December 21, 2012, 18:12:20 |
Quote (Homaraga @ 21 December 2012 05:51)
Quote (Kikuihimonji @ 21 December 2012 04:51)
Dude it was just a suggestion where to start. Don't call people stupid right away if you don't understand the idea. It won't make your arguement better. If you disagree then just say why and give your own idea. UB drops have nothing to do with dungeon runs. You could as well say that players who make legendary weapon should be rewarded in kamas for the time they spend leveling proffesion, so don't compare one thing to another. I was just clearly saying that if they have problem with amount of kamas that boss should drop in dungeon, then they should take into account the time that players are spenging to mint kamas. If all people will fight over ore's, some will choose to find somekeys to dungeons instead and do the dungeon. It will be harder way then mining because it will require them to be of proper level or have good team (or both) and mining simply require you to run from 1 ore to another and you dont even need to plant anything or kill monsters. Kamas from boss's could make more players likely to help others, new comers, because they will get kamas for that, so they might leave boring mining and group up for a change. If you think it's too much kamas then how about 1/2 of the time or 1/3? Make some constructive feedback instead of laughing at others opinions and calling them stupid.
you are the one compared that fails.
ub dungeon is a dungeon.
no one ever going to mine if the kama drops from dungeon runs
since already items drop from are better than almost every craft items.
It all depends on the amount of kamas that dungeon boss will drop. Like i said they need tocompare itwith time spend tomint kamas and the time to do dungeon so that it will be still worth mining kamas but also to make there an alternative form to gain kamas form dungeons, thou more time consuming and harder.
And no, UB fight is not a dungeon fight. It's fight in the location where UB is. And even if it would be considered as dungeon - so what? It requires a lot of time to get there (waiting 1 week) and you might not even get a drop for your effort. Some kama reward would be nice there too.
Besides when wakfu will be more populated there will be always fights for ore's in mines so it's good that they plan to change this.
Quote (Lawquex @ 21 December 2012 13:43)
People, when Ankama decides to give 1 Kama the worth of 1/10th of a Kama and they multiply your kama with the number 10, NOTHING CHANGES.
Prices will multiply with 10, and your kama income and savings will multiply with 10!
There is one positive factor: We can finally buy things that are not worth 1 Kama!
I mean, it is a shame that one part of the adventurer set costs the same amount of Kama as one unspecific level 25-40 item!
It doesn't make sense at all and Ankama only adds a better way to trade with the new Kama System.
That Bosses drop Kama isn't a bad thing either, since the amount is not decided yet.
I think it should just be a little: (Calculating with the new system (x10):
If my group destroys the Gobbal King, everyone of my group should gain 20-30 Kama.
This way, we won't be able to "farm" Kama, since it takes long enough to beat that dungeon, but it rewards the players as well. I don't see a problem with it.
Sure, this adds to the inflation, but not that much.
But I don't need this feature.
But again, people: X10 Kama doesn't change anything, the prices will just be better and the trade will start to flow.
And thats nice idea, since 20-30 kamas will be like 2 or 3 kamas now. That would be good for low level dungeons for sure. Amount of kamas from boss could be like drop wich will be divided by number of players involved to clear the dungeon.
In addition they could add the option that players who are too high lvled for the dungeon will not receive kamas reward.
And i also agree that multiplying kamas by 10 will make it easier to value some materials like wheat grains. Some items will change from 1 kama to 10 kama sell price, but others will keep being sold as 1 kama.
I also agree that they should change the way haven bag in market works - we should see on board all the items that are put in haven bags. Searching each haven bag one by one, window by window, is time consuming.
And i also agree that Taxes should not be paid when we just want to sell item, but when the item is sold. I have suggested this long ado, and other people did as well. Hope devs will consider this change.
Multiplying kamas by 10 is good step for cheap items to be sold and that will be better for economy and for low level players. But it doesn't solve all the problems.