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New Gameplay for Sram’s Shadow!
Eccentric Moogrr * Member Since 2011-05-25
posté December 22, 2011, 07:30:20 | #21
Aw no traps.......was wating for that.......yet lets hope this invisibility thing works out......but still one kit K.O for double??? So it can't tank? whats the difference in double and xelor or rogue images then?


Overweighted Chafer * Member Since 2010-05-20
posté December 22, 2011, 18:41:54 | #22

Quote (shaderex @ 22 December 2011 07:30) *
Aw no traps.......was wating for that.......yet lets hope this invisibility thing works out......but still one kit K.O for double??? So it can't tank? whats the difference in double and xelor or rogue images then?
You can controll it, you can confuse opponents with it, it does damage if attacked, your turn doesn't end.


Quote (Sandling @ 22 December 2011 00:58) *
They should definitly turn perception into some more universally useful - For instance being able to detect Prespics too, it helping to detect mines better on an Enu.. Heck perhaps even letting you detect hoodlum classes beforehand?

It's a bit rediculous indeed to put points into perception if all it does is counter one class right now.


It will probably be added to some other classes's mechanics too.


Question:
1. Does invisibility and trap use WP?
2. Does Hemorrage stay constant or decrease with turns?
3. Will traps be limited by mechanics?
4. Can sram get detected(from invisible) if he moves, or just when he attacks?
For all of those: i hope not
5. Does the last water spell steal AP(whitch is useless, you get new AP every turn, plus xelors have a full branch of it) or was it a mistake in the text and steals 1WP(which makes sence, is usefull and was already in the old spells)?
6. Does water perception steal stay or is it only for 1 turn?
7. Does perception do any other effects besides invisibility (un)dettection?
8. Does Shadowy cloak dissapear when you become visible?
9. Does shadowy cloak have effects beside extra damage when attacking(like less chance of dettection)?


Squited Arachnee * Member Since 2011-02-02
posté December 22, 2011, 21:13:46 | #23
The new characteristic is probably going to be like Rear Damage, Summons, etc. It can't be increased by stat points, but via equipments and passive skills.


This post has been edited by Niddhoggy - December 22, 2011, 21:14:01.
Grizzled Dandelion * Member Since 2008-10-09
posté December 22, 2011, 21:56:49 | #24
Adlast! My favorite class ever is on! Get ready all you Iops, coze Santa Sram is coming to town.


posté December 23, 2011, 01:24:55 | #25
Oh well, I'll have no traps but at least backstabs will be worth my trouble.


posté December 23, 2011, 03:24:01 | #26
haaaaaa...... yes.... i m really waiting for this class!!!!!!!


Narcissistic Larva * Member Since 2010-11-19
posté December 23, 2011, 06:02:31 | #27
Ewwww. I don't like Sram's style.. Sooo idiot.. So dark.. So evil.. I'm not it! I'd like to test, but stay in.. no. I'm for Eniripsa, good and happy. I like healers..

Trouble is my specific hability.. and heal too.. HEHE --'


Squited Arachnee * Member Since 2011-02-02
posté December 23, 2011, 18:18:11 | #28
They're Srams  


posté December 23, 2011, 19:42:42 | #29
Oh look, more Iop fodder


posté December 23, 2011, 20:02:27 | #30
jippie the scram i've bin waiting


posté December 23, 2011, 20:20:05 | #31
yay i was waiting for scram im so happy there coming now


posté December 25, 2011, 15:21:18 | #32
hooray finally it comes my one of my favorite classes


Overweighted Chafer * Member Since 2010-05-20
posté December 25, 2011, 23:02:28 | #33
How will sram backstabb, if being closer to the enemy means more chance of detection, exept if there will be a mechanic for invisibility, that someone can't be detected by someone, if he's behind him?
Does an invisible sram have a chance of getting locked, if he's invisible?
Or does he only get detected if he damages without backstabs?


Eccentric Moogrr * Member Since 2011-05-25
posté December 26, 2011, 05:32:51 | #34
I hope invisibility works well with the AI.....cuz once upon a time in dofus i had a sram who was amazing at pvp cuz of invisibility but the AI always knew where my sram was even when i was invisible.
I hope they fix that.......


Narcissistic Larva * Member Since 2011-04-01
posté December 26, 2011, 17:49:07 | #35
this gameplay for sram is good for me


posté December 27, 2011, 11:52:58 | #36
NICE

Looks to me like the Fire Branch is for lots of dmg. The water is for geting bonuses from enemies. And finaly the air is all in sneak atack and geting hit less times.


Featherless Piwi * Member Since 2011-10-28
posté December 29, 2011, 03:47:15 | #37
perfect *thumbs up*


posté December 30, 2011, 17:23:11 | #38
Has it come to anyone's attention that the invisible play style might be hard to do, if 1. The single trap dmg spell they has a lack of dmg, or 2. almost all classes have aoe spells and can span them till the sram is found, and that bonus they had while invis will be worthless if they cant land the atk. Just a simple thought. It just seems if that is the case then we will find alot more vit srams than the invis kind, seeing as thoughs all the spells are close range? stack mp?Then again only time will tell.


posté January 01, 2012, 15:53:40 | #39
finally my favorite class


posté January 05, 2012, 21:22:04 | #40
can i know what for his point level...??