
December 22, 2011, 18:41:54 |
#22
Quote (shaderex @ 22 December 2011 07:30)

Aw no traps.......was wating for that.......yet lets hope this invisibility thing works out......but still one kit K.O for double??? So it can't tank? whats the difference in double and xelor or rogue images then?
You can controll it, you can confuse opponents with it, it does damage if attacked, your turn doesn't end.
Quote (Sandling @ 22 December 2011 00:58)

They should definitly turn perception into some more universally useful - For instance being able to detect Prespics too, it helping to detect mines better on an Enu.. Heck perhaps even letting you detect hoodlum classes beforehand?
It's a bit rediculous indeed to put points into perception if all it does is counter one class right now.
It will probably be added to some other classes's mechanics too.
Question:
1. Does invisibility and trap use WP?
2. Does Hemorrage stay constant or decrease with turns?
3. Will traps be limited by mechanics?
4. Can sram get detected(from invisible) if he moves, or just when he attacks?
For all of those: i hope not
5. Does the last water spell steal AP(whitch is useless, you get new AP every turn, plus xelors have a full branch of it) or was it a mistake in the text and steals 1WP(which makes sence, is usefull and was already in the old spells)?
6. Does water perception steal stay or is it only for 1 turn?
7. Does perception do any other effects besides invisibility (un)dettection?
8. Does Shadowy cloak dissapear when you become visible?
9. Does shadowy cloak have effects beside extra damage when attacking(like less chance of dettection)?