longer destroy areas'

Does this mean he won't destroy barrels/boombots/beacons anymore?


Squited Arachnee * Member Since 2012-01-14
posté May 20, 2013, 18:53:07 | #19
"Black Bow Meow: Changed to: Normal effect: The Eca has 15% chances to CF / Ecaflip effect: Enemies have 10% to CF / Ouginak effect: The Eca has 30% chances to CF (instead of: Normal effect: The Eca has 30% chances to CF / Ecaflip effect: Enemies have 50% to CF / Ouginak effect: The Eca has 60% chances to CF)."

So No more Kittikaze?? :O


Ecstatic Whisperer * Member Since 2011-02-25
posté May 20, 2013, 18:54:13 | #20

Quote (Echo1608 @ 20 May 2013 18:53) *
"Black Bow Meow: Changed to: Normal effect: The Eca has 15% chances to CF / Ecaflip effect: Enemies have 10% to CF / Ouginak effect: The Eca has 30% chances to CF (instead of: Normal effect: The Eca has 30% chances to CF / Ecaflip effect: Enemies have 50% to CF / Ouginak effect: The Eca has 60% chances to CF)."

So No more Kittikaze?? :O

Black Bow Meow Card =/= Hairy Moon Card