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Chillberg right ahead!
Community Manager * Member Since 2012-03-01
posté April 15, 2013, 16:09:58 | #1
Chillberg right ahead!


Today, we reveal the new content that will arrive on the game on April 16.

Enjoy!
 

New adventure Island: Chillberg Island

You already met Styffen Chillberg who introduced you to “his” island. And you’ll soon get the chance to step on this mysterious Chillberg Island and discover what became of Frigost since the Dofus Era… Only a few days left!
 

Until then, don’t hesitate to read or reread the devblogs and videos talking about this new island: 

Additionally to the main quest on the island, for which you will have to explore every corner of the frozen lands, a new dungeon will open every week.

These dungeons host unknown and dangerous creatures, all answering to the Utmost Evil… Who are these villains? Where does this island come from? Who’s waiting on top of the Harebourg Tower? No one knows… Yet…

Get ready to learn more, be surprised, and discover this new adventure island in game!
 

Level cap reaches 120

With Chillberg Island we decided to increase the level cap of your characters to 120!

Progression will work exactly the same way as for other levels, which means that you’ll get to improve your character a bit more!

Spells will still have a level cap of 100, and you will get 5 abilities points and 5 specialty points per level.
These 10 additional levels should help you gather the amazing rewards waiting for you, such as complete sets of level 129!
 

Class revamp – part 2

Here it is: the second part of our class revamps! Contrary to what was announced, we weren’t able to complete all the revamps for this update. Some of them turned out to require more development time than anticipated. Here are the classes that will have their revamp in this update:
  • Sadida
  • Ecaflip

You can already read the devblog listing the main changes brought to these two classes.
 

For the occasion, we will also give a Respec to all characters, even other classes.

More revamps will be implemented in the next update.
 

New Kama and Token system

We talked about it at the end of last year; we’ve been trying to find the best way to obtain Kamas in the game.

Our first goal is to improve your accessibility to the game economy, offer a short-term reward to everyone in order to help the feeling of progression and reward after each fight, but also improve granularity of the economy. Currently there are too few variations in the cost of items sold by the players: Thistles or Piwi capes (and many more important items) are sold for 1 Kama despite a very different value.

That’s why you will now receive Kamas at the end of your fights and when completing quests.

All the explanation can be found in the devblog written by Azael, here.
 

To summarize:
  • Each monster you defeat will reward you with Kamas, depending on its level (we made sure however that high level characters cannot “farm” low level monsters). Note that only the living members of the group will receive Kamas. Contrary to what was first announed, there will not be any Kama "bonuses",
  • The Kamas recipes will be modified in order to provide more Kamas,
  • The existing Kamas will be multiplied by 30 (chests, inventories, display windows, nation treasuries, etc.),
  • The Token system will no longer exist. You will no longer receive tokens. The challenge machines will stay in game for you to use your remaining Bronze Tokens, but Dungeon machines will be removed. Note that your tokens will not be replaced with Kamas directly (contrary to what was communicated earlier). They will remain in your inventory until we fix a fair exchange rate, that should be implemented in the following update.
  • Achievement rewards will no longer be tokens. Quests will offer Kamas and achievements will only be used to measure the progression of the character in the game,
  • Troll Fair attractions will cost Kamas (5 to 15 Kamas) instead of Bronze Tokens.
 

Smithmagic revamp

Smithmagic has been around for some time already, and we always said that the first version was only an introduction to a much more complete feature… The time has come!
 
And as you will see, there are many changes with this new version.
 
To summarize:
  • Wider range of items that can receive runes: all capes and breastplates from level 0 to 49, all equipment from level 51 to 99 (except rings, amulets, shoulders and belts) and all equipment over level 100. Pets, Makabras and Insignias will not have any rune slots,
  • Runes can now be created with powder that can be obtained by destroying equipment in the Rune Recyclers. The rarer the item destroyed, the more powder you will get, and of a better quality.
  • Rune Recyclers are now be located on the trade bridges of each Nation next to the Marketplaces, and be usable by everyone. We will also add a consumable in the Boutique allowing you to destroy equipment without using the Recycler.
  • All runes will become “generic”. Their bonus and strength will depend on the quality and decided when the rune is slotted in the item,
  • The rune will have to be of a higher level than the item in order to be slotted,
  • It will be possible to merge 2 identical runes in order to improve their level and rarity,
  • In order to remove the last rune slotted you will have to destroy it as well as a second item identical to the one with the rune. You can perform this action in the Recycler or with a consumable item allowing you to do so without need to destroy an additional item. This item can be dropped by monsters or purchased in the Boutique,
  • A profession box will be added for your runes. It can be crafted by Handymen.
 

All explanations can be found on this devblog written by Grou.
 

Modification of the transports

In order to simplify the system, each nation will now only have one boat in its dock, but it will drive you to all the destinations of the game.
 

With the new Kama system, it was necessary to rebalance the cost of the transports: they will all increase. For example, Zaaps will now cost 100 Kamas.

Drago-Express however will stay free!
 

Captains’ treasures

In this update, you will also discover a new type of treasure hunt in the World of Twelve!
 
With your Single-Use Shovels, travel to the last areas of the 4 Nations in search of the Privateers.
 
With a bit of luck you may find a scroll with a riddle indicating the location of a hidden treasure! If you’re not too much of a Iop, you may be able to dig something of worth there…
 

 
The harder the riddle, the better the equipment you’ll find in these chests! Note that you can only obtain them once per account.

Capt’n Chafer tells you more in this devblog!
 

New Gazette

Novelties will be under the spotlights: Chillberg Island, changes to the trasnports, Smithmagic, etc!

Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette!
 

Bug fixing and improvements

General

  • [New] Level cap increased to 120: You will be able to reach level 120. The progression rules stay unchanged. Spells will still have a level cap of 100, and you will get 5 abilities points and 5 specialty points per level.
  • Respec for all: Due to the many changes brought with this update, a spell and aptitude respec will be offered to all characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respect quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!&rdquo, completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.
 

Classes

Cra
  • Riddling Arrow: On a Critical Hit, Reach will be correctly taken into account.
  • Destructive Arrow: Damages will now take Powerful Shooting into account.
  • Destructive Arrow & Precision/Powerful Shooting: Destructive Arrow will now correctly trigger Precision and Powerful Shooting.
  • Riddling: Its description has been modified to: “The level of this state evolves according to the cost in AP of the Arrow spell used.”
  • Blazing Arrow & Incandescent Beacon: Dealing a Critical Hit with Blazing Arrow on an Incandescent Beacon will deal damages correctly.
 
Ecaflip
  • Class revamp: All details can be found on this devblog. You can also find the detailed document about this class here.
  • Loaded Dice: Preparation will have the correct values.
 
Eniripsa
  • Traid Mark, Hammle Mark, Refund Mark & Rebirth Mark: Side and Back damages will be correctly taken into account.
  • Refund Mark: The effect Refund Mark will apply correctly when killing a monster that isn’t already under this effect (except if the target is killed with a single attack).
  • Massacuring Mark: The effect will correctly trigger on Treechnids.
 
Enturof
  • Tax: Damages on a Broke target will be slightly decreased (83 instead of 88).
  • Faking It: When an Enutrof died from the effect of Hammle Mark, he didn’t get his AP and MP back when reanimated despite Faking It. He will now correctly get his AP and MP back to maximum.
  • Faking It: The spell will now correctly work in a 1vs1 PvP fight.
  • Faking It: The 20% HP recovered will be correctly impacted by the PvP bonus.
  • Mine Mover: At level 9, the targeted Mine will correctly transform into gold.
  • Meteor: If a mine is targeted by this spell, the amount of aoe damage will be the same as if the character was targeted.
  • Drhellzerker: The bonus granted by Drhellzerker will correctly last for the entire turn and not only for the next attack.
  • Treasure Hunter: This state will be given more visibility during combat for the Enutrof under its effect.
 
Iop
  • Show Off: The state Preparation will correctly stack up to level 100.
  • Locking Pro: If the target is under the effect of Iop-Bound and manages to get out of its area, it will no longer be stabilized for the turn.
  • Virility: The amount of HP gained with this passive will now be displayed in the chat at the beginning of the fight.
 
Osamodas
  • [New] Gobgob:
    • It will now correctly benefit from the +%CH of the Osamodas.
    • Each Gobgob slot will only contain one creature. If it dies during a fight, it will no longer be usable in this fight. It will be possible however to have the same creature more than once in the Gobgob.
  • Phoenix Spirit: The Osamodas will correctly receive 20% of his PvP HP back upon resurrection.
 
Pandawa
  • Ether: The spell will correctly work on allies and enemies.
  • Master of Merriment: The passive heal will now be impacted by the Heal Resistance.
  • Milk Fountain & Barrel: The description of Milk Fountain has been modified to “The playful Pandawa uses Milk Fountain to inflict damage on his enemies. If the spell is cast on the Barrel, targets will find themselves irresistibly attracted to it!”
  • Dairy Springer: Side and Back damages will be correctly taken into account.
 
Rogue
  • Cross Fire: Its damages will be slightly increased (66 instead of 64).
  • Surprise Shot: Its damages change from Water to Earth damage and will inflict 40% of the damage instead of 50%.
  • Fusillade: Will no longer be usable on the first turn of the fight in order to preserve the tactical aspect of the spell in PvP.
  • Fusillade: The description of this spell has been modified in order to better explain its effect.
  • Bomber Fan: The % resists to damages from an allied bomb will correctly be taken into account.
  • Flaming Claw: All the effects of this spell will correctly apply to destructible elements.
  • Boombot: The spell Barbed Fire has been renamed to Overload (temporary translation) in order to limit confusion with the Rogue spell.
  • Fire Wall: The damages of the wall will correctly be based on the level of the Rogue instead of the level of the bombs.
  • Blam!!! & Extender of the Boombot: The chat will correctly display the damages inflicted when hitting an enemy with “Blam!!!” through the effect of the Extender.
  • Bombs: A bomb will now be a blocking object for other bombs. This will prevent players from exploding bombs by simply pulling or pushing them on each other (with the Boombot for example).
  • Slap Shot: The damages will be modified from 14 to 13 and 21 to 19 in CH. The maximal resistance reduction will change from -60% to -40%.
 
Sacrier
  • Sacrifice:
    • It has been rebalanced in order to make it more powerful on single targets. It can no longer be removed. Its amount of charges will also be increased from “=amount of enemies” to “=amount of enemies +1”.
    • The description of the effects of this spell has been changed accordingly: “Level equals the amount of enemies plus 1 (maximum 7)”.
  • Assault: Its range will be modifiable and change from 1-3 to 1-1 at level 1 and 1-4 at level 100. It will also no longer require Line of Sight starting from level 90. The spell will however no longer give Dodge. We implemented this change in order to limit the position without line of sight to characters specialized in the Air branch.
  • Transposition: The evolution of its range will be rebalanced. At max level, if an Air spell other than Motion Sickness has been used, 1 AP will be given back to the Sacrier. We operated this change to better adapt this spell to Air characters.
  • Motion Sick: This state can only be applied 3 times per target (instead of 4).
  • Clinging to Life: It will correctly trigger in case of suicide provoked by a rebound of Fire spells damages or a Makabrakfire Ring.
 
Sadida
  • Class revamp: All details can be found on this devblog. You can also find the detailed document about this class here.
 
Foggernaut
  • Aynaloxide: Side and Back damage will be correctly taken into account.
  • Fire and Oil: This passive will take the Fire damage and resistance bonus into account.
 
Sram
  • Sramshackle: This spell will now be affected by Hypermovement (the MP gain will only happen if the Sram managed to deal a MP loss to his opponent).
  • Petty Theft: This spell will now be affected by Hyperaction (the AP gain will only happen if the Sram managed to deal an AP loss to his opponent).
  • Shadowy Cloak & Trauma: The effects linked to the removal of the state Shadowy Cloak by Trauma will now correctly apply.
  • Double: Since the double no longer locks, the message “X% chances to dodge” when in contact with the Double will no longer appear.
 
Masqueraider
  • Air Branch: Some spells have been rebalanced in order to reduce the damages when pushing and increasing the base damages.
  • Kickoff: To give it more modularity, its cost has been changed from 5 AP to 3 AP and damages reduced from 52 to 32.
  • Hornito: Damages will be slightly increased (52 instead of 49).
  • Psyk-Out: Will always deal “Front” damages.
  • Dance of Death: At max level, the bonus will be increased (+9 levels instead of +7).
  • Charade: The gain of Renewal will be slightly increased (+40 Lvl max per turn instead of +30).
  • Classablanca: The spell will correctly push, and the pushed monster/character will no longer be considered as in contact.
 

Combat

  • Aggressions: It was possible to attack players in specific buildings (decors, houses or workshops) and not others. It will no longer be possible to attack a player in a building.
  • Combat border: The combat borders “Unworkable Land” will no longer be usable by monsters.
 

Dungeons

  • Machines: With the Kama revamp and removal of the tokens, all machines will be removed from the game (except the Almanax, Trool Fair and UB machines). The dungeon tokens in your inventories will stay in your inventory until the next update.
  • Keys: They can now be stacked by stacks of 9.999 instead of 99.
  • Celestial Strich:
    • Monsters:
      • Dazzling Speed: lowered to 20%,
      • The resists of the Strich is lowered by 30 to 50%,
      • The dodge of the Strich is lowered,
      • The resist penalty when the Striches are locked is increased.
    • Cloudy Strichon: will correctly cast their spell Cackle.
  • Celestial Prairies: Will be accessible with the key once again.
  • The Snaptrap:
    • It will no longer be possible to get out of the last room without killing the boss.
    • The Archmonster in the Snaptrap will be fishable again.
  • Kab-Cave:
    • Snoofle: The spell APVacuum will correctly remove AP (and no longer AP max).
 

Monsters

  • Perception: Some bosses didn’t have the correct amount of Perception. This has been corrected for Vampyro, Kralaboss, Hoodfella, Shin Larva, and Black Widow.
  • Violent Boreguard: When Violent Boreguard is killed, the other Hoodlums will no longer receive the state Absorption.
 

Ultimate Bosses

  • Excarnus: With the removal of the Ultimate Bosses quests, the Antique Pump that could give the Ice-Steam Soda has no use anymore. It has been removed.
  • Milkar:
    • With the removal of the Ultimate Bosses quests, the Guard's Skeleton has no use anymore. It has been removed.
    • With the removal of the Ultimate Bosses quests, the character inside the Specialist Cave has no use anymore. It has been removed.
 

Quests

  • Rewards: Following the Kama revamp, quests will no longer give Bronze Tokens as rewards.
  • Wild quests: In order to limit the quest flood players would sometimes suffer, the wild quests will be reworked. Until then, we remove them from the game as well as the tab in the Quest Book.
  • Cooking Mimi: It will no longer be possible to give Woolly Legs to Wolfgang before accepting the quest.
  • Caniball Holocaust II: The quest will correctly complete when trampling 10 flowers.
 

Achievements

  • Rewards: Following the Kama revamp, achievements will no longer give Bronze Tokens as rewards.
  • The Matrich 2 (Celestial Strich Dungeon): This achievement will now correctly complete when killing the boss first.
  • The Matrich 3 (Celectial Strich Dungeon): This achievement could complete even if the boss wasn’t killed last. It will now work correctly.
  • Wagnar's Castle:
    • The achievement will correctly complete when killing the boss first.
    • The achievement will correctly complete when killing the boss last.
 

Incarnam

  • Kanojedo: The fishing cell in which the “Applaud” emote can be obtained will be working again.
 

Astrub

  • Temple of Scriptures: Only the room for the current season will be open.
 

Nations

  • [New] Transportation: Each Nation will now have only one boat in the dock, leading to all the destinations of the game (the other boats in the trade bridges will be removed). The average cost for transportation will be rebalanced in order to match the Kama revamp: 30 Kamas for ship travels, 100 Kamas for Zaaps. Drago-Express will still be free and Canoon Powder will still be usable.
  • [New] Captains’ Treasures: Search the 4 Nations for Privateers. You may find scrolls indicating with a riddle the location of an old treasure! Capt’n Chafer tells you everything in this Devblog!
  • Default respawn: The default respawn location of a character with a Nation will now be at their Nation’s Jonk, and no longer in Incarnam.
  • Sufokia: It will now be possible to open a Haven-Bag in the mines.
 

Islands

  • [New] Chillberg Island: You’ll soon get the chance to step on this mysterious Chillberg Island and discover what became of Frigost since the Dofus Era… A new dungeon will also open every week. Get ready to learn more, be surprised, and discover this new adventure island in game! Until then, don’t hesitate to read or reread the devblogs and videos talking about this new island:
  • Trool Fair:
    • One-Armed Bandit: They will now give Kamas instead of Bronze Tokens.
    • Attractions giving Token rewards: They will now give Fair Tickets that can be used to access some attractions.
    • Rock-Paper-Scissors Contest, Circus, Tunnel of Love, Zoo, Trool Stocks, Magic Show, Ghostof Mansion: These attractions will now cost 5 Kamas.
    • Cupe 'Em All, Dark Vlad's Maze, Dopple Manor: These attractions will now cost 10 Kamas.
    • Enutrof Game, Moon-Canoon, Gravedigger Game: These attractions will now cost 15 Kamas.
    • Quaquack Pond, Gold Rush: These attractions will now cost 1 Fair Ticket.
 

Mobile Arenas

  • Closing and End of Season: Until the Arenas receive their revamp, we decided to close them. Season 3 will therefore end during the maintenance and rewards will be sent next week to the Champions.
 

Economy

  • [New] Kama revamp: Kamas can now be dropped by monsters or obtained as quest rewards. All the details can be read on this devblog, written by Azael. To summarize:
    • All defeated monster will now give you Kamas (note that the higher level difference between the character and the monster, the less Kamas will be received),
    • Monsters of some specific areas will not give Kamas (wild areas, Incarnam, Zinit, Quest monsters on Frigost, Clan Members, etc.),
    • The Kama recipes will be modified,
    • Ingame existing Kamas will be multiplied by 30 (Chests, Inventories, display windows, nation treasuries, laws, etc.),
    • The token system will no longer exist (except Almanax, UBs, challenges, Trool Fair),
    • Quest and achievement rewards will no longer be tokens,
    • Trool Fair attractions will now be accessible with Kamas.
 

Politic

  • Elections:
    • Due to the Kama revamp, the cost to run for Governor will now be of 3000 Kamas.
    • Registering for elections will no longer kick you out of your guild.
  • Buyable quests: Due to the Kama revamp, the cost of these quests is multiplied by 30.
  • Climate bonus: For the same reason, their cost will be multiplied by 30.
 

Guild

  • Guild chest: Guilds will no longer have difficulties to deposit Kamas in their chest.
 

Smithmagic

  • [New] Smithmagic revamp: All the details can be found on this devblog, written by Grou. To summarize:
    • Wider range of items that can receive runes,
    • Runes can now be created with powder that can be obtained by destroying equipment in the Rune Recyclers,
    • Rune Recyclers are now be located on the trade bridges of each Nation next to the Marketplaces,
    • All runes will become “generic”. Their bonus and strength will depend on the quality and decided when the rune is slotted in the item,
    • The rune will have to be of a higher level than the item in order to be slotted,
    • It will be possible to merge 2 identical runes in order to improve their level or rarity,
    • In order to remove the last rune slotted you will have to destroy it as well as a second item identical to the one with the rune,
    • Runes currently slotted in items will be destroyed, and you will receive new runes of an equivalent trading value in your gift interface,
    • “Classical” equipment will have rune slots added without modification of their current stats,
    • Equipment that already had rune slots will be modified and receive additional stats,
    • A profession box will be added for your runes. It can be crafted by Handymen.
  • Recycler:
    • They will be removed from the 2nd trade bridges and located next to each Marketplaces (there will be 12 in total in the world),
    • They will only give powder upon destruction of an item,
    • It will take 5 seconds to destroy one item.

Professions

  • Kama Minter: Due to the Kama revamp, the Kama recipes will be modified as follows:
    • 1 Iron = 5 Kamas
    • 2 Iron + Copper = 25 Kamas
    • 2 Copper + 1 Manganese = 50 Kamas
    • 2 Manganese + 1 Lead = 85 Kamas
  • Handyman:
    • Profession boxes: The profession level required to equip them will be modified in order to better match the difficulty to craft them:
      • 6 slots: Profession level required: 5,
      • 9 slots: Profession level required: 10,
      • 12 slots: Profession level required: 20,
      • 15 slots: Profession level required: 30,
      • 18 slots: Profession level required: 50,
      • 21 slots: Profession level required: 60.
    • Smithmagic box: 5 recipes will be added: Normal, Ample, Robust, Large and Voluminous.
    • Farmer Box: The recipe for this box will now be:
      • 20x Chestnut,
      • 10x Wheat Starch,
      • 10x Hazel Plank.
    • Trapper Box: Can receive new items:
      • All kinds of Blood,
      • Gobball Skins,
      • Slobber Balm.
    • Fisherman Box: Can receive new items:
      • All kinds of Hooks,
      • Fish Tartare.
    • Lumberjack Box: Can receive new items:
      • Hazel Wood,
      • Chewing Bark.
    • Herbalist Box: It will now be possible to store Menthol in it.
    • Farmer Box: It will now be possible to store Tube-Shaped Fiber in it.
    • Recipes for boxes of 18 slots will be modified as follows:
      • Voluminous Miner Box: 20x Sovereign Titanium, 10x Royal Bauxite, 10x Tadbole Plank.
      • Voluminous Farmer Box: 20x Melon, 10x Popcorn, 10x Tadbole Plank.
      • Voluminous Fisherman Box: 20x Perch, 10x Tutti-Frutti, 10x Tadbole Plank.
      • Voluminous Trapper Box: 20x Whispery Feather, 10x Wild Leather, 10x Tadbole Plank.
      • Voluminous Herbalist Box: 20x Edelweiss, 10x Essence of Lumberjack, 10x Tadbole Plank.
    • Recipes for boxes of 12 slots will be modified as follows:
      • Robust Lumberjack Box: 20x Birch Wood, 15x Palmito Plank.
      • Robust Trapper Box: 30x Essence of Chafer, 10x Palmito Plank.
    • Recipes for boxes of 9 slots will be modified as follows:
      • Ample Fisherman Box: 20x Loot, 10x Grawn Tail, 10x Birch Plank.
      • Ample Trapper Box: 30x Field Plant Seed, 10x Birch Plank.
      • Robust Trapper Bag: This item will now be called Robust Trapper Box.
      • Robust Herbalist Bag: This item will now be called Robust Herbalist Box.
 

Haven-Bags

  • Dummies: it will now be possible to place Insignias on them.
  • Wood Lathe: All recipes (like the Boxes ones) will now be available in this workshop.
 

Items

  • For balance issues, It will no longer be possible to equip two identical copies of a same Mythical or Legendary ring.
  • Kama Purses: Kama purses offered in some occasions (like Kwismas) will now increase to 4000 Kamas (instead of 200).
  • Crushing Hammer: This item has been added to the Boutique. It will allow you to transfer an item into powder, directly from your inventory.
  • Smithmagus Hammer: This item has been added to the Boutique, and will also be dropped by monsters lvl 30+. It will allow you destroy a rune slotted on an item without having to sacrifice an identical item.
  • Gobbsage Set: The bonus when 5 elements of this set are equipped will be +5% damage Fire, and not +10%.
  • Magmog Set: To better match the level of Magmog, all elements will now be level 115 (instead of 110). A character level 110 wearing the set after the maintenance will not receive the bonuses until he reaches level 115. Note that they will no longer apply Flame Return, but instead:
    • Magmog Feet:
      • +8% Earth damage
      • +1 Lvl to Fire spells
    • Magmog Clinkers:
      • +8% CH damage
      • +1 Lvl to Fire spells
    • Magmog Halo:
      • +54 HP (instead of +46)
      • +5% CH damage
      • +1 Lvl to Fire spells
    • Magmog Cloak:
      • +138 HP (instead of +131)
      • +10% resists to back damage
      • +11% CH damage
      • +1 Lvl to Fire spells
  • The Mogmatic: For the same reasons as above, its level will be increased to 116 (instead of 110) and Flame Return will be replaced by:
    • +88 HP (instead of +61)
    • +6 Block (instead of +4)
    • +24% Resists
    • +1 Lvl to Fire spells
    • +1 Lvl to Earth spells
  • Gray Mage's Wand: For the same reasons as above, its level will be increased to 115 (instead of 110) and its bonuses will be modified as follows:
    • +15 Initiative
    • +3% CH (instead of +2%)
    • +1 AP
    • +40 Intelligence
    • +17% Heals
  • Rogmourne: For the same reasons as above, its level will be increased to 114 (instead of 110) and its bonuses will be modified as follows:
    • 1 Rune slot (instead of 3)
    • +101 HP & +4% CH (instead of +1%)
    • +1 AP
    • -15 Willpower
    • +25% damage (instead of +13%)
    • +18% AP/MP loss resists (instead of +20%)
    • +1 Lvl to spells (all elements)
  • Tijeebon Mallet: Will be rebalanced as follows:
    • +1 AP
    • +77 HP (instead of +86)
    • +10 Initiative (instead of +20)
    • +30% Heals (instead of +20%)
    • +1 Range
    • +10% Damage (all elements)
  • Krospeed Set: It will now be possible to receive all the bonuses when equipping the entire set.
  • Krotector Cloak: Instead of giving +10% resistance to back damage, it will give +10% resistance to Critical Hits.
  • Kroraging Cloak: Some of the bonuses granted by this item have been modified:
  • +76 HP (instead of +59 HP)
  • +29 Initiative (instead of +9 Initiative)
  • +27 Dodge (instead of +9 Dodge)
  • Krotector Epaulettes: Instead of 5% Resistance to back damage, it will now give +5% Resistance to CH.
  • Lil Healey's Wand: Its damages will now be Fire element.
  • Quentin Flush's Cards: The cost of use will change from 3 AP to 5 AP. Damages will change from 16 (Water) and 24 (Water) in CH to 53 (Earth) and 79 (Earth) in CH.
  • Klor Ofil's Staff: Damages will change from 55 (Earth) and 82 (Earth) in CH to 53 (Earth) and 79 (Earth) in CH.
  • Percimol's Hammer: Damages will change from 55 (Water) and (85 Water) in CH to 82 (Water) and 123 (Water) in CH.
  • Bad Aboum's Sword: Damages will change from 24 (Air) and 36 (Air) in CH to 29 (Air) and 43 (Air) in CH.
  • Coa Gulary's Sword: Damages will change from 50 (Fire) and 75 (Fire) in CH to 54 (Fire) and 81 (Fire) in CH.
  • Fraktor's Sword: Damages will change from 24 (Earth) and 36 (Earth) in CH to 29 (Earth) and 43 (Earth) in CH.
  • Items giving a bonus to summons damage: They will now grant the complete bonus to the summons from the Gobgob.
  • Hoodlums Altars: The class Altars that couldn’t be acquired anymore will be available again, as well as the missing class Altars. There will be 15 Altars in the game with this update.
  • Bags granting a gathering bonus: They will now be taken into account (Special poke: TommyTrouble &hearts.
  • Exotic Epaulettes: The Initiative bonus will apply correctly.
  • Club of Kings: Its effect has been corrected: It will now correctly deal -27HP (Fire) instead of -27% damage (Fire).
  • Goldigger's Pick & Mine Helmet: The gathering bonus will correctly apply when these items are equipped.
  • Lumberjack Hatchet: The bonus of +10% success in planting will correctly applies.
  • Little Prospecting Candy, Prospecting Candy, Little Wisdom Candy, Wisdom Candy: As long as the effect of a candy is active, it will not be possible to consume another one.
  • “Sit” Emote Scroll: It will now be possible to delete this item in the inventory.
 

 Krosmaster

  • Kroshop: It will be possible to access the Kroshop from the game on a MAC.
 

Inventory

  • Bags: It will now be possible to drag and drop a bag between slots without need to unequip it.
  • Profession bags: If your character has two bag slots empty (one normal and one profession bag), if you double click on a profession bag, it will be placed on the profession bag slot, and not on the normal slot.
  • Trade: It will be possible to trade resources if the inventory is full but space is left in the profession bags.
 

Gazette

  • New Gazette: Discover the new Gazette!



Eccentric Moogrr * Member Since 2011-09-12
posté April 15, 2013, 16:27:47 | #2
Finally that so requested nerf to water srams! \m/

~ Old Kahiiji


Nun Shall Pass * Member Since 2008-01-09
posté April 15, 2013, 16:38:10 | #3
I love the music in the trailer! I hope we can hear something just as awesome in the game  


Tofurby on Diet * Member Since 2013-03-06
posté April 15, 2013, 16:40:09 | #4
New Gobgob!


Eccentric Moogrr * Member Since 2011-09-14
posté April 15, 2013, 16:51:56 | #5
"Bombs: A bomb will now be a blocking object for other bombs. This will prevent players from exploding bombs by simply pulling or pushing them on each other (with the Boombot for example)."
OMG, LOL, WTF? What the hell is that? I hate new fire rogue's gameplay, but that? And now, what I can do? Firewall all the time? In all situations? Using remote control is not fair, change on boombot too, Ankama already destroyed magnetic claw, and now that? I don't want megabomb, I want blaze back, I could do something in normal situations, and now in some situations I can't do nothing :/


Short Strich * Member Since 2012-03-14
posté April 15, 2013, 16:56:26 | #6
Slap Shot: The damages will be modified from 14 to 13 and 21 to 19 in CH. The maximal resistance reduction will change from -60% to -40%.

Thx Ankama nerf me more

More than month there was some class revamp and then you just simply couldn't set dmg for spells.... And now you need to change that...


Eradicator * Member Since 2011-06-13
posté April 15, 2013, 17:06:13 | #7
Yay update!
Quote
Bags granting a gathering bonus: They will now be taken into account (Special poke: TommyTrouble ♥ ).
And lulz. :3


This post has been edited by Ekmidenisi - April 15, 2013, 17:06:48.
Teethless Sharkie * Member Since 2011-12-06
posté April 15, 2013, 17:08:55 | #8
So... no mention of a slot increase to the GobGob. .-.

Magmog change makes me very very happy. o3o Spell levels > Reflects.


This post has been edited by FuzzySyd - April 15, 2013, 17:09:43.
Wilder than Wild Dragoturkey * Member Since 2012-03-06
posté April 15, 2013, 17:51:26 | #9
fire dmg in the gobbsage set, i believe its should say water dmg will be increased  


Nun Shall Pass * Member Since 2012-01-05
posté April 15, 2013, 17:59:38 | #10

Quote (GJTora @ 15 April 2013 16:27) *
Finally that so requested nerf to water srams! \m/

~ Old Kahiiji

Not that I am playing a Sram, but I have to agree with this - most likely ironic - statement.

One of the last factors that make Srams desirable has been taken out of the game now. I can't think of any occasion I'd want a Sram in my group now...


Fire Rogue nerfs seem odd as well. I mean the fire branch is incredibly strong and probably needs some form of nerf (most people never realized the potential of the fire rogue I think). But using Boombot for all kinds of shenanigans was kind of what put the fun in the class. Now it will be very monotonous and boring to play. You should consider just nerfing the damage values maybe.

Kama nerf and the way runes are being overhauled everything has been said about I guess. At least you thought of a few Kama sinks, but it won't be enough. I can promise you that.

At least I am excited about the new island, although it strikes me as odd that there are informations about fire sets stronger than Mamog leaking.


Featherless Piwi * Member Since 2012-03-01
posté April 15, 2013, 18:02:53 | #11

Quote (Shaleigh1 @ 15 April 2013 17:59) *

At least I am excited about the new island, although it strikes me as odd that there are informations about fire sets stronger than Mamog leaking.

Where does it say that?


Ecstatic Whisperer * Member Since 2012-03-02
posté April 15, 2013, 18:12:29 | #12
Tommy got a special poke xD
Atleast now he can die i peace :p


Wilder than Wild Dragoturkey * Member Since 2012-08-27
posté April 15, 2013, 18:16:51 | #13
Air Branch: Some spells have been rebalanced in order to reduce the damages when pushing and increasing the base damages.

Kickoff: To give it more modularity, its cost has been changed from 5 AP to 3 AP and damages reduced from 52 to 32.

Why? why make air weaker than it already is?

or am I reading this wrong?


Eccentric Moogrr * Member Since 2011-09-12
posté April 15, 2013, 18:18:08 | #14

Quote
Not that I am playing a Sram, but I have to agree with this - most likely ironic - statement. One of the last factors that make Srams desirable has been taken out of the game now. I can't think of any occasion I'd want a Sram in my group now...
Lol, I was not joking man.
I'm really happy for that nerf, there is full of noob srams that use that branch to simple-kill others classes.
Go to learn how to play classes! Or choose another op char, they are not here to ruin our reputation.
I'm an Air Sram, with a broken invi build, but in my server, I beat all srams I know.
so, players just need skill to win.

~ Old Kahiiji


Featherless Piwi * Member Since 2013-03-05
posté April 15, 2013, 18:19:18 | #15

Quote (FuzzySyd @ 15 April 2013 17:08) *
So... no mention of a slot increase to the GobGob. .-.

I hope we get at least 6 slots in gobgob, after all with a summon osamodas, we will have 1 extra Wakfu with no use if all our summons die in a long fight.


This post has been edited by xibanga - April 15, 2013, 18:26:24.
Reason for edit : typo
Nun Shall Pass * Member Since 2012-01-05
posté April 15, 2013, 18:26:37 | #16

Quote (GJTora @ 15 April 2013 18:18) *

Quote
Not that I am playing a Sram, but I have to agree with this - most likely ironic - statement. One of the last factors that make Srams desirable has been taken out of the game now. I can't think of any occasion I'd want a Sram in my group now...
Lol, I was not joking man.
I'm really happy for that nerf, there is full of noob srams that use that branch to simple-kill others classes.
Go to learn how to play classes! Or choose another op char, they are not here to ruin our reputation.
I'm an Air Sram, with a broken invi build, but in my server, I beat all srams I know.
so, players just need skill to win.

~ Old Kahiiji


Good thing you lash out at me without knowing anything about my skill. When I talk about the use of a class I talk about UBs and high end dungeons and with that change I don't see any reason to take any Sram there anymore. The reasons to take one were slim enough already.

Nobody cares about PvP anyway, it is useless and air Srams only win there because they annoy the fuck out of anyone fighting them. I'd rather bash my head against a wall for a solid 15 minutes than play "Where is Waldo?" with invisible Srams. It is an entirely idiotic mechanic.

But yes, please tell me more about how useful single target melee chars are against Moowolf, Excarnus or Black Crow. (The Sadida change might actually boost single target chars a little, but we gotta wait a little to say more about that)

@Magmog set, it is just a rumour I heard. I hope it was nonsense


This post has been edited by Shaleigh1 - April 15, 2013, 18:28:52.
Featherless Piwi * Member Since 2013-03-15
posté April 15, 2013, 18:27:02 | #17
I don't want to be overpowered, and don't mind the diddling of stats to fix issues like that, but please stop removing rewards for tactical thinking.

First beacon using cras lose their chain reaction, punishing people that wanted to use beacons intelligently for an edge, limiting us to the 'click the enemy to win' gameplay. In my opinion it would have been better to nerf direct attacks, and leave the beacon system intact, if damage output was the issue.

Now rogues can't set bombs off by knocking them together, so you're limited to using detonate, which requires no planning. I don't see why this was needed at all. If it's some PvP thing, opponents could 'see it coming' anyway.

I do hope the quests will still give XP rewards, not just kamas. If they don't, I'm no longer interested in quests that don't involve NPC's and interesting plots. I only do them for the XP and items for now.

Other than that, the changes seem mostly positive. I have been (very) pleased with most of the class changes.


Wilder than Wild Dragoturkey * Member Since 2012-03-06
posté April 15, 2013, 18:29:04 | #18
the small line of "you can only wear 1 ring of the same kind thats rare" makes me very sad  


Featherless Piwi * Member Since 2012-03-01
posté April 15, 2013, 18:35:08 | #19
lol, so no more 2 makafires.... YAY die sacs die =P


Ugly Gobball * Member Since 2012-04-04
posté April 15, 2013, 18:42:57 | #20
How about heals being affected by general dmg bonuses?